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Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
-rw-r--r--src/mesa/state_tracker/st_framebuffer.c84
1 files changed, 47 insertions, 37 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
index 2e7687d9c9..ec120ba39a 100644
--- a/src/mesa/state_tracker/st_framebuffer.c
+++ b/src/mesa/state_tracker/st_framebuffer.c
@@ -35,7 +35,9 @@
#include "st_cb_fbo.h"
-struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual )
+struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
+ boolean createRenderbuffers,
+ void *private)
{
struct st_framebuffer *stfb
= CALLOC_STRUCT(st_framebuffer);
@@ -46,46 +48,48 @@ struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual )
_mesa_initialize_framebuffer(&stfb->Base, visual);
- {
- /* fake frontbuffer */
- /* XXX allocation should only happen in the unusual case
- it's actually needed */
- struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+ if (createRenderbuffers) {
+ {
+ /* fake frontbuffer */
+ /* XXX allocation should only happen in the unusual case
+ it's actually needed */
+ struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+ }
+
+ if (visual->doubleBufferMode) {
+ struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
+ }
+
+ if (visual->depthBits == 24 && visual->stencilBits == 8) {
+ /* combined depth/stencil buffer */
+ struct gl_renderbuffer *depthStencilRb
+ = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT);
+ /* note: bind RB to two attachment points */
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL,depthStencilRb);
+ }
+ else if (visual->depthBits == 16) {
+ /* just 16-bit depth buffer, no hw stencil */
+ struct gl_renderbuffer *depthRb
+ = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
+ }
+
+
+ /* now add any/all software-based renderbuffers we may need */
+ _mesa_add_soft_renderbuffers(&stfb->Base,
+ GL_FALSE, /* never sw color */
+ GL_FALSE, /* never sw depth */
+ swStencil, visual->accumRedBits > 0,
+ GL_FALSE, /* never sw alpha */
+ GL_FALSE /* never sw aux */ );
}
- if (visual->doubleBufferMode) {
- struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
- }
-
- if (visual->depthBits == 24 && visual->stencilBits == 8) {
- /* combined depth/stencil buffer */
- struct gl_renderbuffer *depthStencilRb
- = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT);
- /* note: bind RB to two attachment points */
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL,depthStencilRb);
- }
- else if (visual->depthBits == 16) {
- /* just 16-bit depth buffer, no hw stencil */
- struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
- }
-
-
- /* now add any/all software-based renderbuffers we may need */
- _mesa_add_soft_renderbuffers(&stfb->Base,
- GL_FALSE, /* never sw color */
- GL_FALSE, /* never sw depth */
- swStencil, visual->accumRedBits > 0,
- GL_FALSE, /* never sw alpha */
- GL_FALSE /* never sw aux */ );
-
-
stfb->Base.Initialized = GL_TRUE;
+ stfb->Private = private;
}
return stfb;
}
@@ -149,3 +153,9 @@ st_notify_swapbuffers(struct st_framebuffer *stfb)
}
}
+
+void *st_framebuffer_private( struct st_framebuffer *stfb )
+{
+ return stfb->Private;
+}
+