diff options
Diffstat (limited to 'src/mesa/state_tracker/st_extensions.c')
| -rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 274 | 
1 files changed, 274 insertions, 0 deletions
| diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c new file mode 100644 index 0000000000..8ec2113f07 --- /dev/null +++ b/src/mesa/state_tracker/st_extensions.c @@ -0,0 +1,274 @@ +/************************************************************************** + *  + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright (c) 2008 VMware, Inc. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + +#include "main/imports.h" +#include "main/context.h" +#include "main/extensions.h" +#include "main/macros.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" + +#include "st_context.h" +#include "st_extensions.h" + + +static int _min(int a, int b) +{ +   return (a < b) ? a : b; +} + +static float _maxf(float a, float b) +{ +   return (a > b) ? a : b; +} + +static int _clamp(int a, int min, int max) +{ +   if (a < min) +      return min; +   else if (a > max) +      return max; +   else +      return a; +} + + +/** + * Query driver to get implementation limits. + * Note that we have to limit/clamp against Mesa's internal limits too. + */ +void st_init_limits(struct st_context *st) +{ +   struct pipe_screen *screen = st->pipe->screen; +   struct gl_constants *c = &st->ctx->Const; + +   c->MaxTextureLevels +      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), +            MAX_TEXTURE_LEVELS); + +   c->Max3DTextureLevels +      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), +            MAX_3D_TEXTURE_LEVELS); + +   c->MaxCubeTextureLevels +      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), +            MAX_CUBE_TEXTURE_LEVELS); + +   c->MaxTextureRectSize +      = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); + +   c->MaxTextureImageUnits +      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), +            MAX_TEXTURE_IMAGE_UNITS); + +   c->MaxVertexTextureImageUnits +      = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS), +             MAX_VERTEX_TEXTURE_IMAGE_UNITS); + +   c->MaxTextureCoordUnits +      = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); + +   c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits); + +   c->MaxDrawBuffers +      = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), +              1, MAX_DRAW_BUFFERS); + +   c->MaxLineWidth +      = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH)); +   c->MaxLineWidthAA +      = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA)); + +   c->MaxPointSize +      = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH)); +   c->MaxPointSizeAA +      = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA)); + +   c->MaxTextureMaxAnisotropy +      = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY)); + +   c->MaxTextureLodBias +      = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS); + +   c->MaxDrawBuffers +      = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), +              1, MAX_DRAW_BUFFERS); +} + + +/** + * XXX this needs careful review + */ +void st_init_extensions(struct st_context *st) +{ +   struct pipe_screen *screen = st->pipe->screen; +   GLcontext *ctx = st->ctx; + +   /* +    * Extensions that are supported by all Gallium drivers: +    */ +   ctx->Extensions.ARB_multisample = GL_TRUE; /* API support */ +   ctx->Extensions.ARB_fragment_program = GL_TRUE; +   ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ +   ctx->Extensions.ARB_texture_compression = GL_TRUE; /* API support only */ +   ctx->Extensions.ARB_texture_cube_map = GL_TRUE; +   ctx->Extensions.ARB_texture_env_combine = GL_TRUE; +   ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; +   ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; +   ctx->Extensions.ARB_vertex_program = GL_TRUE; +   ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; + +   ctx->Extensions.EXT_blend_color = GL_TRUE; +   ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; +   ctx->Extensions.EXT_blend_func_separate = GL_TRUE; +   ctx->Extensions.EXT_blend_logic_op = GL_TRUE; +   ctx->Extensions.EXT_blend_minmax = GL_TRUE; +   ctx->Extensions.EXT_blend_subtract = GL_TRUE; +   ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; +   ctx->Extensions.EXT_framebuffer_object = GL_TRUE; +   ctx->Extensions.EXT_fog_coord = GL_TRUE; +   ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; +   ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; +   ctx->Extensions.EXT_point_parameters = GL_TRUE; +   ctx->Extensions.EXT_secondary_color = GL_TRUE; +   ctx->Extensions.EXT_stencil_wrap = GL_TRUE; +   ctx->Extensions.EXT_texture_env_add = GL_TRUE; +   ctx->Extensions.EXT_texture_env_combine = GL_TRUE; +   ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; +   ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; + +   ctx->Extensions.NV_blend_square = GL_TRUE; +   ctx->Extensions.NV_texgen_reflection = GL_TRUE; + +   ctx->Extensions.SGI_color_matrix = GL_TRUE; +   ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; /* XXX temp */ + +   /* +    * Extensions that depend on the driver/hardware: +    */ +   if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) { +      ctx->Extensions.ARB_draw_buffers = GL_TRUE; +   } + +   if (screen->get_param(screen, PIPE_CAP_GLSL)) { +      ctx->Extensions.ARB_fragment_shader = GL_TRUE; +      ctx->Extensions.ARB_vertex_shader = GL_TRUE; +      ctx->Extensions.ARB_shader_objects = GL_TRUE; +      ctx->Extensions.ARB_shading_language_100 = GL_TRUE; +      ctx->Extensions.ARB_shading_language_120 = GL_TRUE; +   } + +   if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) { +      ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; +   } + +   if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) { +      ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; +   } + +   if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { +      ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; +      ctx->Extensions.NV_texture_rectangle = GL_TRUE; +   } + +   if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) { +      ctx->Extensions.ARB_multitexture = GL_TRUE; +   } + +   if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) { +      ctx->Extensions.ATI_separate_stencil = GL_TRUE; +   } + +   if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) { +      ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; +   } + +   if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) { +      ctx->Extensions.ARB_point_sprite = GL_TRUE; +      ctx->Extensions.NV_point_sprite = GL_TRUE; +   } + +   if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) { +      ctx->Extensions.ARB_occlusion_query = GL_TRUE; +   } + +   if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) { +      ctx->Extensions.ARB_depth_texture = GL_TRUE; +      ctx->Extensions.ARB_shadow = GL_TRUE; +      ctx->Extensions.EXT_shadow_funcs = GL_TRUE; +      /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/ +   } + +   /* GL_EXT_packed_depth_stencil requires both the ability to render to +    * a depth/stencil buffer and texture from depth/stencil source. +    */ +   if (screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM, +                                   PIPE_TEXTURE_2D,  +                                   PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) && +       screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM, +                                   PIPE_TEXTURE_2D,  +                                   PIPE_TEXTURE_USAGE_SAMPLER, 0)) { +      ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; +   } +   else if (screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM, +                                        PIPE_TEXTURE_2D,  +                                        PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) && +            screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM, +                                        PIPE_TEXTURE_2D,  +                                        PIPE_TEXTURE_USAGE_SAMPLER, 0)) { +      ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; +   } + +   if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB, +                                   PIPE_TEXTURE_2D,  +                                   PIPE_TEXTURE_USAGE_SAMPLER, 0) || +      screen->is_format_supported(screen, PIPE_FORMAT_A8R8G8B8_SRGB, +                                   PIPE_TEXTURE_2D,  +                                   PIPE_TEXTURE_USAGE_SAMPLER, 0)) { +      ctx->Extensions.EXT_texture_sRGB = GL_TRUE; +   } + +#if 01 +   if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, +                                   PIPE_TEXTURE_2D,  +                                   PIPE_TEXTURE_USAGE_SAMPLER, 0)) { +      ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; +   } +#endif +   if (screen->is_format_supported(screen, PIPE_FORMAT_YCBCR,  +                                   PIPE_TEXTURE_2D,  +                                   PIPE_TEXTURE_USAGE_SAMPLER, 0) || +       screen->is_format_supported(screen, PIPE_FORMAT_YCBCR_REV,  +                                   PIPE_TEXTURE_2D,  +                                   PIPE_TEXTURE_USAGE_SAMPLER, 0)) { +      ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; +   } + +} | 
