diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_readpixels.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_readpixels.c | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index 519ad6660f..85adcb785e 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -50,6 +50,7 @@ #include "st_format.h" #include "st_public.h" #include "st_texture.h" +#include "st_inlines.h" /** * Special case for reading stencil buffer. @@ -75,11 +76,10 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, /* Create a read transfer from the renderbuffer's texture */ - st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0, - PIPE_TRANSFER_READ); - - pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, x, y, width, height); + pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, x, y, + width, height); /* map the stencil buffer */ stmap = screen->transfer_map(screen, pt); @@ -245,11 +245,10 @@ st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb, y = strb->texture->height[0] - y - height; } - st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0, - PIPE_TRANSFER_READ); - - trans = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, x, y, width, height); + trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, x, y, + width, height); if (!trans) { return GL_FALSE; } @@ -358,9 +357,6 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, if (!dest) return; - /* make sure rendering has completed */ - st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); - if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL) { st_read_stencil_pixels(ctx, x, y, width, height, @@ -403,8 +399,10 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, } /* Create a read transfer from the renderbuffer's texture */ - trans = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0, - PIPE_TRANSFER_READ, x, y, width, height); + trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, + 0, 0, 0, + PIPE_TRANSFER_READ, x, y, + width, height); /* determine bottom-to-top vs. top-to-bottom order */ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { |