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diff --git a/src/mesa/slang/library/slang_builtin_120_common.gc b/src/mesa/slang/library/slang_builtin_120_common.gc
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--- a/src/mesa/slang/library/slang_builtin_120_common.gc
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@@ -1,200 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.6
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-//
-// From Shader Spec, ver. 1.20, rev. 6
-//
-
-//
-// 8.5 Matrix Functions
-//
-
-mat2x3 matrixCompMult (mat2x3 m, mat2x3 n) {
- return mat2x3 (m[0] * n[0], m[1] * n[1]);
-}
-
-mat2x4 matrixCompMult (mat2x4 m, mat2x4 n) {
- return mat2x4 (m[0] * n[0], m[1] * n[1]);
-}
-
-mat3x2 matrixCompMult (mat3x2 m, mat3x2 n) {
- return mat3x2 (m[0] * n[0], m[1] * n[1], m[2] * n[2]);
-}
-
-mat3x4 matrixCompMult (mat3x4 m, mat3x4 n) {
- return mat3x4 (m[0] * n[0], m[1] * n[1], m[2] * n[2]);
-}
-
-mat4x2 matrixCompMult (mat4x2 m, mat4x2 n) {
- return mat4x2 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]);
-}
-
-mat4x3 matrixCompMult (mat4x3 m, mat4x3 n) {
- return mat4x3 (m[0] * n[0], m[1] * n[1], m[2] * n[2], m[3] * n[3]);
-}
-
-mat2 outerProduct (vec2 c, vec2 r) {
- return mat2 (
- c.x * r.x, c.y * r.x,
- c.x * r.y, c.y * r.y
- );
-}
-
-mat3 outerProduct (vec3 c, vec3 r) {
- return mat3 (
- c.x * r.x, c.y * r.x, c.z * r.x,
- c.x * r.y, c.y * r.y, c.z * r.y,
- c.x * r.z, c.y * r.z, c.z * r.z
- );
-}
-
-mat4 outerProduct (vec4 c, vec4 r) {
- return mat4 (
- c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x,
- c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y,
- c.x * r.z, c.y * r.z, c.z * r.z, c.w * r.z,
- c.x * r.w, c.y * r.w, c.z * r.w, c.w * r.w
- );
-}
-
-mat2x3 outerProduct (vec3 c, vec2 r) {
- return mat2x3 (
- c.x * r.x, c.y * r.x, c.z * r.x,
- c.x * r.y, c.y * r.y, c.z * r.y
- );
-}
-
-mat3x2 outerProduct (vec2 c, vec3 r) {
- return mat3x2 (
- c.x * r.x, c.y * r.x,
- c.x * r.y, c.y * r.y,
- c.x * r.z, c.y * r.z
- );
-}
-
-mat2x4 outerProduct (vec4 c, vec2 r) {
- return mat2x4 (
- c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x,
- c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y
- );
-}
-
-mat4x2 outerProduct (vec2 c, vec4 r) {
- return mat4x2 (
- c.x * r.x, c.y * r.x,
- c.x * r.y, c.y * r.y,
- c.x * r.z, c.y * r.z,
- c.x * r.w, c.y * r.w
- );
-}
-
-mat3x4 outerProduct (vec4 c, vec3 r) {
- return mat3x4 (
- c.x * r.x, c.y * r.x, c.z * r.x, c.w * r.x,
- c.x * r.y, c.y * r.y, c.z * r.y, c.w * r.y,
- c.x * r.z, c.y * r.z, c.z * r.z, c.w * r.z
- );
-}
-
-mat4x3 outerProduct (vec3 c, vec4 r) {
- return mat4x3 (
- c.x * r.x, c.y * r.x, c.z * r.x,
- c.x * r.y, c.y * r.y, c.z * r.y,
- c.x * r.z, c.y * r.z, c.z * r.z,
- c.x * r.w, c.y * r.w, c.z * r.w
- );
-}
-
-mat2 transpose (mat2 m) {
- return mat2 (
- m[0].x, m[1].x,
- m[0].y, m[1].y
- );
-}
-
-mat3 transpose (mat3 m) {
- return mat3 (
- m[0].x, m[1].x, m[2].x,
- m[0].y, m[1].y, m[2].y,
- m[0].z, m[1].z, m[2].z
- );
-}
-
-mat4 transpose (mat4 m) {
- return mat4 (
- m[0].x, m[1].x, m[2].x, m[3].x,
- m[0].y, m[1].y, m[2].y, m[3].y,
- m[0].z, m[1].z, m[2].z, m[3].z,
- m[0].w, m[1].w, m[2].w, m[3].w
- );
-}
-
-mat2x3 transpose (mat3x2 m) {
- return mat2x3 (
- m[0].x, m[1].x, m[2].x,
- m[0].y, m[1].y, m[2].y
- );
-}
-
-mat3x2 transpose (mat2x3 m) {
- return mat3x2 (
- m[0].x, m[1].x,
- m[0].y, m[1].y,
- m[0].z, m[1].z
- );
-}
-
-mat2x4 transpose (mat4x2 m) {
- return mat2x4 (
- m[0].x, m[1].x, m[2].x, m[3].x,
- m[0].y, m[1].y, m[2].y, m[3].y
- );
-}
-
-mat4x2 transpose (mat2x4 m) {
- return mat4x2 (
- m[0].x, m[1].x,
- m[0].y, m[1].y,
- m[0].z, m[1].z,
- m[0].w, m[1].w
- );
-}
-
-mat3x4 transpose (mat4x3 m) {
- return mat3x4 (
- m[0].x, m[1].x, m[2].x, m[3].x,
- m[0].y, m[1].y, m[2].y, m[3].y,
- m[0].z, m[1].z, m[2].z, m[3].z
- );
-}
-
-mat4x3 transpose (mat3x4 m) {
- return mat4x3 (
- m[0].x, m[1].x, m[2].x,
- m[0].y, m[1].y, m[2].y,
- m[0].z, m[1].z, m[2].z,
- m[0].w, m[1].w, m[2].w
- );
-}
-