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diff --git a/src/mesa/softpipe/sp_state.h b/src/mesa/softpipe/sp_state.h
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_STATE_H
+#define SP_STATE_H
+
+#include "mtypes.h"
+#include "vf/vf.h"
+
+#define WINDING_NONE 0
+#define WINDING_CW 1
+#define WINDING_CCW 2
+#define WINDING_BOTH (WINDING_CW | WINDING_CCW)
+
+#define FILL_POINT 1
+#define FILL_LINE 2
+#define FILL_TRI 3
+
+struct softpipe_setup_state {
+ GLuint flatshade:1;
+ GLuint light_twoside:1;
+
+ GLuint front_winding:2;
+
+ GLuint cull_mode:2;
+
+ GLuint fill_cw:2;
+ GLuint fill_ccw:2;
+
+ GLuint offset_cw:1;
+ GLuint offset_ccw:1;
+
+ GLuint scissor:1;
+ GLuint poly_stipple:1;
+
+ GLuint pad:18;
+
+ GLfloat offset_units;
+ GLfloat offset_scale;
+};
+
+struct softpipe_poly_stipple {
+ GLuint stipple[32];
+};
+
+
+struct softpipe_viewport {
+ GLfloat scale[4];
+ GLfloat translate[4];
+};
+
+struct softpipe_scissor_rect {
+ GLshort minx;
+ GLshort miny;
+ GLshort maxx;
+ GLshort maxy;
+};
+
+
+struct softpipe_clip_state {
+ GLfloat ucp[6][4];
+ GLuint nr;
+};
+
+struct softpipe_fs_state {
+ struct gl_fragment_program *fp;
+};
+
+#define SP_MAX_CONSTANT 32
+
+struct softpipe_constant_buffer {
+ GLfloat constant[SP_MAX_CONSTANT][4];
+ GLuint nr_constants;
+};
+
+
+struct softpipe_blend_state {
+ GLuint blend_enable:1;
+ GLuint ia_blend_enable:1;
+
+ GLuint ia_dest_blend_factor:5;
+ GLuint ia_src_blend_factor:5;
+ GLuint ia_blend_function:3;
+
+ GLuint dest_blend_factor:5;
+ GLuint src_blend_factor:5;
+ GLuint blend_function:3;
+
+ GLuint logicop_enable:1;
+ GLuint logicop_func:4;
+};
+
+struct softpipe_blend_color {
+ GLfloat color[4];
+};
+
+
+/* This will change for hardware softpipes...
+ */
+struct softpipe_surface {
+ GLubyte *ptr;
+ GLint stride;
+ GLuint cpp;
+ GLuint format;
+};
+
+
+#endif