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diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
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+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/imports.h"
+#include "main/buffers.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/matrix.h"
+#include "main/renderbuffer.h"
+#include "main/scissor.h"
+#include "main/viewport.h"
+#include "st_context.h"
+#include "st_cb_fbo.h"
+#include "st_public.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+
+
+struct st_framebuffer *
+st_create_framebuffer( const __GLcontextModes *visual,
+ enum pipe_format colorFormat,
+ enum pipe_format depthFormat,
+ enum pipe_format stencilFormat,
+ uint width, uint height,
+ void *private)
+{
+ struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
+ if (stfb) {
+ int samples = st_get_msaa();
+
+ if (visual->sampleBuffers)
+ samples = visual->samples;
+
+ _mesa_initialize_framebuffer(&stfb->Base, visual);
+
+ if (visual->doubleBufferMode) {
+ struct gl_renderbuffer *rb
+ = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
+ }
+ else {
+ /* Only allocate front buffer right now if we're single buffered.
+ * If double-buffered, allocate front buffer on demand later.
+ * See check_create_front_buffers().
+ */
+ struct gl_renderbuffer *rb
+ = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+ }
+
+ if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
+ /* combined depth/stencil buffer */
+ struct gl_renderbuffer *depthStencilRb
+ = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
+ /* note: bind RB to two attachment points */
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
+ }
+ else {
+ /* separate depth and/or stencil */
+
+ if (visual->depthBits == 32) {
+ /* 32-bit depth buffer */
+ struct gl_renderbuffer *depthRb
+ = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
+ }
+ else if (visual->depthBits == 24) {
+ /* 24-bit depth buffer, ignore stencil bits */
+ struct gl_renderbuffer *depthRb
+ = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
+ }
+ else if (visual->depthBits > 0) {
+ /* 16-bit depth buffer */
+ struct gl_renderbuffer *depthRb
+ = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
+ }
+
+ if (visual->stencilBits > 0) {
+ /* 8-bit stencil */
+ struct gl_renderbuffer *stencilRb
+ = st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
+ }
+ }
+
+ if (visual->accumRedBits > 0) {
+ /* 16-bit/channel accum */
+ /* TODO: query the pipe screen for accumulation buffer format support */
+ struct gl_renderbuffer *accumRb
+ = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
+ }
+
+ stfb->Base.Initialized = GL_TRUE;
+ stfb->InitWidth = width;
+ stfb->InitHeight = height;
+ stfb->Private = private;
+ }
+ return stfb;
+}
+
+
+void st_resize_framebuffer( struct st_framebuffer *stfb,
+ uint width, uint height )
+{
+ if (stfb->Base.Width != width || stfb->Base.Height != height) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx) {
+ _mesa_check_init_viewport(ctx, width, height);
+
+ _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
+
+ assert(stfb->Base.Width == width);
+ assert(stfb->Base.Height == height);
+ }
+ }
+}
+
+
+void st_unreference_framebuffer( struct st_framebuffer *stfb )
+{
+ _mesa_reference_framebuffer((struct gl_framebuffer **) &stfb, NULL);
+}
+
+
+
+/**
+ * Set/replace a framebuffer surface.
+ * The user of the state tracker can use this instead of
+ * st_resize_framebuffer() to provide new surfaces when a window is resized.
+ */
+void
+st_set_framebuffer_surface(struct st_framebuffer *stfb,
+ uint surfIndex, struct pipe_surface *surf)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ static const GLuint invalid_size = 9999999;
+ struct st_renderbuffer *strb;
+ GLuint width, height, i;
+
+ assert(surfIndex < BUFFER_COUNT);
+
+ strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+
+ /* fail */
+ if (!strb) return;
+
+ /* replace the renderbuffer's surface/texture pointers */
+ pipe_surface_reference( &strb->surface, surf );
+ pipe_texture_reference( &strb->texture, surf->texture );
+
+ if (ctx) {
+ /* If ctx isn't set, we've likely not made current yet.
+ * But when we do, we need to start setting this dirty bit
+ * to ensure the renderbuffer attachements are up-to-date
+ * via update_framebuffer.
+ */
+ ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ }
+
+ /* update renderbuffer's width/height */
+ strb->Base.Width = surf->width;
+ strb->Base.Height = surf->height;
+
+ /* Try to update the framebuffer's width/height from the renderbuffer
+ * sizes. Before we start drawing, all the rbs _should_ be the same size.
+ */
+ width = height = invalid_size;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (stfb->Base.Attachment[i].Renderbuffer) {
+ if (width == invalid_size) {
+ width = stfb->Base.Attachment[i].Renderbuffer->Width;
+ height = stfb->Base.Attachment[i].Renderbuffer->Height;
+ }
+ else if (width != stfb->Base.Attachment[i].Renderbuffer->Width ||
+ height != stfb->Base.Attachment[i].Renderbuffer->Height) {
+ /* inconsistant renderbuffer sizes, bail out */
+ return;
+ }
+ }
+ }
+
+ if (width != invalid_size) {
+ /* OK, the renderbuffers are of a consistant size, so update the
+ * parent framebuffer's size.
+ */
+ stfb->Base.Width = width;
+ stfb->Base.Height = height;
+ }
+}
+
+
+
+/**
+ * Return the pipe_surface for the given renderbuffer.
+ */
+int
+st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
+{
+ struct st_renderbuffer *strb;
+
+ assert(surfIndex <= ST_SURFACE_DEPTH);
+
+ /* sanity checks, ST tokens should match Mesa tokens */
+ assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
+ assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
+
+ strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+ if (strb) {
+ *surface = strb->surface;
+ return GL_TRUE;
+ }
+
+ *surface = NULL;
+ return GL_FALSE;
+}
+
+int
+st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
+{
+ struct st_renderbuffer *strb;
+
+ assert(surfIndex <= ST_SURFACE_DEPTH);
+
+ /* sanity checks, ST tokens should match Mesa tokens */
+ assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
+ assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
+
+ strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+ if (strb) {
+ *texture = strb->texture;
+ return GL_TRUE;
+ }
+
+ *texture = NULL;
+ return GL_FALSE;
+}
+
+/**
+ * This function is to be called prior to SwapBuffers on the given
+ * framebuffer. It checks if the current context is bound to the framebuffer
+ * and flushes rendering if needed.
+ */
+void
+st_notify_swapbuffers(struct st_framebuffer *stfb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx && ctx->DrawBuffer == &stfb->Base) {
+ st_flush( ctx->st,
+ PIPE_FLUSH_RENDER_CACHE |
+ PIPE_FLUSH_SWAPBUFFERS |
+ PIPE_FLUSH_FRAME,
+ NULL );
+ if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer))
+ ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
+ }
+}
+
+
+/**
+ * Swap the front/back color buffers. Exchange the front/back pointers
+ * and update some derived state.
+ * No need to call st_notify_swapbuffers() first.
+ *
+ * For a single-buffered framebuffer, no swap occurs, but we still return
+ * the pointer(s) to the front color buffer(s).
+ *
+ * \param front_left returns pointer to front-left renderbuffer after swap
+ * \param front_right returns pointer to front-right renderbuffer after swap
+ */
+void
+st_swapbuffers(struct st_framebuffer *stfb,
+ struct pipe_surface **front_left,
+ struct pipe_surface **front_right)
+{
+ struct gl_framebuffer *fb = &stfb->Base;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx && ctx->DrawBuffer == &stfb->Base) {
+ st_flush( ctx->st,
+ PIPE_FLUSH_RENDER_CACHE |
+ PIPE_FLUSH_SWAPBUFFERS |
+ PIPE_FLUSH_FRAME,
+ NULL );
+ }
+
+ if (!fb->Visual.doubleBufferMode) {
+ /* single buffer mode - return pointers to front surfaces */
+ if (front_left) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ *front_left = strb->surface;
+ }
+ if (front_right) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
+ *front_right = strb ? strb->surface : NULL;
+ }
+ return;
+ }
+
+ /* swap left buffers */
+ if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
+ struct gl_renderbuffer *rbTemp;
+ rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
+ fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
+ if (front_left) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ *front_left = strb->surface;
+ }
+ /* mark back buffer contents as undefined */
+ {
+ struct st_renderbuffer *back =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+ back->defined = GL_FALSE;
+ }
+ }
+ else {
+ /* no front buffer, display the back buffer */
+ if (front_left) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+ *front_left = strb->surface;
+ }
+ }
+
+ /* swap right buffers (for stereo) */
+ if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
+ struct gl_renderbuffer *rbTemp;
+ rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
+ fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
+ if (front_right) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
+ *front_right = strb->surface;
+ }
+ /* mark back buffer contents as undefined */
+ {
+ struct st_renderbuffer *back =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
+ back->defined = GL_FALSE;
+ }
+ }
+ else {
+ /* no front right buffer, display back right buffer (if exists) */
+ if (front_right) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
+ *front_right = strb ? strb->surface : NULL;
+ }
+ }
+
+ /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
+ _mesa_update_framebuffer(ctx);
+
+ /* Make sure we draw into the new back surface */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+void *st_framebuffer_private( struct st_framebuffer *stfb )
+{
+ return stfb->Private;
+}
+
+void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
+ uint *width,
+ uint *height)
+{
+ *width = stfb->Base.Width;
+ *height = stfb->Base.Height;
+}