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-rw-r--r--src/mesa/slang/library/slang_geometry_builtin.gc55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/mesa/slang/library/slang_geometry_builtin.gc b/src/mesa/slang/library/slang_geometry_builtin.gc
new file mode 100644
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+++ b/src/mesa/slang/library/slang_geometry_builtin.gc
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+/*
+ * Mesa 3-D graphics library
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+const int _mesa_VerticesInMax = 6;
+
+__fixed_input int gl_PrimitiveIDIn;
+__fixed_output int gl_PrimitiveID;
+__fixed_output int gl_Layer;
+
+
+varying in vec4 gl_FrontColorIn[_mesa_VerticesInMax];
+varying in vec4 gl_BackColorIn[_mesa_VerticesInMax];
+varying in vec4 gl_FrontSecondaryColorIn[_mesa_VerticesInMax];
+varying in vec4 gl_BackSecondaryColorIn[_mesa_VerticesInMax];
+/*varying in vec4 gl_TexCoordIn[_mesa_VerticesInMax][gl_MaxTextureCoords];*/
+varying in float gl_FogFragCoordIn[_mesa_VerticesInMax];
+varying in vec4 gl_PositionIn[_mesa_VerticesInMax];
+varying in float gl_PointSizeIn[_mesa_VerticesInMax];
+varying in vec4 gl_ClipVertexIn[_mesa_VerticesInMax];
+
+varying out vec4 gl_Position;
+varying out vec4 gl_FrontColor;
+varying out vec4 gl_BackColor;
+varying out vec4 gl_FrontSecondaryColor;
+varying out vec4 gl_BackSecondaryColor;
+varying out vec4 gl_TexCoord[gl_MaxTextureCoords];
+varying out float gl_FogFragCoord;
+
+void EmitVertex()
+{
+ __asm emit_vertex;
+}
+
+void EndPrimitive()
+{
+ __asm end_primitive;
+}