diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_program.c')
| -rw-r--r-- | src/mesa/state_tracker/st_cb_program.c | 266 | 
1 files changed, 266 insertions, 0 deletions
| diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c new file mode 100644 index 0000000000..ea0fa20012 --- /dev/null +++ b/src/mesa/state_tracker/st_cb_program.c @@ -0,0 +1,266 @@ +/************************************************************************** + *  + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + + /* +  * Authors: +  *   Keith Whitwell <keith@tungstengraphics.com> +  */ + +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/program.h" +#include "shader/programopt.h" +#include "shader/shader_api.h" + +#include "cso_cache/cso_context.h" +#include "draw/draw_context.h" + +#include "st_context.h" +#include "st_program.h" +#include "st_atom_shader.h" +#include "st_cb_program.h" + + +static GLuint SerialNo = 1; + + +/** + * Called via ctx->Driver.BindProgram() to bind an ARB vertex or + * fragment program. + */ +static void st_bind_program( GLcontext *ctx, +			     GLenum target,  +			     struct gl_program *prog ) +{ +   struct st_context *st = st_context(ctx); + +   switch (target) { +   case GL_VERTEX_PROGRAM_ARB:  +      st->dirty.st |= ST_NEW_VERTEX_PROGRAM; +      break; +   case GL_FRAGMENT_PROGRAM_ARB: +      st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; +      break; +   } +} + + +/** + * Called via ctx->Driver.UseProgram() to bind a linked GLSL program + * (vertex shader + fragment shader). + */ +static void st_use_program( GLcontext *ctx, +			    GLuint program ) +{ +   struct st_context *st = st_context(ctx); + +   st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; +   st->dirty.st |= ST_NEW_VERTEX_PROGRAM; + +   _mesa_use_program(ctx, program); +} + + + +/** + * Called via ctx->Driver.NewProgram() to allocate a new vertex or + * fragment program. + */ +static struct gl_program *st_new_program( GLcontext *ctx, +					  GLenum target, +					  GLuint id ) +{ +   switch (target) { +   case GL_VERTEX_PROGRAM_ARB: { +      struct st_vertex_program *prog = CALLOC_STRUCT(st_vertex_program); + +      prog->serialNo = SerialNo++; + +      return _mesa_init_vertex_program( ctx,  +					&prog->Base, +					target,  +					id ); +   } + +   case GL_FRAGMENT_PROGRAM_ARB: +   case GL_FRAGMENT_PROGRAM_NV: { +      struct st_fragment_program *prog = CALLOC_STRUCT(st_fragment_program); + +      prog->serialNo = SerialNo++; + +      return _mesa_init_fragment_program( ctx,  +					  &prog->Base, +					  target,  +					  id ); +   } + +   default: +      assert(0); +      return NULL; +   } +} + + +void +st_delete_program(GLcontext *ctx, struct gl_program *prog) +{ +   struct st_context *st = st_context(ctx); + +   switch( prog->Target ) { +   case GL_VERTEX_PROGRAM_ARB: +      { +         struct st_vertex_program *stvp = (struct st_vertex_program *) prog; + +         if (stvp->driver_shader) { +            cso_delete_vertex_shader(st->cso_context, stvp->driver_shader); +            stvp->driver_shader = NULL; +         } + +         if (stvp->draw_shader) { +#if FEATURE_feedback || FEATURE_drawpix +            /* this would only have been allocated for the RasterPos path */ +            draw_delete_vertex_shader(st->draw, stvp->draw_shader); +            stvp->draw_shader = NULL; +#endif +         } + +         if (stvp->state.tokens) { +            FREE((void *) stvp->state.tokens); +            stvp->state.tokens = NULL; +         } +      } +      break; +   case GL_FRAGMENT_PROGRAM_ARB: +      { +         struct st_fragment_program *stfp = (struct st_fragment_program *) prog; + +         if (stfp->driver_shader) { +            cso_delete_fragment_shader(st->cso_context, stfp->driver_shader); +            stfp->driver_shader = NULL; +         } +          +         if (stfp->state.tokens) { +            FREE((void *) stfp->state.tokens); +            stfp->state.tokens = NULL; +         } + +         if (stfp->bitmap_program) { +            struct gl_program *prg = &stfp->bitmap_program->Base.Base; +            _mesa_reference_program(ctx, &prg, NULL); +            stfp->bitmap_program = NULL; +         } + +         st_free_translated_vertex_programs(st, stfp->vertex_programs); +      } +      break; +   default: +      assert(0); /* problem */ +   } + +   /* delete base class */ +   _mesa_delete_program( ctx, prog ); +} + + +static GLboolean st_is_program_native( GLcontext *ctx, +				       GLenum target,  +				       struct gl_program *prog ) +{ +   return GL_TRUE; +} + + +static void st_program_string_notify( GLcontext *ctx, +				      GLenum target, +				      struct gl_program *prog ) +{ +   struct st_context *st = st_context(ctx); + +   if (target == GL_FRAGMENT_PROGRAM_ARB) { +      struct st_fragment_program *stfp = (struct st_fragment_program *) prog; + +      stfp->serialNo++; + +      if (stfp->driver_shader) { +         cso_delete_fragment_shader(st->cso_context, stfp->driver_shader); +         stfp->driver_shader = NULL; +      } + +      if (stfp->state.tokens) { +         FREE((void *) stfp->state.tokens); +         stfp->state.tokens = NULL; +      } + +      stfp->param_state = stfp->Base.Base.Parameters->StateFlags; + +      if (st->fp == stfp) +	 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; +   } +   else if (target == GL_VERTEX_PROGRAM_ARB) { +      struct st_vertex_program *stvp = (struct st_vertex_program *) prog; + +      stvp->serialNo++; + +      if (stvp->driver_shader) { +         cso_delete_vertex_shader(st->cso_context, stvp->driver_shader); +         stvp->driver_shader = NULL; +      } + +      if (stvp->draw_shader) { +#if FEATURE_feedback || FEATURE_drawpix +         /* this would only have been allocated for the RasterPos path */ +         draw_delete_vertex_shader(st->draw, stvp->draw_shader); +         stvp->draw_shader = NULL; +#endif +      } + +      if (stvp->state.tokens) { +         FREE((void *) stvp->state.tokens); +         stvp->state.tokens = NULL; +      } + +      stvp->param_state = stvp->Base.Base.Parameters->StateFlags; + +      if (st->vp == stvp) +	 st->dirty.st |= ST_NEW_VERTEX_PROGRAM; +   } +} + + + +void st_init_program_functions(struct dd_function_table *functions) +{ +   functions->BindProgram = st_bind_program; +   functions->UseProgram = st_use_program; +   functions->NewProgram = st_new_program; +   functions->DeleteProgram = st_delete_program; +   functions->IsProgramNative = st_is_program_native; +   functions->ProgramStringNotify = st_program_string_notify; +} | 
