diff options
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 71 |
1 files changed, 42 insertions, 29 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index a0dc016b33..b94bfc8538 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -61,6 +61,7 @@ #include "pipe/p_shader_tokens.h" #include "util/u_tile.h" #include "util/u_blit.h" +#include "util/u_format.h" #include "util/u_surface.h" #include "util/u_math.h" @@ -203,7 +204,7 @@ static GLuint default_usage(enum pipe_format fmt) { GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER; - if (pf_is_depth_stencil(fmt)) + if (util_format_is_depth_or_stencil(fmt)) usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL; else usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET; @@ -404,10 +405,9 @@ compress_with_blit(GLcontext * ctx, memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_2D; templ.format = st_mesa_format_to_pipe_format(mesa_format); - pf_get_block(templ.format, &templ.block); - templ.width[0] = width; - templ.height[0] = height; - templ.depth[0] = 1; + templ.width0 = width; + templ.height0 = height; + templ.depth0 = 1; templ.last_level = 0; templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; src_tex = screen->texture_create(screen, &templ); @@ -633,7 +633,7 @@ st_TexImage(GLcontext * ctx, if (stImage->pt) { if (format == GL_DEPTH_COMPONENT && - pf_is_depth_and_stencil(stImage->pt->format)) + util_format_is_depth_and_stencil(stImage->pt->format)) transfer_usage = PIPE_TRANSFER_READ_WRITE; else transfer_usage = PIPE_TRANSFER_WRITE; @@ -679,7 +679,22 @@ st_TexImage(GLcontext * ctx, * conversion and copy: */ if (compressed_src) { - memcpy(texImage->Data, pixels, imageSize); + const GLuint srcImageStride = _mesa_format_row_stride(texImage->TexFormat, width); + if(dstRowStride == srcImageStride) + memcpy(texImage->Data, pixels, imageSize); + else + { + char *dst = texImage->Data; + const char *src = pixels; + int i; + + for(i = 0; i < height; ++i) + { + memcpy(dst, src, srcImageStride); + dst += dstRowStride; + src += srcImageStride; + } + } } else { const GLuint srcImageStride = @@ -832,7 +847,7 @@ decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, /* copy/pack data into user buffer */ if (st_equal_formats(stImage->pt->format, format, type)) { /* memcpy */ - const uint bytesPerRow = width * pf_get_size(stImage->pt->format); + const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format); ubyte *map = screen->transfer_map(screen, tex_xfer); GLuint row; for (row = 0; row < height; row++) { @@ -889,7 +904,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, GLubyte *dest; if (stImage->pt && - pf_is_compressed(stImage->pt->format) && + util_format_is_compressed(stImage->pt->format) && !compressed_dst) { /* Need to decompress the texture. * We'll do this by rendering a textured quad. @@ -914,7 +929,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, PIPE_TRANSFER_READ, 0, 0, stImage->base.Width, stImage->base.Height); - texImage->RowStride = stImage->transfer->stride / stImage->pt->block.size; + texImage->RowStride = stImage->transfer->stride / util_format_get_blocksize(stImage->pt->format); } else { /* Otherwise, the image should actually be stored in @@ -1040,7 +1055,7 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, unsigned face = _mesa_tex_target_to_face(target); if (format == GL_DEPTH_COMPONENT && - pf_is_depth_and_stencil(stImage->pt->format)) + util_format_is_depth_and_stencil(stImage->pt->format)) transfer_usage = PIPE_TRANSFER_READ_WRITE; else transfer_usage = PIPE_TRANSFER_WRITE; @@ -1162,10 +1177,10 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { struct st_texture_image *stImage = st_texture_image(texImage); - struct pipe_format_block block; int srcBlockStride; int dstBlockStride; int y; + enum pipe_format pformat= stImage->pt->format; if (stImage->pt) { unsigned face = _mesa_tex_target_to_face(target); @@ -1177,8 +1192,7 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, xoffset, yoffset, width, height); - block = stImage->pt->block; - srcBlockStride = pf_get_stride(&block, width); + srcBlockStride = util_format_get_stride(pformat, width); dstBlockStride = stImage->transfer->stride; } else { assert(stImage->pt); @@ -1192,16 +1206,16 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, return; } - assert(xoffset % block.width == 0); - assert(yoffset % block.height == 0); - assert(width % block.width == 0); - assert(height % block.height == 0); + assert(xoffset % util_format_get_blockwidth(pformat) == 0); + assert(yoffset % util_format_get_blockheight(pformat) == 0); + assert(width % util_format_get_blockwidth(pformat) == 0); + assert(height % util_format_get_blockheight(pformat) == 0); - for (y = 0; y < height; y += block.height) { + for (y = 0; y < height; y += util_format_get_blockheight(pformat)) { /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */ - const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y); - char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y); - memcpy(dst, src, pf_get_stride(&block, width)); + const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y); + char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y); + memcpy(dst, src, util_format_get_stride(pformat, width)); } if (stImage->pt) { @@ -1265,7 +1279,7 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, if ((baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) && - pf_is_depth_and_stencil(stImage->pt->format)) + util_format_is_depth_and_stencil(stImage->pt->format)) transfer_usage = PIPE_TRANSFER_READ_WRITE; else transfer_usage = PIPE_TRANSFER_WRITE; @@ -1722,10 +1736,10 @@ copy_image_data_to_texture(struct st_context *st, dstLevel, stImage->base.Data, stImage->base.RowStride * - stObj->pt->block.size, + util_format_get_blocksize(stObj->pt->format), stImage->base.RowStride * stImage->base.Height * - stObj->pt->block.size); + util_format_get_blocksize(stObj->pt->format)); _mesa_align_free(stImage->base.Data); stImage->base.Data = NULL; } @@ -1791,10 +1805,9 @@ st_finalize_texture(GLcontext *ctx, if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || stObj->pt->format != fmt || stObj->pt->last_level < stObj->lastLevel || - stObj->pt->width[0] != firstImage->base.Width2 || - stObj->pt->height[0] != firstImage->base.Height2 || - stObj->pt->depth[0] != firstImage->base.Depth2 || - stObj->pt->block.size != blockSize) + stObj->pt->width0 != firstImage->base.Width2 || + stObj->pt->height0 != firstImage->base.Height2 || + stObj->pt->depth0 != firstImage->base.Depth2) { pipe_texture_reference(&stObj->pt, NULL); ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER; |