diff options
Diffstat (limited to 'src/mesa/state_tracker/st_atom_shader.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_shader.c | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 7745591afb..a62ea8161c 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -44,6 +44,8 @@ #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" +#include "util/u_simple_shaders.h" + #include "cso_cache/cso_context.h" #include "st_context.h" @@ -252,6 +254,22 @@ st_free_translated_vertex_programs(struct st_context *st, } +static void * +get_passthrough_fs(struct st_context *st) +{ + struct pipe_shader_state shader; + + if (!st->passthrough_fs) { + st->passthrough_fs = + util_make_fragment_passthrough_shader(st->pipe, &shader); +#if 0 /* We actually need to keep the tokens around at this time */ + free((void *) shader.tokens); +#endif + } + + return st->passthrough_fs; +} + static void update_linkage( struct st_context *st ) @@ -277,7 +295,15 @@ update_linkage( struct st_context *st ) st_reference_fragprog(st, &st->fp, stfp); cso_set_vertex_shader_handle(st->cso_context, stvp->driver_shader); - cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader); + + if (st->missing_textures) { + /* use a pass-through frag shader that uses no textures */ + void *fs = get_passthrough_fs(st); + cso_set_fragment_shader_handle(st->cso_context, fs); + } + else { + cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader); + } st->vertex_result_to_slot = xvp->output_to_slot; } |