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-rw-r--r--src/mesa/state_tracker/st_atom.c46
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c18
-rw-r--r--src/mesa/state_tracker/st_atom_pixeltransfer.c9
-rw-r--r--src/mesa/state_tracker/st_cb_accum.c75
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c70
-rw-r--r--src/mesa/state_tracker/st_cb_bufferobjects.c22
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c9
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c43
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c17
-rw-r--r--src/mesa/state_tracker/st_cb_readpixels.c24
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c553
-rw-r--r--src/mesa/state_tracker/st_context.h5
-rw-r--r--src/mesa/state_tracker/st_format.c20
-rw-r--r--src/mesa/state_tracker/st_format.h4
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c20
-rw-r--r--src/mesa/state_tracker/st_inlines.h122
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.c20
-rw-r--r--src/mesa/state_tracker/st_program.c6
-rw-r--r--src/mesa/state_tracker/st_texture.c45
-rw-r--r--src/mesa/state_tracker/st_texture.h10
20 files changed, 788 insertions, 350 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index f79092291b..ca15ce1b47 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -37,11 +37,8 @@
-/* This is used to initialize st->atoms[]. We could use this list
- * directly except for a single atom, st_update_constants, which has a
- * .dirty value which changes according to the parameters of the
- * current fragment and vertex programs, and so cannot be a static
- * value.
+/**
+ * This is used to initialize st->atoms[].
*/
static const struct st_tracked_state *atoms[] =
{
@@ -67,34 +64,13 @@ static const struct st_tracked_state *atoms[] =
void st_init_atoms( struct st_context *st )
{
- GLuint i;
-
- st->atoms = _mesa_malloc(sizeof(atoms));
- st->nr_atoms = sizeof(atoms)/sizeof(*atoms);
- memcpy(st->atoms, atoms, sizeof(atoms));
-
- /* Patch in a pointer to the dynamic state atom:
- */
- for (i = 0; i < st->nr_atoms; i++) {
- if (st->atoms[i] == &st_update_vs_constants) {
- st->atoms[i] = &st->constants.tracked_state[PIPE_SHADER_VERTEX];
- st->atoms[i][0] = st_update_vs_constants;
- }
-
- if (st->atoms[i] == &st_update_fs_constants) {
- st->atoms[i] = &st->constants.tracked_state[PIPE_SHADER_FRAGMENT];
- st->atoms[i][0] = st_update_fs_constants;
- }
- }
+ /* no-op */
}
void st_destroy_atoms( struct st_context *st )
{
- if (st->atoms) {
- _mesa_free(st->atoms);
- st->atoms = NULL;
- }
+ /* no-op */
}
@@ -172,8 +148,8 @@ void st_validate_state( struct st_context *st )
memset(&examined, 0, sizeof(examined));
prev = *state;
- for (i = 0; i < st->nr_atoms; i++) {
- const struct st_tracked_state *atom = st->atoms[i];
+ for (i = 0; i < Elements(atoms); i++) {
+ const struct st_tracked_state *atom = atoms[i];
struct st_state_flags generated;
// _mesa_printf("atom %s %x/%x\n", atom->name, atom->dirty.mesa, atom->dirty.st);
@@ -185,7 +161,7 @@ void st_validate_state( struct st_context *st )
}
if (check_state(state, &atom->dirty)) {
- st->atoms[i]->update( st );
+ atoms[i]->update( st );
// _mesa_printf("after: %x\n", atom->dirty.mesa);
}
@@ -203,11 +179,9 @@ void st_validate_state( struct st_context *st )
}
else {
- const GLuint nr = st->nr_atoms;
-
- for (i = 0; i < nr; i++) {
- if (check_state(state, &st->atoms[i]->dirty))
- st->atoms[i]->update( st );
+ for (i = 0; i < Elements(atoms); i++) {
+ if (check_state(state, &atoms[i]->dirty))
+ atoms[i]->update( st );
}
}
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index fd81ac36d2..77ecd0719e 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -42,7 +42,7 @@
#include "st_atom.h"
#include "st_atom_constbuf.h"
#include "st_program.h"
-
+#include "st_inlines.h"
/**
* Pass the given program parameters to the graphics pipe as a
@@ -62,12 +62,6 @@ void st_upload_constants( struct st_context *st,
if (params && params->NumParameters) {
const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
- /* Update our own dependency flags. This works because this
- * function will also be called whenever the program changes.
- */
- st->constants.tracked_state[id].dirty.mesa =
- (params->StateFlags | _NEW_PROGRAM);
-
_mesa_load_state_parameters(st->ctx, params);
/* We always need to get a new buffer, to keep the drivers simple and
@@ -86,9 +80,9 @@ void st_upload_constants( struct st_context *st,
/* load Mesa constants into the constant buffer */
if (cbuf->buffer)
- pipe_buffer_write(pipe->screen, cbuf->buffer,
- 0, paramBytes,
- params->ParameterValues);
+ st_no_flush_pipe_buffer_write(st, cbuf->buffer,
+ 0, paramBytes,
+ params->ParameterValues);
st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf);
}
@@ -111,7 +105,7 @@ static void update_vs_constants(struct st_context *st )
const struct st_tracked_state st_update_vs_constants = {
"st_update_vs_constants", /* name */
{ /* dirty */
- 0, /* set dynamically above */ /* mesa */
+ _NEW_PROGRAM_CONSTANTS,
ST_NEW_VERTEX_PROGRAM, /* st */
},
update_vs_constants /* update */
@@ -130,7 +124,7 @@ static void update_fs_constants(struct st_context *st )
const struct st_tracked_state st_update_fs_constants = {
"st_update_fs_constants", /* name */
{ /* dirty */
- 0, /* set dynamically above */ /* mesa */
+ (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
ST_NEW_FRAGMENT_PROGRAM, /* st */
},
update_fs_constants /* update */
diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
index 8d0029dde5..eff3666ca8 100644
--- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -45,6 +45,7 @@
#include "st_format.h"
#include "st_program.h"
#include "st_texture.h"
+#include "st_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
@@ -125,8 +126,7 @@ create_color_map_texture(GLcontext *ctx)
/* create texture for color map/table */
pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0,
- texSize, texSize, 1, 0,
- PIPE_TEXTURE_USAGE_SAMPLER);
+ texSize, texSize, 1, PIPE_TEXTURE_USAGE_SAMPLER);
return pt;
}
@@ -148,8 +148,9 @@ load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
uint *dest;
uint i, j;
- transfer = screen->get_tex_transfer(screen, pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
- 0, 0, texSize, texSize);
+ transfer = st_cond_flush_get_tex_transfer(st_context(ctx),
+ pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
+ 0, 0, texSize, texSize);
dest = (uint *) screen->transfer_map(screen, transfer);
/* Pack four 1D maps into a 2D texture:
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c
index 3f9a825a15..7f793cf08d 100644
--- a/src/mesa/state_tracker/st_cb_accum.c
+++ b/src/mesa/state_tracker/st_cb_accum.c
@@ -40,6 +40,8 @@
#include "st_draw.h"
#include "st_public.h"
#include "st_format.h"
+#include "st_texture.h"
+#include "st_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
@@ -118,9 +120,10 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
const GLint height = ctx->DrawBuffer->_Ymax - ypos;
GLubyte *map;
- acc_pt = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_WRITE, xpos, ypos,
- width, height);
+ acc_pt = st_cond_flush_get_tex_transfer(st_context(ctx), acc_strb->texture,
+ 0, 0, 0,
+ PIPE_TRANSFER_WRITE, xpos, ypos,
+ width, height);
map = screen->transfer_map(screen, acc_pt);
/* note acc_strb->format might not equal acc_pt->format */
@@ -163,9 +166,11 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias,
struct pipe_transfer *acc_pt;
GLubyte *map;
- acc_pt = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ_WRITE, xpos, ypos,
- width, height);
+ acc_pt = st_cond_flush_get_tex_transfer(st_context(ctx), acc_strb->texture,
+ 0, 0, 0,
+ PIPE_TRANSFER_READ_WRITE,
+ xpos, ypos,
+ width, height);
map = screen->transfer_map(screen, acc_pt);
/* note acc_strb->format might not equal acc_pt->format */
@@ -192,23 +197,25 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias,
static void
-accum_accum(struct pipe_context *pipe, GLfloat value,
+accum_accum(struct st_context *st, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
struct st_renderbuffer *acc_strb,
struct st_renderbuffer *color_strb)
{
+ struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_transfer *acc_trans, *color_trans;
GLfloat *colorBuf, *accBuf;
GLint i;
- acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ, xpos, ypos,
- width, height);
+ acc_trans = st_cond_flush_get_tex_transfer(st, acc_strb->texture, 0, 0, 0,
+ PIPE_TRANSFER_READ, xpos, ypos,
+ width, height);
- color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ, xpos, ypos,
- width, height);
+ color_trans = st_cond_flush_get_tex_transfer(st, color_strb->texture,
+ 0, 0, 0,
+ PIPE_TRANSFER_READ, xpos, ypos,
+ width, height);
colorBuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
accBuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
@@ -221,9 +228,9 @@ accum_accum(struct pipe_context *pipe, GLfloat value,
}
screen->tex_transfer_destroy(acc_trans);
- acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_WRITE, xpos, ypos,
- width, height);
+ acc_trans = st_no_flush_get_tex_transfer(st, acc_strb->texture, 0, 0, 0,
+ PIPE_TRANSFER_WRITE, xpos, ypos,
+ width, height);
acc_put_tile_rgba(pipe, acc_trans, 0, 0, width, height, accBuf);
@@ -235,23 +242,25 @@ accum_accum(struct pipe_context *pipe, GLfloat value,
static void
-accum_load(struct pipe_context *pipe, GLfloat value,
+accum_load(struct st_context *st, GLfloat value,
GLint xpos, GLint ypos, GLint width, GLint height,
struct st_renderbuffer *acc_strb,
struct st_renderbuffer *color_strb)
{
+ struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_transfer *acc_trans, *color_trans;
GLfloat *buf;
GLint i;
- acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_WRITE, xpos, ypos,
- width, height);
+ acc_trans = st_cond_flush_get_tex_transfer(st, acc_strb->texture, 0, 0, 0,
+ PIPE_TRANSFER_WRITE, xpos, ypos,
+ width, height);
- color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ, xpos, ypos,
- width, height);
+ color_trans = st_cond_flush_get_tex_transfer(st, color_strb->texture,
+ 0, 0, 0,
+ PIPE_TRANSFER_READ, xpos, ypos,
+ width, height);
buf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
@@ -284,13 +293,16 @@ accum_return(GLcontext *ctx, GLfloat value,
abuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
- acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ, xpos, ypos,
- width, height);
+ acc_trans = st_cond_flush_get_tex_transfer(st_context(ctx),
+ acc_strb->texture, 0, 0, 0,
+ PIPE_TRANSFER_READ, xpos, ypos,
+ width, height);
- color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ_WRITE, xpos, ypos,
- width, height);
+ color_trans = st_cond_flush_get_tex_transfer(st_context(ctx),
+ color_strb->texture, 0, 0, 0,
+ PIPE_TRANSFER_READ_WRITE,
+ xpos, ypos,
+ width, height);
acc_get_tile_rgba(pipe, acc_trans, 0, 0, width, height, abuf);
@@ -325,7 +337,6 @@ static void
st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
{
struct st_context *st = ctx->st;
- struct pipe_context *pipe = st->pipe;
struct st_renderbuffer *acc_strb
= st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
struct st_renderbuffer *color_strb
@@ -352,11 +363,11 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
break;
case GL_ACCUM:
if (value != 0.0F) {
- accum_accum(pipe, value, xpos, ypos, width, height, acc_strb, color_strb);
+ accum_accum(st, value, xpos, ypos, width, height, acc_strb, color_strb);
}
break;
case GL_LOAD:
- accum_load(pipe, value, xpos, ypos, width, height, acc_strb, color_strb);
+ accum_load(st, value, xpos, ypos, width, height, acc_strb, color_strb);
break;
case GL_RETURN:
accum_return(ctx, value, xpos, ypos, width, height, acc_strb, color_strb);
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 2d547dd072..8709633557 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -47,6 +47,8 @@
#include "st_cb_program.h"
#include "st_mesa_to_tgsi.h"
#include "st_texture.h"
+#include "st_inlines.h"
+
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
@@ -147,7 +149,7 @@ make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
p->Instructions[ic].SrcReg[0].Index = 0;
- p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW;
+ p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
ic++;
/* END; */
@@ -330,15 +332,16 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
* Create texture to hold bitmap pattern.
*/
pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
- 0, width, height, 1, 0,
+ 0, width, height, 1,
PIPE_TEXTURE_USAGE_SAMPLER);
if (!pt) {
_mesa_unmap_bitmap_pbo(ctx, unpack);
return NULL;
}
- transfer = screen->get_tex_transfer(screen, pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
- 0, 0, width, height);
+ transfer = st_no_flush_get_tex_transfer(st_context(ctx), pt, 0, 0, 0,
+ PIPE_TRANSFER_WRITE,
+ 0, 0, width, height);
dest = screen->transfer_map(screen, transfer);
@@ -425,11 +428,11 @@ setup_bitmap_vertex_data(struct st_context *st,
}
/* put vertex data into vbuf */
- pipe_buffer_write(pipe->screen,
- st->bitmap.vbuf,
- st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
- sizeof st->bitmap.vertices,
- st->bitmap.vertices);
+ st_no_flush_pipe_buffer_write(st,
+ st->bitmap.vbuf,
+ st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
+ sizeof st->bitmap.vertices,
+ st->bitmap.vertices);
return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
}
@@ -570,8 +573,10 @@ reset_cache(struct st_context *st)
cache->ymin = 1000000;
cache->ymax = -1000000;
- if (cache->trans)
+ if (cache->trans) {
screen->tex_transfer_destroy(cache->trans);
+ cache->trans = NULL;
+ }
assert(!cache->texture);
@@ -579,16 +584,27 @@ reset_cache(struct st_context *st)
cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
st->bitmap.tex_format, 0,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- 1, 0,
- PIPE_TEXTURE_USAGE_SAMPLER);
+ 1, PIPE_TEXTURE_USAGE_SAMPLER);
+
+}
+
+static void
+create_cache_trans(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (cache->trans)
+ return;
/* Map the texture transfer.
* Subsequent glBitmap calls will write into the texture image.
*/
- cache->trans = screen->get_tex_transfer(screen, cache->texture, 0, 0, 0,
- PIPE_TRANSFER_WRITE, 0, 0,
- BITMAP_CACHE_WIDTH,
- BITMAP_CACHE_HEIGHT);
+ cache->trans = st_no_flush_get_tex_transfer(st, cache->texture, 0, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ BITMAP_CACHE_WIDTH,
+ BITMAP_CACHE_HEIGHT);
cache->buffer = screen->transfer_map(screen, cache->trans);
/* init image to all 0xff */
@@ -620,11 +636,13 @@ st_flush_bitmap_cache(struct st_context *st)
/* The texture transfer has been mapped until now.
* So unmap and release the texture transfer before drawing.
*/
- screen->transfer_unmap(screen, cache->trans);
- cache->buffer = NULL;
+ if (cache->trans) {
+ screen->transfer_unmap(screen, cache->trans);
+ cache->buffer = NULL;
- screen->tex_transfer_destroy(cache->trans);
- cache->trans = NULL;
+ screen->tex_transfer_destroy(cache->trans);
+ cache->trans = NULL;
+ }
draw_bitmap_quad(st->ctx,
cache->xpos,
@@ -709,6 +727,9 @@ accum_bitmap(struct st_context *st,
if (y + height > cache->ymax)
cache->ymax = y + height;
+ /* create the transfer if needed */
+ create_cache_trans(st);
+
unpack_bitmap(st, px, py, width, height, unpack, bitmap,
cache->buffer, BITMAP_CACHE_WIDTH);
@@ -821,8 +842,7 @@ st_destroy_bitmap(struct st_context *st)
struct pipe_screen *screen = pipe->screen;
struct bitmap_cache *cache = st->bitmap.cache;
- screen->transfer_unmap(screen, cache->trans);
- screen->tex_transfer_destroy(cache->trans);
+
if (st->bitmap.vs) {
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
@@ -834,7 +854,11 @@ st_destroy_bitmap(struct st_context *st)
st->bitmap.vbuf = NULL;
}
- if (st->bitmap.cache) {
+ if (cache) {
+ if (cache->trans) {
+ screen->transfer_unmap(screen, cache->trans);
+ screen->tex_transfer_destroy(cache->trans);
+ }
pipe_texture_reference(&st->bitmap.cache->texture, NULL);
_mesa_free(st->bitmap.cache);
st->bitmap.cache = NULL;
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index 3651e4ae7d..a94e11fff1 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -30,6 +30,7 @@
#include "main/mtypes.h"
#include "main/bufferobj.h"
+#include "st_inlines.h"
#include "st_context.h"
#include "st_cb_bufferobjects.h"
@@ -97,13 +98,13 @@ st_bufferobj_subdata(GLcontext *ctx,
GLsizeiptrARB size,
const GLvoid * data, struct gl_buffer_object *obj)
{
- struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
if (offset >= st_obj->size || size > (st_obj->size - offset))
return;
- pipe_buffer_write(pipe->screen, st_obj->buffer, offset, size, data);
+ st_cond_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer,
+ offset, size, data);
}
@@ -117,13 +118,13 @@ st_bufferobj_get_subdata(GLcontext *ctx,
GLsizeiptrARB size,
GLvoid * data, struct gl_buffer_object *obj)
{
- struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
if (offset >= st_obj->size || size > (st_obj->size - offset))
return;
- pipe_buffer_read(pipe->screen, st_obj->buffer, offset, size, data);
+ st_cond_flush_pipe_buffer_read(st_context(ctx), st_obj->buffer,
+ offset, size, data);
}
@@ -168,10 +169,16 @@ st_bufferobj_data(GLcontext *ctx,
st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size );
+ if (!st_obj->buffer) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB");
+ return;
+ }
+
st_obj->size = size;
if (data)
- st_bufferobj_subdata(ctx, target, 0, size, data, obj);
+ st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0,
+ size, data);
}
@@ -182,7 +189,6 @@ static void *
st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object *obj)
{
- struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
GLuint flags;
@@ -200,7 +206,9 @@ st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
break;
}
- obj->Pointer = pipe_buffer_map(pipe->screen, st_obj->buffer, flags);
+ obj->Pointer = st_cond_flush_pipe_buffer_map(st_context(ctx),
+ st_obj->buffer,
+ flags);
if(obj->Pointer) {
obj->Offset = 0;
obj->Length = obj->Size;
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 5bdc6a1330..880e83108c 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -45,6 +45,7 @@
#include "st_program.h"
#include "st_public.h"
#include "st_mesa_to_tgsi.h"
+#include "st_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
@@ -166,10 +167,10 @@ draw_quad(GLcontext *ctx,
}
/* put vertex data into vbuf */
- pipe_buffer_write(pipe->screen, st->clear.vbuf,
- st->clear.vbuf_slot * sizeof(st->clear.vertices),
- sizeof(st->clear.vertices),
- st->clear.vertices);
+ st_no_flush_pipe_buffer_write(st, st->clear.vbuf,
+ st->clear.vbuf_slot * sizeof(st->clear.vertices),
+ sizeof(st->clear.vertices),
+ st->clear.vertices);
/* draw */
util_draw_vertex_buffer(pipe,
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index ebb1d1142a..08dc7c930e 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -53,6 +53,8 @@
#include "st_format.h"
#include "st_mesa_to_tgsi.h"
#include "st_texture.h"
+#include "st_inlines.h"
+
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
@@ -144,6 +146,8 @@ combined_drawpix_fragment_program(GLcontext *ctx)
st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
st->pixel_xfer.user_prog_sn = st->fp->serialNo;
st->pixel_xfer.combined_prog_sn = stfp->serialNo;
+ /* can't reference new program directly, already have a reference on it */
+ st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
st->pixel_xfer.combined_prog = stfp;
}
@@ -351,8 +355,7 @@ make_texture(struct st_context *st,
if (!pixels)
return NULL;
- pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height,
- 1, 0,
+ pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height, 1,
PIPE_TEXTURE_USAGE_SAMPLER);
if (!pt) {
_mesa_unmap_drawpix_pbo(ctx, unpack);
@@ -369,9 +372,9 @@ make_texture(struct st_context *st,
/* we'll do pixel transfer in a fragment shader */
ctx->_ImageTransferState = 0x0;
- transfer = screen->get_tex_transfer(screen, pt, 0, 0, 0,
- PIPE_TRANSFER_WRITE, 0, 0,
- width, height);
+ transfer = st_no_flush_get_tex_transfer(st, pt, 0, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ width, height);
/* map texture transfer */
dest = screen->transfer_map(screen, transfer);
@@ -491,7 +494,7 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
/* allocate/load buffer object with vertex data */
buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
sizeof(verts));
- pipe_buffer_write(pipe->screen, buf, 0, sizeof(verts), verts);
+ st_no_flush_pipe_buffer_write(st, buf, 0, sizeof(verts), verts);
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,
@@ -632,8 +635,6 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
GLint skipPixels;
ubyte *stmap;
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
strb = st_renderbuffer(ctx->DrawBuffer->
Attachment[BUFFER_STENCIL].Renderbuffer);
@@ -641,9 +642,9 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
y = ctx->DrawBuffer->Height - y - height;
}
- pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
- PIPE_TRANSFER_WRITE, x, y,
- width, height);
+ pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture, 0, 0, 0,
+ PIPE_TRANSFER_WRITE, x, y,
+ width, height);
stmap = screen->transfer_map(screen, pt);
@@ -826,9 +827,10 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
&ctx->DefaultPacking, buffer);
- ptDraw = screen->get_tex_transfer(screen, rbDraw->texture, 0, 0, 0,
- PIPE_TRANSFER_WRITE, dstx, dsty,
- width, height);
+ ptDraw = st_cond_flush_get_tex_transfer(st_context(ctx),
+ rbDraw->texture, 0, 0, 0,
+ PIPE_TRANSFER_WRITE, dstx, dsty,
+ width, height);
assert(ptDraw->block.width == 1);
assert(ptDraw->block.height == 1);
@@ -904,7 +906,6 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLfloat *color;
enum pipe_format srcFormat, texFormat;
- /* make sure rendering has completed */
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
st_validate_state(st);
@@ -951,7 +952,7 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
- width, height, 1, 0,
+ width, height, 1,
PIPE_TEXTURE_USAGE_SAMPLER);
if (!pt)
return;
@@ -978,13 +979,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
else {
/* CPU-based fallback/conversion */
struct pipe_transfer *ptRead =
- screen->get_tex_transfer(screen, rbRead->texture, 0, 0, 0,
- PIPE_TRANSFER_READ, srcx, srcy, width,
- height);
+ st_cond_flush_get_tex_transfer(st, rbRead->texture, 0, 0, 0,
+ PIPE_TRANSFER_READ, srcx, srcy, width,
+ height);
struct pipe_transfer *ptTex =
- screen->get_tex_transfer(screen, pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
- 0, 0, width, height);
+ st_cond_flush_get_tex_transfer(st, pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
+ 0, 0, width, height);
if (type == GL_COLOR) {
/* alternate path using get/put_tile() */
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index f74d0d46d0..1590f275e2 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -96,29 +96,22 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
pipe_surface_reference( &strb->surface, NULL );
pipe_texture_reference( &strb->texture, NULL );
-
+ /* Setup new texture template.
+ */
memset(&template, 0, sizeof(template));
-
+ template.target = PIPE_TEXTURE_2D;
if (strb->format != PIPE_FORMAT_NONE) {
template.format = strb->format;
}
else {
template.format = st_choose_renderbuffer_format(pipe, internalFormat);
}
-
- strb->Base.Width = width;
- strb->Base.Height = height;
- init_renderbuffer_bits(strb, template.format);
-
- template.target = PIPE_TEXTURE_2D;
- template.compressed = 0;
pf_get_block(template.format, &template.block);
template.width[0] = width;
template.height[0] = height;
template.depth[0] = 1;
template.last_level = 0;
template.nr_samples = rb->NumSamples;
-
if (pf_is_depth_stencil(template.format)) {
template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
}
@@ -127,6 +120,10 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
PIPE_TEXTURE_USAGE_RENDER_TARGET);
}
+ /* init renderbuffer fields */
+ strb->Base.Width = width;
+ strb->Base.Height = height;
+ init_renderbuffer_bits(strb, template.format);
/* Probably need dedicated flags for surface usage too:
*/
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c
index 9ce5f3fe84..7a4bbf5ce3 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/src/mesa/state_tracker/st_cb_readpixels.c
@@ -42,13 +42,15 @@
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "util/u_tile.h"
+
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_readpixels.h"
#include "st_cb_fbo.h"
#include "st_format.h"
#include "st_public.h"
-
+#include "st_texture.h"
+#include "st_inlines.h"
/**
* Special case for reading stencil buffer.
@@ -73,8 +75,11 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
}
/* Create a read transfer from the renderbuffer's texture */
- pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ, x, y, width, height);
+
+ pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
+ 0, 0, 0,
+ PIPE_TRANSFER_READ, x, y,
+ width, height);
/* map the stencil buffer */
stmap = screen->transfer_map(screen, pt);
@@ -240,8 +245,10 @@ st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb,
y = strb->texture->height[0] - y - height;
}
- trans = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ, x, y, width, height);
+ trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
+ 0, 0, 0,
+ PIPE_TRANSFER_READ, x, y,
+ width, height);
if (!trans) {
return GL_FALSE;
}
@@ -350,7 +357,6 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
if (!dest)
return;
- /* make sure rendering has completed */
st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
if (format == GL_STENCIL_INDEX ||
@@ -395,8 +401,10 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
}
/* Create a read transfer from the renderbuffer's texture */
- trans = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0,
- PIPE_TRANSFER_READ, x, y, width, height);
+ trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
+ 0, 0, 0,
+ PIPE_TRANSFER_READ, x, y,
+ width, height);
/* determine bottom-to-top vs. top-to-bottom order */
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 8013e69e8e..c3e990e077 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -26,6 +26,7 @@
**************************************************************************/
#include "main/mfeatures.h"
+#include "main/bufferobj.h"
#if FEATURE_convolve
#include "main/convolve.h"
#endif
@@ -49,12 +50,14 @@
#include "state_tracker/st_public.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_gen_mipmap.h"
+#include "state_tracker/st_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "util/u_tile.h"
#include "util/u_blit.h"
+#include "util/u_surface.h"
#define DBG if (0) printf
@@ -88,7 +91,7 @@ gl_target_to_pipe(GLenum target)
* Return nominal bytes per texel for a compressed format, 0 for non-compressed
* format.
*/
-static int
+static GLuint
compressed_num_bytes(GLuint mesaFormat)
{
switch(mesaFormat) {
@@ -110,6 +113,25 @@ compressed_num_bytes(GLuint mesaFormat)
}
+static GLboolean
+is_compressed_mesa_format(const struct gl_texture_format *format)
+{
+ switch (format->MesaFormat) {
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
/** called via ctx->Driver.NewTextureImage() */
static struct gl_texture_image *
st_NewTextureImage(GLcontext * ctx)
@@ -169,7 +191,7 @@ st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
* than COPY_DWORDS would:
* XXX Put this in src/mesa/main/imports.h ???
*/
-#if defined(i386) || defined(__i386__)
+#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
static INLINE void *
__memcpy(void *to, const void *from, size_t n)
{
@@ -227,6 +249,21 @@ logbase2(int n)
/**
+ * Return default texture usage bitmask for the given texture format.
+ */
+static GLuint
+default_usage(enum pipe_format fmt)
+{
+ GLuint usage = PIPE_TEXTURE_USAGE_SAMPLER;
+ if (pf_is_depth_stencil(fmt))
+ usage |= PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
+ else
+ usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
+ return usage;
+}
+
+
+/**
* Allocate a pipe_texture object for the given st_texture_object using
* the given st_texture_image to guess the mipmap size/levels.
*
@@ -250,7 +287,7 @@ guess_and_alloc_texture(struct st_context *st,
GLuint width = stImage->base.Width2; /* size w/out border */
GLuint height = stImage->base.Height2;
GLuint depth = stImage->base.Depth2;
- GLuint i, comp_byte = 0;
+ GLuint i, usage;
enum pipe_format fmt;
DBG("%s\n", __FUNCTION__);
@@ -308,10 +345,10 @@ guess_and_alloc_texture(struct st_context *st,
lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
}
- if (stImage->base.IsCompressed)
- comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat);
-
fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
+
+ usage = default_usage(fmt);
+
stObj->pt = st_texture_create(st,
gl_target_to_pipe(stObj->base.Target),
fmt,
@@ -319,11 +356,7 @@ guess_and_alloc_texture(struct st_context *st,
width,
height,
depth,
- comp_byte,
- ( (pf_is_depth_stencil(fmt) ?
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
- PIPE_TEXTURE_USAGE_RENDER_TARGET) |
- PIPE_TEXTURE_USAGE_SAMPLER ));
+ usage);
DBG("%s - success\n", __FUNCTION__);
}
@@ -368,6 +401,110 @@ strip_texture_border(GLint border,
/**
+ * Try to do texture compression via rendering. If the Gallium driver
+ * can render into a compressed surface this will allow us to do texture
+ * compression.
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+compress_with_blit(GLcontext * ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_image *texImage)
+{
+ const GLuint dstImageOffsets[1] = {0};
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct pipe_screen *screen = ctx->st->pipe->screen;
+ const GLuint face = _mesa_tex_target_to_face(target);
+ const struct gl_texture_format *mesa_format;
+ struct pipe_texture templ;
+ struct pipe_texture *src_tex;
+ struct pipe_surface *dst_surface;
+ struct pipe_transfer *tex_xfer;
+ void *map;
+
+
+ if (!stImage->pt) {
+ /* XXX: Can this happen? Should we assert? */
+ return GL_FALSE;
+ }
+
+ /* get destination surface (in the compressed texture) */
+ dst_surface = screen->get_tex_surface(screen, stImage->pt,
+ stImage->face, stImage->level, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+ if (!dst_surface) {
+ /* can't render into this format (or other problem) */
+ return GL_FALSE;
+ }
+
+ /* Choose format for the temporary RGBA texture image.
+ */
+ mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
+ assert(mesa_format);
+ if (!mesa_format)
+ return GL_FALSE;
+
+ /* Create the temporary source texture
+ */
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat);
+ pf_get_block(templ.format, &templ.block);
+ templ.width[0] = width;
+ templ.height[0] = height;
+ templ.depth[0] = 1;
+ templ.last_level = 0;
+ templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
+ src_tex = screen->texture_create(screen, &templ);
+
+ if (!src_tex)
+ return GL_FALSE;
+
+ /* Put user's tex data into the temporary texture
+ */
+ tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx), src_tex,
+ face, level, 0,
+ PIPE_TRANSFER_WRITE,
+ 0, 0, width, height); /* x, y, w, h */
+ map = screen->transfer_map(screen, tex_xfer);
+
+ mesa_format->StoreImage(ctx, 2, GL_RGBA, mesa_format,
+ map, /* dest ptr */
+ 0, 0, 0, /* dest x/y/z offset */
+ tex_xfer->stride, /* dest row stride (bytes) */
+ dstImageOffsets, /* image offsets (for 3D only) */
+ width, height, 1, /* size */
+ format, type, /* source format/type */
+ pixels, /* source data */
+ unpack); /* source data packing */
+
+ screen->transfer_unmap(screen, tex_xfer);
+ screen->tex_transfer_destroy(tex_xfer);
+
+ /* copy / compress image */
+ util_blit_pixels_tex(ctx->st->blit,
+ src_tex, /* pipe_texture (src) */
+ 0, 0, /* src x0, y0 */
+ width, height, /* src x1, y1 */
+ dst_surface, /* pipe_surface (dst) */
+ xoffset, yoffset, /* dst x0, y0 */
+ xoffset + width, /* dst x1 */
+ yoffset + height, /* dst y1 */
+ 0.0, /* z */
+ PIPE_TEX_MIPFILTER_NEAREST);
+
+ pipe_surface_reference(&dst_surface, NULL);
+ pipe_texture_reference(&src_tex, NULL);
+
+ return GL_TRUE;
+}
+
+
+/**
* Do glTexImage1/2/3D().
*/
static void
@@ -381,8 +518,9 @@ st_TexImage(GLcontext * ctx,
const struct gl_pixelstore_attrib *unpack,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
- GLsizei imageSize, int compressed)
+ GLsizei imageSize, GLboolean compressed_src)
{
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
GLint postConvWidth, postConvHeight;
@@ -395,8 +533,7 @@ st_TexImage(GLcontext * ctx,
/* gallium does not support texture borders, strip it off */
if (border) {
- strip_texture_border(border, &width, &height, &depth,
- unpack, &unpackNB);
+ strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
unpack = &unpackNB;
texImage->Width = width;
texImage->Height = height;
@@ -512,11 +649,12 @@ st_TexImage(GLcontext * ctx,
* the expectation that the texture will be set up but nothing
* more will be done. This is where those calls return:
*/
- if (compressed) {
+ if (compressed_src) {
pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
unpack,
"glCompressedTexImage");
- } else {
+ }
+ else {
pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
format, type,
pixels, unpack, "glTexImage");
@@ -524,12 +662,28 @@ st_TexImage(GLcontext * ctx,
if (!pixels)
return;
+ /* See if we can do texture compression with a blit/render.
+ */
+ if (!compressed_src &&
+ !ctx->Mesa_DXTn &&
+ is_compressed_mesa_format(texImage->TexFormat) &&
+ screen->is_format_supported(screen,
+ stImage->pt->format,
+ stImage->pt->target,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
+ if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
+ format, type, pixels, unpack, texImage)) {
+ return;
+ }
+ }
+
if (stImage->pt) {
texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
PIPE_TRANSFER_WRITE, 0, 0,
stImage->base.Width,
stImage->base.Height);
- dstRowStride = stImage->transfer->stride;
+ if(stImage->transfer)
+ dstRowStride = stImage->transfer->stride;
}
else {
/* Allocate regular memory and store the image there temporarily. */
@@ -559,16 +713,16 @@ st_TexImage(GLcontext * ctx,
* the blitter to copy. Or, use the hardware to do the format
* conversion and copy:
*/
- if (compressed) {
+ if (compressed_src) {
memcpy(texImage->Data, pixels, imageSize);
}
else {
- GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height,
- format, type);
- int i;
+ const GLuint srcImageStride =
+ _mesa_image_image_stride(unpack, width, height, format, type);
+ GLint i;
const GLubyte *src = (const GLubyte *) pixels;
- for (i = 0; i++ < depth;) {
+ for (i = 0; i < depth; i++) {
if (!texImage->TexFormat->StoreImage(ctx, dims,
texImage->_BaseFormat,
texImage->TexFormat,
@@ -581,9 +735,11 @@ st_TexImage(GLcontext * ctx,
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
}
- if (stImage->pt && i < depth) {
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
st_texture_image_unmap(ctx->st, stImage);
- texImage->Data = st_texture_image_map(ctx->st, stImage, i,
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
PIPE_TRANSFER_WRITE, 0, 0,
stImage->base.Width,
stImage->base.Height);
@@ -594,7 +750,7 @@ st_TexImage(GLcontext * ctx,
_mesa_unmap_teximage_pbo(ctx, unpack);
- if (stImage->pt) {
+ if (stImage->pt && texImage->Data) {
st_texture_image_unmap(ctx->st, stImage);
texImage->Data = NULL;
}
@@ -616,9 +772,9 @@ st_TexImage3D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_TexImage(ctx, 3, target, level,
- internalFormat, width, height, depth, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
+ border, format, type, pixels, unpack, texObj, texImage,
+ 0, GL_FALSE);
}
@@ -632,9 +788,8 @@ st_TexImage2D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_TexImage(ctx, 2, target, level,
- internalFormat, width, height, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
@@ -648,9 +803,8 @@ st_TexImage1D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_TexImage(ctx, 1, target, level,
- internalFormat, width, 1, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
@@ -662,12 +816,96 @@ st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_TexImage(ctx, 2, target, level,
- internalFormat, width, height, 1, border,
- 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
+ st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
+ 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
}
+
+/**
+ * glGetTexImage() helper: decompress a compressed texture by rendering
+ * a textured quad. Store the results in the user's buffer.
+ */
+static void
+decompress_with_blit(GLcontext * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct pipe_screen *screen = ctx->st->pipe->screen;
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ const GLuint width = texImage->Width;
+ const GLuint height = texImage->Height;
+ struct pipe_surface *dst_surface;
+ struct pipe_texture *dst_texture;
+ struct pipe_transfer *tex_xfer;
+
+ /* create temp / dest surface */
+ if (!util_create_rgba_surface(screen, width, height,
+ &dst_texture, &dst_surface)) {
+ _mesa_problem(ctx, "util_create_rgba_surface() failed "
+ "in decompress_with_blit()");
+ return;
+ }
+
+ /* blit/render/decompress */
+ util_blit_pixels_tex(ctx->st->blit,
+ stImage->pt, /* pipe_texture (src) */
+ 0, 0, /* src x0, y0 */
+ width, height, /* src x1, y1 */
+ dst_surface, /* pipe_surface (dst) */
+ 0, 0, /* dst x0, y0 */
+ width, height, /* dst x1, y1 */
+ 0.0, /* z */
+ PIPE_TEX_MIPFILTER_NEAREST);
+
+ /* map the dst_surface so we can read from it */
+ tex_xfer = st_cond_flush_get_tex_transfer(st_context(ctx),
+ dst_texture, 0, 0, 0,
+ PIPE_TRANSFER_READ,
+ 0, 0, width, height);
+
+ pixels = _mesa_map_readpix_pbo(ctx, &ctx->Pack, pixels);
+
+ /* copy/pack data into user buffer */
+ if (st_equal_formats(stImage->pt->format, format, type)) {
+ /* memcpy */
+ const uint bytesPerRow = width * pf_get_size(stImage->pt->format);
+ ubyte *map = screen->transfer_map(screen, tex_xfer);
+ GLuint row;
+ for (row = 0; row < height; row++) {
+ GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
+ height, format, type, row, 0);
+ memcpy(dest, map, bytesPerRow);
+ map += tex_xfer->stride;
+ }
+ screen->transfer_unmap(screen, tex_xfer);
+ }
+ else {
+ /* format translation via floats */
+ GLuint row;
+ for (row = 0; row < height; row++) {
+ const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
+ GLfloat rgba[4 * MAX_WIDTH];
+ GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
+ height, format, type, row, 0);
+
+ /* get float[4] rgba row from surface */
+ pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba);
+
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
+ type, dest, &ctx->Pack, transferOps);
+ }
+ }
+
+ _mesa_unmap_readpix_pbo(ctx, &ctx->Pack);
+
+ /* destroy the temp / dest surface */
+ util_destroy_rgba_surface(dst_texture, dst_surface);
+}
+
+
+
/**
* Need to map texture image into memory before copying image data,
* then unmap it.
@@ -676,22 +914,36 @@ static void
st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, int compressed)
+ struct gl_texture_image *texImage, GLboolean compressed_dst)
{
struct st_texture_image *stImage = st_texture_image(texImage);
- GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack,
- texImage->Width,
- texImage->Height,
- format, type);
- GLuint depth;
- GLuint i;
+ const GLuint dstImageStride =
+ _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
+ format, type);
+ GLuint depth, i;
GLubyte *dest;
+ if (stImage->pt &&
+ pf_is_compressed(stImage->pt->format) &&
+ !compressed_dst) {
+ /* Need to decompress the texture.
+ * We'll do this by rendering a textured quad.
+ * Note that we only expect RGBA formats (no Z/depth formats).
+ */
+ decompress_with_blit(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ return;
+ }
+
/* Map */
if (stImage->pt) {
/* Image is stored in hardware format in a buffer managed by the
* kernel. Need to explicitly map and unmap it.
*/
+
+ st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
+ PIPE_TRANSFER_READ);
+
texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
PIPE_TRANSFER_READ, 0, 0,
stImage->base.Width,
@@ -715,18 +967,21 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
dest = (GLubyte *) pixels;
- for (i = 0; i++ < depth;) {
- if (compressed) {
+ for (i = 0; i < depth; i++) {
+ if (compressed_dst) {
_mesa_get_compressed_teximage(ctx, target, level, dest,
texObj, texImage);
- } else {
+ }
+ else {
_mesa_get_teximage(ctx, target, level, format, type, dest,
texObj, texImage);
}
- if (stImage->pt && i < depth) {
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
st_texture_image_unmap(ctx->st, stImage);
- texImage->Data = st_texture_image_map(ctx->st, stImage, i,
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(ctx->st, stImage, i + 1,
PIPE_TRANSFER_READ, 0, 0,
stImage->base.Width,
stImage->base.Height);
@@ -750,8 +1005,8 @@ st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_get_tex_image(ctx, target, level, format, type, pixels,
- texObj, texImage, 0);
+ st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
+ GL_FALSE);
}
@@ -761,17 +1016,14 @@ st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- st_get_tex_image(ctx, target, level, 0, 0, pixels,
- (struct gl_texture_object *) texObj,
- (struct gl_texture_image *) texImage, 1);
+ st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
+ GL_TRUE);
}
static void
-st_TexSubimage(GLcontext * ctx,
- GLint dims,
- GLenum target, GLint level,
+st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
@@ -779,11 +1031,12 @@ st_TexSubimage(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
+ struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_texture_image *stImage = st_texture_image(texImage);
GLuint dstRowStride;
- GLuint srcImageStride = _mesa_image_image_stride(packing, width, height,
- format, type);
- int i;
+ const GLuint srcImageStride =
+ _mesa_image_image_stride(packing, width, height, format, type);
+ GLint i;
const GLubyte *src;
DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
@@ -796,10 +1049,28 @@ st_TexSubimage(GLcontext * ctx,
if (!pixels)
return;
+ /* See if we can do texture compression with a blit/render.
+ */
+ if (!ctx->Mesa_DXTn &&
+ is_compressed_mesa_format(texImage->TexFormat) &&
+ screen->is_format_supported(screen,
+ stImage->pt->format,
+ stImage->pt->target,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
+ if (compress_with_blit(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing, texImage)) {
+ return;
+ }
+ }
+
/* Map buffer if necessary. Need to lock to prevent other contexts
* from uploading the buffer under us.
*/
if (stImage->pt) {
+ st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level,
+ PIPE_TRANSFER_WRITE);
texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
PIPE_TRANSFER_WRITE,
xoffset, yoffset,
@@ -814,7 +1085,7 @@ st_TexSubimage(GLcontext * ctx,
src = (const GLubyte *) pixels;
dstRowStride = stImage->transfer->stride;
- for (i = 0; i++ < depth;) {
+ for (i = 0; i < depth; i++) {
if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
texImage->TexFormat,
texImage->Data,
@@ -826,10 +1097,12 @@ st_TexSubimage(GLcontext * ctx,
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
}
- if (stImage->pt && i < depth) {
- /* map next slice of 3D texture */
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
st_texture_image_unmap(ctx->st, stImage);
- texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i,
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(ctx->st, stImage,
+ zoffset + i + 1,
PIPE_TRANSFER_WRITE,
xoffset, yoffset,
width, height);
@@ -852,73 +1125,58 @@ st_TexSubimage(GLcontext * ctx,
static void
-st_TexSubImage3D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+st_TexSubImage3D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
- st_TexSubimage(ctx, 3, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels, packing, texObj, texImage);
+ st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels, packing, texObj, texImage);
}
static void
-st_TexSubImage2D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+st_TexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
- st_TexSubimage(ctx, 2, target, level,
- xoffset, yoffset, 0,
- width, height, 1,
- format, type, pixels, packing, texObj, texImage);
+ st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, type,
+ pixels, packing, texObj, texImage);
}
static void
-st_TexSubImage1D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+st_TexSubImage1D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
- st_TexSubimage(ctx, 1, target, level,
- xoffset, 0, 0,
- width, 1, 1,
+ st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
format, type, pixels, packing, texObj, texImage);
}
/**
- * Do a CopyTexSubImage operation using a read transfer from the source, a write
- * transfer to the destination and get_tile()/put_tile() to access the pixels/texels.
+ * Do a CopyTexSubImage operation using a read transfer from the source,
+ * a write transfer to the destination and get_tile()/put_tile() to access
+ * the pixels/texels.
*
* Note: srcY=0=TOP of renderbuffer
*/
static void
-fallback_copy_texsubimage(GLcontext *ctx,
- GLenum target,
- GLint level,
+fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level,
struct st_renderbuffer *strb,
struct st_texture_image *stImage,
GLenum baseFormat,
@@ -937,12 +1195,15 @@ fallback_copy_texsubimage(GLcontext *ctx,
srcY = strb->Base.Height - srcY - height;
}
- src_trans = screen->get_tex_transfer( screen,
- strb->texture,
- 0, 0, 0,
- PIPE_TRANSFER_READ,
- srcX, srcY,
- width, height);
+ src_trans = st_cond_flush_get_tex_transfer( st_context(ctx),
+ strb->texture,
+ 0, 0, 0,
+ PIPE_TRANSFER_READ,
+ srcX, srcY,
+ width, height);
+
+ st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0,
+ PIPE_TRANSFER_WRITE);
texDest = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE,
destX, destY, width, height);
@@ -980,8 +1241,8 @@ fallback_copy_texsubimage(GLcontext *ctx,
if (tempSrc && texDest) {
const GLint dims = 2;
+ const GLint dstRowStride = stImage->transfer->stride;
struct gl_texture_image *texImage = &stImage->base;
- GLint dstRowStride = stImage->transfer->stride;
struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
@@ -1095,7 +1356,6 @@ st_copy_texsubimage(GLcontext *ctx,
if (src_format == dest_format && !do_flip) {
/* use surface_copy() / blit */
-
dest_surface = screen->get_tex_surface(screen, stImage->pt,
stImage->face, stImage->level,
destZ,
@@ -1122,7 +1382,7 @@ st_copy_texsubimage(GLcontext *ctx,
PIPE_TEXTURE_USAGE_RENDER_TARGET,
0)) {
/* draw textured quad to do the copy */
- int srcY0, srcY1;
+ GLint srcY0, srcY1;
dest_surface = screen->get_tex_surface(screen, stImage->pt,
stImage->face, stImage->level,
@@ -1179,11 +1439,6 @@ st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
struct gl_texture_image *texImage =
_mesa_select_tex_image(ctx, texObj, target, level);
-#if 0
- if (border)
- goto fail;
-#endif
-
/* Setup or redefine the texture object, texture and texture
* image. Don't populate yet.
*/
@@ -1274,8 +1529,8 @@ calculate_first_last_level(struct st_texture_object *stObj)
* and having firstLevel and lastLevel as signed prevents the need for
* extra sign checks.
*/
- int firstLevel;
- int lastLevel;
+ GLint firstLevel;
+ GLint lastLevel;
/* Yes, this looks overly complicated, but it's all needed.
*/
@@ -1329,16 +1584,21 @@ copy_image_data_to_texture(struct st_context *st,
/* More straightforward upload.
*/
- st_texture_image_data(st->pipe,
- stObj->pt,
- stImage->face,
- dstLevel,
- stImage->base.Data,
- stImage->base.RowStride *
- stObj->pt->block.size,
- stImage->base.RowStride *
- stImage->base.Height *
- stObj->pt->block.size);
+
+ st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel,
+ PIPE_TRANSFER_WRITE);
+
+
+ st_texture_image_data(st,
+ stObj->pt,
+ stImage->face,
+ dstLevel,
+ stImage->base.Data,
+ stImage->base.RowStride *
+ stObj->pt->block.size,
+ stImage->base.RowStride *
+ stImage->base.Height *
+ stObj->pt->block.size);
_mesa_align_free(stImage->base.Data);
stImage->base.Data = NULL;
}
@@ -1360,9 +1620,7 @@ st_finalize_texture(GLcontext *ctx,
{
struct st_texture_object *stObj = st_texture_object(tObj);
const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- int comp_byte = 0;
- int cpp;
- GLuint face;
+ GLuint cpp, face;
struct st_texture_image *firstImage;
*needFlush = GL_FALSE;
@@ -1384,14 +1642,12 @@ st_finalize_texture(GLcontext *ctx,
if (firstImage->pt &&
firstImage->pt != stObj->pt &&
firstImage->pt->last_level >= stObj->lastLevel) {
-
pipe_texture_reference(&stObj->pt, firstImage->pt);
}
/* FIXME: determine format block instead of cpp */
if (firstImage->base.IsCompressed) {
- comp_byte = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
- cpp = comp_byte;
+ cpp = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
}
else {
cpp = firstImage->base.TexFormat->TexelBytes;
@@ -1409,8 +1665,9 @@ st_finalize_texture(GLcontext *ctx,
stObj->pt->width[0] != firstImage->base.Width2 ||
stObj->pt->height[0] != firstImage->base.Height2 ||
stObj->pt->depth[0] != firstImage->base.Depth2 ||
- stObj->pt->block.size/stObj->pt->block.width != cpp || /* Nominal bytes per pixel */
- stObj->pt->compressed != firstImage->base.IsCompressed) {
+ /* Nominal bytes per pixel: */
+ stObj->pt->block.size / stObj->pt->block.width != cpp)
+ {
pipe_texture_reference(&stObj->pt, NULL);
ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
}
@@ -1421,6 +1678,8 @@ st_finalize_texture(GLcontext *ctx,
if (!stObj->pt) {
const enum pipe_format fmt =
st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
+ GLuint usage = default_usage(fmt);
+
stObj->pt = st_texture_create(ctx->st,
gl_target_to_pipe(stObj->base.Target),
fmt,
@@ -1428,11 +1687,7 @@ st_finalize_texture(GLcontext *ctx,
firstImage->base.Width2,
firstImage->base.Height2,
firstImage->base.Depth2,
- comp_byte,
- ( (pf_is_depth_stencil(fmt) ?
- PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
- PIPE_TEXTURE_USAGE_RENDER_TARGET) |
- PIPE_TEXTURE_USAGE_SAMPLER ));
+ usage);
if (!stObj->pt) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index ae8c2978bf..f840579a40 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -116,11 +116,6 @@ struct st_context
char vendor[100];
char renderer[100];
- /* State to be validated:
- */
- struct st_tracked_state **atoms;
- GLuint nr_atoms;
-
struct st_state_flags dirty;
GLboolean missing_textures;
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 9e2d60c926..d507e3e58d 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -716,3 +716,23 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
return translate_gallium_format_to_mesa_format(pFormat);
}
+
+
+/**
+ * Test if a gallium format is equivalent to a GL format/type.
+ */
+GLboolean
+st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type)
+{
+ switch (pFormat) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ return format == GL_RGBA && type == GL_UNSIGNED_BYTE;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ return format == GL_BGRA && type == GL_UNSIGNED_BYTE;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5;
+ /* XXX more combos... */
+ default:
+ return GL_FALSE;
+ }
+}
diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h
index 3f5ac3201b..7bbbe2d570 100644
--- a/src/mesa/state_tracker/st_format.h
+++ b/src/mesa/state_tracker/st_format.h
@@ -76,4 +76,8 @@ st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
GLenum format, GLenum type);
+extern GLboolean
+st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type);
+
+
#endif /* ST_CB_TEXIMAGE_H */
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index 9cc2176d5e..e159b4c9db 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -47,6 +47,7 @@
#include "st_program.h"
#include "st_texture.h"
#include "st_cb_texture.h"
+#include "st_inlines.h"
/**
@@ -123,14 +124,17 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
const ubyte *srcData;
ubyte *dstData;
- srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice,
- PIPE_TRANSFER_READ, 0, 0,
- pt->width[srcLevel],
- pt->height[srcLevel]);
- dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice,
- PIPE_TRANSFER_WRITE, 0, 0,
- pt->width[dstLevel],
- pt->height[dstLevel]);
+ srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
+ srcLevel, zslice,
+ PIPE_TRANSFER_READ, 0, 0,
+ pt->width[srcLevel],
+ pt->height[srcLevel]);
+
+ dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
+ dstLevel, zslice,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ pt->width[dstLevel],
+ pt->height[dstLevel]);
srcData = (ubyte *) screen->transfer_map(screen, srcTrans);
dstData = (ubyte *) screen->transfer_map(screen, dstTrans);
diff --git a/src/mesa/state_tracker/st_inlines.h b/src/mesa/state_tracker/st_inlines.h
new file mode 100644
index 0000000000..0322d5dfa6
--- /dev/null
+++ b/src/mesa/state_tracker/st_inlines.h
@@ -0,0 +1,122 @@
+#ifndef ST_INLINES_H
+#define ST_INLINES_H
+
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_state.h"
+
+#include "st_context.h"
+#include "st_texture.h"
+#include "st_public.h"
+
+static INLINE struct pipe_transfer *
+st_cond_flush_get_tex_transfer(struct st_context *st,
+ struct pipe_texture *pt,
+ unsigned int face,
+ unsigned int level,
+ unsigned int zslice,
+ enum pipe_transfer_usage usage,
+ unsigned int x, unsigned int y,
+ unsigned int w, unsigned int h)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+
+ st_teximage_flush_before_map(st, pt, face, level, usage);
+ return screen->get_tex_transfer(screen, pt, face, level, zslice, usage,
+ x, y, w, h);
+}
+
+static INLINE struct pipe_transfer *
+st_no_flush_get_tex_transfer(struct st_context *st,
+ struct pipe_texture *pt,
+ unsigned int face,
+ unsigned int level,
+ unsigned int zslice,
+ enum pipe_transfer_usage usage,
+ unsigned int x, unsigned int y,
+ unsigned int w, unsigned int h)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+
+ return screen->get_tex_transfer(screen, pt, face, level,
+ zslice, usage, x, y, w, h);
+}
+
+static INLINE void *
+st_cond_flush_pipe_buffer_map(struct st_context *st,
+ struct pipe_buffer *buf,
+ unsigned int map_flags)
+{
+ struct pipe_context *pipe = st->pipe;
+ unsigned int referenced = pipe->is_buffer_referenced(pipe, buf);
+
+ if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
+ (map_flags & PIPE_BUFFER_USAGE_CPU_WRITE)))
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ return pipe_buffer_map(pipe->screen, buf, map_flags);
+}
+
+static INLINE void *
+st_no_flush_pipe_buffer_map(struct st_context *st,
+ struct pipe_buffer *buf,
+ unsigned int map_flags)
+{
+ return pipe_buffer_map(st->pipe->screen, buf, map_flags);
+}
+
+
+static INLINE void
+st_cond_flush_pipe_buffer_write(struct st_context *st,
+ struct pipe_buffer *buf,
+ unsigned int offset,
+ unsigned int size,
+ const void * data)
+{
+ struct pipe_context *pipe = st->pipe;
+
+ if (pipe->is_buffer_referenced(pipe, buf))
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ pipe_buffer_write(pipe->screen, buf, offset, size, data);
+}
+
+static INLINE void
+st_no_flush_pipe_buffer_write(struct st_context *st,
+ struct pipe_buffer *buf,
+ unsigned int offset,
+ unsigned int size,
+ const void * data)
+{
+ pipe_buffer_write(st->pipe->screen, buf, offset, size, data);
+}
+
+static INLINE void
+st_cond_flush_pipe_buffer_read(struct st_context *st,
+ struct pipe_buffer *buf,
+ unsigned int offset,
+ unsigned int size,
+ void * data)
+{
+ struct pipe_context *pipe = st->pipe;
+
+ if (pipe->is_buffer_referenced(pipe, buf) & PIPE_REFERENCED_FOR_WRITE)
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ pipe_buffer_read(pipe->screen, buf, offset, size, data);
+}
+
+static INLINE void
+st_no_flush_pipe_buffer_read(struct st_context *st,
+ struct pipe_buffer *buf,
+ unsigned int offset,
+ unsigned int size,
+ void * data)
+{
+ pipe_buffer_read(st->pipe->screen, buf, offset, size, data);
+}
+
+#endif
+
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index ffa607dd87..43c9afccc3 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -275,8 +275,8 @@ compile_instruction(
/* swizzle (ext swizzle also depends on negation) */
{
GLuint swz[4];
- GLboolean extended = (inst->SrcReg[i].NegateBase != NEGATE_NONE &&
- inst->SrcReg[i].NegateBase != NEGATE_XYZW);
+ GLboolean extended = (inst->SrcReg[i].Negate != NEGATE_NONE &&
+ inst->SrcReg[i].Negate != NEGATE_XYZW);
for( j = 0; j < 4; j++ ) {
swz[j] = GET_SWZ( inst->SrcReg[i].Swizzle, j );
if (swz[j] > SWIZZLE_W)
@@ -296,20 +296,20 @@ compile_instruction(
}
}
- if( inst->SrcReg[i].NegateBase == NEGATE_XYZW ) {
+ if( inst->SrcReg[i].Negate == NEGATE_XYZW ) {
fullsrc->SrcRegister.Negate = 1;
}
- else if( inst->SrcReg[i].NegateBase != NEGATE_NONE ) {
- if( inst->SrcReg[i].NegateBase & NEGATE_X ) {
+ else if( inst->SrcReg[i].Negate != NEGATE_NONE ) {
+ if( inst->SrcReg[i].Negate & NEGATE_X ) {
fullsrc->SrcRegisterExtSwz.NegateX = 1;
}
- if( inst->SrcReg[i].NegateBase & NEGATE_Y ) {
+ if( inst->SrcReg[i].Negate & NEGATE_Y ) {
fullsrc->SrcRegisterExtSwz.NegateY = 1;
}
- if( inst->SrcReg[i].NegateBase & NEGATE_Z ) {
+ if( inst->SrcReg[i].Negate & NEGATE_Z ) {
fullsrc->SrcRegisterExtSwz.NegateZ = 1;
}
- if( inst->SrcReg[i].NegateBase & NEGATE_W ) {
+ if( inst->SrcReg[i].Negate & NEGATE_W ) {
fullsrc->SrcRegisterExtSwz.NegateW = 1;
}
}
@@ -318,10 +318,6 @@ compile_instruction(
fullsrc->SrcRegisterExtMod.Absolute = 1;
}
- if( inst->SrcReg[i].NegateAbs ) {
- fullsrc->SrcRegisterExtMod.Negate = 1;
- }
-
if( inst->SrcReg[i].RelAddr ) {
fullsrc->SrcRegister.Indirect = 1;
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 6348e83d8a..2795570cf1 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -484,14 +484,14 @@ st_translate_fragment_program(struct st_context *st,
/* handled above */
assert(0);
break;
- case FRAG_RESULT_COLOR:
+ default:
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
fs_output_semantic_index[fs_num_outputs] = numColors;
outputMapping[attr] = fs_num_outputs;
numColors++;
break;
- default:
- assert(0);
}
output_flags[fs_num_outputs] = stfp->Base.Base.OutputFlags[attr];
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 3f90ad502c..10faa633ea 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -30,6 +30,7 @@
#include "st_public.h"
#include "st_texture.h"
#include "st_cb_fbo.h"
+#include "st_inlines.h"
#include "main/enums.h"
#include "main/teximage.h"
#include "main/texstore.h"
@@ -78,7 +79,6 @@ st_texture_create(struct st_context *st,
GLuint width0,
GLuint height0,
GLuint depth0,
- GLuint compress_byte,
GLuint usage )
{
struct pipe_texture pt, *newtex;
@@ -101,7 +101,6 @@ st_texture_create(struct st_context *st,
pt.width[0] = width0;
pt.height[0] = height0;
pt.depth[0] = depth0;
- pt.compressed = compress_byte ? 1 : 0;
pf_get_block(format, &pt.block);
pt.tex_usage = usage;
@@ -128,8 +127,7 @@ st_texture_match_image(const struct pipe_texture *pt,
/* Check if this image's format matches the established texture's format.
*/
- if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format ||
- image->IsCompressed != pt->compressed)
+ if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format)
return GL_FALSE;
/* Test if this image's size matches what's expected in the
@@ -191,13 +189,15 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
GLuint zoffset, enum pipe_transfer_usage usage,
GLuint x, GLuint y, GLuint w, GLuint h)
{
- struct pipe_screen *screen = st->pipe->screen;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
struct pipe_texture *pt = stImage->pt;
+
DBG("%s \n", __FUNCTION__);
- stImage->transfer = screen->get_tex_transfer(screen, pt, stImage->face,
- stImage->level, zoffset,
- usage, x, y, w, h);
+ stImage->transfer = st_no_flush_get_tex_transfer(st, pt, stImage->face,
+ stImage->level, zoffset,
+ usage, x, y, w, h);
if (stImage->transfer)
return screen->transfer_map(screen, stImage->transfer);
@@ -254,13 +254,14 @@ st_surface_data(struct pipe_context *pipe,
/* Upload data for a particular image.
*/
void
-st_texture_image_data(struct pipe_context *pipe,
+st_texture_image_data(struct st_context *st,
struct pipe_texture *dst,
GLuint face,
GLuint level,
void *src,
GLuint src_row_stride, GLuint src_image_stride)
{
+ struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
GLuint depth = dst->depth[level];
GLuint i;
@@ -268,11 +269,12 @@ st_texture_image_data(struct pipe_context *pipe,
struct pipe_transfer *dst_transfer;
DBG("%s\n", __FUNCTION__);
+
for (i = 0; i < depth; i++) {
- dst_transfer = screen->get_tex_transfer(screen, dst, face, level, i,
- PIPE_TRANSFER_WRITE, 0, 0,
- dst->width[level],
- dst->height[level]);
+ dst_transfer = st_no_flush_get_tex_transfer(st, dst, face, level, i,
+ PIPE_TRANSFER_WRITE, 0, 0,
+ dst->width[level],
+ dst->height[level]);
st_surface_data(pipe, dst_transfer,
0, 0, /* dstx, dsty */
@@ -484,3 +486,20 @@ st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
return 1;
}
+
+void
+st_teximage_flush_before_map(struct st_context *st,
+ struct pipe_texture *pt,
+ unsigned int face,
+ unsigned int level,
+ enum pipe_transfer_usage usage)
+{
+ struct pipe_context *pipe = st->pipe;
+ unsigned referenced =
+ pipe->is_texture_referenced(pipe, pt, face, level);
+
+ if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) ||
+ usage == PIPE_TRANSFER_WRITE ||
+ usage == PIPE_TRANSFER_READ_WRITE))
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
+}
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index 28c2f580f6..b9d447cb56 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -108,7 +108,6 @@ st_texture_create(struct st_context *st,
GLuint width0,
GLuint height0,
GLuint depth0,
- GLuint compress_byte,
GLuint tex_usage );
@@ -157,7 +156,7 @@ st_texture_texel_offset(const struct pipe_texture * pt,
/* Upload an image into a texture
*/
extern void
-st_texture_image_data(struct pipe_context *pipe,
+st_texture_image_data(struct st_context *st,
struct pipe_texture *dst,
GLuint face, GLuint level, void *src,
GLuint src_row_pitch, GLuint src_image_pitch);
@@ -171,5 +170,10 @@ st_texture_image_copy(struct pipe_context *pipe,
struct pipe_texture *src,
GLuint face);
-
+extern void
+st_teximage_flush_before_map(struct st_context *st,
+ struct pipe_texture *pt,
+ unsigned int face,
+ unsigned int level,
+ enum pipe_transfer_usage usage);
#endif