diff options
Diffstat (limited to 'src/mesa/state_tracker/st_program.c')
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 477 |
1 files changed, 477 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c new file mode 100644 index 0000000000..3c865028a7 --- /dev/null +++ b/src/mesa/state_tracker/st_program.c @@ -0,0 +1,477 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + /* + * Authors: + * Keith Whitwell <keith@tungstengraphics.com> + * Brian Paul + */ + + +#include "main/imports.h" +#include "main/mtypes.h" +#include "shader/prog_print.h" +#include "shader/programopt.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_shader_tokens.h" +#include "draw/draw_context.h" +#include "tgsi/tgsi_dump.h" + +#include "st_debug.h" +#include "st_context.h" +#include "st_program.h" +#include "st_mesa_to_tgsi.h" +#include "cso_cache/cso_context.h" + + + +/** + * Clean out any old compilations: + */ +void +st_vp_release_varients( struct st_context *st, + struct st_vertex_program *stvp ) +{ + struct st_vp_varient *vpv; + + for (vpv = stvp->varients; vpv; ) { + struct st_vp_varient *next = vpv->next; + + if (vpv->driver_shader) + cso_delete_vertex_shader(st->cso_context, vpv->driver_shader); + +#if FEATURE_feedback || FEATURE_rastpos + if (vpv->draw_shader) + draw_delete_vertex_shader( st->draw, vpv->draw_shader ); +#endif + + if (vpv->tgsi.tokens) + st_free_tokens(vpv->tgsi.tokens); + + FREE( vpv ); + + vpv = next; + } + + stvp->varients = NULL; +} + + + + +/** + * Translate a Mesa vertex shader into a TGSI shader. + * \param outputMapping to map vertex program output registers (VERT_RESULT_x) + * to TGSI output slots + * \param tokensOut destination for TGSI tokens + * \return pointer to cached pipe_shader object. + */ +void +st_prepare_vertex_program(struct st_context *st, + struct st_vertex_program *stvp) +{ + GLuint attr; + + stvp->num_inputs = 0; + stvp->num_outputs = 0; + + if (stvp->Base.IsPositionInvariant) + _mesa_insert_mvp_code(st->ctx, &stvp->Base); + + assert(stvp->Base.Base.NumInstructions > 1); + + /* + * Determine number of inputs, the mappings between VERT_ATTRIB_x + * and TGSI generic input indexes, plus input attrib semantic info. + */ + for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { + if (stvp->Base.Base.InputsRead & (1 << attr)) { + stvp->input_to_index[attr] = stvp->num_inputs; + stvp->index_to_input[stvp->num_inputs] = attr; + stvp->num_inputs++; + } + } + /* bit of a hack, presetup potentially unused edgeflag input */ + stvp->input_to_index[VERT_ATTRIB_EDGEFLAG] = stvp->num_inputs; + stvp->index_to_input[stvp->num_inputs] = VERT_ATTRIB_EDGEFLAG; + + /* Compute mapping of vertex program outputs to slots. + */ + for (attr = 0; attr < VERT_RESULT_MAX; attr++) { + if ((stvp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) == 0) { + stvp->result_to_output[attr] = ~0; + } + else { + unsigned slot = stvp->num_outputs++; + + stvp->result_to_output[attr] = slot; + + switch (attr) { + case VERT_RESULT_HPOS: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_POSITION; + stvp->output_semantic_index[slot] = 0; + break; + case VERT_RESULT_COL0: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + stvp->output_semantic_index[slot] = 0; + break; + case VERT_RESULT_COL1: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + stvp->output_semantic_index[slot] = 1; + break; + case VERT_RESULT_BFC0: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; + stvp->output_semantic_index[slot] = 0; + break; + case VERT_RESULT_BFC1: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR; + stvp->output_semantic_index[slot] = 1; + break; + case VERT_RESULT_FOGC: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_FOG; + stvp->output_semantic_index[slot] = 0; + break; + case VERT_RESULT_PSIZ: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE; + stvp->output_semantic_index[slot] = 0; + break; + case VERT_RESULT_EDGE: + assert(0); + break; + + case VERT_RESULT_TEX0: + case VERT_RESULT_TEX1: + case VERT_RESULT_TEX2: + case VERT_RESULT_TEX3: + case VERT_RESULT_TEX4: + case VERT_RESULT_TEX5: + case VERT_RESULT_TEX6: + case VERT_RESULT_TEX7: + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stvp->output_semantic_index[slot] = attr - VERT_RESULT_TEX0; + break; + + case VERT_RESULT_VAR0: + default: + assert(attr < VERT_RESULT_MAX); + stvp->output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + stvp->output_semantic_index[slot] = (FRAG_ATTRIB_VAR0 - + FRAG_ATTRIB_TEX0 + + attr - + VERT_RESULT_VAR0); + break; + } + } + } + /* similar hack to above, presetup potentially unused edgeflag output */ + stvp->result_to_output[VERT_RESULT_EDGE] = stvp->num_outputs; + stvp->output_semantic_name[stvp->num_outputs] = TGSI_SEMANTIC_EDGEFLAG; + stvp->output_semantic_index[stvp->num_outputs] = 0; +} + + +struct st_vp_varient * +st_translate_vertex_program(struct st_context *st, + struct st_vertex_program *stvp, + const struct st_vp_varient_key *key) +{ + struct st_vp_varient *vpv = CALLOC_STRUCT(st_vp_varient); + struct pipe_context *pipe = st->pipe; + struct ureg_program *ureg; + enum pipe_error error; + unsigned num_outputs; + + ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); + if (ureg == NULL) { + FREE(vpv); + return NULL; + } + + vpv->num_inputs = stvp->num_inputs; + num_outputs = stvp->num_outputs; + if (key->passthrough_edgeflags) { + vpv->num_inputs++; + num_outputs++; + } + + if (ST_DEBUG & DEBUG_MESA) { + _mesa_print_program(&stvp->Base.Base); + _mesa_print_program_parameters(st->ctx, &stvp->Base.Base); + debug_printf("\n"); + } + + error = + st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_VERTEX, + ureg, + &stvp->Base.Base, + /* inputs */ + vpv->num_inputs, + stvp->input_to_index, + NULL, /* input semantic name */ + NULL, /* input semantic index */ + NULL, + /* outputs */ + num_outputs, + stvp->result_to_output, + stvp->output_semantic_name, + stvp->output_semantic_index, + key->passthrough_edgeflags ); + + if (error) + goto fail; + + vpv->tgsi.tokens = ureg_get_tokens( ureg, NULL ); + if (!vpv->tgsi.tokens) + goto fail; + + ureg_destroy( ureg ); + + vpv->driver_shader = pipe->create_vs_state(pipe, &vpv->tgsi); + + if (ST_DEBUG & DEBUG_TGSI) { + tgsi_dump( vpv->tgsi.tokens, 0 ); + debug_printf("\n"); + } + + return vpv; + +fail: + debug_printf("%s: failed to translate Mesa program:\n", __FUNCTION__); + _mesa_print_program(&stvp->Base.Base); + debug_assert(0); + + ureg_destroy( ureg ); + return NULL; +} + + + +/** + * Translate a Mesa fragment shader into a TGSI shader. + * \return pointer to cached pipe_shader object. + */ +void +st_translate_fragment_program(struct st_context *st, + struct st_fragment_program *stfp ) +{ + struct pipe_context *pipe = st->pipe; + GLuint outputMapping[FRAG_RESULT_MAX]; + GLuint inputMapping[FRAG_ATTRIB_MAX]; + GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */ + GLuint attr; + enum pipe_error error; + const GLbitfield inputsRead = stfp->Base.Base.InputsRead; + struct ureg_program *ureg; + + ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; + ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; + uint fs_num_inputs = 0; + + ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; + ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; + uint fs_num_outputs = 0; + + /* + * Convert Mesa program inputs to TGSI input register semantics. + */ + for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) { + if (inputsRead & (1 << attr)) { + const GLuint slot = fs_num_inputs++; + + inputMapping[attr] = slot; + + switch (attr) { + case FRAG_ATTRIB_WPOS: + input_semantic_name[slot] = TGSI_SEMANTIC_POSITION; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_COL0: + input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_COL1: + input_semantic_name[slot] = TGSI_SEMANTIC_COLOR; + input_semantic_index[slot] = 1; + interpMode[slot] = TGSI_INTERPOLATE_LINEAR; + break; + case FRAG_ATTRIB_FOGC: + input_semantic_name[slot] = TGSI_SEMANTIC_FOG; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + case FRAG_ATTRIB_FACE: + input_semantic_name[slot] = TGSI_SEMANTIC_FACE; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_CONSTANT; + break; + case FRAG_ATTRIB_PNTC: + /* This is a hack. We really need a new semantic label for + * point coord. The draw module needs to know which fragment + * shader input is the point coord attribute so that it can set + * up the right vertex attribute values. + */ + input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + input_semantic_index[slot] = 0; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + + /* In most cases, there is nothing special about these + * inputs, so adopt a convention to use the generic + * semantic name and the mesa FRAG_ATTRIB_ number as the + * index. + * + * All that is required is that the vertex shader labels + * its own outputs similarly, and that the vertex shader + * generates at least every output required by the + * fragment shader plus fixed-function hardware (such as + * BFC). + * + * There is no requirement that semantic indexes start at + * zero or be restricted to a particular range -- nobody + * should be building tables based on semantic index. + */ + case FRAG_ATTRIB_TEX0: + case FRAG_ATTRIB_TEX1: + case FRAG_ATTRIB_TEX2: + case FRAG_ATTRIB_TEX3: + case FRAG_ATTRIB_TEX4: + case FRAG_ATTRIB_TEX5: + case FRAG_ATTRIB_TEX6: + case FRAG_ATTRIB_TEX7: + case FRAG_ATTRIB_VAR0: + default: + /* Actually, let's try and zero-base this just for + * readability of the generated TGSI. + */ + assert(attr >= FRAG_ATTRIB_TEX0); + input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0); + input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; + interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; + break; + } + } + else { + inputMapping[attr] = -1; + } + } + + /* + * Semantics and mapping for outputs + */ + { + uint numColors = 0; + GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten; + + /* if z is written, emit that first */ + if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION; + fs_output_semantic_index[fs_num_outputs] = 0; + outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; + fs_num_outputs++; + outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); + } + + /* handle remaning outputs (color) */ + for (attr = 0; attr < FRAG_RESULT_MAX; attr++) { + if (outputsWritten & BITFIELD64_BIT(attr)) { + switch (attr) { + case FRAG_RESULT_DEPTH: + /* handled above */ + assert(0); + break; + default: + assert(attr == FRAG_RESULT_COLOR || + (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); + fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; + fs_output_semantic_index[fs_num_outputs] = numColors; + outputMapping[attr] = fs_num_outputs; + numColors++; + break; + } + + fs_num_outputs++; + } + } + } + + ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); + if (ureg == NULL) + return; + + if (ST_DEBUG & DEBUG_MESA) { + _mesa_print_program(&stfp->Base.Base); + _mesa_print_program_parameters(st->ctx, &stfp->Base.Base); + debug_printf("\n"); + } + + error = + st_translate_mesa_program(st->ctx, + TGSI_PROCESSOR_FRAGMENT, + ureg, + &stfp->Base.Base, + /* inputs */ + fs_num_inputs, + inputMapping, + input_semantic_name, + input_semantic_index, + interpMode, + /* outputs */ + fs_num_outputs, + outputMapping, + fs_output_semantic_name, + fs_output_semantic_index, FALSE ); + + stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL ); + ureg_destroy( ureg ); + stfp->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi); + + if (ST_DEBUG & DEBUG_TGSI) { + tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); + debug_printf("\n"); + } +} + + +/** + * Debug- print current shader text + */ +void +st_print_shaders(GLcontext *ctx) +{ + struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; + if (shProg) { + GLuint i; + for (i = 0; i < shProg->NumShaders; i++) { + printf("GLSL shader %u of %u:\n", i, shProg->NumShaders); + printf("%s\n", shProg->Shaders[i]->Source); + } + } +} |