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path: root/src/mesa/state_tracker/st_cb_texture.c
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Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c64
1 files changed, 55 insertions, 9 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 147ca5b1a2..a3e8fc992d 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -51,20 +51,13 @@
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "util/p_tile.h"
+#include "util/u_tile.h"
#include "util/u_blit.h"
#define DBG if (0) printf
-static INLINE struct st_texture_image *
-st_texture_image(struct gl_texture_image *img)
-{
- return (struct st_texture_image *) img;
-}
-
-
static enum pipe_texture_target
gl_target_to_pipe(GLenum target)
{
@@ -933,7 +926,12 @@ fallback_copy_texsubimage(GLcontext *ctx,
struct pipe_texture *pt = stImage->pt;
struct pipe_surface *src_surf, *dest_surf;
- src_surf = strb->surface;
+ /* We'd use strb->surface, here but it's created for GPU read/write only */
+ src_surf = pipe->screen->get_tex_surface( pipe->screen,
+ strb->texture,
+ 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ,
PIPE_BUFFER_USAGE_CPU_WRITE);
@@ -1016,6 +1014,7 @@ fallback_copy_texsubimage(GLcontext *ctx,
}
screen->tex_surface_release(screen, &dest_surf);
+ screen->tex_surface_release(screen, &src_surf);
}
@@ -1092,6 +1091,10 @@ st_copy_texsubimage(GLcontext *ctx,
stImage->face, stImage->level,
destZ,
PIPE_BUFFER_USAGE_GPU_WRITE);
+ if (do_flip)
+ srcY = strb->surface->height - srcY - height;
+
+ /* for surface_copy(), y=0=top, always */
pipe->surface_copy(pipe,
do_flip,
/* dest */
@@ -1455,6 +1458,49 @@ st_finalize_texture(GLcontext *ctx,
}
+/**
+ * Returns pointer to a default/dummy texture.
+ * This is typically used when the current shader has tex/sample instructions
+ * but the user has not provided a (any) texture(s).
+ */
+struct gl_texture_object *
+st_get_default_texture(struct st_context *st)
+{
+ if (!st->default_texture) {
+ static const GLenum target = GL_TEXTURE_2D;
+ GLubyte pixels[16][16][4];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImg;
+
+ /* init image to gray */
+ memset(pixels, 127, sizeof(pixels));
+
+ texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
+
+ texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
+
+ _mesa_init_teximage_fields(st->ctx, target, texImg,
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA);
+
+ st_TexImage(st->ctx, 2, target,
+ 0, GL_RGBA, /* level, intformat */
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels,
+ &st->ctx->DefaultPacking,
+ texObj, texImg,
+ 0, 0);
+
+ texObj->MinFilter = GL_NEAREST;
+ texObj->MagFilter = GL_NEAREST;
+ texObj->_Complete = GL_TRUE;
+
+ st->default_texture = texObj;
+ }
+ return st->default_texture;
+}
+
+
void
st_init_texture_functions(struct dd_function_table *functions)
{