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path: root/src/mesa/state_tracker/st_atom_shader.c
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Diffstat (limited to 'src/mesa/state_tracker/st_atom_shader.c')
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c28
1 files changed, 27 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 7745591afb..a62ea8161c 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -44,6 +44,8 @@
#include "pipe/p_context.h"
#include "pipe/p_shader_tokens.h"
+#include "util/u_simple_shaders.h"
+
#include "cso_cache/cso_context.h"
#include "st_context.h"
@@ -252,6 +254,22 @@ st_free_translated_vertex_programs(struct st_context *st,
}
+static void *
+get_passthrough_fs(struct st_context *st)
+{
+ struct pipe_shader_state shader;
+
+ if (!st->passthrough_fs) {
+ st->passthrough_fs =
+ util_make_fragment_passthrough_shader(st->pipe, &shader);
+#if 0 /* We actually need to keep the tokens around at this time */
+ free((void *) shader.tokens);
+#endif
+ }
+
+ return st->passthrough_fs;
+}
+
static void
update_linkage( struct st_context *st )
@@ -277,7 +295,15 @@ update_linkage( struct st_context *st )
st_reference_fragprog(st, &st->fp, stfp);
cso_set_vertex_shader_handle(st->cso_context, stvp->driver_shader);
- cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader);
+
+ if (st->missing_textures) {
+ /* use a pass-through frag shader that uses no textures */
+ void *fs = get_passthrough_fs(st);
+ cso_set_fragment_shader_handle(st->cso_context, fs);
+ }
+ else {
+ cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader);
+ }
st->vertex_result_to_slot = xvp->output_to_slot;
}