diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 74 |
1 files changed, 39 insertions, 35 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 390ada5489..ce112f6795 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -123,7 +123,7 @@ st_DeleteTextureObject(GLcontext *ctx, { struct st_texture_object *stObj = st_texture_object(texObj); if (stObj->pt) - pipe_texture_reference(&stObj->pt, NULL); + pipe_resource_reference(&stObj->pt, NULL); if (stObj->sampler_view) { if (stObj->sampler_view->context != ctx->st->pipe) { /* Take "ownership" of this texture sampler view by setting @@ -148,7 +148,7 @@ st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) DBG("%s\n", __FUNCTION__); if (stImage->pt) { - pipe_texture_reference(&stImage->pt, NULL); + pipe_resource_reference(&stImage->pt, NULL); } if (texImage->Data) { @@ -214,17 +214,17 @@ do_memcpy(void *dest, const void *src, size_t n) static GLuint default_usage(enum pipe_format fmt) { - GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER; + GLuint usage = PIPE_BIND_SAMPLER_VIEW; if (util_format_is_depth_or_stencil(fmt)) - usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL; + usage |= PIPE_BIND_DEPTH_STENCIL; else - usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET; + usage |= PIPE_BIND_RENDER_TARGET; return usage; } /** - * Allocate a pipe_texture object for the given st_texture_object using + * Allocate a pipe_resource object for the given st_texture_object using * the given st_texture_image to guess the mipmap size/levels. * * [comments...] @@ -387,8 +387,8 @@ compress_with_blit(GLcontext * ctx, struct pipe_context *pipe = ctx->st->pipe; struct pipe_screen *screen = pipe->screen; gl_format mesa_format; - struct pipe_texture templ; - struct pipe_texture *src_tex; + struct pipe_resource templ; + struct pipe_resource *src_tex; struct pipe_sampler_view view_templ; struct pipe_sampler_view *src_view; struct pipe_surface *dst_surface; @@ -403,7 +403,7 @@ compress_with_blit(GLcontext * ctx, /* get destination surface (in the compressed texture) */ dst_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face, stImage->level, 0, - PIPE_BUFFER_USAGE_GPU_WRITE); + PIPE_BIND_BLIT_DESTINATION); if (!dst_surface) { /* can't render into this format (or other problem) */ return GL_FALSE; @@ -425,8 +425,9 @@ compress_with_blit(GLcontext * ctx, templ.height0 = height; templ.depth0 = 1; templ.last_level = 0; - templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; - src_tex = screen->texture_create(screen, &templ); + templ._usage = PIPE_USAGE_DEFAULT; + templ.bind = PIPE_BIND_SAMPLER_VIEW; + src_tex = screen->resource_create(screen, &templ); if (!src_tex) return GL_FALSE; @@ -437,7 +438,7 @@ compress_with_blit(GLcontext * ctx, 0, 0, 0, /* face, level are zero */ PIPE_TRANSFER_WRITE, 0, 0, width, height); /* x, y, w, h */ - map = pipe->transfer_map(pipe, tex_xfer); + map = pipe_transfer_map(pipe, tex_xfer); _mesa_texstore(ctx, 2, GL_RGBA, mesa_format, map, /* dest ptr */ @@ -449,8 +450,8 @@ compress_with_blit(GLcontext * ctx, pixels, /* source data */ unpack); /* source data packing */ - pipe->transfer_unmap(pipe, tex_xfer); - pipe->tex_transfer_destroy(pipe, tex_xfer); + pipe_transfer_unmap(pipe, tex_xfer); + pipe->transfer_destroy(pipe, tex_xfer); /* Create temporary sampler view */ u_sampler_view_default_template(&view_templ, @@ -472,7 +473,7 @@ compress_with_blit(GLcontext * ctx, PIPE_TEX_MIPFILTER_NEAREST); pipe_surface_reference(&dst_surface, NULL); - pipe_texture_reference(&src_tex, NULL); + pipe_resource_reference(&src_tex, NULL); pipe_sampler_view_reference(&src_view, NULL); return GL_TRUE; @@ -560,7 +561,7 @@ st_TexImage(GLcontext * ctx, * Release any old malloced memory. */ if (stImage->pt) { - pipe_texture_reference(&stImage->pt, NULL); + pipe_resource_reference(&stImage->pt, NULL); assert(!texImage->Data); } else if (texImage->Data) { @@ -577,7 +578,7 @@ st_TexImage(GLcontext * ctx, !st_texture_match_image(stObj->pt, &stImage->base, stImage->face, stImage->level)) { DBG("release it\n"); - pipe_texture_reference(&stObj->pt, NULL); + pipe_resource_reference(&stObj->pt, NULL); assert(!stObj->pt); pipe_sampler_view_reference(&stObj->sampler_view, NULL); stObj->teximage_realloc = FALSE; @@ -610,7 +611,7 @@ st_TexImage(GLcontext * ctx, st_texture_match_image(stObj->pt, &stImage->base, stImage->face, stImage->level)) { - pipe_texture_reference(&stImage->pt, stObj->pt); + pipe_resource_reference(&stImage->pt, stObj->pt); assert(stImage->pt); } @@ -644,7 +645,7 @@ st_TexImage(GLcontext * ctx, screen->is_format_supported(screen, stImage->pt->format, stImage->pt->target, - PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { + PIPE_BIND_RENDER_TARGET, 0)) { if (!pixels) goto done; @@ -842,11 +843,14 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, const GLuint width = texImage->Width; const GLuint height = texImage->Height; struct pipe_surface *dst_surface; - struct pipe_texture *dst_texture; + struct pipe_resource *dst_texture; struct pipe_transfer *tex_xfer; + unsigned bind = (PIPE_BIND_BLIT_DESTINATION | + PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */ + PIPE_BIND_TRANSFER_READ); /* create temp / dest surface */ - if (!util_create_rgba_surface(screen, width, height, + if (!util_create_rgba_surface(screen, width, height, bind, &dst_texture, &dst_surface)) { _mesa_problem(ctx, "util_create_rgba_surface() failed " "in decompress_with_blit()"); @@ -855,7 +859,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, /* blit/render/decompress */ util_blit_pixels_tex(ctx->st->blit, - src_view, /* pipe_texture (src) */ + src_view, /* pipe_resource (src) */ 0, 0, /* src x0, y0 */ width, height, /* src x1, y1 */ dst_surface, /* pipe_surface (dst) */ @@ -876,7 +880,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, if (st_equal_formats(stImage->pt->format, format, type)) { /* memcpy */ const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format); - ubyte *map = pipe->transfer_map(pipe, tex_xfer); + ubyte *map = pipe_transfer_map(pipe, tex_xfer); GLuint row; for (row = 0; row < height; row++) { GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, @@ -884,7 +888,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, memcpy(dest, map, bytesPerRow); map += tex_xfer->stride; } - pipe->transfer_unmap(pipe, tex_xfer); + pipe_transfer_unmap(pipe, tex_xfer); } else { /* format translation via floats */ @@ -908,7 +912,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, _mesa_unmap_pbo_dest(ctx, &ctx->Pack); - pipe->tex_transfer_destroy(pipe, tex_xfer); + pipe->transfer_destroy(pipe, tex_xfer); /* destroy the temp / dest surface */ util_destroy_rgba_surface(dst_texture, dst_surface); @@ -1069,7 +1073,7 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, screen->is_format_supported(screen, stImage->pt->format, stImage->pt->target, - PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { + PIPE_BIND_RENDER_TARGET, 0)) { if (compress_with_blit(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, @@ -1392,7 +1396,7 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, } st_texture_image_unmap(ctx->st, stImage); - pipe->tex_transfer_destroy(pipe, src_trans); + pipe->transfer_destroy(pipe, src_trans); } @@ -1577,7 +1581,7 @@ st_copy_texsubimage(GLcontext *ctx, dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face, stImage->level, destZ, - PIPE_BUFFER_USAGE_GPU_WRITE); + PIPE_BIND_BLIT_DESTINATION); /* for surface_copy(), y=0=top, always */ pipe->surface_copy(pipe, @@ -1596,11 +1600,11 @@ st_copy_texsubimage(GLcontext *ctx, texBaseFormat != GL_DEPTH_STENCIL && screen->is_format_supported(screen, src_format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_SAMPLER, + PIPE_BIND_SAMPLER_VIEW, 0) && screen->is_format_supported(screen, dest_format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_RENDER_TARGET, + PIPE_BIND_RENDER_TARGET, 0)) { /* draw textured quad to do the copy */ GLint srcY0, srcY1; @@ -1608,7 +1612,7 @@ st_copy_texsubimage(GLcontext *ctx, dest_surface = screen->get_tex_surface(screen, stImage->pt, stImage->face, stImage->level, destZ, - PIPE_BUFFER_USAGE_GPU_WRITE); + PIPE_BIND_BLIT_DESTINATION); if (do_flip) { srcY1 = strb->Base.Height - srcY - height; @@ -1748,7 +1752,7 @@ copy_image_data_to_texture(struct st_context *st, stImage->pt, /* src texture */ stImage->face); - pipe_texture_reference(&stImage->pt, NULL); + pipe_resource_reference(&stImage->pt, NULL); } else if (stImage->base.Data) { /* More straightforward upload. @@ -1770,7 +1774,7 @@ copy_image_data_to_texture(struct st_context *st, stImage->base.Data = NULL; } - pipe_texture_reference(&stImage->pt, stObj->pt); + pipe_resource_reference(&stImage->pt, stObj->pt); } @@ -1816,7 +1820,7 @@ st_finalize_texture(GLcontext *ctx, if (firstImage->pt && firstImage->pt != stObj->pt && firstImage->pt->last_level >= stObj->lastLevel) { - pipe_texture_reference(&stObj->pt, firstImage->pt); + pipe_resource_reference(&stObj->pt, firstImage->pt); pipe_sampler_view_reference(&stObj->sampler_view, NULL); } @@ -1836,7 +1840,7 @@ st_finalize_texture(GLcontext *ctx, stObj->pt->height0 != firstImage->base.Height2 || stObj->pt->depth0 != firstImage->base.Depth2) { - pipe_texture_reference(&stObj->pt, NULL); + pipe_resource_reference(&stObj->pt, NULL); pipe_sampler_view_reference(&stObj->sampler_view, NULL); ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER; } |