diff options
Diffstat (limited to 'src/mesa/state_tracker/st_draw.c')
| -rw-r--r-- | src/mesa/state_tracker/st_draw.c | 697 | 
1 files changed, 697 insertions, 0 deletions
| diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c new file mode 100644 index 0000000000..31383b4887 --- /dev/null +++ b/src/mesa/state_tracker/st_draw.c @@ -0,0 +1,697 @@ +/************************************************************************** + *  + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + + /* +  * Authors: +  *   Keith Whitwell <keith@tungstengraphics.com> +  */ + +#include "main/imports.h" +#include "main/image.h" +#include "main/macros.h" +#include "shader/prog_uniform.h" + +#include "vbo/vbo.h" + +#include "st_context.h" +#include "st_atom.h" +#include "st_cb_bufferobjects.h" +#include "st_draw.h" +#include "st_program.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_inlines.h" + + +static GLuint double_types[4] = { +   PIPE_FORMAT_R64_FLOAT, +   PIPE_FORMAT_R64G64_FLOAT, +   PIPE_FORMAT_R64G64B64_FLOAT, +   PIPE_FORMAT_R64G64B64A64_FLOAT +}; + +static GLuint float_types[4] = { +   PIPE_FORMAT_R32_FLOAT, +   PIPE_FORMAT_R32G32_FLOAT, +   PIPE_FORMAT_R32G32B32_FLOAT, +   PIPE_FORMAT_R32G32B32A32_FLOAT +}; + +static GLuint uint_types_norm[4] = { +   PIPE_FORMAT_R32_UNORM, +   PIPE_FORMAT_R32G32_UNORM, +   PIPE_FORMAT_R32G32B32_UNORM, +   PIPE_FORMAT_R32G32B32A32_UNORM +}; + +static GLuint uint_types_scale[4] = { +   PIPE_FORMAT_R32_USCALED, +   PIPE_FORMAT_R32G32_USCALED, +   PIPE_FORMAT_R32G32B32_USCALED, +   PIPE_FORMAT_R32G32B32A32_USCALED +}; + +static GLuint int_types_norm[4] = { +   PIPE_FORMAT_R32_SNORM, +   PIPE_FORMAT_R32G32_SNORM, +   PIPE_FORMAT_R32G32B32_SNORM, +   PIPE_FORMAT_R32G32B32A32_SNORM +}; + +static GLuint int_types_scale[4] = { +   PIPE_FORMAT_R32_SSCALED, +   PIPE_FORMAT_R32G32_SSCALED, +   PIPE_FORMAT_R32G32B32_SSCALED, +   PIPE_FORMAT_R32G32B32A32_SSCALED +}; + +static GLuint ushort_types_norm[4] = { +   PIPE_FORMAT_R16_UNORM, +   PIPE_FORMAT_R16G16_UNORM, +   PIPE_FORMAT_R16G16B16_UNORM, +   PIPE_FORMAT_R16G16B16A16_UNORM +}; + +static GLuint ushort_types_scale[4] = { +   PIPE_FORMAT_R16_USCALED, +   PIPE_FORMAT_R16G16_USCALED, +   PIPE_FORMAT_R16G16B16_USCALED, +   PIPE_FORMAT_R16G16B16A16_USCALED +}; + +static GLuint short_types_norm[4] = { +   PIPE_FORMAT_R16_SNORM, +   PIPE_FORMAT_R16G16_SNORM, +   PIPE_FORMAT_R16G16B16_SNORM, +   PIPE_FORMAT_R16G16B16A16_SNORM +}; + +static GLuint short_types_scale[4] = { +   PIPE_FORMAT_R16_SSCALED, +   PIPE_FORMAT_R16G16_SSCALED, +   PIPE_FORMAT_R16G16B16_SSCALED, +   PIPE_FORMAT_R16G16B16A16_SSCALED +}; + +static GLuint ubyte_types_norm[4] = { +   PIPE_FORMAT_R8_UNORM, +   PIPE_FORMAT_R8G8_UNORM, +   PIPE_FORMAT_R8G8B8_UNORM, +   PIPE_FORMAT_R8G8B8A8_UNORM +}; + +static GLuint ubyte_types_scale[4] = { +   PIPE_FORMAT_R8_USCALED, +   PIPE_FORMAT_R8G8_USCALED, +   PIPE_FORMAT_R8G8B8_USCALED, +   PIPE_FORMAT_R8G8B8A8_USCALED +}; + +static GLuint byte_types_norm[4] = { +   PIPE_FORMAT_R8_SNORM, +   PIPE_FORMAT_R8G8_SNORM, +   PIPE_FORMAT_R8G8B8_SNORM, +   PIPE_FORMAT_R8G8B8A8_SNORM +}; + +static GLuint byte_types_scale[4] = { +   PIPE_FORMAT_R8_SSCALED, +   PIPE_FORMAT_R8G8_SSCALED, +   PIPE_FORMAT_R8G8B8_SSCALED, +   PIPE_FORMAT_R8G8B8A8_SSCALED +}; + +static GLuint fixed_types[4] = { +   PIPE_FORMAT_R32_FIXED, +   PIPE_FORMAT_R32G32_FIXED, +   PIPE_FORMAT_R32G32B32_FIXED, +   PIPE_FORMAT_R32G32B32A32_FIXED +}; + + + +/** + * Return a PIPE_FORMAT_x for the given GL datatype and size. + */ +GLuint +st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized) +{ +   assert((type >= GL_BYTE && type <= GL_DOUBLE) || +          type == GL_FIXED); +   assert(size >= 1); +   assert(size <= 4); + +   if (normalized) { +      switch (type) { +      case GL_DOUBLE: return double_types[size-1]; +      case GL_FLOAT: return float_types[size-1]; +      case GL_INT: return int_types_norm[size-1]; +      case GL_SHORT: return short_types_norm[size-1]; +      case GL_BYTE: return byte_types_norm[size-1]; +      case GL_UNSIGNED_INT: return uint_types_norm[size-1]; +      case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1]; +      case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1]; +      case GL_FIXED: return fixed_types[size-1]; +      default: assert(0); return 0; +      }       +   } +   else { +      switch (type) { +      case GL_DOUBLE: return double_types[size-1]; +      case GL_FLOAT: return float_types[size-1]; +      case GL_INT: return int_types_scale[size-1]; +      case GL_SHORT: return short_types_scale[size-1]; +      case GL_BYTE: return byte_types_scale[size-1]; +      case GL_UNSIGNED_INT: return uint_types_scale[size-1]; +      case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1]; +      case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1]; +      case GL_FIXED: return fixed_types[size-1]; +      default: assert(0); return 0; +      }       +   } +   return 0; /* silence compiler warning */ +} + + +/* + * If edge flags are needed, setup an bitvector of flags and call + * pipe->set_edgeflags(). + * XXX memleak: need to free the returned pointer at some point + */ +static void * +setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count, +                const struct gl_client_array *array) +{ +   struct pipe_context *pipe = ctx->st->pipe; + +   if ((primMode == GL_TRIANGLES || +        primMode == GL_QUADS || +        primMode == GL_POLYGON) && +       (ctx->Polygon.FrontMode != GL_FILL || +        ctx->Polygon.BackMode != GL_FILL)) { +      /* need edge flags */ +      GLint i; +      unsigned *vec; +      struct st_buffer_object *stobj = st_buffer_object(array->BufferObj); +      ubyte *map; + +      if (!stobj) +         return NULL; + +      vec = (unsigned *) calloc(sizeof(unsigned), (count + 31) / 32); +      if (!vec) +         return NULL; + +      map = pipe_buffer_map(pipe->screen, stobj->buffer, PIPE_BUFFER_USAGE_CPU_READ); +      map = ADD_POINTERS(map, array->Ptr); + +      for (i = 0; i < count; i++) { +         if (*((float *) map)) +            vec[i/32] |= 1 << (i % 32); + +         map += array->StrideB; +      } + +      pipe_buffer_unmap(pipe->screen, stobj->buffer); + +      pipe->set_edgeflags(pipe, vec); + +      return vec; +   } +   else { +      /* edge flags not needed */ +      pipe->set_edgeflags(pipe, NULL); +      return NULL; +   } +} + + +/** + * Examine the active arrays to determine if we have interleaved + * vertex arrays all living in one VBO, or all living in user space. + * \param userSpace  returns whether the arrays are in user space. + */ +static GLboolean +is_interleaved_arrays(const struct st_vertex_program *vp, +                      const struct gl_client_array **arrays, +                      GLboolean *userSpace) +{ +   GLuint attr; +   const struct gl_buffer_object *firstBufObj = NULL; +   GLint firstStride = -1; +   GLuint num_client_arrays = 0; +   const GLubyte *client_addr = NULL; + +   for (attr = 0; attr < vp->num_inputs; attr++) { +      const GLuint mesaAttr = vp->index_to_input[attr]; +      const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj; +      const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */ + +      if (firstStride < 0) { +         firstStride = stride; +      } +      else if (firstStride != stride) { +         return GL_FALSE; +      } +          +      if (!bufObj || !bufObj->Name) { +         num_client_arrays++; +         /* Try to detect if the client-space arrays are +          * "close" to each other. +          */ +         if (!client_addr) { +            client_addr = arrays[mesaAttr]->Ptr; +         } +         else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) { +            /* arrays start too far apart */ +            return GL_FALSE; +         } +      } +      else if (!firstBufObj) { +         firstBufObj = bufObj; +      } +      else if (bufObj != firstBufObj) { +         return GL_FALSE; +      } +   } + +   *userSpace = (num_client_arrays == vp->num_inputs); +   /* printf("user space: %d (%d %d)\n", (int) *userSpace,num_client_arrays,vp->num_inputs); */ + +   return GL_TRUE; +} + + +/** + * Compute the memory range occupied by the arrays. + */ +static void +get_arrays_bounds(const struct st_vertex_program *vp, +                       const struct gl_client_array **arrays, +                       GLuint max_index, +                       const GLubyte **low, const GLubyte **high) +{ +   const GLubyte *low_addr = NULL; +   GLuint attr; +   GLint stride; + +   for (attr = 0; attr < vp->num_inputs; attr++) { +      const GLuint mesaAttr = vp->index_to_input[attr]; +      const GLubyte *start = arrays[mesaAttr]->Ptr; +      stride = arrays[mesaAttr]->StrideB; +      if (attr == 0) { +         low_addr = start; +      } +      else { +         low_addr = MIN2(low_addr, start); +      } +   } + +   *low = low_addr; +   *high = low_addr + (max_index + 1) * stride; +} + + +/** + * Set up for drawing interleaved arrays that all live in one VBO + * or all live in user space. + * \param vbuffer  returns vertex buffer info + * \param velements  returns vertex element info + */ +static void +setup_interleaved_attribs(GLcontext *ctx, +                          const struct st_vertex_program *vp, +                          const struct gl_client_array **arrays, +                          GLuint max_index, +                          GLboolean userSpace, +                          struct pipe_vertex_buffer *vbuffer, +                          struct pipe_vertex_element velements[]) +{ +   struct pipe_context *pipe = ctx->st->pipe; +   GLuint attr; +   const GLubyte *offset0; + +   for (attr = 0; attr < vp->num_inputs; attr++) { +      const GLuint mesaAttr = vp->index_to_input[attr]; +      struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; +      struct st_buffer_object *stobj = st_buffer_object(bufobj); +      GLsizei stride = arrays[mesaAttr]->StrideB; + +      /*printf("stobj %u = %p\n", attr, (void*)stobj);*/ + +      if (attr == 0) { +         const GLubyte *low, *high; + +         get_arrays_bounds(vp, arrays, max_index, &low, &high); +         /*printf("buffer range: %p %p  %d\n", low, high, high-low);*/ + +         offset0 = low; +         if (userSpace) { +            vbuffer->buffer = +               pipe_user_buffer_create(pipe->screen, (void *) low, high - low); +            vbuffer->buffer_offset = 0; +         } +         else { +            vbuffer->buffer = NULL; +            pipe_buffer_reference(pipe->screen, &vbuffer->buffer, stobj->buffer); +            vbuffer->buffer_offset = (unsigned) arrays[mesaAttr]->Ptr; +         } +         vbuffer->pitch = stride; /* in bytes */ +         vbuffer->max_index = max_index; +      } + +      velements[attr].src_offset = +         (unsigned) (arrays[mesaAttr]->Ptr - offset0); +      velements[attr].vertex_buffer_index = 0; +      velements[attr].nr_components = arrays[mesaAttr]->Size; +      velements[attr].src_format = +         st_pipe_vertex_format(arrays[mesaAttr]->Type, +                               arrays[mesaAttr]->Size, +                               arrays[mesaAttr]->Normalized); +      assert(velements[attr].src_format); +   } +} + + +/** + * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each + * vertex attribute. + * \param vbuffer  returns vertex buffer info + * \param velements  returns vertex element info + */ +static void +setup_non_interleaved_attribs(GLcontext *ctx, +                              const struct st_vertex_program *vp, +                              const struct gl_client_array **arrays, +                              GLuint max_index, +                              GLboolean *userSpace, +                              struct pipe_vertex_buffer vbuffer[], +                              struct pipe_vertex_element velements[]) +{ +   struct pipe_context *pipe = ctx->st->pipe; +   GLuint attr; + +   for (attr = 0; attr < vp->num_inputs; attr++) { +      const GLuint mesaAttr = vp->index_to_input[attr]; +      struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; +      GLsizei stride = arrays[mesaAttr]->StrideB; + +      *userSpace = GL_FALSE; + +      if (bufobj && bufobj->Name) { +         /* Attribute data is in a VBO. +          * Recall that for VBOs, the gl_client_array->Ptr field is +          * really an offset from the start of the VBO, not a pointer. +          */ +         struct st_buffer_object *stobj = st_buffer_object(bufobj); +         assert(stobj->buffer); +         /*printf("stobj %u = %p\n", attr, (void*) stobj);*/ + +         vbuffer[attr].buffer = NULL; +         pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, stobj->buffer); +         vbuffer[attr].buffer_offset = (unsigned) arrays[mesaAttr]->Ptr; +         velements[attr].src_offset = 0; +      } +      else { +         /* attribute data is in user-space memory, not a VBO */ +         uint bytes; +         /*printf("user-space array %d stride %d\n", attr, stride);*/ +	 +         *userSpace = GL_TRUE; + +         /* wrap user data */ +         if (arrays[mesaAttr]->Ptr) { +            /* user's vertex array */ +            if (arrays[mesaAttr]->StrideB) { +               bytes = arrays[mesaAttr]->StrideB * (max_index + 1); +            } +            else { +               bytes = arrays[mesaAttr]->Size +                  * _mesa_sizeof_type(arrays[mesaAttr]->Type); +            } +            vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen, +                           (void *) arrays[mesaAttr]->Ptr, bytes); +         } +         else { +            /* no array, use ctx->Current.Attrib[] value */ +            bytes = sizeof(ctx->Current.Attrib[0]); +            vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen, +                           (void *) ctx->Current.Attrib[mesaAttr], bytes); +            stride = 0; +         } + +         vbuffer[attr].buffer_offset = 0; +         velements[attr].src_offset = 0; +      } + +      assert(velements[attr].src_offset <= 2048); /* 11-bit field */ + +      /* common-case setup */ +      vbuffer[attr].pitch = stride; /* in bytes */ +      vbuffer[attr].max_index = max_index; +      velements[attr].vertex_buffer_index = attr; +      velements[attr].nr_components = arrays[mesaAttr]->Size; +      velements[attr].src_format +         = st_pipe_vertex_format(arrays[mesaAttr]->Type, +                                 arrays[mesaAttr]->Size, +                                 arrays[mesaAttr]->Normalized); +      assert(velements[attr].src_format); +   } +} + + + +/** + * Prior to drawing, check that any uniforms referenced by the + * current shader have been set.  If a uniform has not been set, + * issue a warning. + */ +static void +check_uniforms(GLcontext *ctx) +{ +   const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; +   if (shProg && shProg->LinkStatus) { +      GLuint i; +      for (i = 0; i < shProg->Uniforms->NumUniforms; i++) { +         const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i]; +         if (!u->Initialized) { +            _mesa_warning(ctx, +                          "Using shader with uninitialized uniform: %s", +                          u->Name); +         } +      } +   } +} + + +/** + * This function gets plugged into the VBO module and is called when + * we have something to render. + * Basically, translate the information into the format expected by gallium. + */ +void +st_draw_vbo(GLcontext *ctx, +            const struct gl_client_array **arrays, +            const struct _mesa_prim *prims, +            GLuint nr_prims, +            const struct _mesa_index_buffer *ib, +            GLuint min_index, +            GLuint max_index) +{ +   struct pipe_context *pipe = ctx->st->pipe; +   const struct st_vertex_program *vp; +   const struct pipe_shader_state *vs; +   struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS]; +   GLuint attr; +   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; +   unsigned num_vbuffers, num_velements; +   GLboolean userSpace; + +   /* sanity check for pointer arithmetic below */ +   assert(sizeof(arrays[0]->Ptr[0]) == 1); + +   st_validate_state(ctx->st); + +   /* must get these after state validation! */ +   vp = ctx->st->vp; +   vs = &ctx->st->vp->state; + +   if (MESA_VERBOSE & VERBOSE_GLSL) { +      check_uniforms(ctx); +   } + +   /* +    * Setup the vbuffer[] and velements[] arrays. +    */ +   if (is_interleaved_arrays(vp, arrays, &userSpace)) { +      /*printf("Draw interleaved\n");*/ +      setup_interleaved_attribs(ctx, vp, arrays, max_index, userSpace, +                                vbuffer, velements); +      num_vbuffers = 1; +      num_velements = vp->num_inputs; +      if (num_velements == 0) +         num_vbuffers = 0; +   } +   else { +      /*printf("Draw non-interleaved\n");*/ +      setup_non_interleaved_attribs(ctx, vp, arrays, max_index, +                                    &userSpace, vbuffer, velements); +      num_vbuffers = vp->num_inputs; +      num_velements = vp->num_inputs; +   } + +#if 0 +   { +      GLuint i; +      for (i = 0; i < num_vbuffers; i++) { +         printf("buffers[%d].pitch = %u\n", i, vbuffer[i].pitch); +         printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index); +         printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset); +         printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer); +      } +      for (i = 0; i < num_velements; i++) { +         printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index); +         printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset); +         printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components); +         printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format)); +      } +   } +#endif + +   pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer); +   pipe->set_vertex_elements(pipe, num_velements, velements); + +   if (num_vbuffers == 0 || num_velements == 0) +      return; + +   /* do actual drawing */ +   if (ib) { +      /* indexed primitive */ +      struct gl_buffer_object *bufobj = ib->obj; +      struct pipe_buffer *indexBuf = NULL; +      unsigned indexSize, indexOffset, i; + +      switch (ib->type) { +      case GL_UNSIGNED_INT: +         indexSize = 4; +         break; +      case GL_UNSIGNED_SHORT: +         indexSize = 2; +         break; +      case GL_UNSIGNED_BYTE: +         indexSize = 1; +         break; +      default: +         assert(0); +	 return; +      } + +      /* get/create the index buffer object */ +      if (bufobj && bufobj->Name) { +         /* elements/indexes are in a real VBO */ +         struct st_buffer_object *stobj = st_buffer_object(bufobj); +         pipe_buffer_reference(pipe->screen, &indexBuf, stobj->buffer); +         indexOffset = (unsigned) ib->ptr / indexSize; +      } +      else { +         /* element/indicies are in user space memory */ +         indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr, +                                            ib->count * indexSize); +         indexOffset = 0; +      } + +      /* draw */ +      if (nr_prims == 1 && pipe->draw_range_elements != NULL) { +         i = 0; + +         /* XXX: exercise temporary path to pass min/max directly +          * through to driver & draw module.  These interfaces still +          * need a bit of work... +          */ +         setup_edgeflags(ctx, prims[i].mode, +                         prims[i].start + indexOffset, prims[i].count, +                         arrays[VERT_ATTRIB_EDGEFLAG]); + +         pipe->draw_range_elements(pipe, indexBuf, indexSize, +                                   min_index, +                                   max_index, +                                   prims[i].mode, +                                   prims[i].start + indexOffset, prims[i].count); +      } +      else { +         for (i = 0; i < nr_prims; i++) { +            setup_edgeflags(ctx, prims[i].mode, +                            prims[i].start + indexOffset, prims[i].count, +                            arrays[VERT_ATTRIB_EDGEFLAG]); +             +            pipe->draw_elements(pipe, indexBuf, indexSize, +                                prims[i].mode, +                                prims[i].start + indexOffset, prims[i].count); +         } +      } + +      pipe_buffer_reference(pipe->screen, &indexBuf, NULL); +   } +   else { +      /* non-indexed */ +      GLuint i; +      for (i = 0; i < nr_prims; i++) { +         setup_edgeflags(ctx, prims[i].mode, +                         prims[i].start, prims[i].count, +                         arrays[VERT_ATTRIB_EDGEFLAG]); + +         pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count); +      } +   } + +   /* unreference buffers (frees wrapped user-space buffer objects) */ +   for (attr = 0; attr < num_vbuffers; attr++) { +      pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, NULL); +      assert(!vbuffer[attr].buffer); +   } + +   if (userSpace)  +   { +      pipe->set_vertex_buffers(pipe, 0, NULL); +   } +} + + +void st_init_draw( struct st_context *st ) +{ +   GLcontext *ctx = st->ctx; + +   vbo_set_draw_func(ctx, st_draw_vbo); +} + + +void st_destroy_draw( struct st_context *st ) +{ +} + + | 
