diff options
Diffstat (limited to 'src/mesa/state_tracker/st_manager.c')
-rw-r--r-- | src/mesa/state_tracker/st_manager.c | 814 |
1 files changed, 814 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c new file mode 100644 index 0000000000..5cf17fe530 --- /dev/null +++ b/src/mesa/state_tracker/st_manager.c @@ -0,0 +1,814 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <olv@lunarg.com> + */ + +#include "state_tracker/st_api.h" + +#include "pipe/p_context.h" +#include "pipe/p_screen.h" +#include "util/u_format.h" +#include "util/u_pointer.h" +#include "util/u_inlines.h" +#include "util/u_atomic.h" + +#include "main/mtypes.h" +#include "main/context.h" +#include "main/texobj.h" +#include "main/teximage.h" +#include "main/texstate.h" +#include "main/texfetch.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "st_texture.h" + +#include "st_context.h" +#include "st_format.h" +#include "st_cb_fbo.h" +#include "st_manager.h" + +/* these functions are defined in st_context.c */ +struct st_context * +st_create_context(struct pipe_context *pipe, + const __GLcontextModes *visual, + struct st_context *share); +void st_destroy_context(struct st_context *st); +void st_flush(struct st_context *st, uint pipeFlushFlags, + struct pipe_fence_handle **fence); + +/** + * Cast wrapper to convert a GLframebuffer to an st_framebuffer. + * Return NULL if the GLframebuffer is a user-created framebuffer. + * We'll only return non-null for window system framebuffers. + * Note that this function may fail. + */ +static INLINE struct st_framebuffer * +st_ws_framebuffer(GLframebuffer *fb) +{ + /* FBO cannot be casted. See st_new_framebuffer */ + return (struct st_framebuffer *) ((fb && !fb->Name) ? fb : NULL); +} + +/** + * Map an attachment to a buffer index. + */ +static INLINE gl_buffer_index +attachment_to_buffer_index(enum st_attachment_type statt) +{ + gl_buffer_index index; + + switch (statt) { + case ST_ATTACHMENT_FRONT_LEFT: + index = BUFFER_FRONT_LEFT; + break; + case ST_ATTACHMENT_BACK_LEFT: + index = BUFFER_BACK_LEFT; + break; + case ST_ATTACHMENT_FRONT_RIGHT: + index = BUFFER_FRONT_RIGHT; + break; + case ST_ATTACHMENT_BACK_RIGHT: + index = BUFFER_BACK_RIGHT; + break; + case ST_ATTACHMENT_DEPTH_STENCIL: + index = BUFFER_DEPTH; + break; + case ST_ATTACHMENT_ACCUM: + index = BUFFER_ACCUM; + break; + case ST_ATTACHMENT_SAMPLE: + default: + index = BUFFER_COUNT; + break; + } + + return index; +} + +/** + * Map a buffer index to an attachment. + */ +static INLINE enum st_attachment_type +buffer_index_to_attachment(gl_buffer_index index) +{ + enum st_attachment_type statt; + + switch (index) { + case BUFFER_FRONT_LEFT: + statt = ST_ATTACHMENT_FRONT_LEFT; + break; + case BUFFER_BACK_LEFT: + statt = ST_ATTACHMENT_BACK_LEFT; + break; + case BUFFER_FRONT_RIGHT: + statt = ST_ATTACHMENT_FRONT_RIGHT; + break; + case BUFFER_BACK_RIGHT: + statt = ST_ATTACHMENT_BACK_RIGHT; + break; + case BUFFER_DEPTH: + statt = ST_ATTACHMENT_DEPTH_STENCIL; + break; + case BUFFER_ACCUM: + statt = ST_ATTACHMENT_ACCUM; + break; + default: + statt = ST_ATTACHMENT_INVALID; + break; + } + + return statt; +} + +/** + * Validate a framebuffer to make sure up-to-date pipe_textures are used. + */ +static void +st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st) +{ + struct pipe_screen *screen = st->pipe->screen; + struct pipe_resource *textures[ST_ATTACHMENT_COUNT]; + uint width, height; + unsigned i; + boolean changed = FALSE; + + if (!p_atomic_read(&stfb->revalidate)) + return; + + /* validate the fb */ + if (!stfb->iface->validate(stfb->iface, stfb->statts, stfb->num_statts, textures)) + return; + + width = stfb->Base.Width; + height = stfb->Base.Height; + + for (i = 0; i < stfb->num_statts; i++) { + struct st_renderbuffer *strb; + struct pipe_surface *ps; + gl_buffer_index idx; + + if (!textures[i]) + continue; + + idx = attachment_to_buffer_index(stfb->statts[i]); + if (idx >= BUFFER_COUNT) { + pipe_resource_reference(&textures[i], NULL); + continue; + } + + strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer); + assert(strb); + if (strb->texture == textures[i]) { + pipe_resource_reference(&textures[i], NULL); + continue; + } + + ps = screen->get_tex_surface(screen, textures[i], 0, 0, 0, + PIPE_BIND_RENDER_TARGET); + if (ps) { + pipe_surface_reference(&strb->surface, ps); + pipe_resource_reference(&strb->texture, ps->texture); + /* ownership transfered */ + pipe_surface_reference(&ps, NULL); + + changed = TRUE; + + strb->Base.Width = strb->surface->width; + strb->Base.Height = strb->surface->height; + + width = strb->Base.Width; + height = strb->Base.Height; + } + + pipe_resource_reference(&textures[i], NULL); + } + + if (changed) { + st->dirty.st |= ST_NEW_FRAMEBUFFER; + _mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height); + + assert(stfb->Base.Width == width); + assert(stfb->Base.Height == height); + } + + p_atomic_set(&stfb->revalidate, FALSE); +} + +/** + * Update the attachments to validate by looping the existing renderbuffers. + */ +static void +st_framebuffer_update_attachments(struct st_framebuffer *stfb) +{ + gl_buffer_index idx; + + stfb->num_statts = 0; + for (idx = 0; idx < BUFFER_COUNT; idx++) { + struct st_renderbuffer *strb; + enum st_attachment_type statt; + + strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer); + if (!strb || strb->software) + continue; + + statt = buffer_index_to_attachment(idx); + if (statt != ST_ATTACHMENT_INVALID && + st_visual_have_buffers(stfb->iface->visual, 1 << statt)) + stfb->statts[stfb->num_statts++] = statt; + } + + p_atomic_set(&stfb->revalidate, TRUE); +} + +/** + * Add a renderbuffer to the framebuffer. + */ +static boolean +st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb, + gl_buffer_index idx) +{ + struct gl_renderbuffer *rb; + enum pipe_format format; + int samples; + boolean sw; + + /* do not distinguish depth/stencil buffers */ + if (idx == BUFFER_STENCIL) + idx = BUFFER_DEPTH; + + switch (idx) { + case BUFFER_DEPTH: + format = stfb->iface->visual->depth_stencil_format; + sw = FALSE; + break; + case BUFFER_ACCUM: + format = stfb->iface->visual->accum_format; + sw = TRUE; + break; + default: + format = stfb->iface->visual->color_format; + sw = FALSE; + break; + } + + if (format == PIPE_FORMAT_NONE) + return FALSE; + + samples = stfb->iface->visual->samples; + if (!samples) + samples = st_get_msaa(); + + rb = st_new_renderbuffer_fb(format, samples, sw); + if (!rb) + return FALSE; + + if (idx != BUFFER_DEPTH) { + _mesa_add_renderbuffer(&stfb->Base, idx, rb); + } + else { + if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) + _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, rb); + if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) + _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb); + } + + return TRUE; +} + +/** + * Intialize a __GLcontextModes from a visual. + */ +static void +st_visual_to_context_mode(const struct st_visual *visual, + __GLcontextModes *mode) +{ + memset(mode, 0, sizeof(*mode)); + + if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK)) + mode->doubleBufferMode = GL_TRUE; + if (st_visual_have_buffers(visual, + ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK)) + mode->stereoMode = GL_TRUE; + + if (visual->color_format != PIPE_FORMAT_NONE) { + mode->rgbMode = GL_TRUE; + + mode->redBits = + util_format_get_component_bits(visual->color_format, + UTIL_FORMAT_COLORSPACE_RGB, 0); + mode->greenBits = + util_format_get_component_bits(visual->color_format, + UTIL_FORMAT_COLORSPACE_RGB, 1); + mode->blueBits = + util_format_get_component_bits(visual->color_format, + UTIL_FORMAT_COLORSPACE_RGB, 2); + mode->alphaBits = + util_format_get_component_bits(visual->color_format, + UTIL_FORMAT_COLORSPACE_RGB, 3); + + mode->rgbBits = mode->redBits + + mode->greenBits + mode->blueBits + mode->alphaBits; + } + + if (visual->depth_stencil_format != PIPE_FORMAT_NONE) { + mode->depthBits = + util_format_get_component_bits(visual->depth_stencil_format, + UTIL_FORMAT_COLORSPACE_ZS, 0); + mode->stencilBits = + util_format_get_component_bits(visual->depth_stencil_format, + UTIL_FORMAT_COLORSPACE_ZS, 1); + + mode->haveDepthBuffer = mode->depthBits > 0; + mode->haveStencilBuffer = mode->stencilBits > 0; + } + + if (visual->accum_format != PIPE_FORMAT_NONE) { + mode->haveAccumBuffer = GL_TRUE; + + mode->accumRedBits = + util_format_get_component_bits(visual->accum_format, + UTIL_FORMAT_COLORSPACE_RGB, 0); + mode->accumGreenBits = + util_format_get_component_bits(visual->accum_format, + UTIL_FORMAT_COLORSPACE_RGB, 1); + mode->accumBlueBits = + util_format_get_component_bits(visual->accum_format, + UTIL_FORMAT_COLORSPACE_RGB, 2); + mode->accumAlphaBits = + util_format_get_component_bits(visual->accum_format, + UTIL_FORMAT_COLORSPACE_RGB, 3); + } + + if (visual->samples) { + mode->sampleBuffers = 1; + mode->samples = visual->samples; + } +} + +/** + * Determine the default draw or read buffer from a visual. + */ +static void +st_visual_to_default_buffer(const struct st_visual *visual, + GLenum *buffer, GLint *index) +{ + enum st_attachment_type statt; + GLenum buf; + gl_buffer_index idx; + + statt = visual->render_buffer; + /* do nothing if an invalid render buffer is specified */ + if (statt == ST_ATTACHMENT_INVALID || + !st_visual_have_buffers(visual, 1 << statt)) + return; + + switch (statt) { + case ST_ATTACHMENT_FRONT_LEFT: + buf = GL_FRONT_LEFT; + idx = BUFFER_FRONT_LEFT; + break; + case ST_ATTACHMENT_BACK_LEFT: + buf = GL_BACK_LEFT; + idx = BUFFER_BACK_LEFT; + break; + case ST_ATTACHMENT_FRONT_RIGHT: + buf = GL_FRONT_RIGHT; + idx = BUFFER_FRONT_RIGHT; + break; + case ST_ATTACHMENT_BACK_RIGHT: + buf = GL_BACK_RIGHT; + idx = BUFFER_BACK_RIGHT; + break; + default: + buf = GL_NONE; + idx = BUFFER_COUNT; + break; + } + + if (buf != GL_NONE) { + if (buffer) + *buffer = buf; + if (index) + *index = idx; + } +} + +/** + * Create a framebuffer from a manager interface. + */ +static struct st_framebuffer * +st_framebuffer_create(struct st_framebuffer_iface *stfbi) +{ + struct st_framebuffer *stfb; + __GLcontextModes mode; + gl_buffer_index idx; + + stfb = CALLOC_STRUCT(st_framebuffer); + if (!stfb) + return NULL; + + st_visual_to_context_mode(stfbi->visual, &mode); + _mesa_initialize_window_framebuffer(&stfb->Base, &mode); + + /* modify the draw/read buffers of the fb */ + st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorDrawBuffer[0], + &stfb->Base._ColorDrawBufferIndexes[0]); + st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorReadBuffer, + &stfb->Base._ColorReadBufferIndex); + + stfb->iface = stfbi; + + /* add the color buffer */ + idx = stfb->Base._ColorDrawBufferIndexes[0]; + if (!st_framebuffer_add_renderbuffer(stfb, idx)) { + FREE(stfb); + return NULL; + } + + st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH); + st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM); + + st_framebuffer_update_attachments(stfb); + + stfb->Base.Initialized = GL_TRUE; + + return stfb; +} + +/** + * Reference a framebuffer. + */ +static void +st_framebuffer_reference(struct st_framebuffer **ptr, + struct st_framebuffer *stfb) +{ + GLframebuffer *fb = &stfb->Base; + _mesa_reference_framebuffer((GLframebuffer **) ptr, fb); +} + +static void +st_context_notify_invalid_framebuffer(struct st_context_iface *stctxi, + struct st_framebuffer_iface *stfbi) +{ + struct st_context *st = (struct st_context *) stctxi; + struct st_framebuffer *stfb; + + /* either draw or read winsys fb */ + stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer); + if (!stfb || stfb->iface != stfbi) + stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer); + assert(stfb && stfb->iface == stfbi); + + p_atomic_set(&stfb->revalidate, TRUE); +} + +static void +st_context_flush(struct st_context_iface *stctxi, unsigned flags, + struct pipe_fence_handle **fence) +{ + struct st_context *st = (struct st_context *) stctxi; + st_flush(st, flags, fence); + if (flags & PIPE_FLUSH_RENDER_CACHE) + st_manager_flush_frontbuffer(st); +} + +static boolean +st_context_teximage(struct st_context_iface *stctxi, enum st_texture_type target, + int level, enum pipe_format internal_format, + struct pipe_resource *tex, boolean mipmap) +{ + struct st_context *st = (struct st_context *) stctxi; + GLcontext *ctx = st->ctx; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + struct st_texture_object *stObj; + struct st_texture_image *stImage; + GLenum internalFormat; + + switch (target) { + case ST_TEXTURE_1D: + target = GL_TEXTURE_1D; + break; + case ST_TEXTURE_2D: + target = GL_TEXTURE_2D; + break; + case ST_TEXTURE_3D: + target = GL_TEXTURE_3D; + break; + case ST_TEXTURE_RECT: + target = GL_TEXTURE_RECTANGLE_ARB; + break; + default: + return FALSE; + break; + } + + if (util_format_get_component_bits(internal_format, + UTIL_FORMAT_COLORSPACE_RGB, 3) > 0) + internalFormat = GL_RGBA; + else + internalFormat = GL_RGB; + + texObj = _mesa_select_tex_object(ctx, texUnit, target); + _mesa_lock_texture(ctx, texObj); + + stObj = st_texture_object(texObj); + /* switch to surface based */ + if (!stObj->surface_based) { + _mesa_clear_texture_object(ctx, texObj); + stObj->surface_based = GL_TRUE; + } + + texImage = _mesa_get_tex_image(ctx, texObj, target, level); + stImage = st_texture_image(texImage); + if (tex) { + _mesa_init_teximage_fields(ctx, target, texImage, + tex->width0, tex->height0, 1, 0, internalFormat); + texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, + GL_RGBA, GL_UNSIGNED_BYTE); + _mesa_set_fetch_functions(texImage, 2); + } + else { + _mesa_clear_texture_image(ctx, texImage); + } + + pipe_resource_reference(&stImage->pt, tex); + + _mesa_dirty_texobj(ctx, texObj, GL_TRUE); + _mesa_unlock_texture(ctx, texObj); + + return TRUE; +} + +static void +st_context_destroy(struct st_context_iface *stctxi) +{ + struct st_context *st = (struct st_context *) stctxi; + st_destroy_context(st); +} + +static struct st_context_iface * +st_api_create_context(struct st_api *stapi, struct st_manager *smapi, + const struct st_visual *visual, + struct st_context_iface *shared_stctxi) +{ + struct st_context *shared_ctx = (struct st_context *) shared_stctxi; + struct st_context *st; + struct pipe_context *pipe; + __GLcontextModes mode; + + pipe = smapi->screen->context_create(smapi->screen, NULL); + if (!pipe) + return NULL; + + st_visual_to_context_mode(visual, &mode); + st = st_create_context(pipe, &mode, shared_ctx); + if (!st) { + pipe->destroy(pipe); + return NULL; + } + + st->iface.destroy = st_context_destroy; + + st->iface.notify_invalid_framebuffer = + st_context_notify_invalid_framebuffer; + st->iface.flush = st_context_flush; + + st->iface.teximage = st_context_teximage; + st->iface.copy = NULL; + + st->iface.st_context_private = (void *) smapi; + + return &st->iface; +} + +static boolean +st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi, + struct st_framebuffer_iface *stdrawi, + struct st_framebuffer_iface *streadi) +{ + struct st_context *st = (struct st_context *) stctxi; + struct st_framebuffer *stdraw, *stread, *stfb; + boolean ret; + + _glapi_check_multithread(); + + if (st) { + /* reuse/create the draw fb */ + stfb = st_ws_framebuffer(st->ctx->WinSysDrawBuffer); + if (stfb && stfb->iface == stdrawi) { + stdraw = NULL; + st_framebuffer_reference(&stdraw, stfb); + } + else { + stdraw = st_framebuffer_create(stdrawi); + } + + /* reuse/create the read fb */ + stfb = st_ws_framebuffer(st->ctx->WinSysReadBuffer); + if (!stfb || stfb->iface != streadi) + stfb = stdraw; + if (stfb && stfb->iface == streadi) { + stread = NULL; + st_framebuffer_reference(&stread, stfb); + } + else { + stread = st_framebuffer_create(streadi); + } + + if (stdraw && stread) { + st_framebuffer_validate(stdraw, st); + if (stread != stdraw) + st_framebuffer_validate(stread, st); + + /* modify the draw/read buffers of the context */ + st_visual_to_default_buffer(stdraw->iface->visual, + &st->ctx->Color.DrawBuffer[0], NULL); + st_visual_to_default_buffer(stread->iface->visual, + &st->ctx->Pixel.ReadBuffer, NULL); + + ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base); + } + else { + ret = FALSE; + } + + st_framebuffer_reference(&stdraw, NULL); + st_framebuffer_reference(&stread, NULL); + } + else { + ret = _mesa_make_current(NULL, NULL, NULL); + } + + return ret; +} + +static struct st_context_iface * +st_api_get_current(struct st_api *stapi) +{ + GET_CURRENT_CONTEXT(ctx); + struct st_context *st = (ctx) ? ctx->st : NULL; + + return (st) ? &st->iface : NULL; +} + +static boolean +st_api_is_visual_supported(struct st_api *stapi, + const struct st_visual *visual) +{ + return TRUE; +} + +static st_proc_t +st_api_get_proc_address(struct st_api *stapi, const char *procname) +{ + return (st_proc_t) _glapi_get_proc_address(procname); +} + +static void +st_api_destroy(struct st_api *stapi) +{ + FREE(stapi); +} + +/** + * Flush the front buffer if the current context renders to the front buffer. + */ +void +st_manager_flush_frontbuffer(struct st_context *st) +{ + struct st_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer); + struct st_renderbuffer *strb = NULL; + + if (stfb) + strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + if (!strb) + return; + + stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT); +} + +/** + * Return the surface of an EGLImage. + */ +struct pipe_surface * +st_manager_get_egl_image_surface(struct st_context *st, + void *eglimg, unsigned usage) +{ + struct st_manager *smapi = + (struct st_manager *) st->iface.st_context_private; + struct st_egl_image stimg; + struct pipe_surface *ps; + + if (!smapi || !smapi->get_egl_image) + return NULL; + + memset(&stimg, 0, sizeof(stimg)); + stimg.stctxi = &st->iface; + stimg.egl_image = eglimg; + if (!smapi->get_egl_image(smapi, &stimg)) + return NULL; + + ps = smapi->screen->get_tex_surface(smapi->screen, + stimg.texture, stimg.face, stimg.level, stimg.zslice, usage); + pipe_resource_reference(&stimg.texture, NULL); + + return ps; +} + +/** + * Re-validate the framebuffers. + */ +void +st_manager_validate_framebuffers(struct st_context *st) +{ + struct st_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer); + struct st_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer); + + if (stdraw) + st_framebuffer_validate(stdraw, st); + if (stread && stread != stdraw) + st_framebuffer_validate(stread, st); +} + +/** + * Add a color renderbuffer on demand. + */ +boolean +st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb, + gl_buffer_index idx) +{ + struct st_framebuffer *stfb = st_ws_framebuffer(fb); + + /* FBO */ + if (!stfb) + return FALSE; + + if (stfb->Base.Attachment[idx].Renderbuffer) + return TRUE; + + switch (idx) { + case BUFFER_FRONT_LEFT: + case BUFFER_BACK_LEFT: + case BUFFER_FRONT_RIGHT: + case BUFFER_BACK_RIGHT: + break; + default: + return FALSE; + break; + } + + if (!st_framebuffer_add_renderbuffer(stfb, idx)) + return FALSE; + + st_framebuffer_update_attachments(stfb); + st_invalidate_state(st->ctx, _NEW_BUFFERS); + + return TRUE; +} + +/** + * Create an st_api to manage the state tracker. + */ +struct st_api * +st_manager_create_api(void) +{ + struct st_api *stapi; + + stapi = CALLOC_STRUCT(st_api); + if (stapi) { + stapi->destroy = st_api_destroy; + stapi->get_proc_address = st_api_get_proc_address; + stapi->is_visual_supported = st_api_is_visual_supported; + + stapi->create_context = st_api_create_context; + stapi->make_current = st_api_make_current; + stapi->get_current = st_api_get_current; + } + + return stapi; +} |