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+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CONTEXT_H
+#define ST_CONTEXT_H
+
+#include "mtypes.h"
+#include "softpipe/sp_state.h"
+
+
+struct st_context;
+struct st_region;
+struct st_texture_object;
+struct st_texture_image;
+struct st_fragment_program;
+
+#define ST_NEW_MESA 0x1 /* Mesa state has changed */
+#define ST_NEW_FRAGMENT_PROGRAM 0x2
+
+struct st_state_flags {
+ GLuint mesa;
+ GLuint st;
+};
+
+struct st_tracked_state {
+ struct st_state_flags dirty;
+ void (*update)( struct st_context *st );
+};
+
+
+
+
+struct st_context
+{
+ GLcontext *ctx;
+
+ struct softpipe_context *softpipe;
+
+ /* Eventually will use a cache to feed the softpipe with
+ * create/bind/delete calls to constant state objects. Not yet
+ * though, we just shove random objects across the interface.
+ */
+ struct {
+ struct softpipe_viewport viewport;
+ struct softpipe_setup_state setup;
+ struct softpipe_fs_state fs;
+ struct softpipe_blend_state blend;
+ struct softpipe_surface cbuf;
+ struct softpipe_clip_state clip;
+ struct softpipe_depth_state depth;
+ struct softpipe_scissor_rect scissor;
+ struct softpipe_poly_stipple poly_stipple;
+ struct softpipe_stencil_state stencil;
+ } state;
+
+ struct {
+ struct st_tracked_state tracked_state;
+ } constants;
+
+ struct {
+ struct gl_fragment_program *fragment_program;
+ } cb;
+
+ /* State to be validated:
+ */
+ struct st_tracked_state **atoms;
+ GLuint nr_atoms;
+
+ struct st_state_flags dirty;
+
+ /* Counter to track program string changes:
+ */
+ GLuint program_id;
+
+ GLfloat polygon_offset_scale; /* ?? */
+};
+
+
+/* Need this so that we can implement Mesa callbacks in this module.
+ */
+static INLINE struct st_context *st_context(GLcontext *ctx)
+{
+ return ctx->st;
+}
+
+
+#endif