diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 57 |
1 files changed, 32 insertions, 25 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index ce8fefe703..593938f8cf 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -198,6 +198,10 @@ combined_bitmap_fragment_program(GLcontext *ctx) _mesa_combine_programs(ctx, &bitmap_prog->Base.Base, &stfp->Base.Base); stfp->bitmap_program->bitmap_sampler = sampler; + + /* done with this after combining */ + st_reference_fragprog(st, &bitmap_prog, NULL); + #if 0 { struct gl_program *p = &stfp->bitmap_program->Base.Base; @@ -321,16 +325,18 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, * Create texture to hold bitmap pattern. */ pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format, - 0, width, height, 1, 0); + 0, width, height, 1, 0, + PIPE_TEXTURE_USAGE_SAMPLER); if (!pt) { _mesa_unmap_bitmap_pbo(ctx, unpack); return NULL; } - surface = screen->get_tex_surface(screen, pt, 0, 0, 0); + surface = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); /* map texture surface */ - dest = pipe_surface_map(surface); + dest = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE); /* Put image into texture surface */ memset(dest, 0xff, height * surface->pitch); @@ -340,9 +346,8 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, _mesa_unmap_bitmap_pbo(ctx, unpack); /* Release surface */ - pipe_surface_unmap(surface); + screen->surface_unmap(screen, surface); pipe_surface_reference(&surface, NULL); - pipe->texture_update(pipe, pt, 0, 0x1); return pt; } @@ -539,13 +544,16 @@ reset_cache(struct st_context *st) cache->texture = st_texture_create(st, PIPE_TEXTURE_2D, st->bitmap.tex_format, 0, BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, - 1, 0); + 1, 0, + PIPE_TEXTURE_USAGE_SAMPLER); /* Map the texture surface. * Subsequent glBitmap calls will write into the texture image. */ - cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0); - cache->buffer = pipe_surface_map(cache->surf); + cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); + cache->buffer = screen->surface_map(screen, cache->surf, + PIPE_BUFFER_USAGE_CPU_WRITE); /* init image to all 0xff */ memset(cache->buffer, 0xff, BITMAP_CACHE_WIDTH * BITMAP_CACHE_HEIGHT); @@ -559,9 +567,11 @@ void st_flush_bitmap_cache(struct st_context *st) { if (!st->bitmap.cache->empty) { + struct bitmap_cache *cache = st->bitmap.cache; + if (st->ctx->DrawBuffer) { - struct bitmap_cache *cache = st->bitmap.cache; struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; assert(cache->xmin <= cache->xmax); /* @@ -574,11 +584,8 @@ st_flush_bitmap_cache(struct st_context *st) /* The texture surface has been mapped until now. * So unmap and release the texture surface before drawing. */ - pipe_surface_unmap(cache->surf); - pipe_surface_reference(&cache->surf, NULL); - - /* XXX is this needed? */ - pipe->texture_update(pipe, cache->texture, 0, 0x1); + screen->surface_unmap(screen, cache->surf); + screen->tex_surface_release(screen, &cache->surf); draw_bitmap_quad(st->ctx, cache->xpos, @@ -586,10 +593,11 @@ st_flush_bitmap_cache(struct st_context *st) st->ctx->Current.RasterPos[2], BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, cache->texture); - - /* release/free the texture */ - pipe_texture_reference(&cache->texture, NULL); } + + /* release/free the texture */ + pipe_texture_reference(&cache->texture, NULL); + reset_cache(st); } } @@ -662,6 +670,9 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, struct st_context *st = ctx->st; struct pipe_texture *pt; + if (width == 0 || height == 0) + return; + st_validate_state(st); if (!st->bitmap.vs) { @@ -742,16 +753,12 @@ void st_destroy_bitmap(struct st_context *st) { struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; + struct bitmap_cache *cache = st->bitmap.cache; -#if 0 - if (st->bitmap.combined_prog) { - st_delete_program(st->ctx, &st->bitmap.combined_prog->Base.Base); - } + screen->surface_unmap(screen, cache->surf); + screen->tex_surface_release(screen, &cache->surf); - if (st->bitmap.program) { - st_delete_program(st->ctx, &st->bitmap.program->Base.Base); - } -#endif if (st->bitmap.vs) { cso_delete_vertex_shader(st->cso_context, st->bitmap.vs); st->bitmap.vs = NULL; |