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-rw-r--r--src/mesa/slang/library/slang_geometry_builtin.gc55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/mesa/slang/library/slang_geometry_builtin.gc b/src/mesa/slang/library/slang_geometry_builtin.gc
deleted file mode 100644
index 07524912ba..0000000000
--- a/src/mesa/slang/library/slang_geometry_builtin.gc
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * Mesa 3-D graphics library
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-const int _mesa_VerticesInMax = 6;
-
-__fixed_input int gl_PrimitiveIDIn;
-__fixed_output int gl_PrimitiveID;
-__fixed_output int gl_Layer;
-
-
-varying in vec4 gl_FrontColorIn[_mesa_VerticesInMax];
-varying in vec4 gl_BackColorIn[_mesa_VerticesInMax];
-varying in vec4 gl_FrontSecondaryColorIn[_mesa_VerticesInMax];
-varying in vec4 gl_BackSecondaryColorIn[_mesa_VerticesInMax];
-/*varying in vec4 gl_TexCoordIn[_mesa_VerticesInMax][gl_MaxTextureCoords];*/
-varying in float gl_FogFragCoordIn[_mesa_VerticesInMax];
-varying in vec4 gl_PositionIn[_mesa_VerticesInMax];
-varying in float gl_PointSizeIn[_mesa_VerticesInMax];
-varying in vec4 gl_ClipVertexIn[_mesa_VerticesInMax];
-
-varying out vec4 gl_Position;
-varying out vec4 gl_FrontColor;
-varying out vec4 gl_BackColor;
-varying out vec4 gl_FrontSecondaryColor;
-varying out vec4 gl_BackSecondaryColor;
-varying out vec4 gl_TexCoord[gl_MaxTextureCoords];
-varying out float gl_FogFragCoord;
-
-void EmitVertex()
-{
- __asm emit_vertex;
-}
-
-void EndPrimitive()
-{
- __asm end_primitive;
-}