diff options
Diffstat (limited to 'src/mesa/state_tracker/st_atom_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 80 |
1 files changed, 50 insertions, 30 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 767654f3d0..1ec671ed48 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -39,34 +39,13 @@ #include "pipe/p_context.h" #include "pipe/p_inlines.h" #include "cso_cache/cso_context.h" -#include "util/u_simple_shaders.h" -static void * -get_passthrough_fs(struct st_context *st) -{ - struct pipe_shader_state shader; - - if (!st->passthrough_fs) { - st->passthrough_fs = - util_make_fragment_passthrough_shader(st->pipe, &shader); - free((void *) shader.tokens); - } - - return st->passthrough_fs; -} - - -/** - * XXX This needs some work yet.... - * Need to "upload" texture images at appropriate times. - */ static void update_textures(struct st_context *st) { struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; GLuint su; - GLboolean missing_textures = GL_FALSE; st->state.num_textures = 0; @@ -85,13 +64,11 @@ update_textures(struct st_context *st) retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush); if (!retval) { /* out of mem */ - missing_textures = GL_TRUE; + /* missing texture */ continue; } st->state.num_textures = su + 1; - - stObj->teximage_realloc = TRUE; } pt = st_get_stobj_texture(stObj); @@ -103,12 +80,6 @@ update_textures(struct st_context *st) cso_set_sampler_textures(st->cso_context, st->state.num_textures, st->state.sampler_texture); - - if (missing_textures) { - /* use a pass-through frag shader that uses no textures */ - void *fs = get_passthrough_fs(st); - cso_set_fragment_shader_handle(st->cso_context, fs); - } } @@ -120,3 +91,52 @@ const struct st_tracked_state st_update_texture = { }, update_textures /* update */ }; + + + + +static void +finalize_textures(struct st_context *st) +{ + struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLboolean prev_missing_textures = st->missing_textures; + GLuint su; + + st->missing_textures = GL_FALSE; + + for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { + if (fprog->Base.SamplersUsed & (1 << su)) { + const GLuint texUnit = fprog->Base.SamplerUnits[su]; + struct gl_texture_object *texObj + = st->ctx->Texture.Unit[texUnit]._Current; + struct st_texture_object *stObj = st_texture_object(texObj); + + if (texObj) { + GLboolean flush, retval; + + retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush); + if (!retval) { + /* out of mem */ + st->missing_textures = GL_TRUE; + continue; + } + + stObj->teximage_realloc = TRUE; + } + } + } + + if (prev_missing_textures != st->missing_textures) + st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; +} + + + +const struct st_tracked_state st_finalize_textures = { + "st_finalize_textures", /* name */ + { /* dirty */ + _NEW_TEXTURE, /* mesa */ + 0, /* st */ + }, + finalize_textures /* update */ +}; |