diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 35 |
1 files changed, 32 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 25430bba77..f326601c3b 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -440,6 +440,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_viewport(cso); cso_save_fragment_shader(cso); cso_save_vertex_shader(cso); + cso_save_vertex_elements(cso); /* rasterizer state: just scissor */ st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled; @@ -481,15 +482,20 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, struct pipe_viewport_state vp; vp.scale[0] = 0.5f * width; vp.scale[1] = height * (invert ? -0.5f : 0.5f); - vp.scale[2] = 1.0f; + vp.scale[2] = 0.5f; vp.scale[3] = 1.0f; vp.translate[0] = 0.5f * width; vp.translate[1] = 0.5f * height; - vp.translate[2] = 0.0f; + vp.translate[2] = 0.5f; vp.translate[3] = 0.0f; cso_set_viewport(cso, &vp); } + cso_set_vertex_elements(cso, 3, st->velems_util_draw); + + /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ + z = z * 2.0 - 1.0; + /* draw textured quad */ offset = setup_bitmap_vertex_data(st, x, y, width, height, z, color); @@ -506,6 +512,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_restore_viewport(cso); cso_restore_fragment_shader(cso); cso_restore_vertex_shader(cso); + cso_restore_vertex_elements(cso); } @@ -536,9 +543,29 @@ reset_cache(struct st_context *st) st->bitmap.tex_format, 0, BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, 1, PIPE_TEXTURE_USAGE_SAMPLER); +} + +/** Print bitmap image to stdout (debug) */ +static void +print_cache(const struct bitmap_cache *cache) +{ + int i, j, k; + + for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) { + k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1); + for (j = 0; j < BITMAP_CACHE_WIDTH; j++) { + if (cache->buffer[k]) + printf("X"); + else + printf(" "); + k++; + } + printf("\n"); + } } + static void create_cache_trans(struct st_context *st) { @@ -588,6 +615,8 @@ st_flush_bitmap_cache(struct st_context *st) * So unmap and release the texture transfer before drawing. */ if (cache->trans) { + if (0) + print_cache(cache); screen->transfer_unmap(screen, cache->trans); cache->buffer = NULL; @@ -815,7 +844,7 @@ st_destroy_bitmap(struct st_context *st) screen->tex_transfer_destroy(cache->trans); } pipe_texture_reference(&st->bitmap.cache->texture, NULL); - _mesa_free(st->bitmap.cache); + free(st->bitmap.cache); st->bitmap.cache = NULL; } } |