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-rw-r--r--src/mesa/state_tracker/st_atom.c4
-rw-r--r--src/mesa/state_tracker/st_atom_blend.c44
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c27
-rw-r--r--src/mesa/state_tracker/st_atom_framebuffer.c6
-rw-r--r--src/mesa/state_tracker/st_atom_pixeltransfer.c4
-rw-r--r--src/mesa/state_tracker/st_atom_rasterizer.c14
-rw-r--r--src/mesa/state_tracker/st_atom_sampler.c46
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c145
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c44
-rw-r--r--src/mesa/state_tracker/st_atom_viewport.c4
-rw-r--r--src/mesa/state_tracker/st_cb_accum.c18
-rw-r--r--src/mesa/state_tracker/st_cb_accum.h6
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c149
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.h9
-rw-r--r--src/mesa/state_tracker/st_cb_blit.c2
-rw-r--r--src/mesa/state_tracker/st_cb_blit.h1
-rw-r--r--src/mesa/state_tracker/st_cb_bufferobjects.c53
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c90
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c347
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.h11
-rw-r--r--src/mesa/state_tracker/st_cb_drawtex.c8
-rw-r--r--src/mesa/state_tracker/st_cb_drawtex.h1
-rw-r--r--src/mesa/state_tracker/st_cb_eglimage.c1
-rw-r--r--src/mesa/state_tracker/st_cb_eglimage.h1
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c51
-rw-r--r--src/mesa/state_tracker/st_cb_feedback.c1
-rw-r--r--src/mesa/state_tracker/st_cb_feedback.h1
-rw-r--r--src/mesa/state_tracker/st_cb_flush.c11
-rw-r--r--src/mesa/state_tracker/st_cb_flush.h2
-rw-r--r--src/mesa/state_tracker/st_cb_program.c112
-rw-r--r--src/mesa/state_tracker/st_cb_program.h5
-rw-r--r--src/mesa/state_tracker/st_cb_queryobj.c3
-rw-r--r--src/mesa/state_tracker/st_cb_queryobj.h1
-rw-r--r--src/mesa/state_tracker/st_cb_rasterpos.c1
-rw-r--r--src/mesa/state_tracker/st_cb_rasterpos.h1
-rw-r--r--src/mesa/state_tracker/st_cb_readpixels.c21
-rw-r--r--src/mesa/state_tracker/st_cb_readpixels.h4
-rw-r--r--src/mesa/state_tracker/st_cb_syncobj.c122
-rw-r--r--src/mesa/state_tracker/st_cb_syncobj.h38
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c345
-rw-r--r--src/mesa/state_tracker/st_cb_texture.h3
-rw-r--r--src/mesa/state_tracker/st_cb_texturebarrier.c60
-rw-r--r--src/mesa/state_tracker/st_cb_texturebarrier.h37
-rw-r--r--src/mesa/state_tracker/st_cb_xformfb.c1
-rw-r--r--src/mesa/state_tracker/st_cb_xformfb.h1
-rw-r--r--src/mesa/state_tracker/st_context.c20
-rw-r--r--src/mesa/state_tracker/st_context.h26
-rw-r--r--src/mesa/state_tracker/st_debug.c4
-rw-r--r--src/mesa/state_tracker/st_draw.c364
-rw-r--r--src/mesa/state_tracker/st_draw.h3
-rw-r--r--src/mesa/state_tracker/st_draw_feedback.c47
-rw-r--r--src/mesa/state_tracker/st_extensions.c112
-rw-r--r--src/mesa/state_tracker/st_format.c430
-rw-r--r--src/mesa/state_tracker/st_format.h9
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.c116
-rw-r--r--src/mesa/state_tracker/st_gen_mipmap.h4
-rw-r--r--src/mesa/state_tracker/st_manager.c31
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.c53
-rw-r--r--src/mesa/state_tracker/st_mesa_to_tgsi.h16
-rw-r--r--src/mesa/state_tracker/st_program.c838
-rw-r--r--src/mesa/state_tracker/st_program.h139
-rw-r--r--src/mesa/state_tracker/st_texture.c96
-rw-r--r--src/mesa/state_tracker/st_texture.h26
63 files changed, 2750 insertions, 1440 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index e29ab46ef9..bf160fe108 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -147,7 +147,11 @@ void st_validate_state( struct st_context *st )
/*printf("%s %x/%x\n", __FUNCTION__, state->mesa, state->st);*/
+#ifdef NDEBUG
+ if (0) {
+#else
if (1) {
+#endif
/* Debug version which enforces various sanity checks on the
* state flags which are generated and checked to help ensure
* state atoms are ordered correctly in the list.
diff --git a/src/mesa/state_tracker/st_atom_blend.c b/src/mesa/state_tracker/st_atom_blend.c
index a8ec4adce7..fb1c7a4efe 100644
--- a/src/mesa/state_tracker/st_atom_blend.c
+++ b/src/mesa/state_tracker/st_atom_blend.c
@@ -169,13 +169,18 @@ colormask_per_rt(struct gl_context *ctx)
}
/**
- * Figure out if blend enables are different per rt.
+ * Figure out if blend enables/state are different per rt.
*/
static GLboolean
blend_per_rt(struct gl_context *ctx)
{
if (ctx->Color.BlendEnabled &&
(ctx->Color.BlendEnabled != ((1 << ctx->Const.MaxDrawBuffers) - 1))) {
+ /* This can only happen if GL_EXT_draw_buffers2 is enabled */
+ return GL_TRUE;
+ }
+ if (ctx->Color._BlendFuncPerBuffer || ctx->Color._BlendEquationPerBuffer) {
+ /* this can only happen if GL_ARB_draw_buffers_blend is enabled */
return GL_TRUE;
}
return GL_FALSE;
@@ -186,7 +191,7 @@ update_blend( struct st_context *st )
{
struct pipe_blend_state *blend = &st->state.blend;
unsigned num_state = 1;
- unsigned i;
+ unsigned i, j;
memset(blend, 0, sizeof(*blend));
@@ -202,39 +207,50 @@ update_blend( struct st_context *st )
don't happen. */
if (st->ctx->Color.ColorLogicOpEnabled ||
(st->ctx->Color.BlendEnabled &&
- st->ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) {
+ st->ctx->Color.Blend[0].EquationRGB == GL_LOGIC_OP)) {
/* logicop enabled */
blend->logicop_enable = 1;
blend->logicop_func = translate_logicop(st->ctx->Color.LogicOp);
}
else if (st->ctx->Color.BlendEnabled) {
/* blending enabled */
- for (i = 0; i < num_state; i++) {
+ for (i = 0, j = 0; i < num_state; i++) {
blend->rt[i].blend_enable = (st->ctx->Color.BlendEnabled >> i) & 0x1;
- blend->rt[i].rgb_func = translate_blend(st->ctx->Color.BlendEquationRGB);
- if (st->ctx->Color.BlendEquationRGB == GL_MIN ||
- st->ctx->Color.BlendEquationRGB == GL_MAX) {
+ if (st->ctx->Extensions.ARB_draw_buffers_blend)
+ j = i;
+
+ blend->rt[i].rgb_func =
+ translate_blend(st->ctx->Color.Blend[j].EquationRGB);
+
+ if (st->ctx->Color.Blend[i].EquationRGB == GL_MIN ||
+ st->ctx->Color.Blend[i].EquationRGB == GL_MAX) {
/* Min/max are special */
blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
}
else {
- blend->rt[i].rgb_src_factor = translate_blend(st->ctx->Color.BlendSrcRGB);
- blend->rt[i].rgb_dst_factor = translate_blend(st->ctx->Color.BlendDstRGB);
+ blend->rt[i].rgb_src_factor =
+ translate_blend(st->ctx->Color.Blend[j].SrcRGB);
+ blend->rt[i].rgb_dst_factor =
+ translate_blend(st->ctx->Color.Blend[j].DstRGB);
}
- blend->rt[i].alpha_func = translate_blend(st->ctx->Color.BlendEquationA);
- if (st->ctx->Color.BlendEquationA == GL_MIN ||
- st->ctx->Color.BlendEquationA == GL_MAX) {
+ blend->rt[i].alpha_func =
+ translate_blend(st->ctx->Color.Blend[j].EquationA);
+
+ if (st->ctx->Color.Blend[i].EquationA == GL_MIN ||
+ st->ctx->Color.Blend[i].EquationA == GL_MAX) {
/* Min/max are special */
blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
}
else {
- blend->rt[i].alpha_src_factor = translate_blend(st->ctx->Color.BlendSrcA);
- blend->rt[i].alpha_dst_factor = translate_blend(st->ctx->Color.BlendDstA);
+ blend->rt[i].alpha_src_factor =
+ translate_blend(st->ctx->Color.Blend[j].SrcA);
+ blend->rt[i].alpha_dst_factor =
+ translate_blend(st->ctx->Color.Blend[j].DstA);
}
}
}
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index f1d08a3e16..05667a7430 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -56,7 +56,6 @@ void st_upload_constants( struct st_context *st,
unsigned shader_type)
{
struct pipe_context *pipe = st->pipe;
- struct pipe_resource **cbuf = &st->state.constants[shader_type];
assert(shader_type == PIPE_SHADER_VERTEX ||
shader_type == PIPE_SHADER_FRAGMENT ||
@@ -64,6 +63,7 @@ void st_upload_constants( struct st_context *st,
/* update constants */
if (params && params->NumParameters) {
+ struct pipe_resource *cbuf;
const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
/* Update the constants which come from fixed-function state, such as
@@ -75,11 +75,12 @@ void st_upload_constants( struct st_context *st,
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
+ * Let's use a user buffer to avoid an unnecessary copy.
*/
- pipe_resource_reference(cbuf, NULL );
- *cbuf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_CONSTANT_BUFFER,
- paramBytes );
+ cbuf = pipe_user_buffer_create(pipe->screen,
+ params->ParameterValues,
+ paramBytes,
+ PIPE_BIND_CONSTANT_BUFFER);
if (ST_DEBUG & DEBUG_CONSTANTS) {
debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
@@ -88,17 +89,15 @@ void st_upload_constants( struct st_context *st,
_mesa_print_parameter_list(params);
}
- /* load Mesa constants into the constant buffer */
- pipe_buffer_write(st->pipe, *cbuf,
- 0, paramBytes,
- params->ParameterValues);
+ st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf);
+ pipe_resource_reference(&cbuf, NULL);
- st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf);
+ st->state.constants[shader_type].ptr = params->ParameterValues;
+ st->state.constants[shader_type].size = paramBytes;
}
- else if (*cbuf) {
- st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
-
- pipe_resource_reference(cbuf, NULL);
+ else if (st->state.constants[shader_type].ptr) {
+ st->state.constants[shader_type].ptr = NULL;
+ st->state.constants[shader_type].size = 0;
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, NULL);
}
}
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
index 2843b7b176..76386fe017 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -39,7 +39,7 @@
#include "cso_cache/cso_context.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
-
+#include "util/u_format.h"
/**
@@ -55,8 +55,10 @@ update_renderbuffer_surface(struct st_context *st,
struct pipe_resource *resource = strb->rtt->pt;
int rtt_width = strb->Base.Width;
int rtt_height = strb->Base.Height;
+ enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format);
if (!strb->surface ||
+ strb->surface->format != format ||
strb->surface->texture != resource ||
strb->surface->width != rtt_width ||
strb->surface->height != rtt_height) {
@@ -67,7 +69,7 @@ update_renderbuffer_surface(struct st_context *st,
u_minify(resource->height0, level) == rtt_height) {
struct pipe_surface surf_tmpl;
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = resource->format;
+ surf_tmpl.format = format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
index 378b30e57c..9557adc2d8 100644
--- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -99,7 +99,7 @@ create_color_map_texture(struct gl_context *ctx)
/* create texture for color map/table */
pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
- texSize, texSize, 1, PIPE_BIND_SAMPLER_VIEW);
+ texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW);
return pt;
}
@@ -187,7 +187,7 @@ get_pixel_transfer_program(struct gl_context *ctx, const struct state_key *key)
inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
- fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLOR);
+ fp->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
if (key->scaleAndBias) {
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
index f92ca13d5e..8bccceeec5 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -70,14 +70,16 @@ static void update_raster_state( struct st_context *st )
{
raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
- /* XXX
- * I think the intention here is that user-created framebuffer objects
- * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout.
- * Flipping Y changes CW to CCW and vice-versa.
- * But this is an implementation/driver-specific artifact - remove...
+ /*
+ * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
+ * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
+ * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
+ * case, we must invert Y and flip the notion of front vs. back.
*/
- if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
+ /* Drawing to an FBO. The viewport will be inverted. */
raster->front_ccw ^= 1;
+ }
}
/* _NEW_LIGHT
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index b67068df37..474cbd5897 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -36,6 +36,7 @@
#include "st_context.h"
#include "st_cb_texture.h"
+#include "st_format.h"
#include "st_atom.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
@@ -117,49 +118,6 @@ gl_filter_to_img_filter(GLenum filter)
}
-static void
-xlate_border_color(const GLfloat *colorIn, GLenum baseFormat, GLfloat *colorOut)
-{
- switch (baseFormat) {
- case GL_RED:
- colorOut[0] = colorIn[0];
- colorOut[1] = 0.0F;
- colorOut[2] = 0.0F;
- colorOut[3] = 1.0F;
- break;
- case GL_RG:
- colorOut[0] = colorIn[0];
- colorOut[1] = colorIn[1];
- colorOut[2] = 0.0F;
- colorOut[3] = 1.0F;
- break;
- case GL_RGB:
- colorOut[0] = colorIn[0];
- colorOut[1] = colorIn[1];
- colorOut[2] = colorIn[2];
- colorOut[3] = 1.0F;
- break;
- case GL_ALPHA:
- colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
- colorOut[3] = colorIn[3];
- break;
- case GL_LUMINANCE:
- colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
- colorOut[3] = 1.0;
- break;
- case GL_LUMINANCE_ALPHA:
- colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
- colorOut[3] = colorIn[3];
- break;
- case GL_INTENSITY:
- colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
- break;
- default:
- COPY_4V(colorOut, colorIn);
- }
-}
-
-
static void
update_samplers(struct st_context *st)
{
@@ -223,7 +181,7 @@ update_samplers(struct st_context *st)
assert(sampler->min_lod <= sampler->max_lod);
}
- xlate_border_color(texobj->BorderColor.f,
+ st_translate_color(texobj->BorderColor.f,
teximg ? teximg->_BaseFormat : GL_RGBA,
sampler->border_color);
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 05442ef91b..c311d04393 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -50,99 +50,6 @@
#include "st_program.h"
-
-/**
- * Translate fragment program if needed.
- */
-static void
-translate_fp(struct st_context *st,
- struct st_fragment_program *stfp)
-{
- if (!stfp->tgsi.tokens) {
- assert(stfp->Base.Base.NumInstructions > 0);
-
- st_translate_fragment_program(st, stfp);
- }
-}
-
-/*
- * Translate geometry program if needed.
- */
-static void
-translate_gp(struct st_context *st,
- struct st_geometry_program *stgp)
-{
- if (!stgp->tgsi.tokens) {
- assert(stgp->Base.Base.NumInstructions > 1);
-
- st_translate_geometry_program(st, stgp);
- }
-}
-
-/**
- * Find a translated vertex program that corresponds to stvp and
- * has outputs matched to stfp's inputs.
- * This performs vertex and fragment translation (to TGSI) when needed.
- */
-static struct st_vp_varient *
-find_translated_vp(struct st_context *st,
- struct st_vertex_program *stvp )
-{
- struct st_vp_varient *vpv;
- struct st_vp_varient_key key;
-
- /* Nothing in our key yet. This will change:
- */
- memset(&key, 0, sizeof key);
-
- /* When this is true, we will add an extra input to the vertex
- * shader translation (for edgeflags), an extra output with
- * edgeflag semantics, and extend the vertex shader to pass through
- * the input to the output. We'll need to use similar logic to set
- * up the extra vertex_element input for edgeflags.
- * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA
- */
- key.passthrough_edgeflags = (st->vertdata_edgeflags && (
- st->ctx->Polygon.FrontMode != GL_FILL ||
- st->ctx->Polygon.BackMode != GL_FILL));
-
-
- /* Do we need to throw away old translations after a change in the
- * GL program string?
- */
- if (stvp->serialNo != stvp->lastSerialNo) {
- /* These may have changed if the program string changed.
- */
- st_prepare_vertex_program( st, stvp );
-
- /* We are now up-to-date:
- */
- stvp->lastSerialNo = stvp->serialNo;
- }
-
- /* See if we've got a translated vertex program whose outputs match
- * the fragment program's inputs.
- */
- for (vpv = stvp->varients; vpv; vpv = vpv->next) {
- if (memcmp(&vpv->key, &key, sizeof key) == 0) {
- break;
- }
- }
-
- /* No? Perform new translation here. */
- if (!vpv) {
- vpv = st_translate_vertex_program(st, stvp, &key);
- if (!vpv)
- return NULL;
-
- vpv->next = stvp->varients;
- stvp->varients = vpv;
- }
-
- return vpv;
-}
-
-
/**
* Return pointer to a pass-through fragment shader.
* This shader is used when a texture is missing/incomplete.
@@ -167,12 +74,16 @@ static void
update_fp( struct st_context *st )
{
struct st_fragment_program *stfp;
+ struct st_fp_variant_key key;
assert(st->ctx->FragmentProgram._Current);
stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
- translate_fp(st, stfp);
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->fp_variant = st_get_fp_variant(st, stfp, &key);
st_reference_fragprog(st, &st->fp, stfp);
@@ -182,7 +93,8 @@ update_fp( struct st_context *st )
cso_set_fragment_shader_handle(st->cso_context, fs);
}
else {
- cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader);
+ cso_set_fragment_shader_handle(st->cso_context,
+ st->fp_variant->driver_shader);
}
}
@@ -206,6 +118,7 @@ static void
update_vp( struct st_context *st )
{
struct st_vertex_program *stvp;
+ struct st_vp_variant_key key;
/* find active shader and params -- Should be covered by
* ST_NEW_VERTEX_PROGRAM
@@ -214,12 +127,26 @@ update_vp( struct st_context *st )
stvp = st_vertex_program(st->ctx->VertexProgram._Current);
assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
- st->vp_varient = find_translated_vp(st, stvp);
+ memset(&key, 0, sizeof key);
+ key.st = st; /* variants are per-context */
+
+ /* When this is true, we will add an extra input to the vertex
+ * shader translation (for edgeflags), an extra output with
+ * edgeflag semantics, and extend the vertex shader to pass through
+ * the input to the output. We'll need to use similar logic to set
+ * up the extra vertex_element input for edgeflags.
+ * _NEW_POLYGON, ST_NEW_EDGEFLAGS_DATA
+ */
+ key.passthrough_edgeflags = (st->vertdata_edgeflags && (
+ st->ctx->Polygon.FrontMode != GL_FILL ||
+ st->ctx->Polygon.BackMode != GL_FILL));
+
+ st->vp_variant = st_get_vp_variant(st, stvp, &key);
st_reference_vertprog(st, &st->vp, stvp);
cso_set_vertex_shader_handle(st->cso_context,
- st->vp_varient->driver_shader);
+ st->vp_variant->driver_shader);
st->vertex_result_to_slot = stvp->result_to_output;
}
@@ -231,14 +158,16 @@ const struct st_tracked_state st_update_vp = {
_NEW_POLYGON, /* mesa */
ST_NEW_VERTEX_PROGRAM | ST_NEW_EDGEFLAGS_DATA /* st */
},
- update_vp /* update */
+ update_vp /* update */
};
+
+
static void
update_gp( struct st_context *st )
{
-
struct st_geometry_program *stgp;
+ struct st_gp_variant_key key;
if (!st->ctx->GeometryProgram._Current) {
cso_set_geometry_shader_handle(st->cso_context, NULL);
@@ -248,18 +177,22 @@ update_gp( struct st_context *st )
stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
assert(stgp->Base.Base.Target == MESA_GEOMETRY_PROGRAM);
- translate_gp(st, stgp);
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->gp_variant = st_get_gp_variant(st, stgp, &key);
st_reference_geomprog(st, &st->gp, stgp);
- cso_set_geometry_shader_handle(st->cso_context, stgp->driver_shader);
+ cso_set_geometry_shader_handle(st->cso_context,
+ st->gp_variant->driver_shader);
}
const struct st_tracked_state st_update_gp = {
- "st_update_gp", /* name */
- { /* dirty */
- 0, /* mesa */
- ST_NEW_GEOMETRY_PROGRAM /* st */
+ "st_update_gp", /* name */
+ { /* dirty */
+ 0, /* mesa */
+ ST_NEW_GEOMETRY_PROGRAM /* st */
},
- update_gp /* update */
+ update_gp /* update */
};
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 029b040346..fd03669e66 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -45,6 +45,7 @@
#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
+
/**
* Combine depth texture mode with "swizzle" so that depth mode swizzling
* takes place before texture swizzling, and return the resulting swizzle.
@@ -54,8 +55,8 @@
* \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
* \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
*/
-static GLuint apply_depthmode(enum pipe_format format,
- GLuint swizzle, GLenum depthmode)
+static GLuint
+apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode)
{
const struct util_format_description *desc =
util_format_description(format);
@@ -109,6 +110,7 @@ static GLuint apply_depthmode(enum pipe_format format,
return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
}
+
/**
* Return TRUE if the swizzling described by "swizzle" and
* "depthmode" (for depth textures only) is different from the swizzling
@@ -118,8 +120,9 @@ static GLuint apply_depthmode(enum pipe_format format,
* \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
* \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
*/
-static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
- GLuint swizzle, GLenum depthmode)
+static boolean
+check_sampler_swizzle(struct pipe_sampler_view *sv,
+ GLuint swizzle, GLenum depthmode)
{
swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
@@ -127,15 +130,15 @@ static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
(sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
(sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
(sv->swizzle_a != GET_SWZ(swizzle, 3)))
- return true;
- return false;
+ return TRUE;
+ return FALSE;
}
+
static INLINE struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
struct st_texture_object *stObj,
enum pipe_format format)
-
{
struct pipe_sampler_view templ;
GLuint swizzle = apply_depthmode(stObj->pt->format,
@@ -161,19 +164,20 @@ static INLINE struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
struct pipe_context *pipe,
enum pipe_format format)
-
{
if (!stObj || !stObj->pt) {
return NULL;
}
if (!stObj->sampler_view) {
- stObj->sampler_view = st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
+ stObj->sampler_view =
+ st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
}
return stObj->sampler_view;
}
+
static void
update_textures(struct st_context *st)
{
@@ -214,17 +218,29 @@ update_textures(struct st_context *st)
continue;
}
+ /* Determine the format of the texture sampler view */
st_view_format = stObj->pt->format;
{
- struct st_texture_image *firstImage;
- enum pipe_format firstImageFormat;
- firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+ const struct st_texture_image *firstImage =
+ st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+ const gl_format texFormat = firstImage->base.TexFormat;
+ enum pipe_format firstImageFormat =
+ st_mesa_format_to_pipe_format(texFormat);
+
+ if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) &&
+ (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
+ /* don't do sRGB->RGB conversion. Interpret the texture
+ * texture data as linear values.
+ */
+ const gl_format linearFormat =
+ _mesa_get_srgb_format_linear(texFormat);
+ firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
+ }
- firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
if (firstImageFormat != stObj->pt->format)
st_view_format = firstImageFormat;
-
}
+
st->state.num_textures = su + 1;
/* if sampler view has changed dereference it */
diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c
index d10f1840df..133cc49eaf 100644
--- a/src/mesa/state_tracker/st_atom_viewport.c
+++ b/src/mesa/state_tracker/st_atom_viewport.c
@@ -47,10 +47,14 @@ update_viewport( struct st_context *st )
/* _NEW_BUFFERS
*/
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ /* Drawing to a window. The corresponding gallium surface uses
+ * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport.
+ */
yScale = -1;
yBias = (GLfloat)ctx->DrawBuffer->Height;
}
else {
+ /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
yScale = 1.0;
yBias = 0.0;
}
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c
index a76ae92dc3..3e01c440bd 100644
--- a/src/mesa/state_tracker/st_cb_accum.c
+++ b/src/mesa/state_tracker/st_cb_accum.c
@@ -33,6 +33,7 @@
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "st_debug.h"
#include "st_context.h"
@@ -41,6 +42,7 @@
#include "st_texture.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_tile.h"
@@ -145,7 +147,9 @@ accum_accum(struct st_context *st, GLfloat value,
buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+ pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ util_format_linear(color_strb->texture->format),
+ buf);
switch (acc_strb->format) {
case PIPE_FORMAT_R16G16B16A16_SNORM:
@@ -182,7 +186,6 @@ accum_load(struct st_context *st, GLfloat value,
GLubyte *data = acc_strb->data;
GLfloat *buf;
-
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback processing\n", __FUNCTION__);
@@ -193,7 +196,9 @@ accum_load(struct st_context *st, GLfloat value,
buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+ pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ util_format_linear(color_strb->texture->format),
+ buf);
switch (acc_strb->format) {
case PIPE_FORMAT_R16G16B16A16_SNORM:
@@ -231,6 +236,7 @@ accum_return(struct gl_context *ctx, GLfloat value,
size_t stride = acc_strb->stride;
const GLubyte *data = acc_strb->data;
GLfloat *buf;
+ enum pipe_format format = util_format_linear(color_strb->texture->format);
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback processing\n", __FUNCTION__);
@@ -249,7 +255,8 @@ accum_return(struct gl_context *ctx, GLfloat value,
width, height);
if (usage & PIPE_TRANSFER_READ)
- pipe_get_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+ pipe_get_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ format, buf);
switch (acc_strb->format) {
case PIPE_FORMAT_R16G16B16A16_SNORM:
@@ -278,7 +285,8 @@ accum_return(struct gl_context *ctx, GLfloat value,
_mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
}
- pipe_put_tile_rgba(pipe, color_trans, 0, 0, width, height, buf);
+ pipe_put_tile_rgba_format(pipe, color_trans, 0, 0, width, height,
+ format, buf);
free(buf);
pipe->transfer_destroy(pipe, color_trans);
diff --git a/src/mesa/state_tracker/st_cb_accum.h b/src/mesa/state_tracker/st_cb_accum.h
index b8c9c35003..050a21483e 100644
--- a/src/mesa/state_tracker/st_cb_accum.h
+++ b/src/mesa/state_tracker/st_cb_accum.h
@@ -30,7 +30,11 @@
#define ST_CB_ACCUM_H
-#include "main/mtypes.h"
+#include "main/mfeatures.h"
+
+struct dd_function_table;
+struct gl_context;
+struct gl_renderbuffer;
#if FEATURE_accum
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index f08697fe23..49b196032b 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -34,6 +34,8 @@
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/pbo.h"
#include "program/program.h"
#include "program/prog_print.h"
@@ -185,48 +187,47 @@ find_free_bit(uint bitfield)
/**
* Combine basic bitmap fragment program with the user-defined program.
+ * \param st current context
+ * \param fpIn the incoming fragment program
+ * \param fpOut the new fragment program which does fragment culling
+ * \param bitmap_sampler sampler number for the bitmap texture
*/
-static struct st_fragment_program *
-combined_bitmap_fragment_program(struct gl_context *ctx)
+void
+st_make_bitmap_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut,
+ GLuint *bitmap_sampler)
{
- struct st_context *st = st_context(ctx);
- struct st_fragment_program *stfp = st->fp;
-
- if (!stfp->bitmap_program) {
- /*
- * Generate new program which is the user-defined program prefixed
- * with the bitmap sampler/kill instructions.
- */
- struct st_fragment_program *bitmap_prog;
- uint sampler;
-
- sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
- bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
+ struct st_fragment_program *bitmap_prog;
+ struct gl_program *newProg;
+ uint sampler;
- stfp->bitmap_program = (struct st_fragment_program *)
- _mesa_combine_programs(ctx,
- &bitmap_prog->Base.Base, &stfp->Base.Base);
- stfp->bitmap_program->bitmap_sampler = sampler;
+ /*
+ * Generate new program which is the user-defined program prefixed
+ * with the bitmap sampler/kill instructions.
+ */
+ sampler = find_free_bit(fpIn->Base.SamplersUsed);
+ bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
- /* done with this after combining */
- st_reference_fragprog(st, &bitmap_prog, NULL);
+ newProg = _mesa_combine_programs(st->ctx,
+ &bitmap_prog->Base.Base,
+ &fpIn->Base);
+ /* done with this after combining */
+ st_reference_fragprog(st, &bitmap_prog, NULL);
#if 0
- {
- struct gl_program *p = &stfp->bitmap_program->Base.Base;
- printf("Combined bitmap program:\n");
- _mesa_print_program(p);
- printf("InputsRead: 0x%x\n", p->InputsRead);
- printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
- _mesa_print_parameter_list(p->Parameters);
- }
-#endif
-
- /* translate to TGSI tokens */
- st_translate_fragment_program(st, stfp->bitmap_program);
+ {
+ printf("Combined bitmap program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
}
+#endif
- return stfp->bitmap_program;
+ /* return results */
+ *fpOut = (struct gl_fragment_program *) newProg;
+ *bitmap_sampler = sampler;
}
@@ -276,7 +277,7 @@ make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
* Create texture to hold bitmap pattern.
*/
pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
- 0, width, height, 1,
+ 0, width, height, 1, 1,
PIPE_BIND_SAMPLER_VIEW);
if (!pt) {
_mesa_unmap_pbo_source(ctx, unpack);
@@ -349,7 +350,9 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
if (!st->bitmap.vbuf) {
st->bitmap.vbuf = pipe_buffer_create(pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
- max_slots * sizeof(st->bitmap.vertices));
+ PIPE_USAGE_STREAM,
+ max_slots *
+ sizeof(st->bitmap.vertices));
}
/* Positions are in clip coords since we need to do clipping in case
@@ -389,10 +392,11 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
/* put vertex data into vbuf */
pipe_buffer_write_nooverlap(st->pipe,
- st->bitmap.vbuf,
- st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
- sizeof st->bitmap.vertices,
- st->bitmap.vertices);
+ st->bitmap.vbuf,
+ st->bitmap.vbuf_slot
+ * sizeof(st->bitmap.vertices),
+ sizeof st->bitmap.vertices,
+ st->bitmap.vertices);
return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
}
@@ -411,11 +415,16 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct cso_context *cso = st->cso_context;
- struct st_fragment_program *stfp;
+ struct st_fp_variant *fpv;
+ struct st_fp_variant_key key;
GLuint maxSize;
GLuint offset;
- stfp = combined_bitmap_fragment_program(ctx);
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+ key.bitmap = GL_TRUE;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
/* As an optimization, Mesa's fragment programs will sometimes get the
* primary color from a statevar/constant rather than a varying variable.
@@ -428,7 +437,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
GLfloat colorSave[4];
COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
- st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
}
@@ -437,7 +446,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* XXX if the bitmap is larger than the max texture size, break
* it up into chunks.
*/
- maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen,
+ PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
assert(width <= (GLsizei)maxSize);
assert(height <= (GLsizei)maxSize);
@@ -448,13 +458,14 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_fragment_shader(cso);
cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
/* rasterizer state: just scissor */
st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
cso_set_rasterizer(cso, &st->bitmap.rasterizer);
/* fragment shader state: TEX lookup program */
- cso_set_fragment_shader_handle(cso, stfp->driver_shader);
+ cso_set_fragment_shader_handle(cso, fpv->driver_shader);
/* vertex shader state: position + texcoord pass-through */
cso_set_vertex_shader_handle(cso, st->bitmap.vs);
@@ -462,21 +473,22 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
/* user samplers, plus our bitmap sampler */
{
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
- uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_samplers);
uint i;
for (i = 0; i < st->state.num_samplers; i++) {
samplers[i] = &st->state.samplers[i];
}
- samplers[stfp->bitmap_sampler] = &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
+ samplers[fpv->bitmap_sampler] =
+ &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
}
/* user textures, plus the bitmap texture */
{
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
- uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
+ uint num = MAX2(fpv->bitmap_sampler + 1, st->state.num_textures);
memcpy(sampler_views, st->state.sampler_views, sizeof(sampler_views));
- sampler_views[stfp->bitmap_sampler] = sv;
+ sampler_views[fpv->bitmap_sampler] = sv;
cso_set_fragment_sampler_views(cso, num, sampler_views);
}
@@ -504,9 +516,11 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
z = z * 2.0 - 1.0;
/* draw textured quad */
- offset = setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT, x, y, width, height, z, color);
+ offset = setup_bitmap_vertex_data(st,
+ sv->texture->target != PIPE_TEXTURE_RECT,
+ x, y, width, height, z, color);
- util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
+ util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
3); /* attribs/vert */
@@ -520,6 +534,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
}
@@ -548,7 +563,7 @@ reset_cache(struct st_context *st)
cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
st->bitmap.tex_format, 0,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- 1,
+ 1, 1,
PIPE_BIND_SAMPLER_VIEW);
}
@@ -573,6 +588,9 @@ print_cache(const struct bitmap_cache *cache)
}
+/**
+ * Create gallium pipe_transfer object for the bitmap cache.
+ */
static void
create_cache_trans(struct st_context *st)
{
@@ -651,7 +669,9 @@ st_flush_bitmap_cache(struct st_context *st)
}
}
-/* Flush bitmap cache and release vertex buffer.
+
+/**
+ * Flush bitmap cache and release vertex buffer.
*/
void
st_flush_bitmap( struct st_context *st )
@@ -737,7 +757,8 @@ accum_bitmap(struct st_context *st,
* Called via ctx->Driver.Bitmap()
*/
static void
-st_Bitmap(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
+st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
{
struct st_context *st = st_context(ctx);
@@ -764,7 +785,8 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei heigh
pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
if (pt) {
- struct pipe_sampler_view *sv = st_create_texture_sampler_view(st->pipe, pt);
+ struct pipe_sampler_view *sv =
+ st_create_texture_sampler_view(st->pipe, pt);
assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
@@ -814,16 +836,19 @@ st_init_bitmap(struct st_context *st)
st->bitmap.rasterizer.gl_rasterization_rules = 1;
/* find a usable texture format */
- if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
+ if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
}
- else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM, PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
}
- else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
}
else {
@@ -845,8 +870,6 @@ st_destroy_bitmap(struct st_context *st)
struct pipe_context *pipe = st->pipe;
struct bitmap_cache *cache = st->bitmap.cache;
-
-
if (st->bitmap.vs) {
cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
st->bitmap.vs = NULL;
diff --git a/src/mesa/state_tracker/st_cb_bitmap.h b/src/mesa/state_tracker/st_cb_bitmap.h
index d04b2b6779..ed14158037 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.h
+++ b/src/mesa/state_tracker/st_cb_bitmap.h
@@ -31,9 +31,12 @@
#include "main/compiler.h"
+#include "main/mfeatures.h"
struct dd_function_table;
struct st_context;
+struct gl_fragment_program;
+struct st_fragment_program;
#if FEATURE_drawpix
@@ -47,6 +50,12 @@ extern void
st_destroy_bitmap(struct st_context *st);
extern void
+st_make_bitmap_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut,
+ GLuint *bitmap_sampler);
+
+extern void
st_flush_bitmap_cache(struct st_context *st);
/* Flush bitmap cache and release vertex buffer. Needed at end of
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index 06cee520b3..6d02a7dccd 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -33,6 +33,7 @@
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "st_context.h"
#include "st_texture.h"
@@ -40,7 +41,6 @@
#include "st_cb_fbo.h"
#include "util/u_blit.h"
-#include "util/u_inlines.h"
void
diff --git a/src/mesa/state_tracker/st_cb_blit.h b/src/mesa/state_tracker/st_cb_blit.h
index c230652cef..c6d9a36795 100644
--- a/src/mesa/state_tracker/st_cb_blit.h
+++ b/src/mesa/state_tracker/st_cb_blit.h
@@ -30,6 +30,7 @@
#include "main/compiler.h"
+#include "main/mfeatures.h"
struct dd_function_table;
struct st_context;
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index 8b60f9040d..b9b606d539 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -171,7 +171,7 @@ st_bufferobj_data(struct gl_context *ctx,
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
- unsigned buffer_usage;
+ unsigned bind, pipe_usage;
st_obj->Base.Size = size;
st_obj->Base.Usage = usage;
@@ -179,22 +179,43 @@ st_bufferobj_data(struct gl_context *ctx,
switch(target) {
case GL_PIXEL_PACK_BUFFER_ARB:
case GL_PIXEL_UNPACK_BUFFER_ARB:
- buffer_usage = PIPE_BIND_RENDER_TARGET;
+ bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
break;
case GL_ARRAY_BUFFER_ARB:
- buffer_usage = PIPE_BIND_VERTEX_BUFFER;
+ bind = PIPE_BIND_VERTEX_BUFFER;
break;
case GL_ELEMENT_ARRAY_BUFFER_ARB:
- buffer_usage = PIPE_BIND_INDEX_BUFFER;
+ bind = PIPE_BIND_INDEX_BUFFER;
break;
default:
- buffer_usage = 0;
+ bind = 0;
+ }
+
+ switch (usage) {
+ case GL_STATIC_DRAW:
+ case GL_STATIC_READ:
+ case GL_STATIC_COPY:
+ pipe_usage = PIPE_USAGE_STATIC;
+ break;
+ case GL_DYNAMIC_DRAW:
+ case GL_DYNAMIC_READ:
+ case GL_DYNAMIC_COPY:
+ pipe_usage = PIPE_USAGE_DYNAMIC;
+ break;
+ case GL_STREAM_DRAW:
+ case GL_STREAM_READ:
+ case GL_STREAM_COPY:
+ pipe_usage = PIPE_USAGE_STREAM;
+ break;
+ default:
+ pipe_usage = PIPE_USAGE_DEFAULT;
}
pipe_resource_reference( &st_obj->buffer, NULL );
if (size != 0) {
- st_obj->buffer = pipe_buffer_create(pipe->screen, buffer_usage, size);
+ st_obj->buffer = pipe_buffer_create(pipe->screen, bind,
+ pipe_usage, size);
if (!st_obj->buffer) {
return GL_FALSE;
@@ -280,11 +301,15 @@ st_bufferobj_map_range(struct gl_context *ctx, GLenum target,
if (access & GL_MAP_FLUSH_EXPLICIT_BIT)
flags |= PIPE_TRANSFER_FLUSH_EXPLICIT;
- if (access & GL_MAP_INVALIDATE_RANGE_BIT)
- flags |= PIPE_TRANSFER_DISCARD;
-
- if (access & GL_MAP_INVALIDATE_BUFFER_BIT)
- flags |= PIPE_TRANSFER_DISCARD;
+ if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
+ flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+ }
+ else if (access & GL_MAP_INVALIDATE_RANGE_BIT) {
+ if (offset == 0 && length == obj->Size)
+ flags |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+ else
+ flags |= PIPE_TRANSFER_DISCARD_RANGE;
+ }
if (access & GL_MAP_UNSYNCHRONIZED_BIT)
flags |= PIPE_TRANSFER_UNSYNCHRONIZED;
@@ -360,7 +385,7 @@ st_bufferobj_unmap(struct gl_context *ctx, GLenum target, struct gl_buffer_objec
struct st_buffer_object *st_obj = st_buffer_object(obj);
if (obj->Length)
- pipe_buffer_unmap(pipe, st_obj->buffer, st_obj->transfer);
+ pipe_buffer_unmap(pipe, st_obj->transfer);
st_obj->transfer = NULL;
obj->Pointer = NULL;
@@ -409,8 +434,8 @@ st_copy_buffer_subdata(struct gl_context *ctx,
if (srcPtr && dstPtr)
memcpy(dstPtr + writeOffset, srcPtr + readOffset, size);
- pipe_buffer_unmap(pipe, srcObj->buffer, src_transfer);
- pipe_buffer_unmap(pipe, dstObj->buffer, dst_transfer);
+ pipe_buffer_unmap(pipe, src_transfer);
+ pipe_buffer_unmap(pipe, dst_transfer);
}
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index bd1dd78b23..1eb748e0d5 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -42,6 +42,7 @@
#include "st_cb_accum.h"
#include "st_cb_clear.h"
#include "st_cb_fbo.h"
+#include "st_format.h"
#include "st_program.h"
#include "pipe/p_context.h"
@@ -62,26 +63,12 @@
void
st_init_clear(struct st_context *st)
{
- struct pipe_context *pipe = st->pipe;
struct pipe_screen *pscreen = st->pipe->screen;
memset(&st->clear, 0, sizeof(st->clear));
st->clear.raster.gl_rasterization_rules = 1;
st->clear.enable_ds_separate = pscreen->get_param(pscreen, PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE);
-
- /* fragment shader state: color pass-through program */
- st->clear.fs = util_make_fragment_passthrough_shader(pipe);
-
- /* vertex shader state: color/position pass-through */
- {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR };
- const uint semantic_indexes[] = { 0, 0 };
- st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2,
- semantic_names,
- semantic_indexes);
- }
}
@@ -107,6 +94,42 @@ st_destroy_clear(struct st_context *st)
/**
+ * Helper function to set the fragment shaders.
+ */
+static INLINE void
+set_fragment_shader(struct st_context *st)
+{
+ if (!st->clear.fs)
+ st->clear.fs = util_make_fragment_passthrough_shader(st->pipe);
+
+ cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
+}
+
+
+/**
+ * Helper function to set the vertex shader.
+ */
+static INLINE void
+set_vertex_shader(struct st_context *st)
+{
+ /* vertex shader - still required to provide the linkage between
+ * fragment shader input semantics and vertex_element/buffers.
+ */
+ if (!st->clear.vs)
+ {
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_COLOR };
+ const uint semantic_indexes[] = { 0, 0 };
+ st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2,
+ semantic_names,
+ semantic_indexes);
+ }
+
+ cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
+}
+
+
+/**
* Draw a screen-aligned quadrilateral.
* Coords are clip coords with y=0=bottom.
*/
@@ -138,6 +161,7 @@ draw_quad(struct st_context *st,
if (!st->clear.vbuf) {
st->clear.vbuf = pipe_buffer_create(pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STREAM,
max_slots * sizeof(st->clear.vertices));
}
@@ -172,7 +196,8 @@ draw_quad(struct st_context *st,
st->clear.vertices);
/* draw */
- util_draw_vertex_buffer(pipe,
+ util_draw_vertex_buffer(pipe,
+ st->cso_context,
st->clear.vbuf,
st->clear.vbuf_slot * sizeof(st->clear.vertices),
PIPE_PRIM_TRIANGLE_FAN,
@@ -202,6 +227,7 @@ clear_with_quad(struct gl_context *ctx,
const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
+ float clearColor[4];
/*
printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
@@ -221,6 +247,7 @@ clear_with_quad(struct gl_context *ctx,
cso_save_fragment_shader(st->cso_context);
cso_save_vertex_shader(st->cso_context);
cso_save_vertex_elements(st->cso_context);
+ cso_save_vertex_buffers(st->cso_context);
/* blend state: RGBA masking */
{
@@ -292,12 +319,17 @@ clear_with_quad(struct gl_context *ctx,
}
cso_set_clip(st->cso_context, &st->clear.clip);
- cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
- cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
+ set_fragment_shader(st);
+ set_vertex_shader(st);
- /* draw quad matching scissor rect (XXX verify coord round-off) */
- draw_quad(st, x0, y0, x1, y1,
- (GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor);
+ if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
+ st_translate_color(ctx->Color.ClearColor,
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+ clearColor);
+ }
+
+ /* draw quad matching scissor rect */
+ draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor);
/* Restore pipe state */
cso_restore_blend(st->cso_context);
@@ -309,6 +341,7 @@ clear_with_quad(struct gl_context *ctx,
cso_restore_fragment_shader(st->cso_context);
cso_restore_vertex_shader(st->cso_context);
cso_restore_vertex_elements(st->cso_context);
+ cso_restore_vertex_buffers(st->cso_context);
}
@@ -470,13 +503,9 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
if (mask & (1 << b)) {
struct gl_renderbuffer *rb
= ctx->DrawBuffer->Attachment[b].Renderbuffer;
- struct st_renderbuffer *strb;
-
- assert(rb);
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
- strb = st_renderbuffer(rb);
-
- if (!strb->surface)
+ if (!strb || !strb->surface)
continue;
if (check_clear_color_with_quad( ctx, rb ))
@@ -541,12 +570,21 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
* required from the visual. Hence fix this up to avoid potential
* read-modify-write in the driver.
*/
+ float clearColor[4];
+
if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) &&
((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
(depthRb == stencilRb) &&
(ctx->DrawBuffer->Visual.depthBits == 0 ||
ctx->DrawBuffer->Visual.stencilBits == 0))
clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+
+ if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
+ st_translate_color(ctx->Color.ClearColor,
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+ clearColor);
+ }
+
st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor,
ctx->Depth.Clear, ctx->Stencil.Clear);
}
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index c978602457..eccc207579 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -34,7 +34,10 @@
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
+#include "main/mtypes.h"
#include "main/pack.h"
+#include "main/pbo.h"
#include "main/texformat.h"
#include "main/texstore.h"
#include "program/program.h"
@@ -94,88 +97,61 @@ is_passthrough_program(const struct gl_fragment_program *prog)
/**
* Make fragment shader for glDraw/CopyPixels. This shader is made
* by combining the pixel transfer shader with the user-defined shader.
- * \return pointer to Gallium driver fragment shader
+ * \param fpIn the current/incoming fragment program
+ * \param fpOut returns the combined fragment program
*/
-static void *
-combined_drawpix_fragment_program(struct gl_context *ctx)
+void
+st_make_drawpix_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut)
{
- struct st_context *st = st_context(ctx);
- struct st_fragment_program *stfp;
+ struct gl_program *newProg;
- if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
- && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
- /* the pixel tranfer program has not changed and the user-defined
- * program has not changed, so re-use the combined program.
- */
- stfp = st->pixel_xfer.combined_prog;
+ if (is_passthrough_program(fpIn)) {
+ newProg = (struct gl_program *) _mesa_clone_fragment_program(st->ctx,
+ &st->pixel_xfer.program->Base);
}
else {
- /* Concatenate the pixel transfer program with the current user-
- * defined program.
- */
- if (is_passthrough_program(&st->fp->Base)) {
- stfp = (struct st_fragment_program *)
- _mesa_clone_fragment_program(ctx, &st->pixel_xfer.program->Base);
- }
- else {
#if 0
- printf("Base program:\n");
- _mesa_print_program(&st->fp->Base.Base);
- printf("DrawPix program:\n");
- _mesa_print_program(&st->pixel_xfer.program->Base.Base);
+ /* debug */
+ printf("Base program:\n");
+ _mesa_print_program(&fpIn->Base);
+ printf("DrawPix program:\n");
+ _mesa_print_program(&st->pixel_xfer.program->Base.Base);
#endif
- stfp = (struct st_fragment_program *)
- _mesa_combine_programs(ctx,
- &st->pixel_xfer.program->Base.Base,
- &st->fp->Base.Base);
- }
+ newProg = _mesa_combine_programs(st->ctx,
+ &st->pixel_xfer.program->Base.Base,
+ &fpIn->Base);
+ }
#if 0
- {
- struct gl_program *p = &stfp->Base.Base;
- printf("Combined DrawPixels program:\n");
- _mesa_print_program(p);
- printf("InputsRead: 0x%x\n", p->InputsRead);
- printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
- _mesa_print_parameter_list(p->Parameters);
- }
+ /* debug */
+ printf("Combined DrawPixels program:\n");
+ _mesa_print_program(newProg);
+ printf("InputsRead: 0x%x\n", newProg->InputsRead);
+ printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
+ _mesa_print_parameter_list(newProg->Parameters);
#endif
- /* translate to TGSI tokens */
- st_translate_fragment_program(st, stfp);
-
- /* save new program, update serial numbers */
- st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
- st->pixel_xfer.user_prog_sn = st->fp->serialNo;
- st->pixel_xfer.combined_prog_sn = stfp->serialNo;
- /* can't reference new program directly, already have a reference on it */
- st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
- st->pixel_xfer.combined_prog = stfp;
- }
-
- /* Ideally we'd have updated the pipe constants during the normal
- * st/atom mechanism. But we can't since this is specific to glDrawPixels.
- */
- st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
-
- return stfp->driver_shader;
+ *fpOut = (struct gl_fragment_program *) newProg;
}
/**
- * Create fragment shader that does a TEX() instruction to get a Z and/or
+ * Create fragment program that does a TEX() instruction to get a Z and/or
* stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL.
* Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX).
* Pass fragment color through as-is.
- * \return pointer to the Gallium driver fragment shader
+ * \return pointer to the gl_fragment program
*/
-static void *
-make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
- GLboolean write_stencil)
+struct gl_fragment_program *
+st_make_drawpix_z_stencil_program(struct st_context *st,
+ GLboolean write_depth,
+ GLboolean write_stencil)
{
struct gl_context *ctx = st->ctx;
struct gl_program *p;
- struct st_fragment_program *stp;
+ struct gl_fragment_program *fp;
GLuint ic = 0;
const GLuint shaderIndex = write_depth * 2 + write_stencil;
@@ -183,7 +159,7 @@ make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
if (st->drawpix.shaders[shaderIndex]) {
/* already have the proper shader */
- return st->drawpix.shaders[shaderIndex]->driver_shader;
+ return st->drawpix.shaders[shaderIndex];
}
/*
@@ -237,26 +213,23 @@ make_fragment_shader_z_stencil(struct st_context *st, GLboolean write_depth,
p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
p->OutputsWritten = 0;
if (write_depth)
- p->OutputsWritten |= (1 << FRAG_RESULT_DEPTH);
+ p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
if (write_stencil)
- p->OutputsWritten |= (1 << FRAG_RESULT_STENCIL);
+ p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL);
p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
if (write_stencil)
p->SamplersUsed |= 1 << 1;
- stp = st_fragment_program((struct gl_fragment_program *) p);
+ fp = (struct gl_fragment_program *) p;
/* save the new shader */
- st->drawpix.shaders[shaderIndex] = stp;
-
- st_translate_fragment_program(st, stp);
+ st->drawpix.shaders[shaderIndex] = fp;
- return stp->driver_shader;
+ return fp;
}
-
/**
* Create a simple vertex shader that just passes through the
* vertex position and texcoord (and optionally, color).
@@ -371,7 +344,7 @@ alloc_texture(struct st_context *st, GLsizei width, GLsizei height,
struct pipe_resource *pt;
pt = st_texture_create(st, st->internal_target, texFormat, 0,
- width, height, 1, PIPE_BIND_SAMPLER_VIEW);
+ width, height, 1, 1, PIPE_BIND_SAMPLER_VIEW);
return pt;
}
@@ -550,10 +523,11 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
/* allocate/load buffer object with vertex data */
buf = pipe_buffer_create(pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STATIC,
sizeof(verts));
pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
- util_draw_vertex_buffer(pipe, buf, 0,
+ util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */
3); /* attribs/vert */
@@ -598,6 +572,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_fragment_shader(cso);
cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
if (write_stencil) {
cso_save_depth_stencil_alpha(cso);
cso_save_blend(cso);
@@ -714,6 +689,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
if (write_stencil) {
cso_restore_depth_stencil_alpha(cso);
cso_restore_blend(cso);
@@ -873,6 +849,61 @@ draw_stencil_pixels(struct gl_context *ctx, GLint x, GLint y,
/**
+ * Get fragment program variant for a glDrawPixels or glCopyPixels
+ * command for RGBA data.
+ */
+static struct st_fp_variant *
+get_color_fp_variant(struct st_context *st)
+{
+ struct gl_context *ctx = st->ctx;
+ struct st_fp_variant_key key;
+ struct st_fp_variant *fpv;
+
+ memset(&key, 0, sizeof(key));
+
+ key.st = st;
+ key.drawpixels = 1;
+ key.scaleAndBias = (ctx->Pixel.RedBias != 0.0 ||
+ ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 ||
+ ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 ||
+ ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 ||
+ ctx->Pixel.AlphaScale != 1.0);
+ key.pixelMaps = ctx->Pixel.MapColorFlag;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ return fpv;
+}
+
+
+/**
+ * Get fragment program variant for a glDrawPixels or glCopyPixels
+ * command for depth/stencil data.
+ */
+static struct st_fp_variant *
+get_depth_stencil_fp_variant(struct st_context *st, GLboolean write_depth,
+ GLboolean write_stencil)
+{
+ struct st_fp_variant_key key;
+ struct st_fp_variant *fpv;
+
+ memset(&key, 0, sizeof(key));
+
+ key.st = st;
+ key.drawpixels = 1;
+ key.drawpixels_z = write_depth;
+ key.drawpixels_stencil = write_stencil;
+
+ fpv = st_get_fp_variant(st, st->fp, &key);
+
+ return fpv;
+}
+
+
+/**
* Called via ctx->Driver.DrawPixels()
*/
static void
@@ -889,6 +920,7 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
struct pipe_sampler_view *sv[2];
int num_sampler_view = 1;
enum pipe_format stencil_format = PIPE_FORMAT_NONE;
+ struct st_fp_variant *fpv;
if (format == GL_DEPTH_STENCIL)
write_stencil = write_depth = GL_TRUE;
@@ -921,14 +953,25 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
st_validate_state(st);
+ /*
+ * Get vertex/fragment shaders
+ */
if (write_depth || write_stencil) {
- driver_fp = make_fragment_shader_z_stencil(st, write_depth, write_stencil);
+ fpv = get_depth_stencil_fp_variant(st, write_depth, write_stencil);
+
+ driver_fp = fpv->driver_shader;
+
driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
+
color = ctx->Current.RasterColor;
}
else {
- driver_fp = combined_drawpix_fragment_program(ctx);
+ fpv = get_color_fp_variant(st);
+
+ driver_fp = fpv->driver_shader;
+
driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
+
color = NULL;
if (st->pixel_xfer.pixelmap_enabled) {
sv[1] = st->pixel_xfer.pixelmap_sampler_view;
@@ -936,6 +979,9 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
}
}
+ /* update fragment program constants */
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+
/* draw with textured quad */
{
struct pipe_resource *pt
@@ -1097,6 +1143,110 @@ copy_stencil_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
}
+/** Do the src/dest regions overlap? */
+static GLboolean
+regions_overlap(GLint srcX, GLint srcY, GLint dstX, GLint dstY,
+ GLsizei width, GLsizei height)
+{
+ if (srcX + width <= dstX ||
+ dstX + width <= srcX ||
+ srcY + height <= dstY ||
+ dstY + height <= srcY)
+ return GL_FALSE;
+ else
+ return GL_TRUE;
+}
+
+
+/**
+ * Try to do a glCopyPixels for simple cases with a blit by calling
+ * pipe->resource_copy_region().
+ *
+ * We can do this when we're copying color pixels (depth/stencil
+ * eventually) with no pixel zoom, no pixel transfer ops, no
+ * per-fragment ops, the src/dest regions don't overlap and the
+ * src/dest pixel formats are the same.
+ */
+static GLboolean
+blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct gl_pixelstore_attrib pack, unpack;
+ GLint readX, readY, readW, readH;
+
+ if (type == GL_COLOR &&
+ ctx->Pixel.ZoomX == 1.0 &&
+ ctx->Pixel.ZoomY == 1.0 &&
+ ctx->_ImageTransferState == 0x0 &&
+ !ctx->Color.BlendEnabled &&
+ !ctx->Color.AlphaEnabled &&
+ !ctx->Depth.Test &&
+ !ctx->Fog.Enabled &&
+ !ctx->Stencil.Enabled &&
+ !ctx->FragmentProgram.Enabled &&
+ !ctx->VertexProgram.Enabled &&
+ !ctx->Shader.CurrentFragmentProgram &&
+ st_fb_orientation(ctx->ReadBuffer) == st_fb_orientation(ctx->DrawBuffer) &&
+ ctx->DrawBuffer->_NumColorDrawBuffers == 1) {
+ struct st_renderbuffer *rbRead, *rbDraw;
+ GLint drawX, drawY;
+
+ /*
+ * Clip the read region against the src buffer bounds.
+ * We'll still allocate a temporary buffer/texture for the original
+ * src region size but we'll only read the region which is on-screen.
+ * This may mean that we draw garbage pixels into the dest region, but
+ * that's expected.
+ */
+ readX = srcx;
+ readY = srcy;
+ readW = width;
+ readH = height;
+ pack = ctx->DefaultPacking;
+ if (!_mesa_clip_readpixels(ctx, &readX, &readY, &readW, &readH, &pack))
+ return GL_TRUE; /* all done */
+
+ /* clip against dest buffer bounds and scissor box */
+ drawX = dstx + pack.SkipPixels;
+ drawY = dsty + pack.SkipRows;
+ unpack = pack;
+ if (!_mesa_clip_drawpixels(ctx, &drawX, &drawY, &readW, &readH, &unpack))
+ return GL_TRUE; /* all done */
+
+ readX = readX - pack.SkipPixels + unpack.SkipPixels;
+ readY = readY - pack.SkipRows + unpack.SkipRows;
+
+ rbRead = st_get_color_read_renderbuffer(ctx);
+ rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
+
+ if ((rbRead != rbDraw ||
+ !regions_overlap(readX, readY, drawX, drawY, readW, readH)) &&
+ rbRead->Base.Format == rbDraw->Base.Format) {
+ struct pipe_box srcBox;
+
+ /* flip src/dst position if needed */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* both buffers will have the same orientation */
+ readY = ctx->ReadBuffer->Height - readY - readH;
+ drawY = ctx->DrawBuffer->Height - drawY - readH;
+ }
+
+ u_box_2d(readX, readY, readW, readH, &srcBox);
+
+ pipe->resource_copy_region(pipe,
+ rbDraw->texture, 0, drawX, drawY, 0,
+ rbRead->texture, 0, &srcBox);
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+
static void
st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
@@ -1116,6 +1266,7 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
GLint readX, readY, readW, readH;
GLuint sample_count;
struct gl_pixelstore_attrib pack = ctx->DefaultPacking;
+ struct st_fp_variant *fpv;
st_validate_state(st);
@@ -1125,11 +1276,29 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
return;
}
+ if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type))
+ return;
+
+ /*
+ * The subsequent code implements glCopyPixels by copying the source
+ * pixels into a temporary texture that's then applied to a textured quad.
+ * When we draw the textured quad, all the usual per-fragment operations
+ * are handled.
+ */
+
+
+ /*
+ * Get vertex/fragment shaders
+ */
if (type == GL_COLOR) {
rbRead = st_get_color_read_renderbuffer(ctx);
color = NULL;
- driver_fp = combined_drawpix_fragment_program(ctx);
+
+ fpv = get_color_fp_variant(st);
+ driver_fp = fpv->driver_shader;
+
driver_vp = make_passthrough_vertex_shader(st, GL_FALSE);
+
if (st->pixel_xfer.pixelmap_enabled) {
sv[1] = st->pixel_xfer.pixelmap_sampler_view;
num_sampler_view++;
@@ -1139,10 +1308,17 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
assert(type == GL_DEPTH);
rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
- driver_fp = make_fragment_shader_z_stencil(st, GL_TRUE, GL_FALSE);
+
+ fpv = get_depth_stencil_fp_variant(st, GL_TRUE, GL_FALSE);
+ driver_fp = fpv->driver_shader;
+
driver_vp = make_passthrough_vertex_shader(st, GL_TRUE);
}
+ /* update fragment program constants */
+ st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
+
+
if (rbRead->Base.Wrapped)
rbRead = st_renderbuffer(rbRead->Base.Wrapped);
@@ -1156,7 +1332,7 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
if (screen->is_format_supported(screen, srcFormat, st->internal_target,
sample_count,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
+ PIPE_BIND_SAMPLER_VIEW)) {
texFormat = srcFormat;
}
else {
@@ -1211,7 +1387,7 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
if (srcFormat == texFormat) {
struct pipe_box src_box;
u_box_2d(readX, readY, readW, readH, &src_box);
- /* copy source framebuffer surface into mipmap/texture */
+ /* copy source framebuffer surface into mipmap/texture */
pipe->resource_copy_region(pipe,
pt, /* dest tex */
0,
@@ -1224,7 +1400,8 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
else {
/* CPU-based fallback/conversion */
struct pipe_transfer *ptRead =
- pipe_get_transfer(st->pipe, rbRead->texture, 0, 0,
+ pipe_get_transfer(st->pipe, rbRead->texture,
+ 0, 0, /* level, layer */
PIPE_TRANSFER_READ,
readX, readY, readW, readH);
struct pipe_transfer *ptTex;
@@ -1245,15 +1422,19 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy,
if (type == GL_COLOR) {
/* alternate path using get/put_tile() */
GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
- pipe_get_tile_rgba(pipe, ptRead, readX, readY, readW, readH, buf);
- pipe_put_tile_rgba(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
- readW, readH, buf);
+ enum pipe_format readFormat, drawFormat;
+ readFormat = util_format_linear(rbRead->texture->format);
+ drawFormat = util_format_linear(pt->format);
+ pipe_get_tile_rgba_format(pipe, ptRead, 0, 0, readW, readH,
+ readFormat, buf);
+ pipe_put_tile_rgba_format(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
+ readW, readH, drawFormat, buf);
free(buf);
}
else {
/* GL_DEPTH */
GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
- pipe_get_tile_z(pipe, ptRead, readX, readY, readW, readH, buf);
+ pipe_get_tile_z(pipe, ptRead, 0, 0, readW, readH, buf);
pipe_put_tile_z(pipe, ptTex, pack.SkipPixels, pack.SkipRows,
readW, readH, buf);
free(buf);
@@ -1294,7 +1475,7 @@ st_destroy_drawpix(struct st_context *st)
for (i = 0; i < Elements(st->drawpix.shaders); i++) {
if (st->drawpix.shaders[i])
- st_reference_fragprog(st, &st->drawpix.shaders[i], NULL);
+ _mesa_reference_fragprog(st->ctx, &st->drawpix.shaders[i], NULL);
}
st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.h b/src/mesa/state_tracker/st_cb_drawpixels.h
index 575f169e08..44d7f5ed1e 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.h
+++ b/src/mesa/state_tracker/st_cb_drawpixels.h
@@ -31,6 +31,7 @@
#include "main/compiler.h"
+#include "main/mfeatures.h"
struct dd_function_table;
struct st_context;
@@ -42,6 +43,16 @@ extern void st_init_drawpixels_functions(struct dd_function_table *functions);
extern void
st_destroy_drawpix(struct st_context *st);
+extern void
+st_make_drawpix_fragment_program(struct st_context *st,
+ struct gl_fragment_program *fpIn,
+ struct gl_fragment_program **fpOut);
+
+extern struct gl_fragment_program *
+st_make_drawpix_z_stencil_program(struct st_context *st,
+ GLboolean write_depth,
+ GLboolean write_stencil);
+
#else
static INLINE void
diff --git a/src/mesa/state_tracker/st_cb_drawtex.c b/src/mesa/state_tracker/st_cb_drawtex.c
index 6cad7d3216..86ceb9d78b 100644
--- a/src/mesa/state_tracker/st_cb_drawtex.c
+++ b/src/mesa/state_tracker/st_cb_drawtex.c
@@ -15,6 +15,7 @@
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "program/program.h"
#include "program/prog_print.h"
@@ -138,6 +139,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
/* create the vertex buffer */
vbuffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STREAM,
numAttribs * 4 * 4 * sizeof(GLfloat));
/* load vertex buffer */
@@ -220,7 +222,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
}
}
- pipe_buffer_unmap(pipe, vbuffer, vbuffer_transfer);
+ pipe_buffer_unmap(pipe, vbuffer_transfer);
#undef SET_ATTRIB
}
@@ -229,6 +231,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
cso_save_viewport(cso);
cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso);
+ cso_save_vertex_buffers(cso);
{
void *vs = lookup_shader(pipe, numAttribs,
@@ -263,7 +266,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
}
- util_draw_vertex_buffer(pipe, vbuffer,
+ util_draw_vertex_buffer(pipe, cso, vbuffer,
0, /* offset */
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
@@ -276,6 +279,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
cso_restore_viewport(cso);
cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso);
+ cso_restore_vertex_buffers(cso);
}
diff --git a/src/mesa/state_tracker/st_cb_drawtex.h b/src/mesa/state_tracker/st_cb_drawtex.h
index d21262f897..455da04e67 100644
--- a/src/mesa/state_tracker/st_cb_drawtex.h
+++ b/src/mesa/state_tracker/st_cb_drawtex.h
@@ -11,6 +11,7 @@
#include "main/compiler.h"
+#include "main/mfeatures.h"
struct dd_function_table;
struct st_context;
diff --git a/src/mesa/state_tracker/st_cb_eglimage.c b/src/mesa/state_tracker/st_cb_eglimage.c
index c4b84de790..dfde821fc1 100644
--- a/src/mesa/state_tracker/st_cb_eglimage.c
+++ b/src/mesa/state_tracker/st_cb_eglimage.c
@@ -26,6 +26,7 @@
* Chia-I Wu <olv@lunarg.com>
*/
+#include "main/mfeatures.h"
#include "main/texobj.h"
#include "main/texfetch.h"
#include "main/teximage.h"
diff --git a/src/mesa/state_tracker/st_cb_eglimage.h b/src/mesa/state_tracker/st_cb_eglimage.h
index b6e44d5aff..48567ed9da 100644
--- a/src/mesa/state_tracker/st_cb_eglimage.h
+++ b/src/mesa/state_tracker/st_cb_eglimage.h
@@ -30,6 +30,7 @@
#define ST_CB_EGLIMAGE_H
#include "main/compiler.h"
+#include "main/mfeatures.h"
struct dd_function_table;
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index cd718a31a1..0df04287ae 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -38,6 +38,7 @@
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "main/renderbuffer.h"
#include "pipe/p_context.h"
@@ -61,7 +62,8 @@
* during window resize.
*/
static GLboolean
-st_renderbuffer_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+st_renderbuffer_alloc_storage(struct gl_context * ctx,
+ struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
@@ -75,12 +77,18 @@ st_renderbuffer_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *r
if (strb->format != PIPE_FORMAT_NONE)
format = strb->format;
else
- format = st_choose_renderbuffer_format(screen, internalFormat, rb->NumSamples);
-
+ format = st_choose_renderbuffer_format(screen, internalFormat,
+ rb->NumSamples);
+
+ if (format == PIPE_FORMAT_NONE) {
+ return FALSE;
+ }
+
/* init renderbuffer fields */
strb->Base.Width = width;
strb->Base.Height = height;
strb->Base.Format = st_pipe_format_to_mesa_format(format);
+ strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
strb->Base.DataType = st_format_datatype(format);
strb->defined = GL_FALSE; /* undefined contents now */
@@ -231,6 +239,7 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
strb->Base.ClassID = 0x4242; /* just a unique value */
strb->Base.NumSamples = samples;
strb->Base.Format = st_pipe_format_to_mesa_format(format);
+ strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
strb->Base.DataType = st_format_datatype(format);
strb->format = format;
strb->software = sw;
@@ -387,7 +396,7 @@ st_render_texture(struct gl_context *ctx,
/* new surface for rendering into the texture */
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = strb->texture->format;
+ surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format);
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = strb->rtt_level;
surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
@@ -422,14 +431,11 @@ static void
st_finish_render_texture(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att)
{
- struct st_context *st = st_context(ctx);
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
if (!strb)
return;
- st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
-
strb->rtt = NULL;
/*
@@ -445,11 +451,14 @@ st_finish_render_texture(struct gl_context *ctx,
* Validate a renderbuffer attachment for a particular set of bindings.
*/
static GLboolean
-st_validate_attachment(struct pipe_screen *screen,
+st_validate_attachment(struct gl_context *ctx,
+ struct pipe_screen *screen,
const struct gl_renderbuffer_attachment *att,
unsigned bindings)
{
const struct st_texture_object *stObj = st_texture_object(att->Texture);
+ enum pipe_format format;
+ gl_format texFormat;
/* Only validate texture attachments for now, since
* st_renderbuffer_alloc_storage makes sure that
@@ -461,9 +470,22 @@ st_validate_attachment(struct pipe_screen *screen,
if (!stObj)
return GL_FALSE;
- return screen->is_format_supported(screen, stObj->pt->format,
+ format = stObj->pt->format;
+ texFormat =
+ stObj->base.Image[att->CubeMapFace][att->TextureLevel]->TexFormat;
+
+ /* If the encoding is sRGB and sRGB rendering cannot be enabled,
+ * check for linear format support instead.
+ * Later when we create a surface, we change the format to a linear one. */
+ if (!ctx->Const.sRGBCapable &&
+ _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
+ const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
+ format = st_mesa_format_to_pipe_format(linearFormat);
+ }
+
+ return screen->is_format_supported(screen, format,
PIPE_TEXTURE_2D,
- stObj->pt->nr_samples, bindings, 0);
+ stObj->pt->nr_samples, bindings);
}
@@ -525,20 +547,23 @@ st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
return;
}
- if (!st_validate_attachment(screen,
+ if (!st_validate_attachment(ctx,
+ screen,
depth,
PIPE_BIND_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
- if (!st_validate_attachment(screen,
+ if (!st_validate_attachment(ctx,
+ screen,
stencil,
PIPE_BIND_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
- if (!st_validate_attachment(screen,
+ if (!st_validate_attachment(ctx,
+ screen,
&fb->Attachment[BUFFER_COLOR0 + i],
PIPE_BIND_RENDER_TARGET)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
diff --git a/src/mesa/state_tracker/st_cb_feedback.c b/src/mesa/state_tracker/st_cb_feedback.c
index 5c01856f03..9b85a39bed 100644
--- a/src/mesa/state_tracker/st_cb_feedback.c
+++ b/src/mesa/state_tracker/st_cb_feedback.c
@@ -40,6 +40,7 @@
#include "main/imports.h"
#include "main/context.h"
#include "main/feedback.h"
+#include "main/mfeatures.h"
#include "vbo/vbo.h"
diff --git a/src/mesa/state_tracker/st_cb_feedback.h b/src/mesa/state_tracker/st_cb_feedback.h
index f2342f5823..02e34e4027 100644
--- a/src/mesa/state_tracker/st_cb_feedback.h
+++ b/src/mesa/state_tracker/st_cb_feedback.h
@@ -31,6 +31,7 @@
#include "main/compiler.h"
+#include "main/mfeatures.h"
struct dd_function_table;
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index 5a2343d3ae..0e27cb9a3f 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -76,7 +76,7 @@ display_front_buffer(struct st_context *st)
}
-void st_flush( struct st_context *st, uint pipeFlushFlags,
+void st_flush( struct st_context *st,
struct pipe_fence_handle **fence )
{
FLUSH_CURRENT(st->ctx, 0);
@@ -89,7 +89,7 @@ void st_flush( struct st_context *st, uint pipeFlushFlags,
util_blit_flush(st->blit);
util_gen_mipmap_flush(st->gen_mipmap);
- st->pipe->flush( st->pipe, pipeFlushFlags, fence );
+ st->pipe->flush( st->pipe, fence );
}
@@ -100,10 +100,11 @@ void st_finish( struct st_context *st )
{
struct pipe_fence_handle *fence = NULL;
- st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
+ st_flush(st, &fence);
if(fence) {
- st->pipe->screen->fence_finish(st->pipe->screen, fence, 0);
+ st->pipe->screen->fence_finish(st->pipe->screen, fence,
+ PIPE_TIMEOUT_INFINITE);
st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
}
}
@@ -122,7 +123,7 @@ static void st_glFlush(struct gl_context *ctx)
* synchronization issues. Calling finish() here will just hide
* problems that need to be fixed elsewhere.
*/
- st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
+ st_flush(st, NULL);
if (is_front_buffer_dirty(st)) {
display_front_buffer(st);
diff --git a/src/mesa/state_tracker/st_cb_flush.h b/src/mesa/state_tracker/st_cb_flush.h
index 7672b4cf1d..598536ba04 100644
--- a/src/mesa/state_tracker/st_cb_flush.h
+++ b/src/mesa/state_tracker/st_cb_flush.h
@@ -40,7 +40,7 @@ extern void
st_init_flush_functions(struct dd_function_table *functions);
extern void
-st_flush(struct st_context *st, uint pipeFlushFlags,
+st_flush(struct st_context *st,
struct pipe_fence_handle **fence);
extern void
diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
index 4d83fcc6cc..32694975d1 100644
--- a/src/mesa/state_tracker/st_cb_program.c
+++ b/src/mesa/state_tracker/st_cb_program.c
@@ -46,16 +46,13 @@
#include "st_cb_program.h"
-static GLuint SerialNo = 1;
-
/**
* Called via ctx->Driver.BindProgram() to bind an ARB vertex or
* fragment program.
*/
-static void st_bind_program( struct gl_context *ctx,
- GLenum target,
- struct gl_program *prog )
+static void
+st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog)
{
struct st_context *st = st_context(ctx);
@@ -77,7 +74,8 @@ static void st_bind_program( struct gl_context *ctx,
* Called via ctx->Driver.UseProgram() to bind a linked GLSL program
* (vertex shader + fragment shader).
*/
-static void st_use_program( struct gl_context *ctx, struct gl_shader_program *shProg)
+static void
+st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
struct st_context *st = st_context(ctx);
@@ -87,48 +85,28 @@ static void st_use_program( struct gl_context *ctx, struct gl_shader_program *sh
}
-
/**
* Called via ctx->Driver.NewProgram() to allocate a new vertex or
* fragment program.
*/
-static struct gl_program *st_new_program( struct gl_context *ctx,
- GLenum target,
- GLuint id )
+static struct gl_program *
+st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
{
switch (target) {
case GL_VERTEX_PROGRAM_ARB: {
struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
-
- prog->serialNo = SerialNo++;
-
- return _mesa_init_vertex_program( ctx,
- &prog->Base,
- target,
- id );
+ return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
}
case GL_FRAGMENT_PROGRAM_ARB:
case GL_FRAGMENT_PROGRAM_NV: {
struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
-
- prog->serialNo = SerialNo++;
-
- return _mesa_init_fragment_program( ctx,
- &prog->Base,
- target,
- id );
+ return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
}
case MESA_GEOMETRY_PROGRAM: {
struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
-
- prog->serialNo = SerialNo++;
-
- return _mesa_init_geometry_program( ctx,
- &prog->Base,
- target,
- id );
+ return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
}
default:
@@ -138,7 +116,10 @@ static struct gl_program *st_new_program( struct gl_context *ctx,
}
-void
+/**
+ * Called via ctx->Driver.DeleteProgram()
+ */
+static void
st_delete_program(struct gl_context *ctx, struct gl_program *prog)
{
struct st_context *st = st_context(ctx);
@@ -147,17 +128,15 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
case GL_VERTEX_PROGRAM_ARB:
{
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
- st_vp_release_varients( st, stvp );
+ st_release_vp_variants( st, stvp );
}
break;
case MESA_GEOMETRY_PROGRAM:
{
- struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) prog;
- if (stgp->driver_shader) {
- cso_delete_geometry_shader(st->cso_context, stgp->driver_shader);
- stgp->driver_shader = NULL;
- }
+ st_release_gp_variants(st, stgp);
if (stgp->tgsi.tokens) {
st_free_tokens((void *) stgp->tgsi.tokens);
@@ -167,23 +146,15 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
- struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) prog;
- if (stfp->driver_shader) {
- cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
- stfp->driver_shader = NULL;
- }
+ st_release_fp_variants(st, stfp);
if (stfp->tgsi.tokens) {
st_free_tokens(stfp->tgsi.tokens);
stfp->tgsi.tokens = NULL;
}
-
- if (stfp->bitmap_program) {
- struct gl_program *prg = &stfp->bitmap_program->Base.Base;
- _mesa_reference_program(ctx, &prg, NULL);
- stfp->bitmap_program = NULL;
- }
}
break;
default:
@@ -195,15 +166,25 @@ st_delete_program(struct gl_context *ctx, struct gl_program *prog)
}
-static GLboolean st_is_program_native( struct gl_context *ctx,
- GLenum target,
- struct gl_program *prog )
+/**
+ * Called via ctx->Driver.IsProgramNative()
+ */
+static GLboolean
+st_is_program_native(struct gl_context *ctx,
+ GLenum target,
+ struct gl_program *prog)
{
return GL_TRUE;
}
-static GLboolean st_program_string_notify( struct gl_context *ctx,
+/**
+ * Called via ctx->Driver.ProgramStringNotify()
+ * Called when the program's text/code is changed. We have to free
+ * all shader variants and corresponding gallium shaders when this happens.
+ */
+static GLboolean
+st_program_string_notify( struct gl_context *ctx,
GLenum target,
struct gl_program *prog )
{
@@ -212,12 +193,7 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
- stfp->serialNo++;
-
- if (stfp->driver_shader) {
- cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
- stfp->driver_shader = NULL;
- }
+ st_release_fp_variants(st, stfp);
if (stfp->tgsi.tokens) {
st_free_tokens(stfp->tgsi.tokens);
@@ -230,12 +206,7 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
else if (target == MESA_GEOMETRY_PROGRAM) {
struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
- stgp->serialNo++;
-
- if (stgp->driver_shader) {
- cso_delete_geometry_shader(st->cso_context, stgp->driver_shader);
- stgp->driver_shader = NULL;
- }
+ st_release_gp_variants(st, stgp);
if (stgp->tgsi.tokens) {
st_free_tokens((void *) stgp->tgsi.tokens);
@@ -248,9 +219,7 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
- stvp->serialNo++;
-
- st_vp_release_varients( st, stvp );
+ st_release_vp_variants( st, stvp );
if (st->vp == stvp)
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
@@ -261,8 +230,11 @@ static GLboolean st_program_string_notify( struct gl_context *ctx,
}
-
-void st_init_program_functions(struct dd_function_table *functions)
+/**
+ * Plug in the program and shader-related device driver functions.
+ */
+void
+st_init_program_functions(struct dd_function_table *functions)
{
functions->BindProgram = st_bind_program;
functions->UseProgram = st_use_program;
diff --git a/src/mesa/state_tracker/st_cb_program.h b/src/mesa/state_tracker/st_cb_program.h
index 004afb6d81..091a4439c4 100644
--- a/src/mesa/state_tracker/st_cb_program.h
+++ b/src/mesa/state_tracker/st_cb_program.h
@@ -29,15 +29,10 @@
#define ST_CB_PROGRAM_H
-#include "main/mtypes.h"
-
struct dd_function_table;
extern void
st_init_program_functions(struct dd_function_table *functions);
-extern void
-st_delete_program(struct gl_context *ctx, struct gl_program *prog);
-
#endif
diff --git a/src/mesa/state_tracker/st_cb_queryobj.c b/src/mesa/state_tracker/st_cb_queryobj.c
index aa31b3710b..d0ac253bce 100644
--- a/src/mesa/state_tracker/st_cb_queryobj.c
+++ b/src/mesa/state_tracker/st_cb_queryobj.c
@@ -35,6 +35,7 @@
#include "main/imports.h"
#include "main/context.h"
+#include "main/mfeatures.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
@@ -84,6 +85,8 @@ st_BeginQuery(struct gl_context *ctx, struct gl_query_object *q)
/* convert GL query type to Gallium query type */
switch (q->Target) {
+ case GL_ANY_SAMPLES_PASSED:
+ /* fall-through */
case GL_SAMPLES_PASSED_ARB:
type = PIPE_QUERY_OCCLUSION_COUNTER;
break;
diff --git a/src/mesa/state_tracker/st_cb_queryobj.h b/src/mesa/state_tracker/st_cb_queryobj.h
index 017471b0b0..03f0be8372 100644
--- a/src/mesa/state_tracker/st_cb_queryobj.h
+++ b/src/mesa/state_tracker/st_cb_queryobj.h
@@ -29,6 +29,7 @@
#define ST_CB_QUERYOBJ_H
+#include "main/mfeatures.h"
#include "main/mtypes.h"
/**
diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c
index 15a4f602d1..32d465c5cc 100644
--- a/src/mesa/state_tracker/st_cb_rasterpos.c
+++ b/src/mesa/state_tracker/st_cb_rasterpos.c
@@ -38,6 +38,7 @@
#include "main/imports.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "main/feedback.h"
#include "st_context.h"
diff --git a/src/mesa/state_tracker/st_cb_rasterpos.h b/src/mesa/state_tracker/st_cb_rasterpos.h
index 2dc109bb18..b61411bd20 100644
--- a/src/mesa/state_tracker/st_cb_rasterpos.h
+++ b/src/mesa/state_tracker/st_cb_rasterpos.h
@@ -30,6 +30,7 @@
#include "main/compiler.h"
+#include "main/mfeatures.h"
struct dd_function_table;
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c
index 0507be7457..f8da2a4d15 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/src/mesa/state_tracker/st_cb_readpixels.c
@@ -38,9 +38,11 @@
#include "main/context.h"
#include "main/image.h"
#include "main/pack.h"
+#include "main/pbo.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_tile.h"
@@ -336,6 +338,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h
struct st_renderbuffer *strb;
struct gl_pixelstore_attrib clippedPacking = *pack;
struct pipe_transfer *trans;
+ enum pipe_format pformat;
assert(ctx->ReadBuffer->Width > 0);
@@ -421,6 +424,9 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h
yStep = 1;
}
+ /* possibly convert sRGB format to linear RGB format */
+ pformat = util_format_linear(trans->resource->format);
+
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback processing\n", __FUNCTION__);
@@ -435,8 +441,8 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h
const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width,
format, type);
- if (trans->resource->format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
- trans->resource->format == PIPE_FORMAT_Z24X8_UNORM) {
+ if (pformat == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
+ pformat == PIPE_FORMAT_Z24X8_UNORM) {
if (format == GL_DEPTH_COMPONENT) {
for (i = 0; i < height; i++) {
GLuint ztemp[MAX_WIDTH];
@@ -467,8 +473,8 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h
}
}
}
- else if (trans->resource->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
- trans->resource->format == PIPE_FORMAT_X8Z24_UNORM) {
+ else if (pformat == PIPE_FORMAT_S8_USCALED_Z24_UNORM ||
+ pformat == PIPE_FORMAT_X8Z24_UNORM) {
if (format == GL_DEPTH_COMPONENT) {
for (i = 0; i < height; i++) {
GLuint ztemp[MAX_WIDTH];
@@ -494,7 +500,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h
}
}
}
- else if (trans->resource->format == PIPE_FORMAT_Z16_UNORM) {
+ else if (pformat == PIPE_FORMAT_Z16_UNORM) {
for (i = 0; i < height; i++) {
GLushort ztemp[MAX_WIDTH];
GLfloat zfloat[MAX_WIDTH];
@@ -509,7 +515,7 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h
dst += dstStride;
}
}
- else if (trans->resource->format == PIPE_FORMAT_Z32_UNORM) {
+ else if (pformat == PIPE_FORMAT_Z32_UNORM) {
for (i = 0; i < height; i++) {
GLuint ztemp[MAX_WIDTH];
GLfloat zfloat[MAX_WIDTH];
@@ -528,7 +534,8 @@ st_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei h
/* RGBA format */
/* Do a row at a time to flip image data vertically */
for (i = 0; i < height; i++) {
- pipe_get_tile_rgba(pipe, trans, 0, y, width, 1, df);
+ pipe_get_tile_rgba_format(pipe, trans, 0, y, width, 1,
+ pformat, df);
y += yStep;
df += dfStride;
if (!dfStride) {
diff --git a/src/mesa/state_tracker/st_cb_readpixels.h b/src/mesa/state_tracker/st_cb_readpixels.h
index 83c9b659e3..9622ae6fee 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.h
+++ b/src/mesa/state_tracker/st_cb_readpixels.h
@@ -29,9 +29,11 @@
#ifndef ST_CB_READPIXELS_H
#define ST_CB_READPIXELS_H
-#include "main/mtypes.h"
+#include "main/glheader.h"
struct dd_function_table;
+struct gl_context;
+struct gl_pixelstore_attrib;
extern struct st_renderbuffer *
st_get_color_read_renderbuffer(struct gl_context *ctx);
diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
new file mode 100644
index 0000000000..d575a84974
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_syncobj.c
@@ -0,0 +1,122 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Marek Olšák <maraeo@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Marek Olšák <maraeo@gmail.com>
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "st_context.h"
+#include "st_cb_syncobj.h"
+
+struct st_sync_object {
+ struct gl_sync_object b;
+
+ struct pipe_fence_handle *fence;
+};
+
+
+static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
+ GLenum type)
+{
+ if (type == GL_SYNC_FENCE)
+ return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object);
+ else
+ return NULL;
+}
+
+static void st_delete_sync_object(struct gl_context *ctx,
+ struct gl_sync_object *obj)
+{
+ struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ struct st_sync_object *so = (struct st_sync_object*)obj;
+
+ screen->fence_reference(screen, &so->fence, NULL);
+ FREE(so);
+}
+
+static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj,
+ GLenum condition, GLbitfield flags)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_sync_object *so = (struct st_sync_object*)obj;
+
+ assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
+ assert(so->fence == NULL);
+
+ pipe->flush(pipe, &so->fence);
+}
+
+static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
+{
+ struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ struct st_sync_object *so = (struct st_sync_object*)obj;
+
+ if (so->fence && screen->fence_signalled(screen, so->fence)) {
+ screen->fence_reference(screen, &so->fence, NULL);
+ so->b.StatusFlag = GL_TRUE;
+ }
+}
+
+static void st_client_wait_sync(struct gl_context *ctx,
+ struct gl_sync_object *obj,
+ GLbitfield flags, GLuint64 timeout)
+{
+ struct pipe_screen *screen = st_context(ctx)->pipe->screen;
+ struct st_sync_object *so = (struct st_sync_object*)obj;
+
+ /* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
+ * already called when creating a fence. */
+
+ if (so->fence &&
+ screen->fence_finish(screen, so->fence, timeout)) {
+ screen->fence_reference(screen, &so->fence, NULL);
+ so->b.StatusFlag = GL_TRUE;
+ }
+}
+
+static void st_server_wait_sync(struct gl_context *ctx,
+ struct gl_sync_object *obj,
+ GLbitfield flags, GLuint64 timeout)
+{
+ /* NO-OP.
+ * Neither Gallium nor DRM interfaces support blocking on the GPU. */
+}
+
+void st_init_syncobj_functions(struct dd_function_table *functions)
+{
+ functions->NewSyncObject = st_new_sync_object;
+ functions->FenceSync = st_fence_sync;
+ functions->DeleteSyncObject = st_delete_sync_object;
+ functions->CheckSync = st_check_sync;
+ functions->ClientWaitSync = st_client_wait_sync;
+ functions->ServerWaitSync = st_server_wait_sync;
+}
diff --git a/src/mesa/state_tracker/st_cb_syncobj.h b/src/mesa/state_tracker/st_cb_syncobj.h
new file mode 100644
index 0000000000..c254684780
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_syncobj.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Marek Olšák <maraeo@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_SYNCOBJ_H
+#define ST_CB_SYNCOBJ_H
+
+
+struct dd_function_table;
+
+extern void
+st_init_syncobj_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_SYNCOBJ_H */
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 866426a754..9d5eb113ff 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -35,6 +35,7 @@
#include "main/macros.h"
#include "main/mipmap.h"
#include "main/pack.h"
+#include "main/pbo.h"
#include "main/pixeltransfer.h"
#include "main/texcompress.h"
#include "main/texfetch.h"
@@ -74,19 +75,18 @@ gl_target_to_pipe(GLenum target)
switch (target) {
case GL_TEXTURE_1D:
return PIPE_TEXTURE_1D;
-
case GL_TEXTURE_2D:
return PIPE_TEXTURE_2D;
-
case GL_TEXTURE_RECTANGLE_NV:
return PIPE_TEXTURE_RECT;
-
case GL_TEXTURE_3D:
return PIPE_TEXTURE_3D;
-
case GL_TEXTURE_CUBE_MAP_ARB:
return PIPE_TEXTURE_CUBE;
-
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return PIPE_TEXTURE_1D_ARRAY;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return PIPE_TEXTURE_2D_ARRAY;
default:
assert(0);
return 0;
@@ -217,7 +217,6 @@ default_bindings(struct st_context *st, enum pipe_format format)
{
struct pipe_screen *screen = st->pipe->screen;
const unsigned target = PIPE_TEXTURE_2D;
- const unsigned geom = 0x0;
unsigned bindings;
if (util_format_is_depth_or_stencil(format))
@@ -225,10 +224,17 @@ default_bindings(struct st_context *st, enum pipe_format format)
else
bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
- if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
+ if (screen->is_format_supported(screen, format, target, 0, bindings))
return bindings;
- else
- return PIPE_BIND_SAMPLER_VIEW;
+ else {
+ /* Try non-sRGB. */
+ format = util_format_linear(format);
+
+ if (screen->is_format_supported(screen, format, target, 0, bindings))
+ return bindings;
+ else
+ return PIPE_BIND_SAMPLER_VIEW;
+ }
}
@@ -261,6 +267,55 @@ get_texture_dims(GLenum target)
/**
+ * Given the size of a mipmap image, try to compute the size of the level=0
+ * mipmap image.
+ *
+ * Note that this isn't always accurate for odd-sized, non-POW textures.
+ * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
+ *
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+guess_base_level_size(GLenum target,
+ GLuint width, GLuint height, GLuint depth, GLuint level,
+ GLuint *width0, GLuint *height0, GLuint *depth0)
+{
+ const GLuint dims = get_texture_dims(target);
+
+ assert(width >= 1);
+ assert(height >= 1);
+ assert(depth >= 1);
+
+ if (level > 0) {
+ /* Depending on the image's size, we can't always make a guess here */
+ if ((dims >= 1 && width == 1) ||
+ (dims >= 2 && height == 1) ||
+ (dims >= 3 && depth == 1)) {
+ /* we can't determine the image size at level=0 */
+ return GL_FALSE;
+ }
+
+ /* grow the image size until we hit level = 0 */
+ while (level > 0) {
+ if (width > 1)
+ width <<= 1;
+ if (height > 1)
+ height <<= 1;
+ if (depth > 1)
+ depth <<= 1;
+ level--;
+ }
+ }
+
+ *width0 = width;
+ *height0 = height;
+ *depth0 = depth;
+
+ return GL_TRUE;
+}
+
+
+/**
* Try to allocate a pipe_resource object for the given st_texture_object.
*
* We use the given st_texture_image as a clue to determine the size of the
@@ -273,50 +328,27 @@ guess_and_alloc_texture(struct st_context *st,
struct st_texture_object *stObj,
const struct st_texture_image *stImage)
{
- const GLuint dims = get_texture_dims(stObj->base.Target);
- GLuint level, lastLevel, width, height, depth;
+ GLuint lastLevel, width, height, depth;
GLuint bindings;
+ GLuint ptWidth, ptHeight, ptDepth, ptLayers;
enum pipe_format fmt;
DBG("%s\n", __FUNCTION__);
assert(!stObj->pt);
- level = stImage->level;
- width = stImage->base.Width2; /* size w/out border */
- height = stImage->base.Height2;
- depth = stImage->base.Depth2;
-
- assert(width > 0);
- assert(height > 0);
- assert(depth > 0);
-
- /* Depending on the image's size, we can't always make a guess here.
- */
- if (level > 0) {
- if ( (dims >= 1 && width == 1) ||
- (dims >= 2 && height == 1) ||
- (dims >= 3 && depth == 1) ) {
- /* we can't determine the image size at level=0 */
- stObj->width0 = stObj->height0 = stObj->depth0 = 0;
- /* this is not an out of memory error */
- return GL_TRUE;
- }
+ if (!guess_base_level_size(stObj->base.Target,
+ stImage->base.Width2,
+ stImage->base.Height2,
+ stImage->base.Depth2,
+ stImage->level,
+ &width, &height, &depth)) {
+ /* we can't determine the image size at level=0 */
+ stObj->width0 = stObj->height0 = stObj->depth0 = 0;
+ /* this is not an out of memory error */
+ return GL_TRUE;
}
- /* grow the image size until we hit level = 0 */
- while (level > 0) {
- if (width != 1)
- width <<= 1;
- if (height != 1)
- height <<= 1;
- if (depth != 1)
- depth <<= 1;
- level--;
- }
-
- assert(level == 0);
-
/* At this point, (width x height x depth) is the expected size of
* the level=0 mipmap image.
*/
@@ -353,13 +385,18 @@ guess_and_alloc_texture(struct st_context *st,
bindings = default_bindings(st, fmt);
+ st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
+ width, height, depth,
+ &ptWidth, &ptHeight, &ptDepth, &ptLayers);
+
stObj->pt = st_texture_create(st,
gl_target_to_pipe(stObj->base.Target),
fmt,
lastLevel,
- width,
- height,
- depth,
+ ptWidth,
+ ptHeight,
+ ptDepth,
+ ptLayers,
bindings);
DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
@@ -407,125 +444,6 @@ strip_texture_border(GLint border,
/**
- * Try to do texture compression via rendering. If the Gallium driver
- * can render into a compressed surface this will allow us to do texture
- * compression.
- * \return GL_TRUE for success, GL_FALSE for failure
- */
-static GLboolean
-compress_with_blit(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_image *texImage)
-{
- const GLuint dstImageOffsets[1] = {0};
- struct st_texture_image *stImage = st_texture_image(texImage);
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- gl_format mesa_format;
- struct pipe_resource templ;
- struct pipe_resource *src_tex;
- struct pipe_sampler_view view_templ;
- struct pipe_sampler_view *src_view;
- struct pipe_surface *dst_surface, surf_tmpl;
- struct pipe_transfer *tex_xfer;
- void *map;
-
- if (!stImage->pt) {
- /* XXX: Can this happen? Should we assert? */
- return GL_FALSE;
- }
-
- /* get destination surface (in the compressed texture) */
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = stImage->pt->format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- surf_tmpl.u.tex.level = stImage->level;
- surf_tmpl.u.tex.first_layer = stImage->face;
- surf_tmpl.u.tex.last_layer = stImage->face;
- dst_surface = pipe->create_surface(pipe, stImage->pt, &surf_tmpl);
- if (!dst_surface) {
- /* can't render into this format (or other problem) */
- return GL_FALSE;
- }
-
- /* Choose format for the temporary RGBA texture image.
- */
- mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
- assert(mesa_format);
- if (!mesa_format)
- return GL_FALSE;
-
- /* Create the temporary source texture
- */
- memset(&templ, 0, sizeof(templ));
- templ.target = st->internal_target;
- templ.format = st_mesa_format_to_pipe_format(mesa_format);
- templ.width0 = width;
- templ.height0 = height;
- templ.depth0 = 1;
- templ.array_size = 1;
- templ.last_level = 0;
- templ.usage = PIPE_USAGE_DEFAULT;
- templ.bind = PIPE_BIND_SAMPLER_VIEW;
- src_tex = screen->resource_create(screen, &templ);
-
- if (!src_tex)
- return GL_FALSE;
-
- /* Put user's tex data into the temporary texture
- */
- tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex,
- 0, 0, /* layer, level are zero */
- PIPE_TRANSFER_WRITE,
- 0, 0, width, height); /* x, y, w, h */
- map = pipe_transfer_map(pipe, tex_xfer);
-
- _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
- map, /* dest ptr */
- 0, 0, 0, /* dest x/y/z offset */
- tex_xfer->stride, /* dest row stride (bytes) */
- dstImageOffsets, /* image offsets (for 3D only) */
- width, height, 1, /* size */
- format, type, /* source format/type */
- pixels, /* source data */
- unpack); /* source data packing */
-
- pipe_transfer_unmap(pipe, tex_xfer);
- pipe->transfer_destroy(pipe, tex_xfer);
-
- /* Create temporary sampler view */
- u_sampler_view_default_template(&view_templ,
- src_tex,
- src_tex->format);
- src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
-
-
- /* copy / compress image */
- util_blit_pixels_tex(st->blit,
- src_view, /* sampler view (src) */
- 0, 0, /* src x0, y0 */
- width, height, /* src x1, y1 */
- dst_surface, /* pipe_surface (dst) */
- xoffset, yoffset, /* dst x0, y0 */
- xoffset + width, /* dst x1 */
- yoffset + height, /* dst y1 */
- 0.0, /* z */
- PIPE_TEX_MIPFILTER_NEAREST);
-
- pipe_surface_reference(&dst_surface, NULL);
- pipe_resource_reference(&src_tex, NULL);
- pipe_sampler_view_reference(&src_view, NULL);
-
- return GL_TRUE;
-}
-
-
-/**
* Do glTexImage1/2/3D().
*/
static void
@@ -542,7 +460,6 @@ st_TexImage(struct gl_context * ctx,
GLsizei imageSize, GLboolean compressed_src)
{
struct st_context *st = st_context(ctx);
- struct pipe_screen *screen = st->pipe->screen;
struct st_texture_object *stObj = st_texture_object(texObj);
struct st_texture_image *stImage = st_texture_image(texImage);
GLuint dstRowStride = 0;
@@ -669,22 +586,10 @@ st_TexImage(struct gl_context * ctx,
pixels, unpack, "glTexImage");
}
- /* See if we can do texture compression with a blit/render.
- */
- if (!compressed_src &&
- !ctx->Mesa_DXTn &&
- _mesa_is_format_compressed(texImage->TexFormat) &&
- screen->is_format_supported(screen,
- stImage->pt->format,
- stImage->pt->target, 0,
- PIPE_BIND_RENDER_TARGET, 0)) {
- if (!pixels)
- goto done;
-
- if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
- format, type, pixels, unpack, texImage)) {
- goto done;
- }
+ /* for a 1D array upload the image as a series of layer with height = 1 */
+ if (target == GL_TEXTURE_1D_ARRAY) {
+ depth = height;
+ height = 1;
}
/*
@@ -918,6 +823,7 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
else {
/* format translation via floats */
GLuint row;
+ enum pipe_format format = util_format_linear(dst_texture->format);
for (row = 0; row < height; row++) {
const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
GLfloat rgba[4 * MAX_WIDTH];
@@ -928,7 +834,8 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
debug_printf("%s: fallback format translation\n", __FUNCTION__);
/* get float[4] rgba row from surface */
- pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
+ pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
+ format, rgba);
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
type, dest, &ctx->Pack, transferOps);
@@ -1073,7 +980,6 @@ st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
struct st_context *st = st_context(ctx);
- struct pipe_screen *screen = st->pipe->screen;
struct st_texture_image *stImage = st_texture_image(texImage);
GLuint dstRowStride;
const GLuint srcImageStride =
@@ -1093,20 +999,10 @@ st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
if (!pixels)
return;
- /* See if we can do texture compression with a blit/render.
- */
- if (!ctx->Mesa_DXTn &&
- _mesa_is_format_compressed(texImage->TexFormat) &&
- screen->is_format_supported(screen,
- stImage->pt->format,
- stImage->pt->target, 0,
- PIPE_BIND_RENDER_TARGET, 0)) {
- if (compress_with_blit(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels, packing, texImage)) {
- goto done;
- }
+ /* for a 1D array upload the image as a series of layer with height = 1 */
+ if (target == GL_TEXTURE_1D_ARRAY) {
+ depth = height;
+ height = 1;
}
/* Map buffer if necessary. Need to lock to prevent other contexts
@@ -1387,7 +1283,9 @@ fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
/* XXX this usually involves a lot of int/float conversion.
* try to avoid that someday.
*/
- pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
+ pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
+ util_format_linear(strb->texture->format),
+ tempSrc);
/* Store into texture memory.
* Note that this does some special things such as pixel transfer
@@ -1528,6 +1426,9 @@ st_copy_texsubimage(struct gl_context *ctx,
if (texBaseFormat == GL_DEPTH_COMPONENT ||
texBaseFormat == GL_DEPTH_STENCIL) {
strb = st_renderbuffer(fb->_DepthBuffer);
+ if (strb->Base.Wrapped) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ }
}
else {
/* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
@@ -1621,17 +1522,15 @@ st_copy_texsubimage(struct gl_context *ctx,
texBaseFormat != GL_DEPTH_STENCIL &&
screen->is_format_supported(screen, src_format,
PIPE_TEXTURE_2D, sample_count,
- PIPE_BIND_SAMPLER_VIEW,
- 0) &&
+ PIPE_BIND_SAMPLER_VIEW) &&
screen->is_format_supported(screen, dest_format,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET,
- 0)) {
+ PIPE_BIND_RENDER_TARGET)) {
/* draw textured quad to do the copy */
GLint srcY0, srcY1;
struct pipe_surface surf_tmpl;
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = stImage->pt->format;
+ surf_tmpl.format = util_format_linear(stImage->pt->format);
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = stImage->level;
surf_tmpl.u.tex.first_layer = stImage->face + destZ;
@@ -1831,6 +1730,7 @@ st_finalize_texture(struct gl_context *ctx,
GLuint face;
struct st_texture_image *firstImage;
enum pipe_format firstImageFormat;
+ GLuint ptWidth, ptHeight, ptDepth, ptLayers;
if (stObj->base._Complete) {
/* The texture is complete and we know exactly how many mipmap levels
@@ -1855,9 +1755,8 @@ st_finalize_texture(struct gl_context *ctx,
* will match.
*/
if (firstImage->pt &&
- stObj->pt &&
firstImage->pt != stObj->pt &&
- firstImage->pt->last_level >= stObj->pt->last_level) {
+ (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
pipe_resource_reference(&stObj->pt, firstImage->pt);
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
}
@@ -1865,6 +1764,24 @@ st_finalize_texture(struct gl_context *ctx,
/* Find gallium format for the Mesa texture */
firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
+ /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
+ {
+ GLuint width, height, depth;
+ if (!guess_base_level_size(stObj->base.Target,
+ firstImage->base.Width2,
+ firstImage->base.Height2,
+ firstImage->base.Depth2,
+ stObj->base.BaseLevel,
+ &width, &height, &depth)) {
+ width = stObj->width0;
+ height = stObj->height0;
+ depth = stObj->depth0;
+ }
+ /* convert GL dims to Gallium dims */
+ st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
+ &ptWidth, &ptHeight, &ptDepth, &ptLayers);
+ }
+
/* If we already have a gallium texture, check that it matches the texture
* object's format, target, size, num_levels, etc.
*/
@@ -1872,9 +1789,10 @@ st_finalize_texture(struct gl_context *ctx,
if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
!st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
stObj->pt->last_level < stObj->lastLevel ||
- stObj->pt->width0 != stObj->width0 ||
- stObj->pt->height0 != stObj->height0 ||
- stObj->pt->depth0 != stObj->depth0)
+ stObj->pt->width0 != ptWidth ||
+ stObj->pt->height0 != ptHeight ||
+ stObj->pt->depth0 != ptDepth ||
+ stObj->pt->array_size != ptLayers)
{
/* The gallium texture does not match the Mesa texture so delete the
* gallium texture now. We'll make a new one below.
@@ -1894,9 +1812,10 @@ st_finalize_texture(struct gl_context *ctx,
gl_target_to_pipe(stObj->base.Target),
firstImageFormat,
stObj->lastLevel,
- stObj->width0,
- stObj->height0,
- stObj->depth0,
+ ptWidth,
+ ptHeight,
+ ptDepth,
+ ptLayers,
bindings);
if (!stObj->pt) {
diff --git a/src/mesa/state_tracker/st_cb_texture.h b/src/mesa/state_tracker/st_cb_texture.h
index 60987055eb..f1502bda78 100644
--- a/src/mesa/state_tracker/st_cb_texture.h
+++ b/src/mesa/state_tracker/st_cb_texture.h
@@ -31,9 +31,10 @@
#include "main/glheader.h"
-#include "main/mtypes.h"
struct dd_function_table;
+struct gl_context;
+struct gl_texture_object;
struct pipe_context;
struct st_context;
diff --git a/src/mesa/state_tracker/st_cb_texturebarrier.c b/src/mesa/state_tracker/st_cb_texturebarrier.c
new file mode 100644
index 0000000000..2f1a22b588
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_texturebarrier.c
@@ -0,0 +1,60 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Marek Olšák <maraeo@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * glTextureBarrierNV function
+ *
+ * \author Marek Olšák
+ */
+
+
+#include "main/imports.h"
+#include "main/context.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "st_context.h"
+#include "st_cb_texturebarrier.h"
+
+
+/**
+ * Called via ctx->Driver.TextureBarrier()
+ */
+static void
+st_TextureBarrier(struct gl_context *ctx)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+
+ pipe->texture_barrier(pipe);
+}
+
+
+void st_init_texture_barrier_functions(struct dd_function_table *functions)
+{
+ functions->TextureBarrier = st_TextureBarrier;
+}
diff --git a/src/mesa/state_tracker/st_cb_texturebarrier.h b/src/mesa/state_tracker/st_cb_texturebarrier.h
new file mode 100644
index 0000000000..3b7d3776fd
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_texturebarrier.h
@@ -0,0 +1,37 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Marek Olšák <maraeo@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_TEXTUREBARRIER_H
+#define ST_CB_TEXTUREBARRIER_H
+
+
+struct dd_function_table;
+
+extern void st_init_texture_barrier_functions(struct dd_function_table *functions);
+
+
+#endif
diff --git a/src/mesa/state_tracker/st_cb_xformfb.c b/src/mesa/state_tracker/st_cb_xformfb.c
index 838a0a4a93..e415b186aa 100644
--- a/src/mesa/state_tracker/st_cb_xformfb.c
+++ b/src/mesa/state_tracker/st_cb_xformfb.c
@@ -35,6 +35,7 @@
#include "main/imports.h"
#include "main/context.h"
+#include "main/mfeatures.h"
#include "main/transformfeedback.h"
#include "st_cb_xformfb.h"
diff --git a/src/mesa/state_tracker/st_cb_xformfb.h b/src/mesa/state_tracker/st_cb_xformfb.h
index 574cf481e1..1215ebea87 100644
--- a/src/mesa/state_tracker/st_cb_xformfb.h
+++ b/src/mesa/state_tracker/st_cb_xformfb.h
@@ -30,6 +30,7 @@
#include "main/compiler.h"
+#include "main/mfeatures.h"
struct dd_function_table;
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 6ec9c699a2..5a39ab0a11 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -51,7 +51,9 @@
#include "st_cb_texture.h"
#include "st_cb_xformfb.h"
#include "st_cb_flush.h"
+#include "st_cb_syncobj.h"
#include "st_cb_strings.h"
+#include "st_cb_texturebarrier.h"
#include "st_cb_viewport.h"
#include "st_atom.h"
#include "st_draw.h"
@@ -178,7 +180,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
- ctx = _mesa_create_context_for_api(api, visual, shareCtx, &funcs, NULL);
+ ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
/* XXX: need a capability bit in gallium to query if the pipe
* driver prefers DP4 or MUL/MAD for vertex transformation.
@@ -203,14 +205,13 @@ static void st_destroy_context_priv( struct st_context *st )
st_destroy_drawpix(st);
st_destroy_drawtex(st);
- for (i = 0; i < Elements(st->state.sampler_views); i++) {
- pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
+ /* Unreference any user vertex buffers. */
+ for (i = 0; i < st->num_user_vbs; i++) {
+ pipe_resource_reference(&st->user_vb[i], NULL);
}
- for (i = 0; i < Elements(st->state.constants); i++) {
- if (st->state.constants[i]) {
- pipe_resource_reference(&st->state.constants[i], NULL);
- }
+ for (i = 0; i < Elements(st->state.sampler_views); i++) {
+ pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
}
if (st->default_texture) {
@@ -245,13 +246,14 @@ void st_destroy_context( struct st_context *st )
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
pipe->set_constant_buffer(pipe, i, 0, NULL);
- pipe_resource_reference(&st->state.constants[i], NULL);
}
_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
_vbo_DestroyContext(st->ctx);
+ st_destroy_program_variants(st);
+
_mesa_free_context_data(ctx);
st_destroy_context_priv(st);
@@ -287,11 +289,13 @@ void st_init_driver_functions(struct dd_function_table *functions)
st_init_cond_render_functions(functions);
st_init_readpixels_functions(functions);
st_init_texture_functions(functions);
+ st_init_texture_barrier_functions(functions);
st_init_flush_functions(functions);
st_init_string_functions(functions);
st_init_viewport_functions(functions);
st_init_xformfb_functions(functions);
+ st_init_syncobj_functions(functions);
functions->UpdateState = st_invalidate_state;
}
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index d342c0cff1..77765f0237 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -1,4 +1,3 @@
-//struct dd_function_table;
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
@@ -93,7 +92,10 @@ struct st_context
struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
struct pipe_clip_state clip;
- struct pipe_resource *constants[PIPE_SHADER_TYPES];
+ struct {
+ void *ptr;
+ unsigned size;
+ } constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_scissor_state scissor;
@@ -106,15 +108,6 @@ struct st_context
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */
} state;
- struct {
- struct st_tracked_state tracked_state[PIPE_SHADER_TYPES];
- } constants;
-
- /* XXX unused: */
- struct {
- struct gl_fragment_program *fragment_program;
- } cb;
-
char vendor[100];
char renderer[100];
@@ -130,7 +123,9 @@ struct st_context
struct st_fragment_program *fp; /**< Currently bound fragment program */
struct st_geometry_program *gp; /**< Currently bound geometry program */
- struct st_vp_varient *vp_varient;
+ struct st_vp_variant *vp_variant;
+ struct st_fp_variant *fp_variant;
+ struct st_gp_variant *gp_variant;
struct gl_texture_object *default_texture;
@@ -160,7 +155,7 @@ struct st_context
/** for glDraw/CopyPixels */
struct {
- struct st_fragment_program *shaders[4];
+ struct gl_fragment_program *shaders[4];
void *vert_shaders[2]; /**< ureg shaders */
} drawpix;
@@ -190,6 +185,11 @@ struct st_context
int force_msaa;
void *winsys_drawable_handle;
+
+ /* User vertex buffers. */
+ struct pipe_resource *user_vb[PIPE_MAX_ATTRIBS];
+ unsigned user_vb_stride[PIPE_MAX_ATTRIBS];
+ unsigned num_user_vbs;
};
diff --git a/src/mesa/state_tracker/st_debug.c b/src/mesa/state_tracker/st_debug.c
index df32491d04..e1e373d07d 100644
--- a/src/mesa/state_tracker/st_debug.c
+++ b/src/mesa/state_tracker/st_debug.c
@@ -89,8 +89,8 @@ st_print_current(void)
}
#endif
- if (st->vp->varients)
- tgsi_dump( st->vp->varients[0].tgsi.tokens, 0 );
+ if (st->vp->variants)
+ tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
if (st->vp->Base.Base.Parameters)
_mesa_print_parameter_list(st->vp->Base.Base.Parameters);
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index 61a0e1b087..40afa43629 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -43,6 +43,7 @@
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "program/prog_uniform.h"
#include "vbo/vbo.h"
@@ -241,15 +242,14 @@ st_pipe_vertex_format(GLenum type, GLuint size, GLenum format,
*/
static GLboolean
is_interleaved_arrays(const struct st_vertex_program *vp,
- const struct st_vp_varient *vpv,
- const struct gl_client_array **arrays,
- GLboolean *userSpace)
+ const struct st_vp_variant *vpv,
+ const struct gl_client_array **arrays)
{
GLuint attr;
const struct gl_buffer_object *firstBufObj = NULL;
GLint firstStride = -1;
- GLuint num_client_arrays = 0;
const GLubyte *client_addr = NULL;
+ GLboolean user_memory;
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
@@ -258,16 +258,19 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
if (firstStride < 0) {
firstStride = stride;
+ user_memory = !bufObj || !bufObj->Name;
}
else if (firstStride != stride) {
return GL_FALSE;
}
-
+
if (!bufObj || !bufObj->Name) {
- num_client_arrays++;
/* Try to detect if the client-space arrays are
* "close" to each other.
*/
+ if (!user_memory) {
+ return GL_FALSE;
+ }
if (!client_addr) {
client_addr = arrays[mesaAttr]->Ptr;
}
@@ -277,6 +280,9 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
}
}
else if (!firstBufObj) {
+ if (user_memory) {
+ return GL_FALSE;
+ }
firstBufObj = bufObj;
}
else if (bufObj != firstBufObj) {
@@ -284,57 +290,11 @@ is_interleaved_arrays(const struct st_vertex_program *vp,
}
}
- *userSpace = (num_client_arrays == vpv->num_inputs);
- /* debug_printf("user space: %s (%d arrays, %d inputs)\n",
- (int)*userSpace ? "Yes" : "No", num_client_arrays, vp->num_inputs); */
-
return GL_TRUE;
}
/**
- * Compute the memory range occupied by the arrays.
- */
-static void
-get_arrays_bounds(const struct st_vertex_program *vp,
- const struct st_vp_varient *vpv,
- const struct gl_client_array **arrays,
- GLuint max_index,
- const GLubyte **low, const GLubyte **high)
-{
- const GLubyte *low_addr = NULL;
- const GLubyte *high_addr = NULL;
- GLuint attr;
-
- /* debug_printf("get_arrays_bounds: Handling %u attrs\n", vpv->num_inputs); */
-
- for (attr = 0; attr < vpv->num_inputs; attr++) {
- const GLuint mesaAttr = vp->index_to_input[attr];
- const GLint stride = arrays[mesaAttr]->StrideB;
- const GLubyte *start = arrays[mesaAttr]->Ptr;
- const unsigned sz = (arrays[mesaAttr]->Size *
- _mesa_sizeof_type(arrays[mesaAttr]->Type));
- const GLubyte *end = start + (max_index * stride) + sz;
-
- /* debug_printf("attr %u: stride %d size %u start %p end %p\n",
- attr, stride, sz, start, end); */
-
- if (attr == 0) {
- low_addr = start;
- high_addr = end;
- }
- else {
- low_addr = MIN2(low_addr, start);
- high_addr = MAX2(high_addr, end);
- }
- }
-
- *low = low_addr;
- *high = high_addr;
-}
-
-
-/**
* Set up for drawing interleaved arrays that all live in one VBO
* or all live in user space.
* \param vbuffer returns vertex buffer info
@@ -343,17 +303,27 @@ get_arrays_bounds(const struct st_vertex_program *vp,
static void
setup_interleaved_attribs(struct gl_context *ctx,
const struct st_vertex_program *vp,
- const struct st_vp_varient *vpv,
+ const struct st_vp_variant *vpv,
const struct gl_client_array **arrays,
- GLuint max_index,
- GLboolean userSpace,
struct pipe_vertex_buffer *vbuffer,
- struct pipe_vertex_element velements[])
+ struct pipe_vertex_element velements[],
+ unsigned max_index,
+ unsigned num_instances)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
GLuint attr;
- const GLubyte *offset0 = NULL;
+ const GLubyte *low_addr = NULL;
+
+ /* Find the lowest address. */
+ if(vpv->num_inputs) {
+ low_addr = arrays[vp->index_to_input[0]]->Ptr;
+
+ for (attr = 1; attr < vpv->num_inputs; attr++) {
+ const GLubyte *start = arrays[vp->index_to_input[attr]]->Ptr;
+ low_addr = MIN2(low_addr, start);
+ }
+ }
for (attr = 0; attr < vpv->num_inputs; attr++) {
const GLuint mesaAttr = vp->index_to_input[attr];
@@ -361,34 +331,31 @@ setup_interleaved_attribs(struct gl_context *ctx,
struct st_buffer_object *stobj = st_buffer_object(bufobj);
GLsizei stride = arrays[mesaAttr]->StrideB;
- /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
-
if (attr == 0) {
- const GLubyte *low, *high;
-
- get_arrays_bounds(vp, vpv, arrays, max_index, &low, &high);
- /* debug_printf("buffer range: %p %p range %d max index %u\n",
- low, high, high - low, max_index); */
-
- offset0 = low;
- if (userSpace) {
+ if (bufobj && bufobj->Name) {
+ vbuffer->buffer = NULL;
+ pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
+ vbuffer->buffer_offset = pointer_to_offset(low_addr);
+ } else {
+ uint divisor = arrays[mesaAttr]->InstanceDivisor;
+ uint length = (divisor ? num_instances / divisor : max_index) + 1;
vbuffer->buffer =
- pipe_user_buffer_create(pipe->screen, (void *) low, high - low,
+ pipe_user_buffer_create(pipe->screen, (void*)low_addr,
+ stride * length,
PIPE_BIND_VERTEX_BUFFER);
vbuffer->buffer_offset = 0;
- }
- else {
- vbuffer->buffer = NULL;
- pipe_resource_reference(&vbuffer->buffer, stobj->buffer);
- vbuffer->buffer_offset = pointer_to_offset(low);
+
+ /* Track user vertex buffers. */
+ pipe_resource_reference(&st->user_vb[0], vbuffer->buffer);
+ st->user_vb_stride[0] = stride;
+ st->num_user_vbs = 1;
}
vbuffer->stride = stride; /* in bytes */
- vbuffer->max_index = max_index;
}
velements[attr].src_offset =
- (unsigned) (arrays[mesaAttr]->Ptr - offset0);
- velements[attr].instance_divisor = 0;
+ (unsigned) (arrays[mesaAttr]->Ptr - low_addr);
+ velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor;
velements[attr].vertex_buffer_index = 0;
velements[attr].src_format =
st_pipe_vertex_format(arrays[mesaAttr]->Type,
@@ -409,12 +376,12 @@ setup_interleaved_attribs(struct gl_context *ctx,
static void
setup_non_interleaved_attribs(struct gl_context *ctx,
const struct st_vertex_program *vp,
- const struct st_vp_varient *vpv,
+ const struct st_vp_variant *vpv,
const struct gl_client_array **arrays,
- GLuint max_index,
- GLboolean *userSpace,
struct pipe_vertex_buffer vbuffer[],
- struct pipe_vertex_element velements[])
+ struct pipe_vertex_element velements[],
+ unsigned max_index,
+ unsigned num_instances)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
@@ -425,8 +392,6 @@ setup_non_interleaved_attribs(struct gl_context *ctx,
struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
GLsizei stride = arrays[mesaAttr]->StrideB;
- *userSpace = GL_FALSE;
-
if (bufobj && bufobj->Name) {
/* Attribute data is in a VBO.
* Recall that for VBOs, the gl_client_array->Ptr field is
@@ -434,39 +399,26 @@ setup_non_interleaved_attribs(struct gl_context *ctx,
*/
struct st_buffer_object *stobj = st_buffer_object(bufobj);
assert(stobj->buffer);
- /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
vbuffer[attr].buffer = NULL;
pipe_resource_reference(&vbuffer[attr].buffer, stobj->buffer);
vbuffer[attr].buffer_offset = pointer_to_offset(arrays[mesaAttr]->Ptr);
- velements[attr].src_offset = 0;
}
else {
- /* attribute data is in user-space memory, not a VBO */
- uint bytes;
- /*printf("user-space array %d stride %d\n", attr, stride);*/
-
- *userSpace = GL_TRUE;
-
/* wrap user data */
if (arrays[mesaAttr]->Ptr) {
- /* user's vertex array */
- if (arrays[mesaAttr]->StrideB) {
- bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
- }
- else {
- bytes = arrays[mesaAttr]->Size
- * _mesa_sizeof_type(arrays[mesaAttr]->Type);
- }
- vbuffer[attr].buffer =
+ uint divisor = arrays[mesaAttr]->InstanceDivisor;
+ uint length = (divisor ? num_instances / divisor : max_index) + 1;
+ vbuffer[attr].buffer =
pipe_user_buffer_create(pipe->screen,
- (void *) arrays[mesaAttr]->Ptr, bytes,
+ (void *) arrays[mesaAttr]->Ptr,
+ stride * length,
PIPE_BIND_VERTEX_BUFFER);
}
else {
/* no array, use ctx->Current.Attrib[] value */
- bytes = sizeof(ctx->Current.Attrib[0]);
- vbuffer[attr].buffer =
+ uint bytes = sizeof(ctx->Current.Attrib[0]);
+ vbuffer[attr].buffer =
pipe_user_buffer_create(pipe->screen,
(void *) ctx->Current.Attrib[mesaAttr],
bytes,
@@ -475,15 +427,18 @@ setup_non_interleaved_attribs(struct gl_context *ctx,
}
vbuffer[attr].buffer_offset = 0;
- velements[attr].src_offset = 0;
- }
- assert(velements[attr].src_offset <= 2048); /* 11-bit field */
+ /* Track user vertex buffers. */
+ pipe_resource_reference(&st->user_vb[attr], vbuffer[attr].buffer);
+ st->user_vb_stride[attr] = stride;
+ st->num_user_vbs = MAX2(st->num_user_vbs, attr+1);
+ }
/* common-case setup */
vbuffer[attr].stride = stride; /* in bytes */
- vbuffer[attr].max_index = max_index;
- velements[attr].instance_divisor = 0;
+
+ velements[attr].src_offset = 0;
+ velements[attr].instance_divisor = arrays[mesaAttr]->InstanceDivisor;
velements[attr].vertex_buffer_index = attr;
velements[attr].src_format
= st_pipe_vertex_format(arrays[mesaAttr]->Type,
@@ -598,6 +553,64 @@ translate_prim(const struct gl_context *ctx, unsigned prim)
}
+static void
+st_validate_varrays(struct gl_context *ctx,
+ const struct gl_client_array **arrays,
+ unsigned max_index,
+ unsigned num_instances)
+{
+ struct st_context *st = st_context(ctx);
+ const struct st_vertex_program *vp;
+ const struct st_vp_variant *vpv;
+ struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ unsigned num_vbuffers, num_velements;
+ GLuint attr;
+ unsigned i;
+
+ /* must get these after state validation! */
+ vp = st->vp;
+ vpv = st->vp_variant;
+
+ memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
+
+ /* Unreference any user vertex buffers. */
+ for (i = 0; i < st->num_user_vbs; i++) {
+ pipe_resource_reference(&st->user_vb[i], NULL);
+ }
+ st->num_user_vbs = 0;
+
+ /*
+ * Setup the vbuffer[] and velements[] arrays.
+ */
+ if (is_interleaved_arrays(vp, vpv, arrays)) {
+ setup_interleaved_attribs(ctx, vp, vpv, arrays, vbuffer, velements,
+ max_index, num_instances);
+
+ num_vbuffers = 1;
+ num_velements = vpv->num_inputs;
+ if (num_velements == 0)
+ num_vbuffers = 0;
+ }
+ else {
+ setup_non_interleaved_attribs(ctx, vp, vpv, arrays,
+ vbuffer, velements, max_index, num_instances);
+ num_vbuffers = vpv->num_inputs;
+ num_velements = vpv->num_inputs;
+ }
+
+ cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
+ cso_set_vertex_elements(st->cso_context, num_velements, velements);
+
+ /* unreference buffers (frees wrapped user-space buffer objects)
+ * This is OK, because the pipe driver should reference buffers by itself
+ * in set_vertex_buffers. */
+ for (attr = 0; attr < num_vbuffers; attr++) {
+ pipe_resource_reference(&vbuffer[attr].buffer, NULL);
+ assert(!vbuffer[attr].buffer);
+ }
+}
+
/**
* This function gets plugged into the VBO module and is called when
@@ -616,90 +629,84 @@ st_draw_vbo(struct gl_context *ctx,
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
- const struct st_vertex_program *vp;
- const struct st_vp_varient *vpv;
- struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
- GLuint attr;
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
- unsigned num_vbuffers, num_velements;
struct pipe_index_buffer ibuffer;
- GLboolean userSpace = GL_FALSE;
- GLboolean vertDataEdgeFlags;
struct pipe_draw_info info;
- unsigned i;
+ unsigned i, num_instances = 1;
+ GLboolean new_array =
+ st->dirty.st && (st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM)) != 0;
/* Mesa core state should have been validated already */
assert(ctx->NewState == 0x0);
- /* Gallium probably doesn't want this in some cases. */
- if (!index_bounds_valid)
- if (!vbo_all_varyings_in_vbos(arrays))
- vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
-
- /* sanity check for pointer arithmetic below */
- assert(sizeof(arrays[0]->Ptr[0]) == 1);
+ if (ib) {
+ /* Gallium probably doesn't want this in some cases. */
+ if (!index_bounds_valid)
+ if (!vbo_all_varyings_in_vbos(arrays))
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
- vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
- arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
- if (vertDataEdgeFlags != st->vertdata_edgeflags) {
- st->vertdata_edgeflags = vertDataEdgeFlags;
- st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
+ for (i = 0; i < nr_prims; i++) {
+ num_instances = MAX2(num_instances, prims[i].num_instances);
+ }
+ } else {
+ /* Get min/max index for non-indexed drawing. */
+ min_index = ~0;
+ max_index = 0;
+
+ for (i = 0; i < nr_prims; i++) {
+ min_index = MIN2(min_index, prims[i].start);
+ max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
+ num_instances = MAX2(num_instances, prims[i].num_instances);
+ }
}
- st_validate_state(st);
+ /* Validate state. */
+ if (st->dirty.st) {
+ GLboolean vertDataEdgeFlags;
- /* must get these after state validation! */
- vp = st->vp;
- vpv = st->vp_varient;
+ /* sanity check for pointer arithmetic below */
+ assert(sizeof(arrays[0]->Ptr[0]) == 1);
+
+ vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
+ arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
+ if (vertDataEdgeFlags != st->vertdata_edgeflags) {
+ st->vertdata_edgeflags = vertDataEdgeFlags;
+ st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
+ }
+
+ st_validate_state(st);
+
+ if (new_array) {
+ st_validate_varrays(ctx, arrays, max_index, num_instances);
+ }
#if 0
- if (MESA_VERBOSE & VERBOSE_GLSL) {
- check_uniforms(ctx);
- }
+ if (MESA_VERBOSE & VERBOSE_GLSL) {
+ check_uniforms(ctx);
+ }
#else
- (void) check_uniforms;
+ (void) check_uniforms;
#endif
-
- memset(velements, 0, sizeof(struct pipe_vertex_element) * vpv->num_inputs);
- /*
- * Setup the vbuffer[] and velements[] arrays.
- */
- if (is_interleaved_arrays(vp, vpv, arrays, &userSpace)) {
- /*printf("Draw interleaved\n");*/
- setup_interleaved_attribs(ctx, vp, vpv, arrays, max_index, userSpace,
- vbuffer, velements);
- num_vbuffers = 1;
- num_velements = vpv->num_inputs;
- if (num_velements == 0)
- num_vbuffers = 0;
- }
- else {
- /*printf("Draw non-interleaved\n");*/
- setup_non_interleaved_attribs(ctx, vp, vpv, arrays, max_index,
- &userSpace, vbuffer, velements);
- num_vbuffers = vpv->num_inputs;
- num_velements = vpv->num_inputs;
}
-#if 0
- {
- GLuint i;
- for (i = 0; i < num_vbuffers; i++) {
- printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
- printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
- printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
- printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
- }
- for (i = 0; i < num_velements; i++) {
- printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
- printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
- printf("vlements[%d].format = %s\n", i, util_format_name(velements[i].src_format));
+ /* Notify the driver that the content of user buffers may have been
+ * changed. */
+ if (!new_array && st->num_user_vbs) {
+ for (i = 0; i < st->num_user_vbs; i++) {
+ if (st->user_vb[i]) {
+ unsigned stride = st->user_vb_stride[i];
+
+ if (stride) {
+ pipe->redefine_user_buffer(pipe, st->user_vb[i],
+ min_index * stride,
+ (max_index + 1 - min_index) * stride);
+ } else {
+ /* stride == 0 */
+ pipe->redefine_user_buffer(pipe, st->user_vb[i],
+ 0, st->user_vb[i]->width0);
+ }
+ }
}
}
-#endif
-
- pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
- cso_set_vertex_elements(st->cso_context, num_velements, velements);
setup_index_buffer(ctx, ib, &ibuffer);
pipe->set_index_buffer(pipe, &ibuffer);
@@ -733,17 +740,6 @@ st_draw_vbo(struct gl_context *ctx,
}
pipe_resource_reference(&ibuffer.buffer, NULL);
-
- /* unreference buffers (frees wrapped user-space buffer objects) */
- for (attr = 0; attr < num_vbuffers; attr++) {
- pipe_resource_reference(&vbuffer[attr].buffer, NULL);
- assert(!vbuffer[attr].buffer);
- }
-
- if (userSpace)
- {
- pipe->set_vertex_buffers(pipe, 0, NULL);
- }
}
diff --git a/src/mesa/state_tracker/st_draw.h b/src/mesa/state_tracker/st_draw.h
index 2e4c468cff..5d3c278228 100644
--- a/src/mesa/state_tracker/st_draw.h
+++ b/src/mesa/state_tracker/st_draw.h
@@ -36,10 +36,11 @@
#include "main/compiler.h"
#include "main/glheader.h"
-#include "main/mtypes.h"
struct _mesa_index_buffer;
struct _mesa_prim;
+struct gl_client_array;
+struct gl_context;
struct st_context;
void st_init_draw( struct st_context *st );
diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
index 7f392fc491..1e1220bfe5 100644
--- a/src/mesa/state_tracker/st_draw_feedback.c
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -28,6 +28,7 @@
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "vbo/vbo.h"
@@ -109,9 +110,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
struct pipe_index_buffer ibuffer;
struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
struct pipe_transfer *ib_transfer = NULL;
- struct pipe_transfer *cb_transfer;
GLuint attr, i;
- ubyte *mapped_constants;
const void *mapped_indices = NULL;
assert(draw);
@@ -123,10 +122,10 @@ st_feedback_draw_vbo(struct gl_context *ctx,
/* must get these after state validation! */
vp = st->vp;
- vs = &st->vp_varient->tgsi;
+ vs = &st->vp_variant->tgsi;
- if (!st->vp_varient->draw_shader) {
- st->vp_varient->draw_shader = draw_create_vertex_shader(draw, vs);
+ if (!st->vp_variant->draw_shader) {
+ st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs);
}
/*
@@ -139,7 +138,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL);
- draw_bind_vertex_shader(draw, st->vp_varient->draw_shader);
+ draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
set_feedback_vertex_format(ctx);
/* loop over TGSI shader inputs to determine vertex buffer
@@ -180,7 +179,6 @@ st_feedback_draw_vbo(struct gl_context *ctx,
/* common-case setup */
vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
- vbuffers[attr].max_index = max_index;
velements[attr].instance_divisor = 0;
velements[attr].vertex_buffer_index = attr;
velements[attr].src_format =
@@ -221,7 +219,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
break;
default:
assert(0);
- return;
+ goto out_unref_vertex;
}
if (bufobj && bufobj->Name) {
@@ -242,14 +240,10 @@ st_feedback_draw_vbo(struct gl_context *ctx,
draw_set_mapped_index_buffer(draw, mapped_indices);
}
- /* map constant buffers */
- mapped_constants = pipe_buffer_map(pipe,
- st->state.constants[PIPE_SHADER_VERTEX],
- PIPE_TRANSFER_READ,
- &cb_transfer);
+ /* set the constant buffer */
draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
- mapped_constants,
- st->state.constants[PIPE_SHADER_VERTEX]->width0);
+ st->state.constants[PIPE_SHADER_VERTEX].ptr,
+ st->state.constants[PIPE_SHADER_VERTEX].size);
/* draw here */
@@ -258,30 +252,25 @@ st_feedback_draw_vbo(struct gl_context *ctx,
}
- /* unmap constant buffers */
- pipe_buffer_unmap(pipe, st->state.constants[PIPE_SHADER_VERTEX],
- cb_transfer);
-
/*
* unmap vertex/index buffers
*/
- for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
- if (draw->pt.vertex_buffer[i].buffer) {
- pipe_buffer_unmap(pipe, draw->pt.vertex_buffer[i].buffer,
- vb_transfer[i]);
- pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
- draw_set_mapped_vertex_buffer(draw, i, NULL);
- }
- }
-
if (ib) {
draw_set_mapped_index_buffer(draw, NULL);
draw_set_index_buffer(draw, NULL);
if (ib_transfer)
- pipe_buffer_unmap(pipe, ibuffer.buffer, ib_transfer);
+ pipe_buffer_unmap(pipe, ib_transfer);
pipe_resource_reference(&ibuffer.buffer, NULL);
}
+
+ out_unref_vertex:
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ pipe_buffer_unmap(pipe, vb_transfer[attr]);
+ draw_set_mapped_vertex_buffer(draw, attr, NULL);
+ pipe_resource_reference(&vbuffers[attr].buffer, NULL);
+ }
+ draw_set_vertex_buffers(draw, 0, NULL);
}
#endif /* FEATURE_feedback || FEATURE_rastpos */
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 930b60ade2..bbcae3b02e 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -29,6 +29,7 @@
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
@@ -224,6 +225,7 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
ctx->Extensions.ARB_multisample = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
@@ -258,6 +260,8 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
+ if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
+ ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
@@ -343,6 +347,7 @@ void st_init_extensions(struct st_context *st)
if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
}
if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
ctx->Extensions.EXT_timer_query = GL_TRUE;
@@ -361,59 +366,109 @@ void st_init_extensions(struct st_context *st)
*/
if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_DEPTH_STENCIL, 0) &&
+ PIPE_BIND_DEPTH_STENCIL) &&
screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
+ PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
}
else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_DEPTH_STENCIL, 0) &&
+ PIPE_BIND_DEPTH_STENCIL) &&
screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
+ PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
}
/* sRGB support */
if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) ||
+ PIPE_BIND_SAMPLER_VIEW) ||
screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
+ PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+ ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET)) {
+ ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
+ ctx->Const.sRGBCapable = GL_TRUE;
+ }
}
if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
+ PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.ARB_texture_rg = GL_TRUE;
}
/* s3tc support */
if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) &&
- (ctx->Mesa_DXTn ||
- screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET, 0))) {
+ PIPE_BIND_SAMPLER_VIEW) &&
+ ctx->Mesa_DXTn) {
ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
ctx->Extensions.S3_s3tc = GL_TRUE;
}
+ if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)
+ ) {
+ ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
+ }
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
+ }
+
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
+ }
+
/* ycbcr support */
if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0) ||
+ PIPE_BIND_SAMPLER_VIEW) ||
screen->is_format_supported(screen, PIPE_FORMAT_YUYV,
PIPE_TEXTURE_2D, 0,
- PIPE_BIND_SAMPLER_VIEW, 0)) {
+ PIPE_BIND_SAMPLER_VIEW)) {
ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
}
+ /* GL_EXT_texture_array */
+ if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
+ }
+
/* GL_ARB_framebuffer_object */
if (ctx->Extensions.EXT_packed_depth_stencil) {
/* we support always support GL_EXT_framebuffer_blit */
@@ -428,21 +483,21 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
}
+ if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
+ ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
+ }
+
/* GL_ARB_half_float_vertex */
if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
PIPE_BUFFER, 0,
- PIPE_BIND_VERTEX_BUFFER, 0)) {
+ PIPE_BIND_VERTEX_BUFFER)) {
ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
}
-#if 0 /* not yet */
- if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
- ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
- }
-#endif
-
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
+#endif
}
if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
@@ -456,4 +511,19 @@ void st_init_extensions(struct st_context *st)
if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
}
+
+ if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
+ ctx->Extensions.ARB_draw_instanced = GL_TRUE;
+ }
+ if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
+ ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
+ }
+
+ if (screen->fence_finish) {
+ ctx->Extensions.ARB_sync = GL_TRUE;
+ }
+
+ if (st->pipe->texture_barrier) {
+ ctx->Extensions.NV_texture_barrier = GL_TRUE;
+ }
}
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index 955d821a65..03655ee048 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -37,6 +37,7 @@
#include "main/texstore.h"
#include "main/image.h"
#include "main/macros.h"
+#include "main/mfeatures.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
@@ -112,12 +113,9 @@ st_format_datatype(enum pipe_format format)
return GL_UNSIGNED_SHORT;
}
else {
- /* compressed format? */
- assert(0);
+ /* probably a compressed format, unsupported anyway */
+ return GL_NONE;
}
-
- assert(0);
- return GL_NONE;
}
@@ -146,14 +144,28 @@ st_mesa_format_to_pipe_format(gl_format mesaFormat)
return PIPE_FORMAT_B4G4R4A4_UNORM;
case MESA_FORMAT_RGB565:
return PIPE_FORMAT_B5G6R5_UNORM;
+ case MESA_FORMAT_RGB332:
+ return PIPE_FORMAT_B2G3R3_UNORM;
+ case MESA_FORMAT_ARGB2101010:
+ return PIPE_FORMAT_B10G10R10A2_UNORM;
+ case MESA_FORMAT_AL44:
+ return PIPE_FORMAT_L4A4_UNORM;
case MESA_FORMAT_AL88:
return PIPE_FORMAT_L8A8_UNORM;
+ case MESA_FORMAT_AL1616:
+ return PIPE_FORMAT_L16A16_UNORM;
case MESA_FORMAT_A8:
return PIPE_FORMAT_A8_UNORM;
+ case MESA_FORMAT_A16:
+ return PIPE_FORMAT_A16_UNORM;
case MESA_FORMAT_L8:
return PIPE_FORMAT_L8_UNORM;
+ case MESA_FORMAT_L16:
+ return PIPE_FORMAT_L16_UNORM;
case MESA_FORMAT_I8:
return PIPE_FORMAT_I8_UNORM;
+ case MESA_FORMAT_I16:
+ return PIPE_FORMAT_I16_UNORM;
case MESA_FORMAT_Z16:
return PIPE_FORMAT_Z16_UNORM;
case MESA_FORMAT_Z32:
@@ -229,6 +241,24 @@ st_mesa_format_to_pipe_format(gl_format mesaFormat)
case MESA_FORMAT_RGBA_UINT32:
return PIPE_FORMAT_R32G32B32A32_USCALED;
+ case MESA_FORMAT_RED_RGTC1:
+ return PIPE_FORMAT_RGTC1_UNORM;
+ case MESA_FORMAT_SIGNED_RED_RGTC1:
+ return PIPE_FORMAT_RGTC1_SNORM;
+ case MESA_FORMAT_RG_RGTC2:
+ return PIPE_FORMAT_RGTC2_UNORM;
+ case MESA_FORMAT_SIGNED_RG_RGTC2:
+ return PIPE_FORMAT_RGTC2_SNORM;
+
+ case MESA_FORMAT_L_LATC1:
+ return PIPE_FORMAT_LATC1_UNORM;
+ case MESA_FORMAT_SIGNED_L_LATC1:
+ return PIPE_FORMAT_LATC1_SNORM;
+ case MESA_FORMAT_LA_LATC2:
+ return PIPE_FORMAT_LATC2_UNORM;
+ case MESA_FORMAT_SIGNED_LA_LATC2:
+ return PIPE_FORMAT_LATC2_SNORM;
+
default:
assert(0);
return PIPE_FORMAT_NONE;
@@ -261,14 +291,28 @@ st_pipe_format_to_mesa_format(enum pipe_format format)
return MESA_FORMAT_ARGB4444;
case PIPE_FORMAT_B5G6R5_UNORM:
return MESA_FORMAT_RGB565;
+ case PIPE_FORMAT_B2G3R3_UNORM:
+ return MESA_FORMAT_RGB332;
+ case PIPE_FORMAT_B10G10R10A2_UNORM:
+ return MESA_FORMAT_ARGB2101010;
+ case PIPE_FORMAT_L4A4_UNORM:
+ return MESA_FORMAT_AL44;
case PIPE_FORMAT_L8A8_UNORM:
return MESA_FORMAT_AL88;
+ case PIPE_FORMAT_L16A16_UNORM:
+ return MESA_FORMAT_AL1616;
case PIPE_FORMAT_A8_UNORM:
return MESA_FORMAT_A8;
+ case PIPE_FORMAT_A16_UNORM:
+ return MESA_FORMAT_A16;
case PIPE_FORMAT_L8_UNORM:
return MESA_FORMAT_L8;
+ case PIPE_FORMAT_L16_UNORM:
+ return MESA_FORMAT_L16;
case PIPE_FORMAT_I8_UNORM:
return MESA_FORMAT_I8;
+ case PIPE_FORMAT_I16_UNORM:
+ return MESA_FORMAT_I16;
case PIPE_FORMAT_S8_USCALED:
return MESA_FORMAT_S8;
@@ -354,6 +398,24 @@ st_pipe_format_to_mesa_format(enum pipe_format format)
case PIPE_FORMAT_R32G32B32A32_USCALED:
return MESA_FORMAT_RGBA_UINT32;
+ case PIPE_FORMAT_RGTC1_UNORM:
+ return MESA_FORMAT_RED_RGTC1;
+ case PIPE_FORMAT_RGTC1_SNORM:
+ return MESA_FORMAT_SIGNED_RED_RGTC1;
+ case PIPE_FORMAT_RGTC2_UNORM:
+ return MESA_FORMAT_RG_RGTC2;
+ case PIPE_FORMAT_RGTC2_SNORM:
+ return MESA_FORMAT_SIGNED_RG_RGTC2;
+
+ case PIPE_FORMAT_LATC1_UNORM:
+ return MESA_FORMAT_L_LATC1;
+ case PIPE_FORMAT_LATC1_SNORM:
+ return MESA_FORMAT_SIGNED_L_LATC1;
+ case PIPE_FORMAT_LATC2_UNORM:
+ return MESA_FORMAT_LA_LATC2;
+ case PIPE_FORMAT_LATC2_SNORM:
+ return MESA_FORMAT_SIGNED_LA_LATC2;
+
default:
assert(0);
return MESA_FORMAT_NONE;
@@ -370,13 +432,12 @@ find_supported_format(struct pipe_screen *screen,
uint num_formats,
enum pipe_texture_target target,
unsigned sample_count,
- unsigned tex_usage,
- unsigned geom_flags)
+ unsigned tex_usage)
{
uint i;
for (i = 0; i < num_formats; i++) {
if (screen->is_format_supported(screen, formats[i], target,
- sample_count, tex_usage, geom_flags)) {
+ sample_count, tex_usage)) {
return formats[i];
}
}
@@ -391,8 +452,7 @@ static enum pipe_format
default_rgba_format(struct pipe_screen *screen,
enum pipe_texture_target target,
unsigned sample_count,
- unsigned tex_usage,
- unsigned geom_flags)
+ unsigned tex_usage)
{
static const enum pipe_format colorFormats[] = {
PIPE_FORMAT_B8G8R8A8_UNORM,
@@ -401,7 +461,7 @@ default_rgba_format(struct pipe_screen *screen,
PIPE_FORMAT_B5G6R5_UNORM
};
return find_supported_format(screen, colorFormats, Elements(colorFormats),
- target, sample_count, tex_usage, geom_flags);
+ target, sample_count, tex_usage);
}
@@ -412,8 +472,7 @@ static enum pipe_format
default_rgb_format(struct pipe_screen *screen,
enum pipe_texture_target target,
unsigned sample_count,
- unsigned tex_usage,
- unsigned geom_flags)
+ unsigned tex_usage)
{
static const enum pipe_format colorFormats[] = {
PIPE_FORMAT_B8G8R8X8_UNORM,
@@ -425,7 +484,7 @@ default_rgb_format(struct pipe_screen *screen,
PIPE_FORMAT_B5G6R5_UNORM
};
return find_supported_format(screen, colorFormats, Elements(colorFormats),
- target, sample_count, tex_usage, geom_flags);
+ target, sample_count, tex_usage);
}
/**
@@ -435,8 +494,7 @@ static enum pipe_format
default_srgba_format(struct pipe_screen *screen,
enum pipe_texture_target target,
unsigned sample_count,
- unsigned tex_usage,
- unsigned geom_flags)
+ unsigned tex_usage)
{
static const enum pipe_format colorFormats[] = {
PIPE_FORMAT_B8G8R8A8_SRGB,
@@ -444,7 +502,7 @@ default_srgba_format(struct pipe_screen *screen,
PIPE_FORMAT_A8B8G8R8_SRGB,
};
return find_supported_format(screen, colorFormats, Elements(colorFormats),
- target, sample_count, tex_usage, geom_flags);
+ target, sample_count, tex_usage);
}
@@ -466,170 +524,180 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
enum pipe_texture_target target, unsigned sample_count,
unsigned bindings)
{
- unsigned geom_flags = 0; /* we don't care about POT vs. NPOT here, yet */
switch (internalFormat) {
+ case GL_RGB10:
+ case GL_RGB10_A2:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B10G10R10A2_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_B10G10R10A2_UNORM;
+ /* Pass through. */
case 4:
case GL_RGBA:
case GL_RGBA8:
- case GL_RGB10_A2:
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_BGRA:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B8G8R8A8_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
case 3:
case GL_RGB:
- return default_rgb_format( screen, target, sample_count, bindings,
- geom_flags );
+ case GL_RGB8:
+ return default_rgb_format( screen, target, sample_count, bindings);
+
+ case GL_RGB12:
+ case GL_RGB16:
case GL_RGBA12:
case GL_RGBA16:
if (screen->is_format_supported( screen, PIPE_FORMAT_R16G16B16A16_UNORM,
- target, sample_count, bindings,
- geom_flags ))
+ target, sample_count, bindings))
return PIPE_FORMAT_R16G16B16A16_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_rgba_format( screen, target, sample_count, bindings);
case GL_RGBA4:
case GL_RGBA2:
if (screen->is_format_supported( screen, PIPE_FORMAT_B4G4R4A4_UNORM,
- target, sample_count, bindings,
- geom_flags ))
+ target, sample_count, bindings))
return PIPE_FORMAT_B4G4R4A4_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_rgba_format( screen, target, sample_count, bindings);
case GL_RGB5_A1:
if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM,
- target, sample_count, bindings,
- geom_flags ))
+ target, sample_count, bindings))
return PIPE_FORMAT_B5G5R5A1_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
-
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return default_rgb_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_rgba_format( screen, target, sample_count, bindings);
+ case GL_R3_G3_B2:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_B2G3R3_UNORM,
+ target, sample_count, bindings))
+ return PIPE_FORMAT_B2G3R3_UNORM;
+ /* Pass through. */
case GL_RGB5:
case GL_RGB4:
- case GL_R3_G3_B2:
if (screen->is_format_supported( screen, PIPE_FORMAT_B5G6R5_UNORM,
- target, sample_count, bindings,
- geom_flags ))
+ target, sample_count, bindings))
return PIPE_FORMAT_B5G6R5_UNORM;
if (screen->is_format_supported( screen, PIPE_FORMAT_B5G5R5A1_UNORM,
- target, sample_count, bindings,
- geom_flags ))
+ target, sample_count, bindings))
return PIPE_FORMAT_B5G5R5A1_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_rgba_format( screen, target, sample_count, bindings);
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_A16_UNORM;
+ /* Pass through. */
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
if (screen->is_format_supported( screen, PIPE_FORMAT_A8_UNORM, target,
- sample_count, bindings, geom_flags ))
+ sample_count, bindings))
return PIPE_FORMAT_A8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_rgba_format( screen, target, sample_count, bindings);
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L16_UNORM;
+ /* Pass through. */
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
if (screen->is_format_supported( screen, PIPE_FORMAT_L8_UNORM, target,
- sample_count, bindings, geom_flags ))
+ sample_count, bindings))
return PIPE_FORMAT_L8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_rgba_format( screen, target, sample_count, bindings);
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L16A16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L16A16_UNORM;
+ /* Pass through. */
case 2:
case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target,
- sample_count, bindings, geom_flags ))
+ sample_count, bindings))
+ return PIPE_FORMAT_L8A8_UNORM;
+ return default_rgba_format( screen, target, sample_count, bindings);
+
+ case GL_LUMINANCE4_ALPHA4:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L4A4_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L4A4_UNORM;
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L8A8_UNORM, target,
+ sample_count, bindings))
return PIPE_FORMAT_L8A8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_rgba_format( screen, target, sample_count, bindings);
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_I16_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_I16_UNORM;
+ /* Pass through. */
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
if (screen->is_format_supported( screen, PIPE_FORMAT_I8_UNORM, target,
- sample_count, bindings, geom_flags ))
+ sample_count, bindings))
return PIPE_FORMAT_I8_UNORM;
- return default_rgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_rgba_format( screen, target, sample_count, bindings);
case GL_YCBCR_MESA:
if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, target,
- sample_count, bindings, geom_flags)) {
+ sample_count, bindings)) {
return PIPE_FORMAT_UYVY;
}
if (screen->is_format_supported(screen, PIPE_FORMAT_YUYV, target,
- sample_count, bindings, geom_flags)) {
+ sample_count, bindings)) {
return PIPE_FORMAT_YUYV;
}
return PIPE_FORMAT_NONE;
- case GL_COMPRESSED_RED:
- case GL_COMPRESSED_RG:
case GL_COMPRESSED_RGB:
/* can only sample from compressed formats */
if (bindings & ~PIPE_BIND_SAMPLER_VIEW)
return PIPE_FORMAT_NONE;
else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
- target, sample_count, bindings,
- geom_flags))
+ target, sample_count, bindings))
return PIPE_FORMAT_DXT1_RGB;
else
- return default_rgb_format(screen, target, sample_count, bindings,
- geom_flags);
+ return default_rgb_format(screen, target, sample_count, bindings);
case GL_COMPRESSED_RGBA:
/* can only sample from compressed formats */
if (bindings & ~PIPE_BIND_SAMPLER_VIEW)
return PIPE_FORMAT_NONE;
else if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
- target, sample_count, bindings,
- geom_flags))
+ target, sample_count, bindings))
return PIPE_FORMAT_DXT3_RGBA;
else
- return default_rgba_format(screen, target, sample_count, bindings,
- geom_flags);
+ return default_rgba_format(screen, target, sample_count, bindings);
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGB,
- target, sample_count, bindings,
- geom_flags))
+ target, sample_count, bindings))
return PIPE_FORMAT_DXT1_RGB;
else
return PIPE_FORMAT_NONE;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_RGBA,
- target, sample_count, bindings,
- geom_flags))
+ target, sample_count, bindings))
return PIPE_FORMAT_DXT1_RGBA;
else
return PIPE_FORMAT_NONE;
@@ -638,16 +706,14 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_RGBA,
- target, sample_count, bindings,
- geom_flags))
+ target, sample_count, bindings))
return PIPE_FORMAT_DXT3_RGBA;
else
return PIPE_FORMAT_NONE;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
- target, sample_count, bindings,
- geom_flags))
+ target, sample_count, bindings))
return PIPE_FORMAT_DXT5_RGBA;
else
return PIPE_FORMAT_NONE;
@@ -661,32 +727,32 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
case GL_DEPTH_COMPONENT16:
if (screen->is_format_supported(screen, PIPE_FORMAT_Z16_UNORM, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_Z16_UNORM;
/* fall-through */
case GL_DEPTH_COMPONENT24:
if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- target, sample_count, bindings, geom_flags))
+ target, sample_count, bindings))
return PIPE_FORMAT_Z24_UNORM_S8_USCALED;
if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
- target, sample_count, bindings, geom_flags))
+ target, sample_count, bindings))
return PIPE_FORMAT_S8_USCALED_Z24_UNORM;
/* fall-through */
case GL_DEPTH_COMPONENT32:
if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_UNORM, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_Z32_UNORM;
/* fall-through */
case GL_DEPTH_COMPONENT:
{
static const enum pipe_format formats[] = {
- PIPE_FORMAT_Z16_UNORM,
PIPE_FORMAT_Z32_UNORM,
PIPE_FORMAT_Z24_UNORM_S8_USCALED,
- PIPE_FORMAT_S8_USCALED_Z24_UNORM
+ PIPE_FORMAT_S8_USCALED_Z24_UNORM,
+ PIPE_FORMAT_Z16_UNORM
};
return find_supported_format(screen, formats, Elements(formats),
- target, sample_count, bindings, geom_flags);
+ target, sample_count, bindings);
}
case GL_STENCIL_INDEX:
@@ -701,7 +767,7 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
PIPE_FORMAT_S8_USCALED_Z24_UNORM
};
return find_supported_format(screen, formats, Elements(formats),
- target, sample_count, bindings, geom_flags);
+ target, sample_count, bindings);
}
case GL_DEPTH_STENCIL_EXT:
@@ -712,23 +778,32 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
PIPE_FORMAT_S8_USCALED_Z24_UNORM
};
return find_supported_format(screen, formats, Elements(formats),
- target, sample_count, bindings, geom_flags);
+ target, sample_count, bindings);
}
case GL_SRGB_EXT:
case GL_SRGB8_EXT:
- case GL_COMPRESSED_SRGB_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
- return default_srgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_srgba_format( screen, target, sample_count, bindings);
+
+ case GL_COMPRESSED_SRGB_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
- return PIPE_FORMAT_DXT1_SRGB;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT1_SRGB, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_DXT1_SRGB;
+ return default_srgba_format( screen, target, sample_count, bindings);
+
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
return PIPE_FORMAT_DXT1_SRGBA;
+
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- return PIPE_FORMAT_DXT3_SRGBA;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT3_SRGBA, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_DXT3_SRGBA;
+ return default_srgba_format( screen, target, sample_count, bindings);
+
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return PIPE_FORMAT_DXT5_SRGBA;
@@ -737,68 +812,107 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
case GL_COMPRESSED_SLUMINANCE_EXT:
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_SRGB, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_L8A8_SRGB;
- return default_srgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_srgba_format( screen, target, sample_count, bindings);
case GL_SLUMINANCE_EXT:
case GL_SLUMINANCE8_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_L8_SRGB, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_L8_SRGB;
- return default_srgba_format( screen, target, sample_count, bindings,
- geom_flags );
+ return default_srgba_format( screen, target, sample_count, bindings);
case GL_RED:
case GL_R8:
if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_R8_UNORM;
return PIPE_FORMAT_NONE;
case GL_RG:
case GL_RG8:
if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_R8G8_UNORM;
return PIPE_FORMAT_NONE;
case GL_R16:
if (screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_R16_UNORM;
return PIPE_FORMAT_NONE;
case GL_RG16:
if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_R16G16_UNORM;
return PIPE_FORMAT_NONE;
+ case GL_COMPRESSED_RED:
case GL_COMPRESSED_RED_RGTC1:
if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_RGTC1_UNORM;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R8_UNORM;
return PIPE_FORMAT_NONE;
case GL_COMPRESSED_SIGNED_RED_RGTC1:
if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_RGTC1_SNORM;
return PIPE_FORMAT_NONE;
+ case GL_COMPRESSED_RG:
case GL_COMPRESSED_RG_RGTC2:
if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_RGTC2_UNORM;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_R8G8_UNORM;
return PIPE_FORMAT_NONE;
case GL_COMPRESSED_SIGNED_RG_RGTC2:
if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM, target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_RGTC2_SNORM;
return PIPE_FORMAT_NONE;
+ case GL_COMPRESSED_LUMINANCE:
+ case GL_COMPRESSED_LUMINANCE_LATC1_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_LATC1_UNORM;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L8_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_LATC1_SNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_LATC2_UNORM;
+ if (screen->is_format_supported(screen, PIPE_FORMAT_L8A8_UNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_L8A8_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM, target,
+ sample_count, bindings))
+ return PIPE_FORMAT_LATC2_SNORM;
+ return PIPE_FORMAT_NONE;
+
/* signed/unsigned integer formats.
* XXX Mesa only has formats for RGBA signed/unsigned integer formats.
* If/when new formats are added this code should be updated.
@@ -822,7 +936,7 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
case GL_LUMINANCE_ALPHA8I_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SSCALED,
target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_R8G8B8A8_SSCALED;
return PIPE_FORMAT_NONE;
case GL_RGBA16I_EXT:
@@ -833,7 +947,7 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
case GL_LUMINANCE_ALPHA16I_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SSCALED,
target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_R16G16B16A16_SSCALED;
return PIPE_FORMAT_NONE;
case GL_RGBA32I_EXT:
@@ -845,7 +959,7 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
/* xxx */
if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_SSCALED,
target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_R32G32B32A32_SSCALED;
return PIPE_FORMAT_NONE;
@@ -857,7 +971,7 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
case GL_LUMINANCE_ALPHA8UI_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_USCALED,
target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_R8G8B8A8_USCALED;
return PIPE_FORMAT_NONE;
@@ -869,7 +983,7 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
case GL_LUMINANCE_ALPHA16UI_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_USCALED,
target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_R16G16B16A16_USCALED;
return PIPE_FORMAT_NONE;
@@ -881,7 +995,7 @@ st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
case GL_LUMINANCE_ALPHA32UI_EXT:
if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_USCALED,
target,
- sample_count, bindings, geom_flags))
+ sample_count, bindings))
return PIPE_FORMAT_R32G32B32A32_USCALED;
return PIPE_FORMAT_NONE;
@@ -955,8 +1069,14 @@ gl_format
st_ChooseTextureFormat(struct gl_context *ctx, GLint internalFormat,
GLenum format, GLenum type)
{
+ boolean want_renderable =
+ internalFormat == 3 || internalFormat == 4 ||
+ internalFormat == GL_RGB || internalFormat == GL_RGBA ||
+ internalFormat == GL_RGB8 || internalFormat == GL_RGBA8 ||
+ internalFormat == GL_BGRA;
+
return st_ChooseTextureFormat_renderable(ctx, internalFormat,
- format, type, GL_TRUE);
+ format, type, want_renderable);
}
/**
@@ -1010,3 +1130,55 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
return GL_FALSE;
}
+
+
+
+/**
+ * This is used for translating texture border color and the clear
+ * color. For example, the clear color is interpreted according to
+ * the renderbuffer's base format. For example, if clearing a
+ * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] =
+ * alpha. Similarly for texture border colors.
+ */
+void
+st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
+ GLfloat colorOut[4])
+{
+ switch (baseFormat) {
+ case GL_RED:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = 0.0F;
+ colorOut[2] = 0.0F;
+ colorOut[3] = 1.0F;
+ break;
+ case GL_RG:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = colorIn[1];
+ colorOut[2] = 0.0F;
+ colorOut[3] = 1.0F;
+ break;
+ case GL_RGB:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = colorIn[1];
+ colorOut[2] = colorIn[2];
+ colorOut[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_LUMINANCE:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = 1.0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_INTENSITY:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
+ break;
+ default:
+ COPY_4V(colorOut, colorIn);
+ }
+}
diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h
index 43fa59b100..0fb570f6ee 100644
--- a/src/mesa/state_tracker/st_format.h
+++ b/src/mesa/state_tracker/st_format.h
@@ -31,11 +31,12 @@
#define ST_FORMAT_H
#include "main/formats.h"
-#include "main/mtypes.h"
+#include "main/glheader.h"
#include "pipe/p_defines.h"
#include "pipe/p_format.h"
+struct gl_context;
struct pipe_screen;
extern GLenum
@@ -76,4 +77,10 @@ st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type);
extern GLboolean
st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2);
+
+extern void
+st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
+ GLfloat colorOut[4]);
+
+
#endif /* ST_FORMAT_H */
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
index c5f6008a22..aea69c1b43 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.c
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -87,7 +87,7 @@ st_render_mipmap(struct st_context *st,
/* XXX should probably kill this and always use util_gen_mipmap
since this implements a sw fallback as well */
if (!screen->is_format_supported(screen, psv->format, psv->texture->target,
- 0, PIPE_BIND_RENDER_TARGET, 0)) {
+ 0, PIPE_BIND_RENDER_TARGET)) {
return FALSE;
}
@@ -103,54 +103,78 @@ st_render_mipmap(struct st_context *st,
* image with stride==width.
*/
static void
-decompress_image(enum pipe_format format,
- const uint8_t *src, uint8_t *dst,
- unsigned width, unsigned height)
+decompress_image(enum pipe_format format, int datatype,
+ const uint8_t *src, void *dst,
+ unsigned width, unsigned height, unsigned src_stride)
{
const struct util_format_description *desc = util_format_description(format);
const uint bw = util_format_get_blockwidth(format);
const uint bh = util_format_get_blockheight(format);
- const uint dst_stride = 4 * MAX2(width, bw);
- const uint src_stride = util_format_get_stride(format, width);
-
- desc->unpack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
-
- if (width < bw || height < bh) {
- /* We're decompressing an image smaller than the compression
- * block size. We don't want garbage pixel values in the region
- * outside (width x height) so replicate pixels from the (width
- * x height) region to fill out the (bw x bh) block size.
- */
- uint x, y;
- for (y = 0; y < bh; y++) {
- for (x = 0; x < bw; x++) {
- if (x >= width || y >= height) {
- uint p = (y * bw + x) * 4;
- dst[p + 0] = dst[0];
- dst[p + 1] = dst[1];
- dst[p + 2] = dst[2];
- dst[p + 3] = dst[3];
- }
- }
+ uint dst_stride = 4 * MAX2(width, bw);
+
+ if (datatype == GL_FLOAT) {
+ desc->unpack_rgba_float((float *)dst, dst_stride * sizeof(GLfloat), src, src_stride, width, height);
+ if (width < bw || height < bh) {
+ float *dst_p = (float *)dst;
+ /* We're decompressing an image smaller than the compression
+ * block size. We don't want garbage pixel values in the region
+ * outside (width x height) so replicate pixels from the (width
+ * x height) region to fill out the (bw x bh) block size.
+ */
+ uint x, y;
+ for (y = 0; y < bh; y++) {
+ for (x = 0; x < bw; x++) {
+ if (x >= width || y >= height) {
+ uint p = (y * bw + x) * 4;
+ dst_p[p + 0] = dst_p[0];
+ dst_p[p + 1] = dst_p[1];
+ dst_p[p + 2] = dst_p[2];
+ dst_p[p + 3] = dst_p[3];
+ }
+ }
+ }
+ }
+ } else {
+ desc->unpack_rgba_8unorm((uint8_t *)dst, dst_stride, src, src_stride, width, height);
+ if (width < bw || height < bh) {
+ uint8_t *dst_p = (uint8_t *)dst;
+ /* We're decompressing an image smaller than the compression
+ * block size. We don't want garbage pixel values in the region
+ * outside (width x height) so replicate pixels from the (width
+ * x height) region to fill out the (bw x bh) block size.
+ */
+ uint x, y;
+ for (y = 0; y < bh; y++) {
+ for (x = 0; x < bw; x++) {
+ if (x >= width || y >= height) {
+ uint p = (y * bw + x) * 4;
+ dst_p[p + 0] = dst_p[0];
+ dst_p[p + 1] = dst_p[1];
+ dst_p[p + 2] = dst_p[2];
+ dst_p[p + 3] = dst_p[3];
+ }
+ }
+ }
}
}
}
-
/**
* Helper function to compress an image. The source is a 32-bpp RGBA image
* with stride==width.
*/
static void
-compress_image(enum pipe_format format,
- const uint8_t *src, uint8_t *dst,
- unsigned width, unsigned height)
+compress_image(enum pipe_format format, int datatype,
+ const void *src, uint8_t *dst,
+ unsigned width, unsigned height, unsigned dst_stride)
{
const struct util_format_description *desc = util_format_description(format);
- const uint dst_stride = util_format_get_stride(format, width);
const uint src_stride = 4 * width;
- desc->pack_rgba_8unorm(dst, dst_stride, src, src_stride, width, height);
+ if (datatype == GL_FLOAT)
+ desc->pack_rgba_float(dst, dst_stride, (GLfloat *)src, src_stride * sizeof(GLfloat), width, height);
+ else
+ desc->pack_rgba_8unorm(dst, dst_stride, (uint8_t *)src, src_stride, width, height);
}
@@ -180,7 +204,10 @@ fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
_mesa_is_format_compressed(texObj->Image[face][baseLevel]->TexFormat);
if (compressed) {
- datatype = GL_UNSIGNED_BYTE;
+ GLenum type =
+ _mesa_get_format_datatype(texObj->Image[face][baseLevel]->TexFormat);
+
+ datatype = type == GL_UNSIGNED_NORMALIZED ? GL_UNSIGNED_BYTE : GL_FLOAT;
comps = 4;
}
else {
@@ -232,11 +259,11 @@ fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
assert(comps == 4);
- srcTemp = malloc(srcWidth2 * srcHeight2 * comps + 000);
- dstTemp = malloc(dstWidth2 * dstHeight2 * comps + 000);
+ srcTemp = malloc(srcWidth2 * srcHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
+ dstTemp = malloc(dstWidth2 * dstHeight2 * comps * (datatype == GL_FLOAT ? 4 : 1));
/* decompress the src image: srcData -> srcTemp */
- decompress_image(format, srcData, srcTemp, srcWidth, srcHeight);
+ decompress_image(format, datatype, srcData, srcTemp, srcWidth2, srcHeight2, srcTrans->stride);
_mesa_generate_mipmap_level(target, datatype, comps,
0 /*border*/,
@@ -248,7 +275,7 @@ fallback_generate_mipmap(struct gl_context *ctx, GLenum target,
dstWidth2); /* stride in texels */
/* compress the new image: dstTemp -> dstData */
- compress_image(format, dstTemp, dstData, dstWidth, dstHeight);
+ compress_image(format, datatype, dstTemp, dstData, dstWidth2, dstHeight2, dstTrans->stride);
free(srcTemp);
free(dstTemp);
@@ -338,6 +365,11 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
if (lastLevel == 0)
return;
+ /* The texture isn't in a "complete" state yet so set the expected
+ * lastLevel here, since it won't get done in st_finalize_texture().
+ */
+ stObj->lastLevel = lastLevel;
+
if (pt->last_level < lastLevel) {
/* The current gallium texture doesn't have space for all the
* mipmap levels we need to generate. So allocate a new texture.
@@ -352,13 +384,9 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
oldTex->width0,
oldTex->height0,
oldTex->depth0,
+ oldTex->array_size,
oldTex->bind);
- /* The texture isn't in a "complete" state yet so set the expected
- * lastLevel here, since it won't get done in st_finalize_texture().
- */
- stObj->lastLevel = lastLevel;
-
/* This will copy the old texture's base image into the new texture
* which we just allocated.
*/
@@ -367,8 +395,6 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
/* release the old tex (will likely be freed too) */
pipe_resource_reference(&oldTex, NULL);
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
-
- pt = stObj->pt;
}
else {
/* Make sure that the base texture image data is present in the
@@ -377,6 +403,8 @@ st_generate_mipmap(struct gl_context *ctx, GLenum target,
st_finalize_texture(ctx, st->pipe, texObj);
}
+ pt = stObj->pt;
+
assert(pt->last_level >= lastLevel);
/* Try to generate the mipmap by rendering/texturing. If that fails,
diff --git a/src/mesa/state_tracker/st_gen_mipmap.h b/src/mesa/state_tracker/st_gen_mipmap.h
index 3ba091da15..815c6a5163 100644
--- a/src/mesa/state_tracker/st_gen_mipmap.h
+++ b/src/mesa/state_tracker/st_gen_mipmap.h
@@ -30,8 +30,10 @@
#define ST_GEN_MIPMAP_H
-#include "main/mtypes.h"
+#include "main/glheader.h"
+struct gl_context;
+struct gl_texture_object;
struct st_context;
extern void
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
index 0307b48978..a68544ddac 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -38,6 +38,7 @@
#include "main/mtypes.h"
#include "main/context.h"
+#include "main/mfeatures.h"
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/texstate.h"
@@ -425,19 +426,13 @@ st_framebuffer_create(struct st_framebuffer_iface *stfbi)
struct gl_config mode;
gl_buffer_index idx;
+ if (!stfbi)
+ return NULL;
+
stfb = CALLOC_STRUCT(st_framebuffer);
if (!stfb)
return NULL;
- /* for FBO-only context */
- if (!stfbi) {
- struct gl_framebuffer *base = _mesa_get_incomplete_framebuffer();
-
- stfb->Base = *base;
-
- return stfb;
- }
-
st_visual_to_context_mode(stfbi->visual, &mode);
_mesa_initialize_window_framebuffer(&stfb->Base, &mode);
@@ -507,13 +502,14 @@ st_context_flush(struct st_context_iface *stctxi, unsigned flags,
struct pipe_fence_handle **fence)
{
struct st_context *st = (struct st_context *) stctxi;
- st_flush(st, flags, fence);
- if (flags & PIPE_FLUSH_RENDER_CACHE)
+ st_flush(st, fence);
+ if (flags & ST_FLUSH_FRONT)
st_manager_flush_frontbuffer(st);
}
static boolean
-st_context_teximage(struct st_context_iface *stctxi, enum st_texture_type target,
+st_context_teximage(struct st_context_iface *stctxi,
+ enum st_texture_type target,
int level, enum pipe_format internal_format,
struct pipe_resource *tex, boolean mipmap)
{
@@ -688,8 +684,9 @@ st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
if (attribs->major > 1 || attribs->minor > 0) {
_mesa_compute_version(st->ctx);
- if (st->ctx->VersionMajor < attribs->major ||
- st->ctx->VersionMajor < attribs->minor) {
+ /* is the actual version less than the requested version? */
+ if (st->ctx->VersionMajor * 10 + st->ctx->VersionMinor <
+ attribs->major * 10 + attribs->minor) {
st_destroy_context(st);
return NULL;
}
@@ -762,7 +759,8 @@ st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
}
else {
- ret = FALSE;
+ struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
+ ret = _mesa_make_current(st->ctx, incomplete, incomplete);
}
st_framebuffer_reference(&stdraw, NULL);
@@ -865,7 +863,8 @@ st_manager_validate_framebuffers(struct st_context *st)
* Add a color renderbuffer on demand.
*/
boolean
-st_manager_add_color_renderbuffer(struct st_context *st, struct gl_framebuffer *fb,
+st_manager_add_color_renderbuffer(struct st_context *st,
+ struct gl_framebuffer *fb,
gl_buffer_index idx)
{
struct st_framebuffer *stfb = st_ws_framebuffer(fb);
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index f848462310..c07739f9d5 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -72,6 +72,7 @@ struct st_translate {
struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
struct ureg_dst address[1];
struct ureg_src samplers[PIPE_MAX_SAMPLERS];
+ struct ureg_src systemValues[SYSTEM_VALUE_MAX];
/* Extra info for handling point size clamping in vertex shader */
struct ureg_dst pointSizeResult; /**< Actual point size output register */
@@ -104,6 +105,13 @@ struct st_translate {
};
+/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
+static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
+ TGSI_SEMANTIC_FACE,
+ TGSI_SEMANTIC_INSTANCEID
+};
+
+
/**
* Make note of a branch to a label in the TGSI code.
* After we've emitted all instructions, we'll go over the list
@@ -216,9 +224,9 @@ src_register( struct st_translate *t,
case PROGRAM_TEMPORARY:
assert(index >= 0);
+ assert(index < Elements(t->temps));
if (ureg_dst_is_undef(t->temps[index]))
t->temps[index] = ureg_DECL_temporary( t->ureg );
- assert(index < Elements(t->temps));
return ureg_src(t->temps[index]);
case PROGRAM_NAMED_PARAM:
@@ -245,6 +253,10 @@ src_register( struct st_translate *t,
case PROGRAM_ADDRESS:
return ureg_src(t->address[index]);
+ case PROGRAM_SYSTEM_VALUE:
+ assert(index < Elements(t->systemValues));
+ return t->systemValues[index];
+
default:
debug_assert( 0 );
return ureg_src_undef();
@@ -274,6 +286,8 @@ translate_texture_target( GLuint textarget,
case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D;
case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE;
case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT;
+ case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_1D_ARRAY;
+ case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY;
default:
debug_assert( 0 );
return TGSI_TEXTURE_1D;
@@ -739,10 +753,12 @@ compile_instruction(
/**
* Emit the TGSI instructions to adjust the WPOS pixel center convention
+ * Basically, add (adjX, adjY) to the fragment position.
*/
static void
emit_adjusted_wpos( struct st_translate *t,
- const struct gl_program *program, GLfloat value)
+ const struct gl_program *program,
+ GLfloat adjX, GLfloat adjY)
{
struct ureg_program *ureg = t->ureg;
struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
@@ -752,7 +768,7 @@ emit_adjusted_wpos( struct st_translate *t,
* The shader might also use gl_FragCoord.w and .z.
*/
ureg_ADD(ureg, wpos_temp, wpos_input,
- ureg_imm4f(ureg, value, value, 0.0f, 0.0f));
+ ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f));
t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
}
@@ -836,9 +852,12 @@ emit_wpos(struct st_context *st,
boolean invert = FALSE;
if (fp->OriginUpperLeft) {
+ /* Fragment shader wants origin in upper-left */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
+ /* the driver supports upper-left origin */
}
else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
+ /* the driver supports lower-left origin, need to invert Y */
ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
invert = TRUE;
}
@@ -846,28 +865,37 @@ emit_wpos(struct st_context *st,
assert(0);
}
else {
+ /* Fragment shader wants origin in lower-left */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
+ /* the driver supports lower-left origin */
ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
+ /* the driver supports upper-left origin, need to invert Y */
invert = TRUE;
else
assert(0);
}
if (fp->PixelCenterInteger) {
+ /* Fragment shader wants pixel center integer */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER))
+ /* the driver supports pixel center integer */
ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER))
- emit_adjusted_wpos(t, program, invert ? 0.5f : -0.5f);
+ /* the driver supports pixel center half integer, need to bias X,Y */
+ emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f);
else
assert(0);
}
else {
+ /* Fragment shader wants pixel center half integer */
if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
+ /* the driver supports pixel center half integer */
}
else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
+ /* the driver supports pixel center integer, need to bias X,Y */
ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
- emit_adjusted_wpos(t, program, invert ? -0.5f : 0.5f);
+ emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f);
}
else
assert(0);
@@ -1089,6 +1117,21 @@ st_translate_mesa_program(
t->address[0] = ureg_DECL_address( ureg );
}
+ /* Declare misc input registers
+ */
+ {
+ GLbitfield sysInputs = program->SystemValuesRead;
+ unsigned numSys = 0;
+ for (i = 0; sysInputs; i++) {
+ if (sysInputs & (1 << i)) {
+ unsigned semName = mesa_sysval_to_semantic[i];
+ t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0);
+ numSys++;
+ sysInputs &= ~(1 << i);
+ }
+ }
+ }
+
if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) {
/* If temps are accessed with indirect addressing, declare temporaries
* in sequential order. Else, we declare them on demand elsewhere.
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.h b/src/mesa/state_tracker/st_mesa_to_tgsi.h
index 9bfd4960b6..0615e52ef6 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.h
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.h
@@ -29,18 +29,20 @@
#ifndef ST_MESA_TO_TGSI_H
#define ST_MESA_TO_TGSI_H
-#include "main/mtypes.h"
-
-#include "pipe/p_compiler.h"
-
-struct ureg_program;
-
#if defined __cplusplus
extern "C" {
#endif
-struct tgsi_token;
+#include "main/glheader.h"
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_defines.h"
+
+struct gl_context;
struct gl_program;
+struct tgsi_token;
+struct ureg_program;
+
enum pipe_error
st_translate_mesa_program(
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index aae2913c20..0b1ad63afe 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -32,7 +32,10 @@
#include "main/imports.h"
+#include "main/hash.h"
+#include "main/mfeatures.h"
#include "main/mtypes.h"
+#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/programopt.h"
@@ -44,6 +47,8 @@
#include "tgsi/tgsi_ureg.h"
#include "st_debug.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_drawpixels.h"
#include "st_context.h"
#include "st_program.h"
#include "st_mesa_to_tgsi.h"
@@ -52,34 +57,111 @@
/**
+ * Delete a vertex program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_vp_variant(struct st_context *st, struct st_vp_variant *vpv)
+{
+ if (vpv->driver_shader)
+ cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
+
+#if FEATURE_feedback || FEATURE_rastpos
+ if (vpv->draw_shader)
+ draw_delete_vertex_shader( st->draw, vpv->draw_shader );
+#endif
+
+ if (vpv->tgsi.tokens)
+ st_free_tokens(vpv->tgsi.tokens);
+
+ FREE( vpv );
+}
+
+
+
+/**
* Clean out any old compilations:
*/
void
-st_vp_release_varients( struct st_context *st,
+st_release_vp_variants( struct st_context *st,
struct st_vertex_program *stvp )
{
- struct st_vp_varient *vpv;
+ struct st_vp_variant *vpv;
- for (vpv = stvp->varients; vpv; ) {
- struct st_vp_varient *next = vpv->next;
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ delete_vp_variant(st, vpv);
+ vpv = next;
+ }
- if (vpv->driver_shader)
- cso_delete_vertex_shader(st->cso_context, vpv->driver_shader);
-
-#if FEATURE_feedback || FEATURE_rastpos
- if (vpv->draw_shader)
- draw_delete_vertex_shader( st->draw, vpv->draw_shader );
-#endif
+ stvp->variants = NULL;
+}
+
+
+
+/**
+ * Delete a fragment program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_fp_variant(struct st_context *st, struct st_fp_variant *fpv)
+{
+ if (fpv->driver_shader)
+ cso_delete_fragment_shader(st->cso_context, fpv->driver_shader);
+ if (fpv->parameters)
+ _mesa_free_parameter_list(fpv->parameters);
- if (vpv->tgsi.tokens)
- st_free_tokens(vpv->tgsi.tokens);
+ FREE(fpv);
+}
+
+
+/**
+ * Free all variants of a fragment program.
+ */
+void
+st_release_fp_variants(struct st_context *st, struct st_fragment_program *stfp)
+{
+ struct st_fp_variant *fpv;
+
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ delete_fp_variant(st, fpv);
+ fpv = next;
+ }
+
+ stfp->variants = NULL;
+}
+
+
+/**
+ * Delete a geometry program variant. Note the caller must unlink
+ * the variant from the linked list.
+ */
+static void
+delete_gp_variant(struct st_context *st, struct st_gp_variant *gpv)
+{
+ if (gpv->driver_shader)
+ cso_delete_geometry_shader(st->cso_context, gpv->driver_shader);
- FREE( vpv );
+ FREE(gpv);
+}
- vpv = next;
+
+/**
+ * Free all variants of a geometry program.
+ */
+void
+st_release_gp_variants(struct st_context *st, struct st_geometry_program *stgp)
+{
+ struct st_gp_variant *gpv;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ delete_gp_variant(st, gpv);
+ gpv = next;
}
- stvp->varients = NULL;
+ stgp->variants = NULL;
}
@@ -92,7 +174,7 @@ st_vp_release_varients( struct st_context *st,
* \param tokensOut destination for TGSI tokens
* \return pointer to cached pipe_shader object.
*/
-void
+static void
st_prepare_vertex_program(struct st_context *st,
struct st_vertex_program *stvp)
{
@@ -196,17 +278,22 @@ st_prepare_vertex_program(struct st_context *st,
}
-struct st_vp_varient *
+/**
+ * Translate a vertex program to create a new variant.
+ */
+static struct st_vp_variant *
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *stvp,
- const struct st_vp_varient_key *key)
+ const struct st_vp_variant_key *key)
{
- struct st_vp_varient *vpv = CALLOC_STRUCT(st_vp_varient);
+ struct st_vp_variant *vpv = CALLOC_STRUCT(st_vp_variant);
struct pipe_context *pipe = st->pipe;
struct ureg_program *ureg;
enum pipe_error error;
unsigned num_outputs;
+ st_prepare_vertex_program( st, stvp );
+
_mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_OUTPUT);
_mesa_remove_output_reads(&stvp->Base.Base, PROGRAM_VARYING);
@@ -231,23 +318,22 @@ st_translate_vertex_program(struct st_context *st,
debug_printf("\n");
}
- error =
- st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_VERTEX,
- ureg,
- &stvp->Base.Base,
- /* inputs */
- vpv->num_inputs,
- stvp->input_to_index,
- NULL, /* input semantic name */
- NULL, /* input semantic index */
- NULL,
- /* outputs */
- num_outputs,
- stvp->result_to_output,
- stvp->output_semantic_name,
- stvp->output_semantic_index,
- key->passthrough_edgeflags );
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_VERTEX,
+ ureg,
+ &stvp->Base.Base,
+ /* inputs */
+ vpv->num_inputs,
+ stvp->input_to_index,
+ NULL, /* input semantic name */
+ NULL, /* input semantic index */
+ NULL,
+ /* outputs */
+ num_outputs,
+ stvp->result_to_output,
+ stvp->output_semantic_name,
+ stvp->output_semantic_index,
+ key->passthrough_edgeflags );
if (error)
goto fail;
@@ -277,201 +363,326 @@ fail:
}
+/**
+ * Find/create a vertex program variant.
+ */
+struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key)
+{
+ struct st_vp_variant *vpv;
+
+ /* Search for existing variant */
+ for (vpv = stvp->variants; vpv; vpv = vpv->next) {
+ if (memcmp(&vpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!vpv) {
+ /* create now */
+ vpv = st_translate_vertex_program(st, stvp, key);
+ if (vpv) {
+ /* insert into list */
+ vpv->next = stvp->variants;
+ stvp->variants = vpv;
+ }
+ }
+
+ return vpv;
+}
+
/**
- * Translate a Mesa fragment shader into a TGSI shader.
- * \return pointer to cached pipe_shader object.
+ * Translate a Mesa fragment shader into a TGSI shader using extra info in
+ * the key.
+ * \return new fragment program variant
*/
-void
+static struct st_fp_variant *
st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *stfp )
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
{
struct pipe_context *pipe = st->pipe;
- GLuint outputMapping[FRAG_RESULT_MAX];
- GLuint inputMapping[FRAG_ATTRIB_MAX];
- GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
- GLuint attr;
- enum pipe_error error;
- const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
- struct ureg_program *ureg;
+ struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
+ GLboolean deleteFP = GL_FALSE;
- ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
- ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
- uint fs_num_inputs = 0;
+ if (!variant)
+ return NULL;
- ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
- ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
- uint fs_num_outputs = 0;
+ assert(!(key->bitmap && key->drawpixels));
- _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+#if FEATURE_drawpix
+ if (key->bitmap) {
+ /* glBitmap drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
- /*
- * Convert Mesa program inputs to TGSI input register semantics.
- */
- for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
- if (inputsRead & (1 << attr)) {
- const GLuint slot = fs_num_inputs++;
+ st_make_bitmap_fragment_program(st, &stfp->Base,
+ &fp, &variant->bitmap_sampler);
- inputMapping[attr] = slot;
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ stfp = st_fragment_program(fp);
+ deleteFP = GL_TRUE;
+ }
+ else if (key->drawpixels) {
+ /* glDrawPixels drawing */
+ struct gl_fragment_program *fp; /* we free this temp program below */
- switch (attr) {
- case FRAG_ATTRIB_WPOS:
- input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL0:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_COL1:
- input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
- input_semantic_index[slot] = 1;
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- break;
- case FRAG_ATTRIB_FOGC:
- input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- case FRAG_ATTRIB_FACE:
- input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
- input_semantic_index[slot] = 0;
- interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
- break;
- /* In most cases, there is nothing special about these
- * inputs, so adopt a convention to use the generic
- * semantic name and the mesa FRAG_ATTRIB_ number as the
- * index.
- *
- * All that is required is that the vertex shader labels
- * its own outputs similarly, and that the vertex shader
- * generates at least every output required by the
- * fragment shader plus fixed-function hardware (such as
- * BFC).
- *
- * There is no requirement that semantic indexes start at
- * zero or be restricted to a particular range -- nobody
- * should be building tables based on semantic index.
- */
- case FRAG_ATTRIB_PNTC:
- case FRAG_ATTRIB_TEX0:
- case FRAG_ATTRIB_TEX1:
- case FRAG_ATTRIB_TEX2:
- case FRAG_ATTRIB_TEX3:
- case FRAG_ATTRIB_TEX4:
- case FRAG_ATTRIB_TEX5:
- case FRAG_ATTRIB_TEX6:
- case FRAG_ATTRIB_TEX7:
- case FRAG_ATTRIB_VAR0:
- default:
- /* Actually, let's try and zero-base this just for
- * readability of the generated TGSI.
- */
- assert(attr >= FRAG_ATTRIB_TEX0);
- input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
- input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
- if (attr == FRAG_ATTRIB_PNTC)
- interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
- else
- interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
- break;
- }
+ if (key->drawpixels_z || key->drawpixels_stencil) {
+ fp = st_make_drawpix_z_stencil_program(st, key->drawpixels_z,
+ key->drawpixels_stencil);
}
else {
- inputMapping[attr] = -1;
+ /* RGBA */
+ st_make_drawpix_fragment_program(st, &stfp->Base, &fp);
+ variant->parameters = _mesa_clone_parameter_list(fp->Base.Parameters);
+ deleteFP = GL_TRUE;
}
+ stfp = st_fragment_program(fp);
}
+#endif
- /*
- * Semantics and mapping for outputs
- */
- {
- uint numColors = 0;
- GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
-
- /* if z is written, emit that first */
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
- }
+ if (!stfp->tgsi.tokens) {
+ /* need to translate Mesa instructions to TGSI now */
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint inputMapping[FRAG_ATTRIB_MAX];
+ GLuint interpMode[PIPE_MAX_SHADER_INPUTS]; /* XXX size? */
+ GLuint attr;
+ enum pipe_error error;
+ const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ struct ureg_program *ureg;
+ GLboolean write_all = GL_FALSE;
- if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
- fs_output_semantic_index[fs_num_outputs] = 0;
- outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
- fs_num_outputs++;
- outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
- }
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
+
+
+ _mesa_remove_output_reads(&stfp->Base.Base, PROGRAM_OUTPUT);
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = fs_num_inputs++;
+
+ inputMapping[attr] = slot;
- /* handle remaning outputs (color) */
- for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
- if (outputsWritten & BITFIELD64_BIT(attr)) {
switch (attr) {
- case FRAG_RESULT_DEPTH:
- case FRAG_RESULT_STENCIL:
- /* handled above */
- assert(0);
+ case FRAG_ATTRIB_WPOS:
+ input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL0:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
break;
+ case FRAG_ATTRIB_COL1:
+ input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_FOGC:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_FACE:
+ input_semantic_name[slot] = TGSI_SEMANTIC_FACE;
+ input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_CONSTANT;
+ break;
+ /* In most cases, there is nothing special about these
+ * inputs, so adopt a convention to use the generic
+ * semantic name and the mesa FRAG_ATTRIB_ number as the
+ * index.
+ *
+ * All that is required is that the vertex shader labels
+ * its own outputs similarly, and that the vertex shader
+ * generates at least every output required by the
+ * fragment shader plus fixed-function hardware (such as
+ * BFC).
+ *
+ * There is no requirement that semantic indexes start at
+ * zero or be restricted to a particular range -- nobody
+ * should be building tables based on semantic index.
+ */
+ case FRAG_ATTRIB_PNTC:
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ case FRAG_ATTRIB_VAR0:
default:
- assert(attr == FRAG_RESULT_COLOR ||
- (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
- fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
- fs_output_semantic_index[fs_num_outputs] = numColors;
- outputMapping[attr] = fs_num_outputs;
- numColors++;
+ /* Actually, let's try and zero-base this just for
+ * readability of the generated TGSI.
+ */
+ assert(attr >= FRAG_ATTRIB_TEX0);
+ input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
+ input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ if (attr == FRAG_ATTRIB_PNTC)
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ else
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
break;
}
+ }
+ else {
+ inputMapping[attr] = -1;
+ }
+ }
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield64 outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs;
fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPTH);
+ }
+
+ if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_STENCIL;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_STENCIL] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_STENCIL);
+ }
+
+ /* handle remaning outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & BITFIELD64_BIT(attr)) {
+ switch (attr) {
+ case FRAG_RESULT_DEPTH:
+ case FRAG_RESULT_STENCIL:
+ /* handled above */
+ assert(0);
+ break;
+ case FRAG_RESULT_COLOR:
+ write_all = GL_TRUE; /* fallthrough */
+ default:
+ assert(attr == FRAG_RESULT_COLOR ||
+ (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX));
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
+ numColors++;
+ break;
+ }
+
+ fs_num_outputs++;
+ }
}
}
- }
- ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
- return;
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
+ if (ureg == NULL)
+ return NULL;
- if (ST_DEBUG & DEBUG_MESA) {
- _mesa_print_program(&stfp->Base.Base);
- _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
- debug_printf("\n");
+ if (ST_DEBUG & DEBUG_MESA) {
+ _mesa_print_program(&stfp->Base.Base);
+ _mesa_print_program_parameters(st->ctx, &stfp->Base.Base);
+ debug_printf("\n");
+ }
+ if (write_all == GL_TRUE)
+ ureg_property_fs_color0_writes_all_cbufs(ureg, 1);
+
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ ureg,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ input_semantic_name,
+ input_semantic_index,
+ interpMode,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index, FALSE );
+
+ stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
+ ureg_destroy( ureg );
}
- error =
- st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_FRAGMENT,
- ureg,
- &stfp->Base.Base,
- /* inputs */
- fs_num_inputs,
- inputMapping,
- input_semantic_name,
- input_semantic_index,
- interpMode,
- /* outputs */
- fs_num_outputs,
- outputMapping,
- fs_output_semantic_name,
- fs_output_semantic_index, FALSE );
-
- stfp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
- ureg_destroy( ureg );
- stfp->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ /* fill in variant */
+ variant->driver_shader = pipe->create_fs_state(pipe, &stfp->tgsi);
+ variant->key = *key;
if (ST_DEBUG & DEBUG_TGSI) {
tgsi_dump( stfp->tgsi.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
debug_printf("\n");
}
+
+ if (deleteFP) {
+ /* Free the temporary program made above */
+ struct gl_fragment_program *fp = &stfp->Base;
+ _mesa_reference_fragprog(st->ctx, &fp, NULL);
+ }
+
+ return variant;
}
-void
+
+/**
+ * Translate fragment program if needed.
+ */
+struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key)
+{
+ struct st_fp_variant *fpv;
+
+ /* Search for existing variant */
+ for (fpv = stfp->variants; fpv; fpv = fpv->next) {
+ if (memcmp(&fpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!fpv) {
+ /* create new */
+ fpv = st_translate_fragment_program(st, stfp, key);
+ if (fpv) {
+ /* insert into list */
+ fpv->next = stfp->variants;
+ stfp->variants = fpv;
+ }
+ }
+
+ return fpv;
+}
+
+
+/**
+ * Translate a geometry program to create a new variant.
+ */
+static struct st_gp_variant *
st_translate_geometry_program(struct st_context *st,
- struct st_geometry_program *stgp)
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
{
GLuint inputMapping[GEOM_ATTRIB_MAX];
GLuint outputMapping[GEOM_RESULT_MAX];
@@ -494,12 +705,19 @@ st_translate_geometry_program(struct st_context *st,
GLuint maxSlot = 0;
struct ureg_program *ureg;
+ struct st_gp_variant *gpv;
+
+ gpv = CALLOC_STRUCT(st_gp_variant);
+ if (!gpv)
+ return NULL;
+
_mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_OUTPUT);
_mesa_remove_output_reads(&stgp->Base.Base, PROGRAM_VARYING);
ureg = ureg_create( TGSI_PROCESSOR_GEOMETRY );
if (ureg == NULL) {
- return;
+ FREE(gpv);
+ return NULL;
}
/* which vertex output goes to the first geometry input */
@@ -529,7 +747,7 @@ st_translate_geometry_program(struct st_context *st,
} else
++gs_builtin_inputs;
-#if 1
+#if 0
debug_printf("input map at %d = %d\n",
slot + gs_array_offset, stgp->input_map[slot + gs_array_offset]);
#endif
@@ -580,7 +798,7 @@ st_translate_geometry_program(struct st_context *st,
* mapping and the semantic information for each output.
*/
for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
- if (stgp->Base.Base.OutputsWritten & (1 << attr)) {
+ if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) {
GLuint slot;
slot = gs_num_outputs;
@@ -671,37 +889,35 @@ st_translate_geometry_program(struct st_context *st,
st_free_tokens(stgp->tgsi.tokens);
stgp->tgsi.tokens = NULL;
}
- if (stgp->driver_shader) {
- cso_delete_geometry_shader(st->cso_context, stgp->driver_shader);
- stgp->driver_shader = NULL;
- }
ureg_property_gs_input_prim(ureg, stgp->Base.InputType);
ureg_property_gs_output_prim(ureg, stgp->Base.OutputType);
ureg_property_gs_max_vertices(ureg, stgp->Base.VerticesOut);
- error = st_translate_mesa_program(st->ctx,
- TGSI_PROCESSOR_GEOMETRY,
- ureg,
- &stgp->Base.Base,
- /* inputs */
- gs_num_inputs,
- inputMapping,
- stgp->input_semantic_name,
- stgp->input_semantic_index,
- NULL,
- /* outputs */
- gs_num_outputs,
- outputMapping,
- gs_output_semantic_name,
- gs_output_semantic_index,
- FALSE);
-
+ error = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_GEOMETRY,
+ ureg,
+ &stgp->Base.Base,
+ /* inputs */
+ gs_num_inputs,
+ inputMapping,
+ stgp->input_semantic_name,
+ stgp->input_semantic_index,
+ NULL,
+ /* outputs */
+ gs_num_outputs,
+ outputMapping,
+ gs_output_semantic_name,
+ gs_output_semantic_index,
+ FALSE);
stgp->num_inputs = gs_num_inputs;
stgp->tgsi.tokens = ureg_get_tokens( ureg, NULL );
ureg_destroy( ureg );
- stgp->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
+
+ /* fill in new variant */
+ gpv->driver_shader = pipe->create_gs_state(pipe, &stgp->tgsi);
+ gpv->key = *key;
if ((ST_DEBUG & DEBUG_TGSI) && (ST_DEBUG & DEBUG_MESA)) {
_mesa_print_program(&stgp->Base.Base);
@@ -712,8 +928,44 @@ st_translate_geometry_program(struct st_context *st,
tgsi_dump(stgp->tgsi.tokens, 0);
debug_printf("\n");
}
+
+ return gpv;
}
+
+/**
+ * Get/create geometry program variant.
+ */
+struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key)
+{
+ struct st_gp_variant *gpv;
+
+ /* Search for existing variant */
+ for (gpv = stgp->variants; gpv; gpv = gpv->next) {
+ if (memcmp(&gpv->key, key, sizeof(*key)) == 0) {
+ break;
+ }
+ }
+
+ if (!gpv) {
+ /* create new */
+ gpv = st_translate_geometry_program(st, stgp, key);
+ if (gpv) {
+ /* insert into list */
+ gpv->next = stgp->variants;
+ stgp->variants = gpv;
+ }
+ }
+
+ return gpv;
+}
+
+
+
+
/**
* Debug- print current shader text
*/
@@ -759,3 +1011,155 @@ st_print_shaders(struct gl_context *ctx)
}
}
}
+
+
+/**
+ * Vert/Geom/Frag programs have per-context variants. Free all the
+ * variants attached to the given program which match the given context.
+ */
+static void
+destroy_program_variants(struct st_context *st, struct gl_program *program)
+{
+ if (!program)
+ return;
+
+ switch (program->Target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) program;
+ struct st_vp_variant *vpv, **prevPtr = &stvp->variants;
+
+ for (vpv = stvp->variants; vpv; ) {
+ struct st_vp_variant *next = vpv->next;
+ if (vpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_vp_variant(st, vpv);
+ }
+ else {
+ prevPtr = &vpv->next;
+ }
+ vpv = next;
+ }
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ struct st_fragment_program *stfp =
+ (struct st_fragment_program *) program;
+ struct st_fp_variant *fpv, **prevPtr = &stfp->variants;
+
+ for (fpv = stfp->variants; fpv; ) {
+ struct st_fp_variant *next = fpv->next;
+ if (fpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_fp_variant(st, fpv);
+ }
+ else {
+ prevPtr = &fpv->next;
+ }
+ fpv = next;
+ }
+ }
+ break;
+ case MESA_GEOMETRY_PROGRAM:
+ {
+ struct st_geometry_program *stgp =
+ (struct st_geometry_program *) program;
+ struct st_gp_variant *gpv, **prevPtr = &stgp->variants;
+
+ for (gpv = stgp->variants; gpv; ) {
+ struct st_gp_variant *next = gpv->next;
+ if (gpv->key.st == st) {
+ /* unlink from list */
+ *prevPtr = next;
+ /* destroy this variant */
+ delete_gp_variant(st, gpv);
+ }
+ else {
+ prevPtr = &gpv->next;
+ }
+ gpv = next;
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected program target in "
+ "destroy_program_variants_cb()");
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the shader's program variants
+ * which match the given context.
+ */
+static void
+destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_shader *shader = (struct gl_shader *) data;
+
+ switch (shader->Type) {
+ case GL_SHADER_PROGRAM_MESA:
+ {
+ struct gl_shader_program *shProg = (struct gl_shader_program *) data;
+ GLuint i;
+
+ for (i = 0; i < shProg->NumShaders; i++) {
+ destroy_program_variants(st, shProg->Shaders[i]->Program);
+ }
+
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->VertexProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->FragmentProgram);
+ destroy_program_variants(st, (struct gl_program *)
+ shProg->GeometryProgram);
+ }
+ break;
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ case GL_GEOMETRY_SHADER:
+ {
+ destroy_program_variants(st, shader->Program);
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Callback for _mesa_HashWalk. Free all the program variants which match
+ * the given context.
+ */
+static void
+destroy_program_variants_cb(GLuint key, void *data, void *userData)
+{
+ struct st_context *st = (struct st_context *) userData;
+ struct gl_program *program = (struct gl_program *) data;
+ destroy_program_variants(st, program);
+}
+
+
+/**
+ * Walk over all shaders and programs to delete any variants which
+ * belong to the given context.
+ * This is called during context tear-down.
+ */
+void
+st_destroy_program_variants(struct st_context *st)
+{
+ /* ARB vert/frag program */
+ _mesa_HashWalk(st->ctx->Shared->Programs,
+ destroy_program_variants_cb, st);
+
+ /* GLSL vert/frag/geom shaders */
+ _mesa_HashWalk(st->ctx->Shared->ShaderObjects,
+ destroy_shader_program_variants_cb, st);
+}
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index 72dbc715fe..c4244df939 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -40,26 +40,61 @@
#include "st_context.h"
+/** Fragment program variant key */
+struct st_fp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+
+ /** for glBitmap */
+ GLuint bitmap:1; /**< glBitmap variant? */
+
+ /** for glDrawPixels */
+ GLuint drawpixels:1; /**< glDrawPixels variant */
+ GLuint scaleAndBias:1; /**< glDrawPixels w/ scale and/or bias? */
+ GLuint pixelMaps:1; /**< glDrawPixels w/ pixel lookup map? */
+ GLuint drawpixels_z:1; /**< glDrawPixels(GL_DEPTH) */
+ GLuint drawpixels_stencil:1; /**< glDrawPixels(GL_STENCIL) */
+};
+
+
+/**
+ * Variant of a fragment program.
+ */
+struct st_fp_variant
+{
+ /** Parameters which generated this version of fragment program */
+ struct st_fp_variant_key key;
+
+ /** Driver's compiled shader */
+ void *driver_shader;
+
+ /** For glBitmap variants */
+ struct gl_program_parameter_list *parameters;
+ uint bitmap_sampler;
+
+ /** next in linked list */
+ struct st_fp_variant *next;
+};
+
+
/**
* Derived from Mesa gl_fragment_program:
*/
struct st_fragment_program
{
struct gl_fragment_program Base;
- GLuint serialNo;
struct pipe_shader_state tgsi;
- void *driver_shader;
- /** Program prefixed with glBitmap prologue */
- struct st_fragment_program *bitmap_program;
- uint bitmap_sampler;
+ struct st_fp_variant *variants;
};
-struct st_vp_varient_key
+/** Vertex program variant key */
+struct st_vp_variant_key
{
+ struct st_context *st; /**< variants are per-context */
boolean passthrough_edgeflags;
};
@@ -68,12 +103,12 @@ struct st_vp_varient_key
* This represents a vertex program, especially translated to match
* the inputs of a particular fragment shader.
*/
-struct st_vp_varient
+struct st_vp_variant
{
/* Parameters which generated this translated version of a vertex
* shader:
*/
- struct st_vp_varient_key key;
+ struct st_vp_variant_key key;
/**
* TGSI tokens (to later generate a 'draw' module shader for
@@ -88,9 +123,9 @@ struct st_vp_varient
struct draw_vertex_shader *draw_shader;
/** Next in linked list */
- struct st_vp_varient *next;
+ struct st_vp_variant *next;
- /** similar to that in st_vertex_program, but with information about edgeflags too */
+ /** similar to that in st_vertex_program, but with edgeflags info too */
GLuint num_inputs;
};
@@ -101,7 +136,6 @@ struct st_vp_varient
struct st_vertex_program
{
struct gl_vertex_program Base; /**< The Mesa vertex program */
- GLuint serialNo, lastSerialNo;
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
GLuint input_to_index[VERT_ATTRIB_MAX];
@@ -115,18 +149,41 @@ struct st_vertex_program
ubyte output_semantic_index[VERT_RESULT_MAX];
GLuint num_outputs;
- /** List of translated varients of this vertex program.
+ /** List of translated variants of this vertex program.
*/
- struct st_vp_varient *varients;
+ struct st_vp_variant *variants;
+};
+
+
+
+/** Geometry program variant key */
+struct st_gp_variant_key
+{
+ struct st_context *st; /**< variants are per-context */
+ /* no other fields yet */
+};
+
+
+/**
+ * Geometry program variant.
+ */
+struct st_gp_variant
+{
+ /* Parameters which generated this translated version of a vertex */
+ struct st_gp_variant_key key;
+
+ void *driver_shader;
+
+ struct st_gp_variant *next;
};
+
/**
* Derived from Mesa gl_geometry_program:
*/
struct st_geometry_program
{
struct gl_geometry_program Base; /**< The Mesa geometry program */
- GLuint serialNo;
/** map GP input back to VP output */
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
@@ -145,9 +202,12 @@ struct st_geometry_program
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
struct pipe_shader_state tgsi;
- void *driver_shader;
+
+ struct st_gp_variant *variants;
};
+
+
static INLINE struct st_fragment_program *
st_fragment_program( struct gl_fragment_program *fp )
{
@@ -162,9 +222,9 @@ st_vertex_program( struct gl_vertex_program *vp )
}
static INLINE struct st_geometry_program *
-st_geometry_program( struct gl_geometry_program *vp )
+st_geometry_program( struct gl_geometry_program *gp )
{
- return (struct st_geometry_program *)vp;
+ return (struct st_geometry_program *)gp;
}
static INLINE void
@@ -198,32 +258,43 @@ st_reference_fragprog(struct st_context *st,
}
-extern void
-st_translate_fragment_program(struct st_context *st,
- struct st_fragment_program *fp);
+extern struct st_vp_variant *
+st_get_vp_variant(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const struct st_vp_variant_key *key);
+
+
+extern struct st_fp_variant *
+st_get_fp_variant(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const struct st_fp_variant_key *key);
+
+
+extern struct st_gp_variant *
+st_get_gp_variant(struct st_context *st,
+ struct st_geometry_program *stgp,
+ const struct st_gp_variant_key *key);
+
+
extern void
-st_translate_geometry_program(struct st_context *st,
- struct st_geometry_program *stgp);
+st_release_vp_variants( struct st_context *st,
+ struct st_vertex_program *stvp );
-/* Called after program string change, discard all previous
- * compilation results.
- */
extern void
-st_prepare_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp);
+st_release_fp_variants( struct st_context *st,
+ struct st_fragment_program *stfp );
-extern struct st_vp_varient *
-st_translate_vertex_program(struct st_context *st,
- struct st_vertex_program *stvp,
- const struct st_vp_varient_key *key);
+extern void
+st_release_gp_variants(struct st_context *st,
+ struct st_geometry_program *stgp);
-void
-st_vp_release_varients( struct st_context *st,
- struct st_vertex_program *stvp );
extern void
st_print_shaders(struct gl_context *ctx);
+extern void
+st_destroy_program_variants(struct st_context *st);
+
#endif
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 155ea39f18..ffe7e256a5 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -59,6 +59,7 @@ st_texture_create(struct st_context *st,
GLuint width0,
GLuint height0,
GLuint depth0,
+ GLuint layers,
GLuint bind )
{
struct pipe_resource pt, *newtex;
@@ -68,6 +69,8 @@ st_texture_create(struct st_context *st,
assert(width0 > 0);
assert(height0 > 0);
assert(depth0 > 0);
+ if (target == PIPE_TEXTURE_CUBE)
+ assert(layers == 6);
DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
@@ -75,7 +78,7 @@ st_texture_create(struct st_context *st,
assert(format);
assert(screen->is_format_supported(screen, format, target, 0,
- PIPE_BIND_SAMPLER_VIEW, 0));
+ PIPE_BIND_SAMPLER_VIEW));
memset(&pt, 0, sizeof(pt));
pt.target = target;
@@ -84,7 +87,7 @@ st_texture_create(struct st_context *st,
pt.width0 = width0;
pt.height0 = height0;
pt.depth0 = depth0;
- pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : 1);
+ pt.array_size = (target == PIPE_TEXTURE_CUBE ? 6 : layers);
pt.usage = PIPE_USAGE_DEFAULT;
pt.bind = bind;
pt.flags = 0;
@@ -98,6 +101,72 @@ st_texture_create(struct st_context *st,
/**
+ * In OpenGL the number of 1D array texture layers is the "height" and
+ * the number of 2D array texture layers is the "depth". In Gallium the
+ * number of layers in an array texture is a separate 'array_size' field.
+ * This function converts dimensions from the former to the later.
+ */
+void
+st_gl_texture_dims_to_pipe_dims(GLenum texture,
+ GLuint widthIn,
+ GLuint heightIn,
+ GLuint depthIn,
+ GLuint *widthOut,
+ GLuint *heightOut,
+ GLuint *depthOut,
+ GLuint *layersOut)
+{
+ switch (texture) {
+ case GL_TEXTURE_1D:
+ assert(heightIn == 1);
+ assert(depthIn == 1);
+ *widthOut = widthIn;
+ *heightOut = 1;
+ *depthOut = 1;
+ *layersOut = 1;
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ assert(depthIn == 1);
+ *widthOut = widthIn;
+ *heightOut = 1;
+ *depthOut = 1;
+ *layersOut = heightIn;
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ assert(depthIn == 1);
+ *widthOut = widthIn;
+ *heightOut = heightIn;
+ *depthOut = 1;
+ *layersOut = 1;
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ assert(depthIn == 1);
+ *widthOut = widthIn;
+ *heightOut = heightIn;
+ *depthOut = 1;
+ *layersOut = 6;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ *widthOut = widthIn;
+ *heightOut = heightIn;
+ *depthOut = 1;
+ *layersOut = depthIn;
+ break;
+ default:
+ assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
+ /* fall-through */
+ case GL_TEXTURE_3D:
+ *widthOut = widthIn;
+ *heightOut = heightIn;
+ *depthOut = depthIn;
+ *layersOut = 1;
+ break;
+ }
+}
+
+
+/**
* Check if a texture image can be pulled into a unified mipmap texture.
*/
GLboolean
@@ -105,6 +174,8 @@ st_texture_match_image(const struct pipe_resource *pt,
const struct gl_texture_image *image,
GLuint face, GLuint level)
{
+ GLuint ptWidth, ptHeight, ptDepth, ptLayers;
+
/* Images with borders are never pulled into mipmap textures.
*/
if (image->Border)
@@ -115,12 +186,17 @@ st_texture_match_image(const struct pipe_resource *pt,
if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format)
return GL_FALSE;
+ st_gl_texture_dims_to_pipe_dims(image->TexObject->Target,
+ image->Width, image->Height, image->Depth,
+ &ptWidth, &ptHeight, &ptDepth, &ptLayers);
+
/* Test if this image's size matches what's expected in the
* established texture.
*/
- if (image->Width != u_minify(pt->width0, level) ||
- image->Height != u_minify(pt->height0, level) ||
- image->Depth != u_minify(pt->depth0, level))
+ if (ptWidth != u_minify(pt->width0, level) ||
+ ptHeight != u_minify(pt->height0, level) ||
+ ptDepth != u_minify(pt->depth0, level) ||
+ ptLayers != pt->array_size)
return GL_FALSE;
return GL_TRUE;
@@ -212,14 +288,20 @@ st_texture_image_data(struct st_context *st,
GLuint src_row_stride, GLuint src_image_stride)
{
struct pipe_context *pipe = st->pipe;
- GLuint depth = u_minify(dst->depth0, level);
GLuint i;
const GLubyte *srcUB = src;
struct pipe_transfer *dst_transfer;
+ GLuint layers;
+
+ if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
+ dst->target == PIPE_TEXTURE_2D_ARRAY)
+ layers = dst->array_size;
+ else
+ layers = u_minify(dst->depth0, level);
DBG("%s\n", __FUNCTION__);
- for (i = 0; i < depth; i++) {
+ for (i = 0; i < layers; i++) {
dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i,
PIPE_TRANSFER_WRITE, 0, 0,
u_minify(dst->width0, level),
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index c78901c036..d50c3c9af7 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -71,7 +71,10 @@ struct st_texture_object
*/
GLuint lastLevel;
- /** The size of the level=0 mipmap image */
+ /** The size of the level=0 mipmap image.
+ * Note that the number of 1D array layers will be in height0 and the
+ * number of 2D array layers will be in depth0, as in GL.
+ */
GLuint width0, height0, depth0;
/* On validation any active images held in main memory or in other
@@ -125,9 +128,7 @@ st_create_texture_sampler_view(struct pipe_context *pipe,
{
struct pipe_sampler_view templ;
- u_sampler_view_default_template(&templ,
- texture,
- texture->format);
+ u_sampler_view_default_template(&templ, texture, texture->format);
return pipe->create_sampler_view(pipe, texture, &templ);
}
@@ -140,17 +141,15 @@ st_create_texture_sampler_view_format(struct pipe_context *pipe,
{
struct pipe_sampler_view templ;
- u_sampler_view_default_template(&templ,
- texture,
- format);
+ u_sampler_view_default_template(&templ, texture, format);
return pipe->create_sampler_view(pipe, texture, &templ);
}
+
static INLINE struct pipe_sampler_view *
st_get_texture_sampler_view(struct st_texture_object *stObj,
struct pipe_context *pipe)
-
{
if (!stObj || !stObj->pt) {
return NULL;
@@ -172,9 +171,20 @@ st_texture_create(struct st_context *st,
GLuint width0,
GLuint height0,
GLuint depth0,
+ GLuint layers,
GLuint tex_usage );
+extern void
+st_gl_texture_dims_to_pipe_dims(GLenum texture,
+ GLuint widthIn,
+ GLuint heightIn,
+ GLuint depthIn,
+ GLuint *widthOut,
+ GLuint *heightOut,
+ GLuint *depthOut,
+ GLuint *layersOut);
+
/* Check if an image fits into an existing texture object.
*/
extern GLboolean