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path: root/src/mesa/state_tracker/st_cb_texture.c
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Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c135
1 files changed, 126 insertions, 9 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index b7b791d9a4..0a72784ce0 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -335,7 +335,9 @@ guess_and_alloc_texture(struct st_context *st,
* pagetable arrangements.
*/
if ((stObj->base.MinFilter == GL_NEAREST ||
- stObj->base.MinFilter == GL_LINEAR) &&
+ stObj->base.MinFilter == GL_LINEAR ||
+ stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
+ stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
stImage->level == firstLevel) {
lastLevel = firstLevel;
}
@@ -673,7 +675,7 @@ st_TexImage(GLcontext * ctx,
PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
format, type, pixels, unpack, texImage)) {
- return;
+ goto done;
}
}
@@ -750,6 +752,7 @@ st_TexImage(GLcontext * ctx,
_mesa_unmap_teximage_pbo(ctx, unpack);
+done:
if (stImage->pt && texImage->Data) {
st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
@@ -1061,7 +1064,7 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
xoffset, yoffset, zoffset,
width, height, depth,
format, type, pixels, packing, texImage)) {
- return;
+ goto done;
}
}
@@ -1110,16 +1113,17 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
}
}
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- ctx->Driver.GenerateMipmap(ctx, target, texObj);
- }
-
_mesa_unmap_teximage_pbo(ctx, packing);
+done:
if (stImage->pt) {
st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
}
+
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
}
@@ -1167,6 +1171,88 @@ st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
}
+static void
+st_CompressedTexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ assert(0);
+}
+
+
+static void
+st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLint height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct pipe_format_block block;
+ int srcBlockStride;
+ int dstBlockStride;
+ int y;
+
+ if (stImage->pt) {
+ st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
+ PIPE_TRANSFER_WRITE);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
+ PIPE_TRANSFER_WRITE,
+ xoffset, yoffset,
+ width, height);
+
+ block = stImage->pt->block;
+ srcBlockStride = pf_get_stride(&block, width);
+ dstBlockStride = stImage->transfer->stride;
+ } else {
+ assert(stImage->pt);
+ /* TODO find good values for block and strides */
+ /* TODO also adjust texImage->data for yoffset/xoffset */
+ return;
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
+ return;
+ }
+
+ assert(xoffset % block.width == 0);
+ assert(yoffset % block.height == 0);
+ assert(width % block.width == 0);
+ assert(height % block.height == 0);
+
+ for (y = 0; y < height; y += block.height) {
+ /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
+ const char *src = (const char*)data + srcBlockStride * pf_get_nblocksy(&block, y);
+ char *dst = (char*)texImage->Data + dstBlockStride * pf_get_nblocksy(&block, y);
+ memcpy(dst, src, pf_get_stride(&block, width));
+ }
+
+ if (stImage->pt) {
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_CompressedTexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height, GLint depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ assert(0);
+}
+
+
/**
* Do a CopyTexSubImage operation using a read transfer from the source,
@@ -1315,8 +1401,8 @@ st_copy_texsubimage(GLcontext *ctx,
GLboolean use_fallback = GL_TRUE;
GLboolean matching_base_formats;
- /* any rendering in progress must complete before we grab the fb image */
- st_finish(ctx->st);
+ /* any rendering in progress must flushed before we grab the fb image */
+ st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
/* make sure finalize_textures has been called?
*/
@@ -1340,6 +1426,34 @@ st_copy_texsubimage(GLcontext *ctx,
return;
}
+ if (srcX < 0) {
+ width -= -srcX;
+ destX += -srcX;
+ srcX = 0;
+ }
+
+ if (srcY < 0) {
+ height -= -srcY;
+ destY += -srcY;
+ srcY = 0;
+ }
+
+ if (destX < 0) {
+ width -= -destX;
+ srcX += -destX;
+ destX = 0;
+ }
+
+ if (destY < 0) {
+ height -= -destY;
+ srcY += -destY;
+ destY = 0;
+ }
+
+ if (width < 0 || height < 0)
+ return;
+
+
assert(strb);
assert(strb->surface);
assert(stImage->pt);
@@ -1788,6 +1902,9 @@ st_init_texture_functions(struct dd_function_table *functions)
functions->TexSubImage1D = st_TexSubImage1D;
functions->TexSubImage2D = st_TexSubImage2D;
functions->TexSubImage3D = st_TexSubImage3D;
+ functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
+ functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
+ functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
functions->CopyTexImage1D = st_CopyTexImage1D;
functions->CopyTexImage2D = st_CopyTexImage2D;
functions->CopyTexSubImage1D = st_CopyTexSubImage1D;