diff options
Diffstat (limited to 'src/mesa/state_tracker')
| -rw-r--r-- | src/mesa/state_tracker/st_cb_accum.c | 36 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_cb_bufferobjects.c | 16 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 8 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_cb_readpixels.c | 10 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 283 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_format.c | 20 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_format.h | 4 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_gen_mipmap.c | 7 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_program.c | 6 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_texture.c | 22 | ||||
| -rw-r--r-- | src/mesa/state_tracker/st_texture.h | 7 |
11 files changed, 399 insertions, 20 deletions
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index 3f9a825a15..1510a1e236 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -40,6 +40,7 @@ #include "st_draw.h" #include "st_public.h" #include "st_format.h" +#include "st_texture.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" @@ -118,6 +119,9 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) const GLint height = ctx->DrawBuffer->_Ymax - ypos; GLubyte *map; + st_teximage_flush_before_map(ctx->st, acc_strb->texture, 0, 0, + PIPE_TRANSFER_WRITE); + acc_pt = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, PIPE_TRANSFER_WRITE, xpos, ypos, width, height); @@ -163,6 +167,9 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, struct pipe_transfer *acc_pt; GLubyte *map; + st_teximage_flush_before_map(ctx->st, acc_strb->texture, 0, 0, + PIPE_TRANSFER_READ_WRITE); + acc_pt = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, PIPE_TRANSFER_READ_WRITE, xpos, ypos, width, height); @@ -192,20 +199,27 @@ accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias, static void -accum_accum(struct pipe_context *pipe, GLfloat value, +accum_accum(struct st_context *st, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height, struct st_renderbuffer *acc_strb, struct st_renderbuffer *color_strb) { + struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_transfer *acc_trans, *color_trans; GLfloat *colorBuf, *accBuf; GLint i; + st_teximage_flush_before_map(st, acc_strb->texture, 0, 0, + PIPE_TRANSFER_READ); + acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, PIPE_TRANSFER_READ, xpos, ypos, width, height); + st_teximage_flush_before_map(st, color_strb->texture, 0, 0, + PIPE_TRANSFER_READ); + color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0, PIPE_TRANSFER_READ, xpos, ypos, width, height); @@ -235,20 +249,27 @@ accum_accum(struct pipe_context *pipe, GLfloat value, static void -accum_load(struct pipe_context *pipe, GLfloat value, +accum_load(struct st_context *st, GLfloat value, GLint xpos, GLint ypos, GLint width, GLint height, struct st_renderbuffer *acc_strb, struct st_renderbuffer *color_strb) { + struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_transfer *acc_trans, *color_trans; GLfloat *buf; GLint i; + st_teximage_flush_before_map(st, acc_strb->texture, 0, 0, + PIPE_TRANSFER_WRITE); + acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, PIPE_TRANSFER_WRITE, xpos, ypos, width, height); + st_teximage_flush_before_map(st, color_strb->texture, 0, 0, + PIPE_TRANSFER_READ); + color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0, PIPE_TRANSFER_READ, xpos, ypos, width, height); @@ -284,10 +305,16 @@ accum_return(GLcontext *ctx, GLfloat value, abuf = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); + st_teximage_flush_before_map(ctx->st, acc_strb->texture, 0, 0, + PIPE_TRANSFER_READ); + acc_trans = screen->get_tex_transfer(screen, acc_strb->texture, 0, 0, 0, PIPE_TRANSFER_READ, xpos, ypos, width, height); + st_teximage_flush_before_map(ctx->st, color_strb->texture, 0, 0, + PIPE_TRANSFER_READ_WRITE); + color_trans = screen->get_tex_transfer(screen, color_strb->texture, 0, 0, 0, PIPE_TRANSFER_READ_WRITE, xpos, ypos, width, height); @@ -325,7 +352,6 @@ static void st_Accum(GLcontext *ctx, GLenum op, GLfloat value) { struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; struct st_renderbuffer *acc_strb = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); struct st_renderbuffer *color_strb @@ -352,11 +378,11 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value) break; case GL_ACCUM: if (value != 0.0F) { - accum_accum(pipe, value, xpos, ypos, width, height, acc_strb, color_strb); + accum_accum(st, value, xpos, ypos, width, height, acc_strb, color_strb); } break; case GL_LOAD: - accum_load(pipe, value, xpos, ypos, width, height, acc_strb, color_strb); + accum_load(st, value, xpos, ypos, width, height, acc_strb, color_strb); break; case GL_RETURN: accum_return(ctx, value, xpos, ypos, width, height, acc_strb, color_strb); diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c index 3651e4ae7d..fdb800fbd0 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -32,6 +32,7 @@ #include "st_context.h" #include "st_cb_bufferobjects.h" +#include "st_public.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -103,6 +104,9 @@ st_bufferobj_subdata(GLcontext *ctx, if (offset >= st_obj->size || size > (st_obj->size - offset)) return; + if (pipe->is_buffer_referenced(pipe, st_obj->buffer)) + st_flush(st_context(ctx), PIPE_FLUSH_RENDER_CACHE, NULL); + pipe_buffer_write(pipe->screen, st_obj->buffer, offset, size, data); } @@ -123,6 +127,10 @@ st_bufferobj_get_subdata(GLcontext *ctx, if (offset >= st_obj->size || size > (st_obj->size - offset)) return; + if (pipe->is_buffer_referenced(pipe, st_obj->buffer) & + PIPE_REFERENCED_FOR_WRITE) + st_flush(st_context(ctx), PIPE_FLUSH_RENDER_CACHE, NULL); + pipe_buffer_read(pipe->screen, st_obj->buffer, offset, size, data); } @@ -171,7 +179,7 @@ st_bufferobj_data(GLcontext *ctx, st_obj->size = size; if (data) - st_bufferobj_subdata(ctx, target, 0, size, data, obj); + pipe_buffer_write(pipe->screen, st_obj->buffer, 0, size, data); } @@ -185,6 +193,7 @@ st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access, struct pipe_context *pipe = st_context(ctx)->pipe; struct st_buffer_object *st_obj = st_buffer_object(obj); GLuint flags; + unsigned referenced; switch (access) { case GL_WRITE_ONLY: @@ -200,6 +209,11 @@ st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access, break; } + referenced = pipe->is_buffer_referenced(pipe, st_obj->buffer); + if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) || + (flags & PIPE_BUFFER_USAGE_CPU_WRITE))) + st_flush(st_context(ctx), PIPE_FLUSH_RENDER_CACHE, NULL); + obj->Pointer = pipe_buffer_map(pipe->screen, st_obj->buffer, flags); if(obj->Pointer) { obj->Offset = 0; diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 0a4430501f..c67b026413 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -631,8 +631,6 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, GLint skipPixels; ubyte *stmap; - pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); - strb = st_renderbuffer(ctx->DrawBuffer-> Attachment[BUFFER_STENCIL].Renderbuffer); @@ -640,6 +638,9 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, y = ctx->DrawBuffer->Height - y - height; } + st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0, + PIPE_TRANSFER_WRITE); + pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0, PIPE_TRANSFER_WRITE, x, y, width, height); @@ -825,6 +826,9 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &ctx->DefaultPacking, buffer); + st_teximage_flush_before_map(ctx->st, rbDraw->texture, 0, 0, + PIPE_TRANSFER_WRITE); + ptDraw = screen->get_tex_transfer(screen, rbDraw->texture, 0, 0, 0, PIPE_TRANSFER_WRITE, dstx, dsty, width, height); diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index 9ce5f3fe84..519ad6660f 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -42,13 +42,14 @@ #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "util/u_tile.h" + #include "st_context.h" #include "st_cb_bitmap.h" #include "st_cb_readpixels.h" #include "st_cb_fbo.h" #include "st_format.h" #include "st_public.h" - +#include "st_texture.h" /** * Special case for reading stencil buffer. @@ -73,6 +74,10 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, } /* Create a read transfer from the renderbuffer's texture */ + + st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0, + PIPE_TRANSFER_READ); + pt = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0, PIPE_TRANSFER_READ, x, y, width, height); @@ -240,6 +245,9 @@ st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb, y = strb->texture->height[0] - y - height; } + st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0, + PIPE_TRANSFER_READ); + trans = screen->get_tex_transfer(screen, strb->texture, 0, 0, 0, PIPE_TRANSFER_READ, x, y, width, height); if (!trans) { diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 1f14b3705d..98dc6ec74d 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -26,6 +26,7 @@ **************************************************************************/ #include "main/mfeatures.h" +#include "main/bufferobj.h" #if FEATURE_convolve #include "main/convolve.h" #endif @@ -55,6 +56,7 @@ #include "pipe/p_inlines.h" #include "util/u_tile.h" #include "util/u_blit.h" +#include "util/u_surface.h" #define DBG if (0) printf @@ -110,6 +112,25 @@ compressed_num_bytes(GLuint mesaFormat) } +static GLboolean +is_compressed_mesa_format(const struct gl_texture_format *format) +{ + switch (format->MesaFormat) { + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + /** called via ctx->Driver.NewTextureImage() */ static struct gl_texture_image * st_NewTextureImage(GLcontext * ctx) @@ -379,6 +400,110 @@ strip_texture_border(GLint border, /** + * Try to do texture compression via rendering. If the Gallium driver + * can render into a compressed surface this will allow us to do texture + * compression. + * \return GL_TRUE for success, GL_FALSE for failure + */ +static GLboolean +compress_with_blit(GLcontext * ctx, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_image *texImage) +{ + const GLuint dstImageOffsets[1] = {0}; + struct st_texture_image *stImage = st_texture_image(texImage); + struct pipe_screen *screen = ctx->st->pipe->screen; + const GLuint face = _mesa_tex_target_to_face(target); + const struct gl_texture_format *mesa_format; + struct pipe_texture templ; + struct pipe_texture *src_tex; + struct pipe_surface *dst_surface; + struct pipe_transfer *tex_xfer; + void *map; + + + if (!stImage->pt) { + /* XXX: Can this happen? Should we assert? */ + return GL_FALSE; + } + + /* get destination surface (in the compressed texture) */ + dst_surface = screen->get_tex_surface(screen, stImage->pt, + stImage->face, stImage->level, 0, + PIPE_BUFFER_USAGE_GPU_WRITE); + if (!dst_surface) { + /* can't render into this format (or other problem) */ + return GL_FALSE; + } + + /* Choose format for the temporary RGBA texture image. + */ + mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type); + assert(mesa_format); + if (!mesa_format) + return GL_FALSE; + + /* Create the temporary source texture + */ + memset(&templ, 0, sizeof(templ)); + templ.target = PIPE_TEXTURE_2D; + templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat); + pf_get_block(templ.format, &templ.block); + templ.width[0] = width; + templ.height[0] = height; + templ.depth[0] = 1; + templ.last_level = 0; + templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; + src_tex = screen->texture_create(screen, &templ); + + if (!src_tex) + return GL_FALSE; + + /* Put user's tex data into the temporary texture + */ + tex_xfer = screen->get_tex_transfer(screen, src_tex, + face, level, 0, + PIPE_TRANSFER_WRITE, + 0, 0, width, height); /* x, y, w, h */ + map = screen->transfer_map(screen, tex_xfer); + + mesa_format->StoreImage(ctx, 2, GL_RGBA, mesa_format, + map, /* dest ptr */ + 0, 0, 0, /* dest x/y/z offset */ + tex_xfer->stride, /* dest row stride (bytes) */ + dstImageOffsets, /* image offsets (for 3D only) */ + width, height, 1, /* size */ + format, type, /* source format/type */ + pixels, /* source data */ + unpack); /* source data packing */ + + screen->transfer_unmap(screen, tex_xfer); + screen->tex_transfer_destroy(tex_xfer); + + /* copy / compress image */ + util_blit_pixels_tex(ctx->st->blit, + src_tex, /* pipe_texture (src) */ + 0, 0, /* src x0, y0 */ + width, height, /* src x1, y1 */ + dst_surface, /* pipe_surface (dst) */ + xoffset, yoffset, /* dst x0, y0 */ + xoffset + width, /* dst x1 */ + yoffset + height, /* dst y1 */ + 0.0, /* z */ + PIPE_TEX_MIPFILTER_NEAREST); + + pipe_surface_reference(&dst_surface, NULL); + pipe_texture_reference(&src_tex, NULL); + + return GL_TRUE; +} + + +/** * Do glTexImage1/2/3D(). */ static void @@ -392,8 +517,9 @@ st_TexImage(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, struct gl_texture_object *texObj, struct gl_texture_image *texImage, - GLsizei imageSize, GLboolean compressed) + GLsizei imageSize, GLboolean compressed_src) { + struct pipe_screen *screen = ctx->st->pipe->screen; struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); GLint postConvWidth, postConvHeight; @@ -522,7 +648,7 @@ st_TexImage(GLcontext * ctx, * the expectation that the texture will be set up but nothing * more will be done. This is where those calls return: */ - if (compressed) { + if (compressed_src) { pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, unpack, "glCompressedTexImage"); @@ -535,6 +661,21 @@ st_TexImage(GLcontext * ctx, if (!pixels) return; + /* See if we can do texture compression with a blit/render. + */ + if (!compressed_src && + !ctx->Mesa_DXTn && + is_compressed_mesa_format(texImage->TexFormat) && + screen->is_format_supported(screen, + stImage->pt->format, + stImage->pt->target, + PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { + if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth, + format, type, pixels, unpack, texImage)) { + return; + } + } + if (stImage->pt) { texImage->Data = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE, 0, 0, @@ -570,7 +711,7 @@ st_TexImage(GLcontext * ctx, * the blitter to copy. Or, use the hardware to do the format * conversion and copy: */ - if (compressed) { + if (compressed_src) { memcpy(texImage->Data, pixels, imageSize); } else { @@ -607,7 +748,7 @@ st_TexImage(GLcontext * ctx, _mesa_unmap_teximage_pbo(ctx, unpack); - if (stImage->pt) { + if (stImage->pt && texImage->Data) { st_texture_image_unmap(ctx->st, stImage); texImage->Data = NULL; } @@ -678,6 +819,90 @@ st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level, } + +/** + * glGetTexImage() helper: decompress a compressed texture by rendering + * a textured quad. Store the results in the user's buffer. + */ +static void +decompress_with_blit(GLcontext * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct pipe_screen *screen = ctx->st->pipe->screen; + struct st_texture_image *stImage = st_texture_image(texImage); + const GLuint width = texImage->Width; + const GLuint height = texImage->Height; + struct pipe_surface *dst_surface; + struct pipe_texture *dst_texture; + struct pipe_transfer *tex_xfer; + + /* create temp / dest surface */ + if (!util_create_rgba_surface(screen, width, height, + &dst_texture, &dst_surface)) { + _mesa_problem(ctx, "util_create_rgba_surface() failed " + "in decompress_with_blit()"); + return; + } + + /* blit/render/decompress */ + util_blit_pixels_tex(ctx->st->blit, + stImage->pt, /* pipe_texture (src) */ + 0, 0, /* src x0, y0 */ + width, height, /* src x1, y1 */ + dst_surface, /* pipe_surface (dst) */ + 0, 0, /* dst x0, y0 */ + width, height, /* dst x1, y1 */ + 0.0, /* z */ + PIPE_TEX_MIPFILTER_NEAREST); + + /* map the dst_surface so we can read from it */ + tex_xfer = screen->get_tex_transfer(screen, dst_texture, 0, 0, 0, + PIPE_TRANSFER_READ, + 0, 0, width, height); + + pixels = _mesa_map_readpix_pbo(ctx, &ctx->Pack, pixels); + + /* copy/pack data into user buffer */ + if (st_equal_formats(stImage->pt->format, format, type)) { + /* memcpy */ + const uint bytesPerRow = width * pf_get_size(stImage->pt->format); + ubyte *map = screen->transfer_map(screen, tex_xfer); + GLuint row; + for (row = 0; row < height; row++) { + GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, + height, format, type, row, 0); + memcpy(dest, map, bytesPerRow); + map += tex_xfer->stride; + } + screen->transfer_unmap(screen, tex_xfer); + } + else { + /* format translation via floats */ + GLuint row; + for (row = 0; row < height; row++) { + const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */ + GLfloat rgba[4 * MAX_WIDTH]; + GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width, + height, format, type, row, 0); + + /* get float[4] rgba row from surface */ + pipe_get_tile_rgba(tex_xfer, 0, row, width, 1, rgba); + + _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, + type, dest, &ctx->Pack, transferOps); + } + } + + _mesa_unmap_readpix_pbo(ctx, &ctx->Pack); + + /* destroy the temp / dest surface */ + util_destroy_rgba_surface(dst_texture, dst_surface); +} + + + /** * Need to map texture image into memory before copying image data, * then unmap it. @@ -686,7 +911,7 @@ static void st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, - struct gl_texture_image *texImage, GLboolean compressed) + struct gl_texture_image *texImage, GLboolean compressed_dst) { struct st_texture_image *stImage = st_texture_image(texImage); const GLuint dstImageStride = @@ -695,11 +920,27 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, GLuint depth, i; GLubyte *dest; + if (stImage->pt && + pf_is_compressed(stImage->pt->format) && + !compressed_dst) { + /* Need to decompress the texture. + * We'll do this by rendering a textured quad. + * Note that we only expect RGBA formats (no Z/depth formats). + */ + decompress_with_blit(ctx, target, level, format, type, pixels, + texObj, texImage); + return; + } + /* Map */ if (stImage->pt) { /* Image is stored in hardware format in a buffer managed by the * kernel. Need to explicitly map and unmap it. */ + + st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level, + PIPE_TRANSFER_READ); + texImage->Data = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_READ, 0, 0, stImage->base.Width, @@ -724,7 +965,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, dest = (GLubyte *) pixels; for (i = 0; i < depth; i++) { - if (compressed) { + if (compressed_dst) { _mesa_get_compressed_teximage(ctx, target, level, dest, texObj, texImage); } @@ -787,6 +1028,7 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { + struct pipe_screen *screen = ctx->st->pipe->screen; struct st_texture_image *stImage = st_texture_image(texImage); GLuint dstRowStride; const GLuint srcImageStride = @@ -804,10 +1046,28 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, if (!pixels) return; + /* See if we can do texture compression with a blit/render. + */ + if (!ctx->Mesa_DXTn && + is_compressed_mesa_format(texImage->TexFormat) && + screen->is_format_supported(screen, + stImage->pt->format, + stImage->pt->target, + PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { + if (compress_with_blit(ctx, target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, packing, texImage)) { + return; + } + } + /* Map buffer if necessary. Need to lock to prevent other contexts * from uploading the buffer under us. */ if (stImage->pt) { + st_teximage_flush_before_map(ctx->st, stImage->pt, 0, level, + PIPE_TRANSFER_WRITE); texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset, PIPE_TRANSFER_WRITE, xoffset, yoffset, @@ -932,6 +1192,9 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, srcY = strb->Base.Height - srcY - height; } + st_teximage_flush_before_map(ctx->st, strb->texture, 0, 0, + PIPE_TRANSFER_READ); + src_trans = screen->get_tex_transfer( screen, strb->texture, 0, 0, 0, @@ -939,6 +1202,9 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, srcX, srcY, width, height); + st_teximage_flush_before_map(ctx->st, stImage->pt, 0, 0, + PIPE_TRANSFER_WRITE); + texDest = st_texture_image_map(ctx->st, stImage, 0, PIPE_TRANSFER_WRITE, destX, destY, width, height); @@ -1318,6 +1584,11 @@ copy_image_data_to_texture(struct st_context *st, /* More straightforward upload. */ + + st_teximage_flush_before_map(st, stObj->pt, stImage->face, dstLevel, + PIPE_TRANSFER_WRITE); + + st_texture_image_data(st->pipe, stObj->pt, stImage->face, diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 9e2d60c926..d507e3e58d 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -716,3 +716,23 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat, return translate_gallium_format_to_mesa_format(pFormat); } + + +/** + * Test if a gallium format is equivalent to a GL format/type. + */ +GLboolean +st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type) +{ + switch (pFormat) { + case PIPE_FORMAT_R8G8B8A8_UNORM: + return format == GL_RGBA && type == GL_UNSIGNED_BYTE; + case PIPE_FORMAT_B8G8R8A8_UNORM: + return format == GL_BGRA && type == GL_UNSIGNED_BYTE; + case PIPE_FORMAT_R5G6B5_UNORM: + return format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5; + /* XXX more combos... */ + default: + return GL_FALSE; + } +} diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index 3f5ac3201b..7bbbe2d570 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -76,4 +76,8 @@ st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat, GLenum format, GLenum type); +extern GLboolean +st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type); + + #endif /* ST_CB_TEXIMAGE_H */ diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 9cc2176d5e..6e9aa5245e 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -123,10 +123,17 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target, const ubyte *srcData; ubyte *dstData; + st_teximage_flush_before_map(ctx->st, pt, face, srcLevel, + PIPE_TRANSFER_READ); + srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice, PIPE_TRANSFER_READ, 0, 0, pt->width[srcLevel], pt->height[srcLevel]); + + st_teximage_flush_before_map(ctx->st, pt, face, dstLevel, + PIPE_TRANSFER_WRITE); + dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice, PIPE_TRANSFER_WRITE, 0, 0, pt->width[dstLevel], diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 6348e83d8a..2795570cf1 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -484,14 +484,14 @@ st_translate_fragment_program(struct st_context *st, /* handled above */ assert(0); break; - case FRAG_RESULT_COLOR: + default: + assert(attr == FRAG_RESULT_COLOR || + (FRAG_RESULT_DATA0 <= attr && attr < FRAG_RESULT_MAX)); fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR; fs_output_semantic_index[fs_num_outputs] = numColors; outputMapping[attr] = fs_num_outputs; numColors++; break; - default: - assert(0); } output_flags[fs_num_outputs] = stfp->Base.Base.OutputFlags[attr]; diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 19eb7e2f69..fcbaeb6989 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -188,8 +188,10 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, GLuint zoffset, enum pipe_transfer_usage usage, GLuint x, GLuint y, GLuint w, GLuint h) { - struct pipe_screen *screen = st->pipe->screen; + struct pipe_context *pipe = st->pipe; + struct pipe_screen *screen = pipe->screen; struct pipe_texture *pt = stImage->pt; + DBG("%s \n", __FUNCTION__); stImage->transfer = screen->get_tex_transfer(screen, pt, stImage->face, @@ -265,6 +267,7 @@ st_texture_image_data(struct pipe_context *pipe, struct pipe_transfer *dst_transfer; DBG("%s\n", __FUNCTION__); + for (i = 0; i < depth; i++) { dst_transfer = screen->get_tex_transfer(screen, dst, face, level, i, PIPE_TRANSFER_WRITE, 0, 0, @@ -481,3 +484,20 @@ st_release_teximage(struct st_framebuffer *stfb, uint surfIndex, return 1; } + +void +st_teximage_flush_before_map(struct st_context *st, + struct pipe_texture *pt, + unsigned int face, + unsigned int level, + enum pipe_transfer_usage usage) +{ + struct pipe_context *pipe = st->pipe; + unsigned referenced = + pipe->is_texture_referenced(pipe, pt, face, level); + + if (referenced && ((referenced & PIPE_REFERENCED_FOR_WRITE) || + usage == PIPE_TRANSFER_WRITE || + usage == PIPE_TRANSFER_READ_WRITE)) + st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL); +} diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 60c000115e..a392e3d57c 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -170,5 +170,10 @@ st_texture_image_copy(struct pipe_context *pipe, struct pipe_texture *src, GLuint face); - +extern void +st_teximage_flush_before_map(struct st_context *st, + struct pipe_texture *pt, + unsigned int face, + unsigned int level, + enum pipe_transfer_usage usage); #endif |
