diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 64 |
1 files changed, 36 insertions, 28 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index dee4c4132a..18ec9645c4 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -41,7 +41,6 @@ #include "st_context.h" #include "st_atom.h" #include "st_atom_constbuf.h" -#include "st_cache.h" #include "st_draw.h" #include "st_program.h" #include "st_cb_drawpixels.h" @@ -58,6 +57,7 @@ #include "pipe/p_winsys.h" #include "util/p_tile.h" #include "shader/prog_instruction.h" +#include "cso_cache/cso_context.h" /** @@ -159,8 +159,7 @@ make_bitmap_fragment_program(GLcontext *ctx) stfp = (struct st_fragment_program *) p; stfp->Base.UsesKill = GL_TRUE; - st_translate_fragment_program(ctx->st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(ctx->st, stfp, NULL); return stfp; } @@ -204,8 +203,7 @@ combined_bitmap_fragment_program(GLcontext *ctx) #endif /* translate to TGSI tokens */ - st_translate_fragment_program(st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(st, stfp, NULL); /* save new program, update serial numbers */ st->bitmap.user_prog_sn = st->fp->serialNo; @@ -266,8 +264,7 @@ combined_drawpix_fragment_program(GLcontext *ctx) #endif /* translate to TGSI tokens */ - st_translate_fragment_program(st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(st, stfp, NULL); /* save new program, update serial numbers */ st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo; @@ -343,8 +340,7 @@ make_fragment_shader_z(struct st_context *st) p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR); stfp = (struct st_fragment_program *) p; - st_translate_fragment_program(st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(st, stfp, NULL); return stfp; } @@ -421,8 +417,7 @@ st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor) } stvp = (struct st_vertex_program *) p; - st_translate_vertex_program(st, stvp, NULL, - stvp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_vertex_program(st, stvp, NULL); progs[passColor] = stvp; @@ -641,7 +636,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, const GLfloat *color, GLboolean invertTex) { + struct st_context *st = ctx->st; struct pipe_context *pipe = ctx->st->pipe; + struct cso_context *cso = ctx->st->cso_context; GLfloat x0, y0, x1, y1; GLuint maxSize; @@ -656,24 +653,23 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* setup state: just scissor */ { struct pipe_rasterizer_state setup; - const struct cso_rasterizer *cso; memset(&setup, 0, sizeof(setup)); if (ctx->Scissor.Enabled) setup.scissor = 1; - cso = st_cached_rasterizer_state(ctx->st, &setup); - pipe->bind_rasterizer_state(pipe, cso->data); + + cso_set_rasterizer(cso, &setup); } /* fragment shader state: TEX lookup program */ - pipe->bind_fs_state(pipe, stfp->cso->data); + pipe->bind_fs_state(pipe, stfp->driver_shader); /* vertex shader state: position + texcoord pass-through */ - pipe->bind_vs_state(pipe, stvp->cso->data); + pipe->bind_vs_state(pipe, stvp->driver_shader); + /* texture sampling state: */ { struct pipe_sampler_state sampler; - const struct cso_sampler *cso; memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_CLAMP; sampler.wrap_t = PIPE_TEX_WRAP_CLAMP; @@ -682,8 +678,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.normalized_coords = 1; - cso = st_cached_sampler_state(ctx->st, &sampler); - pipe->bind_sampler_states(pipe, 1, (void**)&cso->data); + + cso_single_sampler(cso, 0, &sampler); + cso_single_sampler_done(cso); } /* viewport state: viewport matching window dims */ @@ -723,14 +720,25 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, draw_quad(ctx, x0, y0, z, x1, y1, invertTex); /* restore GL state */ - pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data); - pipe->bind_fs_state(pipe, ctx->st->state.fs->data); - pipe->bind_vs_state(pipe, ctx->st->state.vs->cso->data); pipe->set_sampler_textures(pipe, ctx->st->state.num_textures, ctx->st->state.sampler_texture); - pipe->bind_sampler_states(pipe, ctx->st->state.num_samplers, - ctx->st->state.sampler); + pipe->set_viewport_state(pipe, &ctx->st->state.viewport); + +#if 0 + /* Can't depend on old state objects still existing -- may have + * been deleted to make room in the hash, etc. (Should get + * fixed...) + */ + st_invalidate_state(ctx, _NEW_COLOR | _NEW_TEXTURE); +#else + /* restore state */ + pipe->bind_fs_state(pipe, st->fp->driver_shader); + pipe->bind_vs_state(pipe, st->vp->driver_shader); + cso_set_rasterizer(cso, &st->state.rasterizer); + cso_set_samplers(cso, PIPE_MAX_SAMPLERS, + (const struct pipe_sampler_state **) st->state.sampler_list); +#endif } @@ -798,10 +806,10 @@ compatible_formats(GLenum format, GLenum type, enum pipe_format pipeFormat) static GLboolean any_fragment_ops(const struct st_context *st) { - if (st->state.depth_stencil->state.alpha.enabled || - st->state.blend->state.blend_enable || - st->state.blend->state.logicop_enable || - st->state.depth_stencil->state.depth.enabled) + if (st->state.depth_stencil.alpha.enabled || + st->state.depth_stencil.depth.enabled || + st->state.blend.blend_enable || + st->state.blend.logicop_enable) /* XXX more checks */ return GL_TRUE; else |