diff options
Diffstat (limited to 'src/mesa/state_tracker/st_atom_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c new file mode 100644 index 0000000000..895681cb23 --- /dev/null +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -0,0 +1,226 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ + + +#include "main/macros.h" +#include "shader/prog_instruction.h" + +#include "st_context.h" +#include "st_atom.h" +#include "st_texture.h" +#include "st_format.h" +#include "st_cb_texture.h" +#include "pipe/p_context.h" +#include "util/u_inlines.h" +#include "cso_cache/cso_context.h" + +static boolean check_sampler_swizzle(struct pipe_sampler_view *sv, + uint32_t _swizzle) +{ + if ((sv->swizzle_r != GET_SWZ(_swizzle, 0)) || + (sv->swizzle_g != GET_SWZ(_swizzle, 1)) || + (sv->swizzle_b != GET_SWZ(_swizzle, 2)) || + (sv->swizzle_a != GET_SWZ(_swizzle, 3))) + return true; + return false; +} + +static INLINE struct pipe_sampler_view * +st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe, + struct st_texture_object *stObj, + enum pipe_format format) + +{ + struct pipe_sampler_view templ; + + u_sampler_view_default_template(&templ, + stObj->pt, + format); + + if (stObj->base._Swizzle != SWIZZLE_NOOP) { + templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0); + templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1); + templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2); + templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3); + } + + return pipe->create_sampler_view(pipe, stObj->pt, &templ); +} + + +static INLINE struct pipe_sampler_view * +st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj, + struct pipe_context *pipe, + enum pipe_format format) + +{ + if (!stObj || !stObj->pt) { + return NULL; + } + + if (!stObj->sampler_view) { + stObj->sampler_view = st_create_texture_sampler_view_from_stobj(pipe, stObj, format); + } + + return stObj->sampler_view; +} + +static void +update_textures(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; + struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | + fprog->Base.SamplersUsed); + GLuint su; + + st->state.num_textures = 0; + + /* loop over sampler units (aka tex image units) */ + for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { + struct pipe_sampler_view *sampler_view = NULL; + enum pipe_format st_view_format; + if (samplersUsed & (1 << su)) { + struct gl_texture_object *texObj; + struct st_texture_object *stObj; + GLboolean retval; + GLuint texUnit; + + if (fprog->Base.SamplersUsed & (1 << su)) + texUnit = fprog->Base.SamplerUnits[su]; + else + texUnit = vprog->Base.SamplerUnits[su]; + + texObj = st->ctx->Texture.Unit[texUnit]._Current; + + if (!texObj) { + texObj = st_get_default_texture(st); + } + stObj = st_texture_object(texObj); + + retval = st_finalize_texture(st->ctx, st->pipe, texObj); + if (!retval) { + /* out of mem */ + continue; + } + + st_view_format = stObj->pt->format; + { + struct st_texture_image *firstImage; + enum pipe_format firstImageFormat; + firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]); + + firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat); + if (firstImageFormat != stObj->pt->format) + st_view_format = firstImageFormat; + + } + st->state.num_textures = su + 1; + + /* if sampler view has changed dereference it */ + if (stObj->sampler_view) + if (check_sampler_swizzle(stObj->sampler_view, stObj->base._Swizzle) || (st_view_format != stObj->sampler_view->format)) + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + + sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format); + } + pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view); + } + + cso_set_fragment_sampler_views(st->cso_context, + st->state.num_textures, + st->state.sampler_views); + if (st->ctx->Const.MaxVertexTextureImageUnits > 0) { + cso_set_vertex_sampler_views(st->cso_context, + MIN2(st->state.num_textures, + st->ctx->Const.MaxVertexTextureImageUnits), + st->state.sampler_views); + } +} + + +const struct st_tracked_state st_update_texture = { + "st_update_texture", /* name */ + { /* dirty */ + _NEW_TEXTURE, /* mesa */ + ST_NEW_FRAGMENT_PROGRAM, /* st */ + }, + update_textures /* update */ +}; + + + + +static void +finalize_textures(struct st_context *st) +{ + struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLboolean prev_missing_textures = st->missing_textures; + GLuint su; + + st->missing_textures = GL_FALSE; + + for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { + if (fprog->Base.SamplersUsed & (1 << su)) { + const GLuint texUnit = fprog->Base.SamplerUnits[su]; + struct gl_texture_object *texObj + = st->ctx->Texture.Unit[texUnit]._Current; + + if (texObj) { + GLboolean retval; + + retval = st_finalize_texture(st->ctx, st->pipe, texObj); + if (!retval) { + /* out of mem */ + st->missing_textures = GL_TRUE; + continue; + } + } + } + } + + if (prev_missing_textures != st->missing_textures) + st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; +} + + + +const struct st_tracked_state st_finalize_textures = { + "st_finalize_textures", /* name */ + { /* dirty */ + _NEW_TEXTURE, /* mesa */ + 0, /* st */ + }, + finalize_textures /* update */ +}; |