diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 94 |
1 files changed, 65 insertions, 29 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 65bfd6cfcc..c967c989de 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -346,7 +346,8 @@ make_texture(struct st_context *st, return NULL; pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height, - 1, 0); + 1, 0, + PIPE_TEXTURE_USAGE_SAMPLER); if (!pt) { _mesa_unmap_drawpix_pbo(ctx, unpack); return NULL; @@ -362,10 +363,12 @@ make_texture(struct st_context *st, /* we'll do pixel transfer in a fragment shader */ ctx->_ImageTransferState = 0x0; - surface = screen->get_tex_surface(screen, pt, 0, 0, 0); + surface = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); /* map texture surface */ - dest = pipe_surface_map(surface); + dest = screen->surface_map(screen, surface, + PIPE_BUFFER_USAGE_CPU_WRITE); /* Put image into texture surface. * Note that the image is actually going to be upside down in @@ -384,9 +387,8 @@ make_texture(struct st_context *st, unpack); /* unmap */ - pipe_surface_unmap(surface); + screen->surface_unmap(screen, surface); pipe_surface_reference(&surface, NULL); - pipe->texture_update(pipe, pt, 0, 0x1); assert(success); @@ -731,15 +733,23 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, { struct st_context *st = ctx->st; struct pipe_context *pipe = st->pipe; - struct pipe_surface *ps = st->state.framebuffer.zsbuf; + struct pipe_screen *screen = pipe->screen; + struct st_renderbuffer *strb; + struct pipe_surface *ps; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; GLint skipPixels; ubyte *stmap; pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + strb = st_renderbuffer(ctx->DrawBuffer-> + Attachment[BUFFER_STENCIL].Renderbuffer); + ps = screen->get_tex_surface(screen, strb->texture, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); + /* map the stencil buffer */ - stmap = pipe_surface_map(ps); + stmap = screen->surface_map(screen, ps, + PIPE_BUFFER_USAGE_CPU_WRITE); /* if width > MAX_WIDTH, have to process image in chunks */ skipPixels = 0; @@ -796,7 +806,8 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, } /* unmap the stencil buffer */ - pipe_surface_unmap(ps); + screen->surface_unmap(screen, ps); + pipe_surface_reference(&ps, NULL); } @@ -869,7 +880,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint dstx, GLint dsty) { struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); - struct pipe_surface *psDraw = rbDraw->surface; + struct pipe_screen *screen = ctx->st->pipe->screen; + struct pipe_surface *psDraw; ubyte *drawMap; ubyte *buffer; int i; @@ -884,8 +896,11 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE, &ctx->DefaultPacking, buffer); + psDraw = screen->get_tex_surface(screen, rbDraw->texture, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE); + /* map the stencil buffer */ - drawMap = pipe_surface_map(psDraw); + drawMap = screen->surface_map(screen, psDraw, PIPE_BUFFER_USAGE_CPU_WRITE); /* draw */ /* XXX PixelZoom not handled yet */ @@ -925,7 +940,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, free(buffer); /* unmap the stencil buffer */ - pipe_surface_unmap(psDraw); + screen->surface_unmap(screen, psDraw); + pipe_surface_reference(&psDraw, NULL); } @@ -940,7 +956,6 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, struct st_renderbuffer *rbRead; struct st_vertex_program *stvp; struct st_fragment_program *stfp; - struct pipe_surface *psRead; struct pipe_surface *psTex; struct pipe_texture *pt; GLfloat *color; @@ -971,8 +986,12 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE); } +#if 0 psRead = rbRead->surface; srcFormat = psRead->format; +#else + srcFormat = rbRead->texture->format; +#endif if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE)) { texFormat = srcFormat; @@ -990,48 +1009,65 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, } pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0, - width, height, 1, 0); + width, height, 1, 0, + PIPE_TEXTURE_USAGE_SAMPLER); if (!pt) return; - psTex = screen->get_tex_surface(screen, pt, 0, 0, 0); - if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { srcy = ctx->DrawBuffer->Height - srcy - height; } if (srcFormat == texFormat) { /* copy source framebuffer surface into mipmap/texture */ + struct pipe_surface *psRead = screen->get_tex_surface(screen, + rbRead->texture, 0, 0, 0, + PIPE_BUFFER_USAGE_GPU_READ); + psTex = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_GPU_WRITE ); pipe->surface_copy(pipe, FALSE, psTex, /* dest */ 0, 0, /* destx/y */ psRead, srcx, srcy, width, height); + pipe_surface_reference(&psRead, NULL); } - else if (type == GL_COLOR) { - /* alternate path using get/put_tile() */ - GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + else { + /* CPU-based fallback/conversion */ + struct pipe_surface *psRead = screen->get_tex_surface(screen, + rbRead->texture, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_READ); - pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf); - pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf); + psTex = screen->get_tex_surface(screen, pt, 0, 0, 0, + PIPE_BUFFER_USAGE_CPU_WRITE ); - free(buf); - } - else { - /* GL_DEPTH */ - GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); - pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf); - pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf); - free(buf); + if (type == GL_COLOR) { + /* alternate path using get/put_tile() */ + GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); + + pipe_get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf); + pipe_put_tile_rgba(pipe, psTex, 0, 0, width, height, buf); + + free(buf); + } + else { + /* GL_DEPTH */ + GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint)); + pipe_get_tile_z(pipe, psRead, srcx, srcy, width, height, buf); + pipe_put_tile_z(pipe, psTex, 0, 0, width, height, buf); + free(buf); + } + pipe_surface_reference(&psRead, NULL); } + pipe_surface_reference(&psTex, NULL); + /* draw textured quad */ draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2], width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY, pt, stvp, stfp, color, GL_TRUE); - pipe_surface_reference(&psTex, NULL); pipe_texture_reference(&pt, NULL); } |