summaryrefslogtreecommitdiff
path: root/src/mesa/state_tracker
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_framebuffer.c1
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c133
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.h1
-rw-r--r--src/mesa/state_tracker/st_cb_flush.c11
-rw-r--r--src/mesa/state_tracker/st_context.h3
-rw-r--r--src/mesa/state_tracker/st_framebuffer.c125
-rw-r--r--src/mesa/state_tracker/st_public.h4
7 files changed, 268 insertions, 10 deletions
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
index 536293683e..4d897b677e 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -122,6 +122,7 @@ update_framebuffer_state( struct st_context *st )
strb->surface);
framebuffer->nr_cbufs++;
}
+ strb->defined = GL_TRUE; /* we'll be drawing something */
}
}
for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index e003b6db5c..c249f3b357 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -125,6 +125,8 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
strb->Base.Height = height;
init_renderbuffer_bits(strb, template.format);
+ strb->defined = GL_FALSE; /* undefined contents now */
+
/* Probably need dedicated flags for surface usage too:
*/
surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
@@ -462,6 +464,134 @@ st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
}
+/**
+ * Copy back color buffer to front color buffer.
+ */
+static void
+copy_back_to_front(struct st_context *st,
+ struct gl_framebuffer *fb,
+ gl_buffer_index frontIndex,
+ gl_buffer_index backIndex)
+
+{
+ struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
+ struct pipe_surface *surf_front, *surf_back;
+
+ (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front);
+ (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back);
+
+ if (surf_front && surf_back) {
+ st->pipe->surface_copy(st->pipe,
+ surf_front, 0, 0, /* dest */
+ surf_back, 0, 0, /* src */
+ fb->Width, fb->Height);
+ }
+}
+
+
+/**
+ * Check if we're drawing into, or read from, a front color buffer. If the
+ * front buffer is missing, create it now.
+ *
+ * The back color buffer must exist since we'll use its format/samples info
+ * for creating the front buffer.
+ *
+ * \param frontIndex either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT
+ * \param backIndex either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT
+ */
+static void
+check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb,
+ gl_buffer_index frontIndex,
+ gl_buffer_index backIndex)
+{
+ if (fb->Attachment[frontIndex].Renderbuffer == NULL) {
+ GLboolean create = GL_FALSE;
+
+ /* check if drawing to or reading from front buffer */
+ if (fb->_ColorReadBufferIndex == frontIndex) {
+ create = GL_TRUE;
+ }
+ else {
+ GLuint b;
+ for (b = 0; b < fb->_NumColorDrawBuffers; b++) {
+ if (fb->_ColorDrawBufferIndexes[b] == frontIndex) {
+ create = GL_TRUE;
+ break;
+ }
+ }
+ }
+
+ if (create) {
+ struct st_renderbuffer *back;
+ struct gl_renderbuffer *front;
+ enum pipe_format colorFormat;
+ uint samples;
+
+ if (0)
+ _mesa_debug(ctx, "Allocate new front buffer\n");
+
+ /* get back renderbuffer info */
+ back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer);
+ colorFormat = back->format;
+ samples = back->Base.NumSamples;
+
+ /* create front renderbuffer */
+ front = st_new_renderbuffer_fb(colorFormat, samples);
+ _mesa_add_renderbuffer(fb, frontIndex, front);
+
+ /* alloc texture/surface for new front buffer */
+ front->AllocStorage(ctx, front, front->InternalFormat,
+ fb->Width, fb->Height);
+
+ /* initialize the front color buffer contents by copying
+ * the back buffer.
+ */
+ copy_back_to_front(ctx->st, fb, frontIndex, backIndex);
+ }
+ }
+}
+
+
+/**
+ * If front left/right color buffers are missing, create them now.
+ */
+static void
+check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ /* check if we need to create the front left buffer now */
+ check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT);
+
+ if (fb->Visual.stereoMode) {
+ check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT);
+ }
+
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+/**
+ * Called via glDrawBuffer.
+ */
+static void
+st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
+{
+ (void) count;
+ (void) buffers;
+ check_create_front_buffers(ctx, ctx->DrawBuffer);
+}
+
+
+/**
+ * Called via glReadBuffer.
+ */
+static void
+st_ReadBuffer(GLcontext *ctx, GLenum buffer)
+{
+ (void) buffer;
+ check_create_front_buffers(ctx, ctx->ReadBuffer);
+}
+
+
void st_init_fbo_functions(struct dd_function_table *functions)
{
functions->NewFramebuffer = st_new_framebuffer;
@@ -474,4 +604,7 @@ void st_init_fbo_functions(struct dd_function_table *functions)
/* no longer needed by core Mesa, drivers handle resizes...
functions->ResizeBuffers = st_resize_buffers;
*/
+
+ functions->DrawBuffers = st_DrawBuffers;
+ functions->ReadBuffer = st_ReadBuffer;
}
diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h
index 44fa9fe9a4..fd77d0a95b 100644
--- a/src/mesa/state_tracker/st_cb_fbo.h
+++ b/src/mesa/state_tracker/st_cb_fbo.h
@@ -44,6 +44,7 @@ struct st_renderbuffer
struct pipe_texture *texture;
struct pipe_surface *surface; /* temporary view into texture */
enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */
+ GLboolean defined; /**< defined contents? */
struct st_texture_object *rtt; /**< GL render to texture's texture */
int rtt_level, rtt_face, rtt_slice;
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index fbaffd154f..8ceeeabcd3 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -47,10 +47,19 @@
#include "util/u_blit.h"
+/** Check if we have a front color buffer and if it's been drawn to. */
static INLINE GLboolean
is_front_buffer_dirty(struct st_context *st)
{
- return st->frontbuffer_status == FRONT_STATUS_DIRTY;
+ if (st->frontbuffer_status == FRONT_STATUS_DIRTY) {
+ return GL_TRUE;
+ }
+ else {
+ GLframebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb
+ = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ return strb && strb->defined;
+ }
}
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 6ffed56d9a..18adb35e87 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -45,6 +45,7 @@ struct blit_state;
struct bitmap_cache;
+/** XXX we'd like to get rid of these */
#define FRONT_STATUS_UNDEFINED 0
#define FRONT_STATUS_DIRTY 1
#define FRONT_STATUS_COPY_OF_BACK 2
@@ -111,7 +112,7 @@ struct st_context
struct gl_fragment_program *fragment_program;
} cb;
- GLuint frontbuffer_status; /**< one of FRONT_STATUS_ */
+ GLuint frontbuffer_status; /**< one of FRONT_STATUS_ (XXX to be removed) */
char vendor[100];
char renderer[100];
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
index daaad65cca..ef800291cc 100644
--- a/src/mesa/state_tracker/st_framebuffer.c
+++ b/src/mesa/state_tracker/st_framebuffer.c
@@ -58,19 +58,19 @@ st_create_framebuffer( const __GLcontextModes *visual,
_mesa_initialize_framebuffer(&stfb->Base, visual);
- {
- /* fake frontbuffer */
- /* XXX allocation should only happen in the unusual case
- it's actually needed */
+ if (visual->doubleBufferMode) {
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(colorFormat, samples);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
}
-
- if (visual->doubleBufferMode) {
+ else {
+ /* Only allocate front buffer right now if we're single buffered.
+ * If double-buffered, allocate front buffer on demand later.
+ * See check_create_front_buffers().
+ */
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(colorFormat, samples);
- _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
}
if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
@@ -293,6 +293,115 @@ st_notify_swapbuffers(struct st_framebuffer *stfb)
}
+/**
+ * Swap the front/back color buffers. Exchange the front/back pointers
+ * and update some derived state.
+ * No need to call st_notify_swapbuffers() first.
+ *
+ * For a single-buffered framebuffer, no swap occurs, but we still return
+ * the pointer(s) to the front color buffer(s).
+ *
+ * \param front_left returns pointer to front-left renderbuffer after swap
+ * \param front_right returns pointer to front-right renderbuffer after swap
+ */
+void
+st_swapbuffers(struct st_framebuffer *stfb,
+ struct pipe_surface **front_left,
+ struct pipe_surface **front_right)
+{
+ struct gl_framebuffer *fb = &stfb->Base;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx && ctx->DrawBuffer == &stfb->Base) {
+ st_flush( ctx->st,
+ PIPE_FLUSH_RENDER_CACHE |
+ PIPE_FLUSH_SWAPBUFFERS |
+ PIPE_FLUSH_FRAME,
+ NULL );
+ }
+
+ if (!fb->Visual.doubleBufferMode) {
+ /* single buffer mode - return pointers to front surfaces */
+ if (front_left) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ *front_left = strb->surface;
+ }
+ if (front_right) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
+ *front_right = strb ? strb->surface : NULL;
+ }
+ return;
+ }
+
+ /* swap left buffers */
+ if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
+ struct gl_renderbuffer *rbTemp;
+ rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
+ fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+ fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
+ if (front_left) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ *front_left = strb->surface;
+ }
+ /* mark back buffer contents as undefined */
+ {
+ struct st_renderbuffer *back =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+ back->defined = GL_FALSE;
+ }
+ }
+ else {
+ /* no front buffer, display the back buffer */
+ if (front_left) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+ *front_left = strb->surface;
+ }
+ }
+
+ /* swap right buffers (for stereo) */
+ if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
+ struct gl_renderbuffer *rbTemp;
+ rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
+ fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
+ fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
+ if (front_right) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
+ *front_right = strb->surface;
+ }
+ /* mark back buffer contents as undefined */
+ {
+ struct st_renderbuffer *back =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
+ back->defined = GL_FALSE;
+ }
+ }
+ else {
+ /* no front right buffer, display back right buffer (if exists) */
+ if (front_right) {
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
+ *front_right = strb ? strb->surface : NULL;
+ }
+ }
+
+ /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
+ _mesa_update_framebuffer(ctx);
+
+ /* Make sure we draw into the new back surface */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
void *st_framebuffer_private( struct st_framebuffer *stfb )
{
return stfb->Private;
diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h
index 290b8a974e..174fbc6394 100644
--- a/src/mesa/state_tracker/st_public.h
+++ b/src/mesa/state_tracker/st_public.h
@@ -103,6 +103,10 @@ void st_finish( struct st_context *st );
void st_notify_swapbuffers(struct st_framebuffer *stfb);
+void st_swapbuffers(struct st_framebuffer *stfb,
+ struct pipe_surface **front_left,
+ struct pipe_surface **front_right);
+
int st_set_teximage(struct pipe_texture *pt, int target);
/** Redirect rendering into stfb's surface to a texture image */