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Diffstat (limited to 'src/mesa/state_tracker/st_cb_fbo.c')
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c189
1 files changed, 105 insertions, 84 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index fc8a5ea7f6..3560a040c8 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -77,7 +77,6 @@ init_renderbuffer_bits(struct st_renderbuffer *strb,
return info.size;
}
-
/**
* gl_renderbuffer::AllocStorage()
* This is called to allocate the original drawing surface, and
@@ -90,80 +89,94 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
{
struct pipe_context *pipe = ctx->st->pipe;
struct st_renderbuffer *strb = st_renderbuffer(rb);
- enum pipe_format pipeFormat;
- GLbitfield flags = 0x0; /* XXX needed? */
- int ret;
-
- if (!strb->surface) {
- /* first time surface creation */
- strb->surface = pipe->winsys->surface_alloc(pipe->winsys);
- assert(strb->surface);
- assert(strb->surface->refcount);
- assert(strb->surface->winsys);
- if (!strb->surface)
- return GL_FALSE;
+ struct pipe_texture template;
+ unsigned surface_usage;
+
+ /* Free the old surface (and texture if we hold the last
+ * reference):
+ */
+ pipe_surface_reference( &strb->surface, NULL );
+
+ memset(&template, 0, sizeof(template));
+
+ if (strb->format != PIPE_FORMAT_NONE) {
+ template.format = strb->format;
}
- else if (strb->surface->buffer) {
- /* release/discard the old surface buffer */
- pipe_reference_buffer(pipe, &strb->surface->buffer, NULL);
+ else {
+ template.format = st_choose_renderbuffer_format(pipe, internalFormat);
}
- /* Determine surface format here */
- if (strb->format != PIPE_FORMAT_NONE) {
- assert(strb->format != 0);
- /* we'll hit this for front/back color bufs */
- pipeFormat = strb->format;
+ strb->Base.Width = width;
+ strb->Base.Height = height;
+ init_renderbuffer_bits(strb, template.format);
+
+ template.target = PIPE_TEXTURE_2D;
+ template.compressed = 0;
+ template.cpp = pf_get_size(template.format);
+ template.width[0] = width;
+ template.height[0] = height;
+ template.depth[0] = 1;
+ template.last_level = 0;
+
+ if (pf_is_depth_stencil(template.format)) {
+ template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
}
else {
- pipeFormat = st_choose_renderbuffer_format(pipe, internalFormat);
+ template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_RENDER_TARGET);
}
- init_renderbuffer_bits(strb, pipeFormat);
-
- ret = pipe->winsys->surface_alloc_storage(pipe->winsys,
- strb->surface,
- width,
- height,
- pipeFormat,
- flags);
- if (ret || !strb->surface->buffer) {
- if (pipeFormat == DEFAULT_ACCUM_PIPE_FORMAT) {
- /* Accum buffer. Try a different surface format. Since accum
- * buffers are s/w only for now, the surface pixel format doesn't
- * really matter, only that the buffer is large enough.
- */
- int sz, mult;
- enum pipe_format accum_format;
-
- /* allocate a buffer of (typically) double height to get 64bpp */
- accum_format = st_choose_renderbuffer_format(pipe, GL_RGBA);
- sz = pf_get_size(accum_format);
- mult = pf_get_size(DEFAULT_ACCUM_PIPE_FORMAT) / sz;
-
- ret = pipe->winsys->surface_alloc_storage(pipe->winsys,
- strb->surface,
- width, height * mult,
- accum_format, flags);
- if (ret)
- return GL_FALSE; /* we've _really_ failed */
-
- }
- else {
- return GL_FALSE; /* out of memory, try s/w buffer? */
- }
+
+ /* Probably need dedicated flags for surface usage too:
+ */
+ surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+#if 0
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+#endif
+
+ strb->texture = pipe->screen->texture_create( pipe->screen,
+ &template );
+
+ /* Special path for accum buffers.
+ *
+ * Try a different surface format. Since accum buffers are s/w
+ * only for now, the surface pixel format doesn't really matter,
+ * only that the buffer is large enough.
+ */
+ if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT)
+ {
+ /* Actually, just setting this usage value should be sufficient
+ * to tell the driver to go ahead and allocate the buffer, even
+ * if HW doesn't support the format.
+ */
+ template.tex_usage = 0;
+ surface_usage = (PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ strb->texture = pipe->screen->texture_create( pipe->screen,
+ &template );
+
}
- ASSERT(strb->surface->buffer);
- ASSERT(strb->surface->format);
- ASSERT(strb->surface->cpp);
- ASSERT(strb->surface->width == width);
- /*ASSERT(strb->surface->height == height);*/
- ASSERT(strb->surface->pitch);
+ if (!strb->texture)
+ return FALSE;
- strb->Base.Width = width;
- strb->Base.Height = height;
+ strb->surface = pipe->screen->get_tex_surface( pipe->screen,
+ strb->texture,
+ 0, 0, 0,
+ surface_usage );
+
+ assert(strb->surface->buffer);
+ assert(strb->surface->format);
+ assert(strb->surface->cpp);
+ assert(strb->surface->width == width);
+ assert(strb->surface->height == height);
+ assert(strb->surface->pitch);
- return GL_TRUE;
+
+ return strb->surface != NULL;
}
@@ -175,10 +188,8 @@ st_renderbuffer_delete(struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
ASSERT(strb);
- if (strb->surface) {
- struct pipe_winsys *ws = strb->surface->winsys;
- ws->surface_release(ws, &strb->surface);
- }
+ pipe_surface_reference(&strb->surface, NULL);
+ pipe_texture_reference(&strb->texture, NULL);
free(strb);
}
@@ -341,6 +352,10 @@ st_render_texture(GLcontext *ctx,
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_texture *pt;
+ struct st_texture_object *stObj;
+ const struct gl_texture_image *texImage =
+ att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+
assert(!att->Renderbuffer);
@@ -357,21 +372,27 @@ st_render_texture(GLcontext *ctx,
strb = st_renderbuffer(rb);
/* get the texture for the texture object */
+ stObj = st_texture_object(att->Texture);
+
+ /* point renderbuffer at texobject */
+ strb->rtt = stObj;
+ strb->rtt_level = att->TextureLevel;
+ strb->rtt_face = att->CubeMapFace;
+ strb->rtt_slice = att->Zoffset;
+
+ rb->Width = texImage->Width2;
+ rb->Height = texImage->Height2;
+ /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
+
pt = st_get_texobj_texture(att->Texture);
assert(pt);
- assert(pt->width[att->TextureLevel]);
+ /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
+
+ pipe_texture_reference( &strb->texture, pt );
- rb->Width = pt->width[att->TextureLevel];
- rb->Height = pt->height[att->TextureLevel];
+ pipe_surface_reference(&strb->surface, NULL);
- /* the renderbuffer's surface is inside the texture */
- strb->surface = screen->get_tex_surface(screen, pt,
- att->CubeMapFace,
- att->TextureLevel,
- att->Zoffset);
- assert(strb->surface);
- assert(screen->is_format_supported(screen, strb->surface->format, PIPE_TEXTURE));
- assert(screen->is_format_supported(screen, strb->surface->format, PIPE_SURFACE));
+ /* the new surface will be created during framebuffer validation */
init_renderbuffer_bits(strb, pt->format);
@@ -396,22 +417,22 @@ static void
st_finish_render_texture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
assert(strb);
ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
- ctx->st->pipe->texture_update(ctx->st->pipe,
- st_get_texobj_texture(att->Texture),
- att->CubeMapFace, 1 << att->TextureLevel);
+ if (strb->surface)
+ screen->tex_surface_release( screen, &strb->surface );
+
+ strb->rtt = NULL;
/*
printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
*/
- pipe_surface_reference(&strb->surface, NULL);
-
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
/* restore previous framebuffer state */