diff options
Diffstat (limited to 'src/mesa/state_tracker/st_atom_constbuf.c')
| -rw-r--r-- | src/mesa/state_tracker/st_atom_constbuf.c | 142 | 
1 files changed, 142 insertions, 0 deletions
| diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c new file mode 100644 index 0000000000..d02e51cb9a --- /dev/null +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -0,0 +1,142 @@ +/************************************************************************** + *  + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + /* +  * Authors: +  *   Keith Whitwell <keith@tungstengraphics.com> +  *   Brian Paul +  */ + +#include "main/imports.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_inlines.h" + +#include "st_context.h" +#include "st_atom.h" +#include "st_atom_constbuf.h" +#include "st_program.h" + + +/** + * Pass the given program parameters to the graphics pipe as a + * constant buffer. + * \param id  either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT + */ +void st_upload_constants( struct st_context *st, +                          struct gl_program_parameter_list *params, +                          unsigned id) +{ +   struct pipe_context *pipe = st->pipe; +   struct pipe_constant_buffer *cbuf = &st->state.constants[id]; + +   assert(id == PIPE_SHADER_VERTEX || id == PIPE_SHADER_FRAGMENT); + +   /* update constants */ +   if (params && params->NumParameters) { +      const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4; + +      /* Update our own dependency flags.  This works because this +       * function will also be called whenever the program changes. +       */ +      st->constants.tracked_state[id].dirty.mesa = +         (params->StateFlags | _NEW_PROGRAM); + +      _mesa_load_state_parameters(st->ctx, params); + +      /* We always need to get a new buffer, to keep the drivers simple and +       * avoid gratuitous rendering synchronization. +       */ +      pipe_buffer_reference(pipe->screen, &cbuf->buffer, NULL ); +      cbuf->buffer = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT, +					paramBytes ); + +      if (0) +      { +	 printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",  +                __FUNCTION__, id, params->NumParameters, params->StateFlags); +         _mesa_print_parameter_list(params); +      } + +      /* load Mesa constants into the constant buffer */ +      if (cbuf->buffer) { +         void *map = pipe_buffer_map(pipe->screen, cbuf->buffer, +                                     PIPE_BUFFER_USAGE_CPU_WRITE); +         memcpy(map, params->ParameterValues, paramBytes); +         pipe_buffer_unmap(pipe->screen, cbuf->buffer); +      } + +      cbuf->size = paramBytes; + +      st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf); +   } +   else { +      st->constants.tracked_state[id].dirty.mesa = 0; +      //  st->pipe->set_constant_buffer(st->pipe, id, 0, NULL); +   } +} + +/* Vertex shader: + */ +static void update_vs_constants(struct st_context *st ) +{ +   struct st_vertex_program *vp = st->vp; +   struct gl_program_parameter_list *params = vp->Base.Base.Parameters; + +   st_upload_constants( st, params, PIPE_SHADER_VERTEX ); +} + +const struct st_tracked_state st_update_vs_constants = { +   "st_update_vs_constants",				/* name */ +   {							/* dirty */ +      0,  /* set dynamically above */			/* mesa */ +      ST_NEW_VERTEX_PROGRAM,				/* st */ +   }, +   update_vs_constants					/* update */ +}; + +/* Fragment shader: + */ +static void update_fs_constants(struct st_context *st ) +{ +   struct st_fragment_program *fp = st->fp; +   struct gl_program_parameter_list *params = fp->Base.Base.Parameters; + +   st_upload_constants( st, params, PIPE_SHADER_FRAGMENT ); +} + +const struct st_tracked_state st_update_fs_constants = { +   "st_update_fs_constants",				/* name */ +   {							/* dirty */ +      0,  /* set dynamically above */			/* mesa */ +      ST_NEW_FRAGMENT_PROGRAM,				/* st */ +   }, +   update_fs_constants					/* update */ +}; + | 
