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path: root/src/mesa/state_tracker/st_texture.c
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Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
-rw-r--r--src/mesa/state_tracker/st_texture.c296
1 files changed, 36 insertions, 260 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 5a45c4358a..70ba239d07 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -27,14 +27,10 @@
#include "st_context.h"
#include "st_format.h"
-#include "st_public.h"
#include "st_texture.h"
#include "st_cb_fbo.h"
#include "st_inlines.h"
#include "main/enums.h"
-#include "main/texfetch.h"
-#include "main/teximage.h"
-#include "main/texobj.h"
#undef Elements /* fix re-defined macro warning */
@@ -69,12 +65,12 @@ target_to_target(GLenum target)
/**
- * Allocate a new pipe_texture object
+ * Allocate a new pipe_resource object
* width0, height0, depth0 are the dimensions of the level 0 image
* (the highest resolution). last_level indicates how many mipmap levels
* to allocate storage for. For non-mipmapped textures, this will be zero.
*/
-struct pipe_texture *
+struct pipe_resource *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
enum pipe_format format,
@@ -82,9 +78,9 @@ st_texture_create(struct st_context *st,
GLuint width0,
GLuint height0,
GLuint depth0,
- GLuint usage )
+ GLuint bind )
{
- struct pipe_texture pt, *newtex;
+ struct pipe_resource pt, *newtex;
struct pipe_screen *screen = st->pipe->screen;
assert(target <= PIPE_TEXTURE_CUBE);
@@ -95,7 +91,7 @@ st_texture_create(struct st_context *st,
assert(format);
assert(screen->is_format_supported(screen, format, target,
- PIPE_TEXTURE_USAGE_SAMPLER, 0));
+ PIPE_BIND_SAMPLER_VIEW, 0));
memset(&pt, 0, sizeof(pt));
pt.target = target;
@@ -104,9 +100,11 @@ st_texture_create(struct st_context *st,
pt.width0 = width0;
pt.height0 = height0;
pt.depth0 = depth0;
- pt.tex_usage = usage;
+ pt.usage = PIPE_USAGE_DEFAULT;
+ pt.bind = bind;
+ pt.flags = 0;
- newtex = screen->texture_create(screen, &pt);
+ newtex = screen->resource_create(screen, &pt);
assert(!newtex || pipe_is_referenced(&newtex->reference));
@@ -118,7 +116,7 @@ st_texture_create(struct st_context *st,
* Check if a texture image can be pulled into a unified mipmap texture.
*/
GLboolean
-st_texture_match_image(const struct pipe_texture *pt,
+st_texture_match_image(const struct pipe_resource *pt,
const struct gl_texture_image *image,
GLuint face, GLuint level)
{
@@ -152,7 +150,7 @@ st_texture_match_image(const struct pipe_texture *pt,
* These functions present that view to mesa:
*/
const GLuint *
-st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
+st_texture_depth_offsets(struct pipe_resource *pt, GLuint level)
{
static const GLuint zero = 0;
@@ -168,7 +166,7 @@ st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
* texture memory buffer, in bytes.
*/
GLuint
-st_texture_image_offset(const struct pipe_texture * pt,
+st_texture_image_offset(const struct pipe_resource * pt,
GLuint face, GLuint level)
{
if (pt->target == PIPE_TEXTURE_CUBE)
@@ -192,8 +190,7 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
GLuint x, GLuint y, GLuint w, GLuint h)
{
struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- struct pipe_texture *pt = stImage->pt;
+ struct pipe_resource *pt = stImage->pt;
DBG("%s \n", __FUNCTION__);
@@ -202,7 +199,7 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
usage, x, y, w, h);
if (stImage->transfer)
- return screen->transfer_map(screen, stImage->transfer);
+ return pipe_transfer_map(pipe, stImage->transfer);
else
return NULL;
}
@@ -212,13 +209,13 @@ void
st_texture_image_unmap(struct st_context *st,
struct st_texture_image *stImage)
{
- struct pipe_screen *screen = st->pipe->screen;
+ struct pipe_context *pipe = st->pipe;
DBG("%s\n", __FUNCTION__);
- screen->transfer_unmap(screen, stImage->transfer);
+ pipe_transfer_unmap(pipe, stImage->transfer);
- screen->tex_transfer_destroy(stImage->transfer);
+ pipe->transfer_destroy(pipe, stImage->transfer);
}
@@ -238,19 +235,18 @@ st_surface_data(struct pipe_context *pipe,
const void *src, unsigned src_stride,
unsigned srcx, unsigned srcy, unsigned width, unsigned height)
{
- struct pipe_screen *screen = pipe->screen;
- void *map = screen->transfer_map(screen, dst);
+ void *map = pipe_transfer_map(pipe, dst);
- assert(dst->texture);
+ assert(dst->resource);
util_copy_rect(map,
- dst->texture->format,
+ dst->resource->format,
dst->stride,
dstx, dsty,
width, height,
src, src_stride,
srcx, srcy);
- screen->transfer_unmap(screen, dst);
+ pipe_transfer_unmap(pipe, dst);
}
@@ -258,14 +254,13 @@ st_surface_data(struct pipe_context *pipe,
*/
void
st_texture_image_data(struct st_context *st,
- struct pipe_texture *dst,
+ struct pipe_resource *dst,
GLuint face,
GLuint level,
void *src,
GLuint src_row_stride, GLuint src_image_stride)
{
struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
GLuint depth = u_minify(dst->depth0, level);
GLuint i;
const GLubyte *srcUB = src;
@@ -287,7 +282,7 @@ st_texture_image_data(struct st_context *st,
u_minify(dst->width0, level),
u_minify(dst->height0, level)); /* width, height */
- screen->tex_transfer_destroy(dst_transfer);
+ pipe->transfer_destroy(pipe, dst_transfer);
srcUB += src_image_stride;
}
@@ -298,8 +293,8 @@ st_texture_image_data(struct st_context *st,
*/
void
st_texture_image_copy(struct pipe_context *pipe,
- struct pipe_texture *dst, GLuint dstLevel,
- struct pipe_texture *src,
+ struct pipe_resource *dst, GLuint dstLevel,
+ struct pipe_resource *src,
GLuint face)
{
struct pipe_screen *screen = pipe->screen;
@@ -340,26 +335,17 @@ st_texture_image_copy(struct pipe_context *pipe,
#endif
dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
- PIPE_BUFFER_USAGE_GPU_WRITE);
+ PIPE_BIND_BLIT_DESTINATION);
src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
- PIPE_BUFFER_USAGE_GPU_READ);
-
- if (pipe->surface_copy) {
- pipe->surface_copy(pipe,
- dst_surface,
- 0, 0, /* destX, Y */
- src_surface,
- 0, 0, /* srcX, Y */
- width, height);
- } else {
- util_surface_copy(pipe, FALSE,
- dst_surface,
- 0, 0, /* destX, Y */
- src_surface,
- 0, 0, /* srcX, Y */
- width, height);
- }
+ PIPE_BIND_BLIT_SOURCE);
+
+ pipe->surface_copy(pipe,
+ dst_surface,
+ 0, 0, /* destX, Y */
+ src_surface,
+ 0, 0, /* srcX, Y */
+ width, height);
pipe_surface_reference(&src_surface, NULL);
pipe_surface_reference(&dst_surface, NULL);
@@ -367,226 +353,16 @@ st_texture_image_copy(struct pipe_context *pipe,
}
-/**
- * Bind a pipe surface to a texture object. After the call,
- * the texture object is marked dirty and will be (re-)validated.
- *
- * If this is the first surface bound, the texture object is said to
- * switch from normal to surface based. It will be cleared first in
- * this case.
- *
- * \param ps pipe surface to be unbound
- * \param target texture target
- * \param level image level
- * \param format internal format of the texture
- */
-int
-st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
- enum pipe_format format)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- struct st_texture_object *stObj;
- struct st_texture_image *stImage;
- GLenum internalFormat;
-
- switch (target) {
- case ST_TEXTURE_2D:
- target = GL_TEXTURE_2D;
- break;
- case ST_TEXTURE_RECT:
- target = GL_TEXTURE_RECTANGLE_ARB;
- break;
- default:
- return 0;
- }
-
- /* map pipe format to base format for now */
- if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
- internalFormat = GL_RGBA;
- else
- internalFormat = GL_RGB;
-
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
- _mesa_lock_texture(ctx, texObj);
-
- stObj = st_texture_object(texObj);
- /* switch to surface based */
- if (!stObj->surface_based) {
- _mesa_clear_texture_object(ctx, texObj);
- stObj->surface_based = GL_TRUE;
- }
-
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- stImage = st_texture_image(texImage);
-
- _mesa_init_teximage_fields(ctx, target, texImage,
- ps->width, ps->height, 1, 0, internalFormat);
- texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
- GL_RGBA, GL_UNSIGNED_BYTE);
- _mesa_set_fetch_functions(texImage, 2);
- pipe_texture_reference(&stImage->pt, ps->texture);
-
- _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
- _mesa_unlock_texture(ctx, texObj);
-
- return 1;
-}
-
-
-/**
- * Unbind a pipe surface from a texture object. After the call,
- * the texture object is marked dirty and will be (re-)validated.
- *
- * \param ps pipe surface to be unbound
- * \param target texture target
- * \param level image level
- */
-int
-st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
-{
- GET_CURRENT_CONTEXT(ctx);
- const GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- struct st_texture_object *stObj;
- struct st_texture_image *stImage;
-
- switch (target) {
- case ST_TEXTURE_2D:
- target = GL_TEXTURE_2D;
- break;
- case ST_TEXTURE_RECT:
- target = GL_TEXTURE_RECTANGLE_ARB;
- break;
- default:
- return 0;
- }
-
- texObj = _mesa_select_tex_object(ctx, texUnit, target);
-
- _mesa_lock_texture(ctx, texObj);
-
- texImage = _mesa_get_tex_image(ctx, texObj, target, level);
- stObj = st_texture_object(texObj);
- stImage = st_texture_image(texImage);
-
- /* Make sure the pipe surface is still bound. The texture object is still
- * considered surface based even if this is the last bound surface. */
- if (stImage->pt == ps->texture) {
- pipe_texture_reference(&stImage->pt, NULL);
- _mesa_clear_texture_image(ctx, texImage);
-
- _mesa_dirty_texobj(ctx, texObj, GL_TRUE);
- }
-
- _mesa_unlock_texture(ctx, texObj);
-
- return 1;
-}
-
-
-/** Redirect rendering into stfb's surface to a texture image */
-int
-st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
- int target, int format, int level)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct st_context *st = ctx->st;
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- const GLuint unit = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImage;
- struct st_texture_image *stImage;
- struct st_renderbuffer *strb;
- GLint face = 0, slice = 0;
-
- assert(surfIndex <= ST_SURFACE_DEPTH);
-
- strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
-
- if (strb->texture_save || strb->surface_save) {
- /* Error! */
- return 0;
- }
-
- if (target == ST_TEXTURE_2D) {
- texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
- texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
- stImage = st_texture_image(texImage);
- }
- else {
- /* unsupported target */
- return 0;
- }
-
- st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- /* save the renderbuffer's surface/texture info */
- pipe_texture_reference(&strb->texture_save, strb->texture);
- pipe_surface_reference(&strb->surface_save, strb->surface);
-
- /* plug in new surface/texture info */
- pipe_texture_reference(&strb->texture, stImage->pt);
- strb->surface = screen->get_tex_surface(screen, strb->texture,
- face, level, slice,
- (PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE));
-
- st->dirty.st |= ST_NEW_FRAMEBUFFER;
-
- return 1;
-}
-
-
-/** Undo surface-to-texture binding */
-int
-st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
- int target, int format, int level)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct st_context *st = ctx->st;
- struct st_renderbuffer *strb;
-
- assert(surfIndex <= ST_SURFACE_DEPTH);
-
- strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
-
- if (!strb->texture_save || !strb->surface_save) {
- /* Error! */
- return 0;
- }
-
- st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- /* free tex surface, restore original */
- pipe_surface_reference(&strb->surface, strb->surface_save);
- pipe_texture_reference(&strb->texture, strb->texture_save);
-
- pipe_surface_reference(&strb->surface_save, NULL);
- pipe_texture_reference(&strb->texture_save, NULL);
-
- st->dirty.st |= ST_NEW_FRAMEBUFFER;
-
- return 1;
-}
-
void
st_teximage_flush_before_map(struct st_context *st,
- struct pipe_texture *pt,
+ struct pipe_resource *pt,
unsigned int face,
unsigned int level,
enum pipe_transfer_usage usage)
{
struct pipe_context *pipe = st->pipe;
unsigned referenced =
- pipe->is_texture_referenced(pipe, pt, face, level);
+ pipe->is_resource_referenced(pipe, pt, face, level);
if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
(usage & PIPE_TRANSFER_WRITE)))