diff options
Diffstat (limited to 'src/mesa/state_tracker/st_framebuffer.c')
| -rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 325 | 
1 files changed, 325 insertions, 0 deletions
| diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c new file mode 100644 index 0000000000..ea22a94303 --- /dev/null +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -0,0 +1,325 @@ +/************************************************************************** + *  + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + + +#include "main/imports.h" +#include "main/buffers.h" +#include "main/context.h" +#include "main/framebuffer.h" +#include "main/matrix.h" +#include "main/renderbuffer.h" +#include "main/scissor.h" +#include "st_public.h" +#include "st_context.h" +#include "st_cb_fbo.h" +#include "pipe/p_defines.h" +#include "pipe/p_context.h" +#include "pipe/p_inlines.h" + + +struct st_framebuffer * +st_create_framebuffer( const __GLcontextModes *visual, +                       enum pipe_format colorFormat, +                       enum pipe_format depthFormat, +                       enum pipe_format stencilFormat, +                       uint width, uint height, +                       void *private) +{ +   struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer); +   if (stfb) { +      int samples = st_get_msaa(); + +      if (visual->sampleBuffers) +         samples = visual->samples; + +      _mesa_initialize_framebuffer(&stfb->Base, visual); + +      { +         /* fake frontbuffer */ +         /* XXX allocation should only happen in the unusual case +            it's actually needed */ +         struct gl_renderbuffer *rb +            = st_new_renderbuffer_fb(colorFormat, samples); +         _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb); +      } + +      if (visual->doubleBufferMode) { +         struct gl_renderbuffer *rb +            = st_new_renderbuffer_fb(colorFormat, samples); +         _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb); +      } + +      if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) { +         /* combined depth/stencil buffer */ +         struct gl_renderbuffer *depthStencilRb +            = st_new_renderbuffer_fb(depthFormat, samples); +         /* note: bind RB to two attachment points */ +         _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb); +         _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb); +      } +      else { +         /* separate depth and/or stencil */ + +         if (visual->depthBits == 32) { +            /* 32-bit depth buffer */ +            struct gl_renderbuffer *depthRb +               = st_new_renderbuffer_fb(depthFormat, samples); +            _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); +         } +         else if (visual->depthBits == 24) { +            /* 24-bit depth buffer, ignore stencil bits */ +            struct gl_renderbuffer *depthRb +               = st_new_renderbuffer_fb(depthFormat, samples); +            _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); +         } +         else if (visual->depthBits > 0) { +            /* 16-bit depth buffer */ +            struct gl_renderbuffer *depthRb +               = st_new_renderbuffer_fb(depthFormat, samples); +            _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb); +         } + +         if (visual->stencilBits > 0) { +            /* 8-bit stencil */ +            struct gl_renderbuffer *stencilRb +               = st_new_renderbuffer_fb(stencilFormat, samples); +            _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb); +         } +      } + +      if (visual->accumRedBits > 0) { +         /* 16-bit/channel accum */ +         struct gl_renderbuffer *accumRb +            = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT, 0); /* XXX accum isn't multisampled right? */ +         _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb); +      } + +      stfb->Base.Initialized = GL_TRUE; +      stfb->InitWidth = width; +      stfb->InitHeight = height; +      stfb->Private = private; +   } +   return stfb; +} + + +void st_resize_framebuffer( struct st_framebuffer *stfb, +                            uint width, uint height ) +{ +   if (stfb->Base.Width != width || stfb->Base.Height != height) { +      GET_CURRENT_CONTEXT(ctx); +      if (ctx) { +         if (stfb->InitWidth == 0 && stfb->InitHeight == 0) { +            /* didn't have a valid size until now */ +            stfb->InitWidth = width; +            stfb->InitHeight = height; +            if (ctx->Viewport.Width <= 1) { +               /* set context's initial viewport/scissor size */ +               _mesa_set_viewport(ctx, 0, 0, width, height); +               _mesa_set_scissor(ctx, 0, 0, width, height); +            } +         } + +         _mesa_resize_framebuffer(ctx, &stfb->Base, width, height); + +         assert(stfb->Base.Width == width); +         assert(stfb->Base.Height == height); +      } +   } +} + + +void st_unreference_framebuffer( struct st_framebuffer *stfb ) +{ +   _mesa_unreference_framebuffer((struct gl_framebuffer **) &stfb); +} + + + +/** + * Set/replace a framebuffer surface. + * The user of the state tracker can use this instead of + * st_resize_framebuffer() to provide new surfaces when a window is resized. + */ +void +st_set_framebuffer_surface(struct st_framebuffer *stfb, +                           uint surfIndex, struct pipe_surface *surf) +{ +   GET_CURRENT_CONTEXT(ctx); +   static const GLuint invalid_size = 9999999; +   struct st_renderbuffer *strb; +   GLuint width, height, i; + +   assert(surfIndex < BUFFER_COUNT); + +   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); + +   /* fail */ +   if (!strb) return; + +   /* replace the renderbuffer's surface/texture pointers */ +   pipe_surface_reference( &strb->surface, surf ); +   pipe_texture_reference( &strb->texture, surf->texture ); + +   if (ctx) { +      /* If ctx isn't set, we've likely not made current yet. +       * But when we do, we need to start setting this dirty bit +       * to ensure the renderbuffer attachements are up-to-date +       * via update_framebuffer. +       */ +      ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER; +   } + +   /* update renderbuffer's width/height */ +   strb->Base.Width = surf->width; +   strb->Base.Height = surf->height; + +   /* Try to update the framebuffer's width/height from the renderbuffer +    * sizes.  Before we start drawing, all the rbs _should_ be the same size. +    */ +   width = height = invalid_size; +   for (i = 0; i < BUFFER_COUNT; i++) { +      if (stfb->Base.Attachment[i].Renderbuffer) { +         if (width == invalid_size) { +            width = stfb->Base.Attachment[i].Renderbuffer->Width; +            height = stfb->Base.Attachment[i].Renderbuffer->Height; +         } +         else if (width != stfb->Base.Attachment[i].Renderbuffer->Width || +                  height != stfb->Base.Attachment[i].Renderbuffer->Height) { +            /* inconsistant renderbuffer sizes, bail out */ +            return; +         } +      } +   } + +   if (width != invalid_size) { +      /* OK, the renderbuffers are of a consistant size, so update the +       * parent framebuffer's size. +       */ +      stfb->Base.Width = width; +      stfb->Base.Height = height; +   } +} + + + +/** + * Return the pipe_surface for the given renderbuffer. + */ +struct pipe_surface * +st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex) +{ +   struct st_renderbuffer *strb; + +   assert(surfIndex <= ST_SURFACE_DEPTH); + +   /* sanity checks, ST tokens should match Mesa tokens */ +   assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT); +   assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT); + +   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); +   if (strb) +      return strb->surface; +   return NULL; +} + +struct pipe_texture * +st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex) +{ +   struct st_renderbuffer *strb; + +   assert(surfIndex <= ST_SURFACE_DEPTH); + +   /* sanity checks, ST tokens should match Mesa tokens */ +   assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT); +   assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT); + +   strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer); +   if (strb) +      return strb->texture; +   return NULL; +} + +/** + * This function is to be called prior to SwapBuffers on the given + * framebuffer.  It checks if the current context is bound to the framebuffer + * and flushes rendering if needed. + */ +void +st_notify_swapbuffers(struct st_framebuffer *stfb) +{ +   GET_CURRENT_CONTEXT(ctx); + +   if (ctx && ctx->DrawBuffer == &stfb->Base) { +      st_flush( ctx->st,  +		PIPE_FLUSH_RENDER_CACHE |  +		PIPE_FLUSH_SWAPBUFFERS | +		PIPE_FLUSH_FRAME, +                NULL ); +      ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK; +   } +} + + +/**  + * Quick hack - allows the winsys to inform the driver that surface + * states are now undefined after a glXSwapBuffers or similar. + */ +void +st_notify_swapbuffers_complete(struct st_framebuffer *stfb) +{ +   GET_CURRENT_CONTEXT(ctx); + +   if (ctx && ctx->DrawBuffer == &stfb->Base) { +      struct st_renderbuffer *strb; + +      /* Mark back color buffers as undefined */ +      strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT]. +                             Renderbuffer); +      if (strb && strb->surface) +         strb->surface->status = PIPE_SURFACE_STATUS_UNDEFINED; + +      strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_RIGHT]. +                             Renderbuffer); +      if (strb && strb->surface) +         strb->surface->status = PIPE_SURFACE_STATUS_UNDEFINED; +   } +} + + +void *st_framebuffer_private( struct st_framebuffer *stfb ) +{ +   return stfb->Private; +} + +void st_get_framebuffer_dimensions( struct st_framebuffer *stfb, +				    uint *width, +				    uint *height) +{ +   *width = stfb->Base.Width; +   *height = stfb->Base.Height; +} | 
