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Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r--src/mesa/state_tracker/st_context.c22
1 files changed, 17 insertions, 5 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index de8beaf5e2..0885ad77c7 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -30,9 +30,9 @@
#include "vbo/vbo.h"
#include "shader/shader_api.h"
#include "glapi/glapi.h"
+#include "st_context.h"
#include "st_public.h"
#include "st_debug.h"
-#include "st_context.h"
#include "st_cb_accum.h"
#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
@@ -141,6 +141,14 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
st->state.sampler_list[i] = &st->state.samplers[i];
+ for (i = 0; i < 3; i++) {
+ memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
+ st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
+ st->velems_util_draw[i].instance_divisor = 0;
+ st->velems_util_draw[i].vertex_buffer_index = 0;
+ st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ }
+
/* we want all vertex data to be placed in buffer objects */
vbo_use_buffer_objects(ctx);
@@ -207,8 +215,8 @@ static void st_destroy_context_priv( struct st_context *st )
st_destroy_drawtex(st);
#endif
- for (i = 0; i < Elements(st->state.sampler_texture); i++) {
- pipe_texture_reference(&st->state.sampler_texture[i], NULL);
+ for (i = 0; i < Elements(st->state.sampler_views); i++) {
+ pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
}
for (i = 0; i < Elements(st->state.constants); i++) {
@@ -264,7 +272,8 @@ void st_destroy_context( struct st_context *st )
GLboolean
st_make_current(struct st_context *st,
struct st_framebuffer *draw,
- struct st_framebuffer *read)
+ struct st_framebuffer *read,
+ void *winsys_drawable_handle )
{
/* Call this periodically to detect when the user has begun using
* GL rendering from multiple threads.
@@ -272,10 +281,13 @@ st_make_current(struct st_context *st,
_glapi_check_multithread();
if (st) {
- if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base))
+ if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base)) {
+ st->pipe->priv = NULL;
return GL_FALSE;
+ }
_mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight);
+ st->winsys_drawable_handle = winsys_drawable_handle;
return GL_TRUE;
}