diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 86 |
1 files changed, 37 insertions, 49 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index ec8d3e1022..fa9f986f11 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -55,9 +55,41 @@ #include "cso_cache/cso_context.h" -/* XXX for testing draw module vertex passthrough: */ -/* XXX this hack is broken now */ -#define TEST_DRAW_PASSTHROUGH 0 +void +st_init_clear(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + + /* rasterizer state: bypass clipping */ + memset(&st->clear.raster, 0, sizeof(st->clear.raster)); + st->clear.raster.gl_rasterization_rules = 1; + st->clear.raster.bypass_clipping = 1; + + /* viewport state: identity since we're drawing in window coords */ + st->clear.viewport.scale[0] = 1.0; + st->clear.viewport.scale[1] = 1.0; + st->clear.viewport.scale[2] = 1.0; + st->clear.viewport.scale[3] = 1.0; + st->clear.viewport.translate[0] = 0.0; + st->clear.viewport.translate[1] = 0.0; + st->clear.viewport.translate[2] = 0.0; + st->clear.viewport.translate[3] = 0.0; + + /* fragment shader state: color pass-through program */ + st->clear.fs = + util_make_fragment_passthrough_shader(pipe, &st->clear.frag_shader); + + /* vertex shader state: color/position pass-through */ + { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_COLOR }; + const uint semantic_indexes[] = { 0, 0 }; + st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2, + semantic_names, + semantic_indexes, + &st->clear.vert_shader); + } +} void @@ -238,55 +270,11 @@ clear_with_quad(GLcontext *ctx, cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil); } - /* rasterizer state: bypass clipping */ - { - struct pipe_rasterizer_state raster; - memset(&raster, 0, sizeof(raster)); - raster.bypass_clipping = 1; -#if TEST_DRAW_PASSTHROUGH - raster.bypass_vs = 1; -#endif - cso_set_rasterizer(st->cso_context, &raster); - } + cso_set_rasterizer(st->cso_context, &st->clear.raster); + cso_set_viewport(st->cso_context, &st->clear.viewport); - /* fragment shader state: color pass-through program */ - if (!st->clear.fs) { - st->clear.fs = util_make_fragment_passthrough_shader(pipe, &st->clear.frag_shader); - } pipe->bind_fs_state(pipe, st->clear.fs); - - -#if !TEST_DRAW_PASSTHROUGH - /* vertex shader state: color/position pass-through */ - if (!st->clear.vs) { - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, - TGSI_SEMANTIC_COLOR }; - const uint semantic_indexes[] = { 0, 0 }; - st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2, - semantic_names, - semantic_indexes, - &st->clear.vert_shader); - } pipe->bind_vs_state(pipe, st->clear.vs); -#endif - -#if !TEST_DRAW_PASSTHROUGH - /* viewport state: viewport matching window dims */ - { - const float width = ctx->DrawBuffer->Width; - const float height = ctx->DrawBuffer->Height; - struct pipe_viewport_state vp; - vp.scale[0] = 0.5 * width; - vp.scale[1] = -0.5 * height; - vp.scale[2] = 1.0; - vp.scale[3] = 1.0; - vp.translate[0] = 0.5 * width; - vp.translate[1] = 0.5 * height; - vp.translate[2] = 0.0; - vp.translate[3] = 0.0; - cso_set_viewport(st->cso_context, &vp); - } -#endif /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor); |