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Diffstat (limited to 'src/mesa/state_tracker/st_program.h')
| -rw-r--r-- | src/mesa/state_tracker/st_program.h | 158 | 
1 files changed, 158 insertions, 0 deletions
| diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h new file mode 100644 index 0000000000..e2e5eddef2 --- /dev/null +++ b/src/mesa/state_tracker/st_program.h @@ -0,0 +1,158 @@ +/************************************************************************** + *  + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + + /* +  * Authors: +  *   Keith Whitwell <keith@tungstengraphics.com> +  */ +     + +#ifndef ST_PROGRAM_H +#define ST_PROGRAM_H + +#include "main/mtypes.h" +#include "shader/program.h" +#include "pipe/p_shader_tokens.h" + + +struct cso_fragment_shader; +struct cso_vertex_shader; +struct translated_vertex_program; + + +/** + * Derived from Mesa gl_fragment_program: + */ +struct st_fragment_program +{ +   struct gl_fragment_program Base; +   GLuint serialNo; + +   GLuint input_to_slot[FRAG_ATTRIB_MAX];  /**< Maps FRAG_ATTRIB_x to slot */ +   GLuint num_input_slots; + +   /** map FP input back to VP output */ +   GLuint input_map[PIPE_MAX_SHADER_INPUTS]; + +   ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; +   ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; + +   struct pipe_shader_state state; +   void *driver_shader; + +   GLuint param_state; + +   /** List of vertex programs which have been translated such that their +    * outputs match this fragment program's inputs. +    */ +   struct translated_vertex_program *vertex_programs; + +   /** Program prefixed with glBitmap prologue */ +   struct st_fragment_program *bitmap_program; +   uint bitmap_sampler; +}; + + +/** + * Derived from Mesa gl_fragment_program: + */ +struct st_vertex_program +{ +   struct gl_vertex_program Base;  /**< The Mesa vertex program */ +   GLuint serialNo; + +   /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */ +   GLuint input_to_index[VERT_ATTRIB_MAX]; +   /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ +   GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; + +   GLuint num_inputs; + +   struct pipe_shader_state state; +   void *driver_shader; + +   /** For using our private draw module (glRasterPos) */ +   struct draw_vertex_shader *draw_shader; + +   GLuint param_state; +}; + + +static INLINE struct st_fragment_program * +st_fragment_program( struct gl_fragment_program *fp ) +{ +   return (struct st_fragment_program *)fp; +} + + +static INLINE struct st_vertex_program * +st_vertex_program( struct gl_vertex_program *vp ) +{ +   return (struct st_vertex_program *)vp; +} + + +static INLINE void +st_reference_vertprog(struct st_context *st, +                      struct st_vertex_program **ptr, +                      struct st_vertex_program *prog) +{ +   _mesa_reference_program(st->ctx, +                           (struct gl_program **) ptr, +                           (struct gl_program *) prog); +} + +static INLINE void +st_reference_fragprog(struct st_context *st, +                      struct st_fragment_program **ptr, +                      struct st_fragment_program *prog) +{ +   _mesa_reference_program(st->ctx, +                           (struct gl_program **) ptr, +                           (struct gl_program *) prog); +} + + +extern void +st_translate_fragment_program(struct st_context *st, +                              struct st_fragment_program *fp, +                              const GLuint inputMapping[]); + + +extern void +st_translate_vertex_program(struct st_context *st, +                            struct st_vertex_program *vp, +                            const GLuint vert_output_to_slot[], +                            const ubyte *fs_input_semantic_name, +                            const ubyte *fs_input_semantic_index); + + +extern void +st_print_shaders(GLcontext *ctx); + + +#endif | 
