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path: root/src/mesa/state_tracker/st_draw_feedback.c
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Diffstat (limited to 'src/mesa/state_tracker/st_draw_feedback.c')
-rw-r--r--src/mesa/state_tracker/st_draw_feedback.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
index 0660a2c482..dd27a1e3a8 100644
--- a/src/mesa/state_tracker/st_draw_feedback.c
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -119,10 +119,10 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* must get these after state validation! */
vp = ctx->st->vp;
- vs = &st->vp->state;
+ vs = &st->vp_varient->state;
- if (!st->vp->draw_shader) {
- st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
+ if (!st->vp_varient->draw_shader) {
+ st->vp_varient->draw_shader = draw_create_vertex_shader(draw, vs);
}
/*
@@ -135,7 +135,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer);
- draw_bind_vertex_shader(draw, st->vp->draw_shader);
+ draw_bind_vertex_shader(draw, st->vp_varient->draw_shader);
set_feedback_vertex_format(ctx);
/* loop over TGSI shader inputs to determine vertex buffer
@@ -176,6 +176,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* common-case setup */
vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
vbuffers[attr].max_index = max_index;
+ velements[attr].instance_divisor = 0;
velements[attr].vertex_buffer_index = attr;
velements[attr].nr_components = arrays[mesaAttr]->Size;
velements[attr].src_format =
@@ -238,10 +239,11 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* map constant buffers */
mapped_constants = pipe_buffer_map(pipe->screen,
- st->state.constants[PIPE_SHADER_VERTEX].buffer,
+ st->state.constants[PIPE_SHADER_VERTEX],
PIPE_BUFFER_USAGE_CPU_READ);
- draw_set_mapped_constant_buffer(st->draw, mapped_constants,
- st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
+ draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX,
+ mapped_constants,
+ st->state.constants[PIPE_SHADER_VERTEX]->size);
/* draw here */
@@ -251,7 +253,7 @@ st_feedback_draw_vbo(GLcontext *ctx,
/* unmap constant buffers */
- pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
+ pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX]);
/*
* unmap vertex/index buffers