diff options
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_atom_shader.c | 10 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 20 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 25 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.h | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 96 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 23 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_draw.h | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_gen_mipmap.c | 363 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_gen_mipmap.h | 46 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 22 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.c | 61 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 8 |
16 files changed, 565 insertions, 129 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 1ed9333556..9196918509 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -226,9 +226,11 @@ find_translated_vp(struct st_context *st, GLint fpInAttrib = vp_out_to_fp_in(outAttr); if (fpInAttrib >= 0) { GLuint fpInSlot = stfp->input_to_slot[fpInAttrib]; - GLuint vpOutSlot = stfp->fs->state.input_map[fpInSlot]; - xvp->output_to_slot[outAttr] = vpOutSlot; - numVpOuts++; + if (fpInSlot != ~0) { + GLuint vpOutSlot = stfp->fs->state.input_map[fpInSlot]; + xvp->output_to_slot[outAttr] = vpOutSlot; + numVpOuts++; + } } else if (outAttr == VERT_RESULT_PSIZ || outAttr == VERT_RESULT_BFC0 || @@ -247,7 +249,7 @@ find_translated_vp(struct st_context *st, * We could use this info to do dead code elimination in the * vertex program. */ - dummySlot = stfp->num_input_slots; + dummySlot = numVpOuts; /* Map vert program outputs that aren't used to the dummy slot */ for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) { diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index fb21d29c40..2a836d630b 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -36,7 +36,6 @@ #include "st_atom.h" #include "st_cb_texture.h" #include "pipe/p_context.h" -#include "pipe/p_defines.h" /** @@ -46,24 +45,21 @@ static void update_textures(struct st_context *st) { - GLuint s; - /* ST_NEW_FRAGMENT_PROGRAM */ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + GLuint unit; - for (s = 0; s < st->ctx->Const.MaxTextureCoordUnits; s++) { - GLuint su = fprog->Base.SamplerUnits[s]; - - struct gl_texture_object *texObj - = st->ctx->Texture.Unit[su]._Current; - + for (unit = 0; unit < st->ctx->Const.MaxTextureCoordUnits; unit++) { + const GLuint su = fprog->Base.SamplerUnits[unit]; + struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current; struct pipe_texture *pt; if (texObj) { GLboolean flush, retval; retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush); + /* XXX retval indicates whether there's a texture border */ pt = st_get_texobj_texture(texObj); } @@ -75,9 +71,9 @@ update_textures(struct st_context *st) * this table before being deleted, otherwise the pointer * comparison below could fail. */ - if (st->state.sampler_texture[s] != pt) { - st->state.sampler_texture[s] = pt; - st->pipe->set_sampler_texture(st->pipe, s, pt); + if (st->state.sampler_texture[unit] != pt) { + st->state.sampler_texture[unit] = pt; + st->pipe->set_sampler_texture(st->pipe, unit, pt); } } } diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 758d4a4086..ab98b54bab 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -251,7 +251,7 @@ draw_quad(GLcontext *ctx, verts[i][1][3] = color[3]; } - st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 2); + st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 2, GL_FALSE); } @@ -408,7 +408,9 @@ check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) const struct st_renderbuffer *strb = st_renderbuffer(rb); const GLboolean isDS = is_depth_stencil_format(strb->surface->format); return ctx->Scissor.Enabled - || (isDS && ctx->DrawBuffer->Visual.stencilBits > 0); + || (isDS && + strb->surface->status == PIPE_SURFACE_STATUS_DEFINED && + ctx->DrawBuffer->Visual.stencilBits > 0); } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 6b44cba2e4..07886e7982 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -355,8 +355,8 @@ make_fragment_shader_z(struct st_context *st) * Create a simple vertex shader that just passes through the * vertex position and texcoord (and optionally, color). */ -static struct st_vertex_program * -make_vertex_shader(struct st_context *st, GLboolean passColor) +struct st_vertex_program * +st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor) { /* only make programs once and re-use */ static struct st_vertex_program *progs[2] = { NULL, NULL }; @@ -572,7 +572,7 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, verts[i][1][3] = 1.0; /*Q*/ } - st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 2); + st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 2, GL_FALSE); } @@ -581,10 +581,13 @@ draw_quad_colored(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, GLfloat x1, GLfloat y1, const GLfloat *color, GLboolean invertTex) { + GLfloat bias = ctx->st->bitmap_texcoord_bias; GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */ GLuint i; - GLfloat sLeft = 0.0, sRight = 1.0; - GLfloat tTop = invertTex, tBot = 1.0 - tTop; + GLfloat xBias = bias / (x1-x0); + GLfloat yBias = bias / (y1-y0); + GLfloat sLeft = 0.0 + xBias, sRight = 1.0 + xBias; + GLfloat tTop = invertTex - yBias, tBot = 1.0 - tTop - yBias; /* upper-left */ verts[0][0][0] = x0; /* attr[0].x */ @@ -622,7 +625,7 @@ draw_quad_colored(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z, verts[i][2][3] = 1.0; /*Q*/ } - st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 3); + st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 3, GL_FALSE); } @@ -942,7 +945,7 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, if (format == GL_DEPTH_COMPONENT) { ps = st->state.framebuffer.zsbuf; stfp = make_fragment_shader_z(ctx->st); - stvp = make_vertex_shader(ctx->st, GL_TRUE); + stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE); color = ctx->Current.RasterColor; } else if (format == GL_STENCIL_INDEX) { @@ -953,7 +956,7 @@ st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, else { ps = st->state.framebuffer.cbufs[0]; stfp = combined_drawpix_fragment_program(ctx); - stvp = make_vertex_shader(ctx->st, GL_FALSE); + stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE); color = NULL; } @@ -1108,7 +1111,7 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, struct st_context *st = ctx->st; struct pipe_texture *pt; - stvp = make_vertex_shader(ctx->st, GL_TRUE); + stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE); stfp = combined_bitmap_fragment_program(ctx); st_validate_state(st); @@ -1226,13 +1229,13 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, rbRead = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); color = NULL; stfp = combined_drawpix_fragment_program(ctx); - stvp = make_vertex_shader(ctx->st, GL_FALSE); + stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE); } else { rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer); color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; stfp = make_fragment_shader_z(ctx->st); - stvp = make_vertex_shader(ctx->st, GL_TRUE); + stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE); } psRead = rbRead->surface; diff --git a/src/mesa/state_tracker/st_cb_drawpixels.h b/src/mesa/state_tracker/st_cb_drawpixels.h index 71ba487020..b8b906f06b 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.h +++ b/src/mesa/state_tracker/st_cb_drawpixels.h @@ -30,6 +30,10 @@ #define ST_CB_DRAWPIXELS_H +extern struct st_vertex_program * +st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor); + + extern void st_init_drawpixels_functions(struct dd_function_table *functions); diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index ba0950e295..3350254654 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -30,6 +30,7 @@ #include "main/enums.h" #include "main/image.h" #include "main/macros.h" +#include "main/mipmap.h" #include "main/texcompress.h" #include "main/texformat.h" #include "main/teximage.h" @@ -41,6 +42,7 @@ #include "state_tracker/st_cb_texture.h" #include "state_tracker/st_format.h" #include "state_tracker/st_texture.h" +#include "state_tracker/st_gen_mipmap.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -76,13 +78,13 @@ struct st_texture_object - static INLINE struct st_texture_object * st_texture_object(struct gl_texture_object *obj) { return (struct st_texture_object *) obj; } + static INLINE struct st_texture_image * st_texture_image(struct gl_texture_image *img) { @@ -122,32 +124,28 @@ gl_target_to_pipe(GLenum target) } +/** + * Return nominal bytes per texel for a compressed format, 0 for non-compressed + * format. + */ static int compressed_num_bytes(GLuint mesaFormat) { - int bytes = 0; switch(mesaFormat) { - case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: - bytes = 2; - break; - + return 2; case MESA_FORMAT_RGBA_DXT3: case MESA_FORMAT_RGBA_DXT5: - bytes = 4; + return 4; default: - break; + return 0; } - - return bytes; } - - static GLboolean st_IsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) { @@ -164,7 +162,6 @@ st_IsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) } - static struct gl_texture_image * st_NewTextureImage(GLcontext * ctx) { @@ -216,8 +213,6 @@ st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) } - - /* ================================================================ * From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: @@ -290,7 +285,12 @@ logbase2(int n) } -/* Otherwise, store it in memory if (Border != 0) or (any dimension == +/** + * Allocate a pipe_texture object for the given st_texture_object using + * the given st_texture_image to guess the mipmap size/levels. + * + * [comments...] + * Otherwise, store it in memory if (Border != 0) or (any dimension == * 1). * * Otherwise, if max_level >= level >= min_level, create texture with @@ -302,18 +302,19 @@ logbase2(int n) static void guess_and_alloc_texture(struct st_context *st, struct st_texture_object *stObj, - struct st_texture_image *stImage) + const struct st_texture_image *stImage) { GLuint firstLevel; GLuint lastLevel; GLuint width = stImage->base.Width; GLuint height = stImage->base.Height; GLuint depth = stImage->base.Depth; - GLuint l2width, l2height, l2depth; GLuint i, comp_byte = 0; DBG("%s\n", __FUNCTION__); + assert(!stObj->pt); + if (stImage->base.Border) return; @@ -355,15 +356,15 @@ guess_and_alloc_texture(struct st_context *st, lastLevel = firstLevel; } else { - l2width = logbase2(width); - l2height = logbase2(height); - l2depth = logbase2(depth); + GLuint l2width = logbase2(width); + GLuint l2height = logbase2(height); + GLuint l2depth = logbase2(depth); lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); } - assert(!stObj->pt); if (stImage->base.IsCompressed) comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat); + stObj->pt = st_texture_create(st, gl_target_to_pipe(stObj->base.Target), st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat), @@ -487,21 +488,18 @@ try_pbo_upload(GLcontext *ctx, - - - - static void st_TexImage(GLcontext * ctx, - GLint dims, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, GLsizei imageSize, int compressed) + GLint dims, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, + GLsizei imageSize, int compressed) { struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); @@ -524,7 +522,7 @@ st_TexImage(GLcontext * ctx, /* choose the texture format */ texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, - format, type); + format, type); _mesa_set_fetch_functions(texImage, dims); @@ -536,7 +534,8 @@ st_TexImage(GLcontext * ctx, ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, texImage->TexFormat->MesaFormat); - } else { + } + else { texelBytes = texImage->TexFormat->TexelBytes; /* Minimum pitch of 32 bytes */ @@ -669,7 +668,7 @@ st_TexImage(GLcontext * ctx, * conversion and copy: */ if (compressed) { - memcpy(texImage->Data, pixels, imageSize); + memcpy(texImage->Data, pixels, imageSize); } else { GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height, @@ -705,13 +704,9 @@ st_TexImage(GLcontext * ctx, texImage->Data = NULL; } -#if 0 - /* GL_SGIS_generate_mipmap -- this can be accelerated now. - */ +#if 01 if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - intel_generate_mipmap(ctx, target, - &ctx->Texture.Unit[ctx->Texture.CurrentUnit], - texObj); + ctx->Driver.GenerateMipmap(ctx, target, texObj); } #endif } @@ -1401,7 +1396,10 @@ copy_image_data_to_texture(struct st_context *st, } -/* +/** + * Called during state validation. When this function is finished, + * the texture object should be ready for rendering. + * \return GL_FALSE if a texture border is present, GL_TRUE otherwise */ GLboolean st_finalize_texture(GLcontext *ctx, @@ -1410,11 +1408,10 @@ st_finalize_texture(GLcontext *ctx, GLboolean *needFlush) { struct st_texture_object *stObj = st_texture_object(tObj); + const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; int comp_byte = 0; int cpp; - GLuint face, i; - GLuint nr_faces = 0; struct st_texture_image *firstImage; *needFlush = GL_FALSE; @@ -1426,8 +1423,7 @@ st_finalize_texture(GLcontext *ctx, /* What levels must the texture include at a minimum? */ calculate_first_last_level(stObj); - firstImage = - st_texture_image(stObj->base.Image[0][stObj->firstLevel]); + firstImage = st_texture_image(stObj->base.Image[0][stObj->firstLevel]); /* Fallback case: */ @@ -1503,7 +1499,6 @@ st_finalize_texture(GLcontext *ctx, /* Pull in any images not in the object's texture: */ - nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; for (face = 0; face < nr_faces; face++) { for (i = stObj->firstLevel; i <= stObj->lastLevel; i++) { struct st_texture_image *stImage = @@ -1540,6 +1535,7 @@ st_init_texture_functions(struct dd_function_table *functions) functions->CopyTexSubImage1D = st_CopyTexSubImage1D; functions->CopyTexSubImage2D = st_CopyTexSubImage2D; functions->CopyTexSubImage3D = st_CopyTexSubImage3D; + functions->GenerateMipmap = st_generate_mipmap; functions->GetTexImage = st_GetTexImage; diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 9c206c057a..bf4618bed8 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -49,6 +49,7 @@ #include "st_atom.h" #include "st_draw.h" #include "st_extensions.h" +#include "st_gen_mipmap.h" #include "st_program.h" #include "pipe/p_context.h" #include "pipe/p_winsys.h" @@ -96,6 +97,7 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) st_init_atoms( st ); st_init_draw( st ); + st_init_generate_mipmap(st); /* we want all vertex data to be placed in buffer objects */ vbo_use_buffer_objects(ctx); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 2b6f8743f3..a756055898 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -143,6 +143,8 @@ struct st_context GLfloat polygon_offset_scale; /* ?? */ + GLfloat bitmap_texcoord_bias; + /** Mapping from VERT_RESULT_x to post-transformed vertex slot */ const GLuint *vertex_result_to_slot; diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 8ef50ee768..ae9f5c8b11 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -298,6 +298,7 @@ st_draw_vbo(GLcontext *ctx, break; default: assert(0); + return; } /* get/create the index buffer object */ @@ -353,7 +354,8 @@ st_draw_vbo(GLcontext *ctx, void st_draw_vertices(GLcontext *ctx, unsigned prim, unsigned numVertex, float *verts, - unsigned numAttribs) + unsigned numAttribs, + GLboolean inClipCoords) { const float width = ctx->DrawBuffer->Width; const float height = ctx->DrawBuffer->Height; @@ -366,14 +368,16 @@ st_draw_vertices(GLcontext *ctx, unsigned prim, assert(numAttribs > 0); - /* convert to clip coords */ - for (i = 0; i < numVertex; i++) { - float x = verts[i * numAttribs * 4 + 0]; - float y = verts[i * numAttribs * 4 + 1]; - x = x / width * 2.0 - 1.0; - y = y / height * 2.0 - 1.0; - verts[i * numAttribs * 4 + 0] = x; - verts[i * numAttribs * 4 + 1] = y; + if (!inClipCoords) { + /* convert to clip coords */ + for (i = 0; i < numVertex; i++) { + float x = verts[i * numAttribs * 4 + 0]; + float y = verts[i * numAttribs * 4 + 1]; + x = x / width * 2.0 - 1.0; + y = y / height * 2.0 - 1.0; + verts[i * numAttribs * 4 + 0] = x; + verts[i * numAttribs * 4 + 1] = y; + } } /* XXX create one-time */ @@ -570,6 +574,7 @@ st_feedback_draw_vbo(GLcontext *ctx, break; default: assert(0); + return; } map = pipe->winsys->buffer_map(pipe->winsys, diff --git a/src/mesa/state_tracker/st_draw.h b/src/mesa/state_tracker/st_draw.h index 89ee790c57..171bde57e5 100644 --- a/src/mesa/state_tracker/st_draw.h +++ b/src/mesa/state_tracker/st_draw.h @@ -62,7 +62,8 @@ st_feedback_draw_vbo(GLcontext *ctx, void st_draw_vertices(GLcontext *ctx, unsigned prim, unsigned numVertex, float *verts, - unsigned numAttribs); + unsigned numAttribs, + GLboolean inClipCoords); #endif diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 0157bdd6b3..97d28d77c4 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -106,6 +106,9 @@ void st_init_limits(struct st_context *st) c->MaxTextureLodBias = pipe->get_paramf(pipe, PIPE_CAP_MAX_TEXTURE_LOD_BIAS); + + st->bitmap_texcoord_bias + = pipe->get_paramf(pipe, PIPE_CAP_BITMAP_TEXCOORD_BIAS); } diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c new file mode 100644 index 0000000000..a6ac9a55fb --- /dev/null +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -0,0 +1,363 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "main/imports.h" +#include "main/mipmap.h" +#include "main/teximage.h" + +#include "shader/prog_instruction.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/cso_cache/cso_cache.h" + +#include "st_context.h" +#include "st_draw.h" +#include "st_gen_mipmap.h" +#include "st_program.h" +#include "st_cb_drawpixels.h" +#include "st_cb_texture.h" + + + +static void *blend_cso = NULL; +static void *depthstencil_cso = NULL; +static void *rasterizer_cso = NULL; +static void *sampler_cso = NULL; + +static struct st_fragment_program *stfp = NULL; +static struct st_vertex_program *stvp = NULL; + + + +static struct st_fragment_program * +make_tex_fragment_program(GLcontext *ctx) +{ + struct st_fragment_program *stfp; + struct gl_program *p; + GLuint ic = 0; + + p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + if (!p) + return NULL; + + p->NumInstructions = 2; + + p->Instructions = _mesa_alloc_instructions(p->NumInstructions); + if (!p->Instructions) { + ctx->Driver.DeleteProgram(ctx, p); + return NULL; + } + _mesa_init_instructions(p->Instructions, p->NumInstructions); + + /* TEX result.color, fragment.texcoord[0], texture[0], 2D; */ + p->Instructions[ic].Opcode = OPCODE_TEX; + p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; + p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR; + p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; + p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; + p->Instructions[ic].TexSrcUnit = 0; + p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; + ic++; + + /* END; */ + p->Instructions[ic++].Opcode = OPCODE_END; + + assert(ic == p->NumInstructions); + + p->InputsRead = FRAG_BIT_TEX0; + p->OutputsWritten = (1 << FRAG_RESULT_COLR); + + stfp = (struct st_fragment_program *) p; + + st_translate_fragment_program(ctx->st, stfp, NULL, + stfp->tokens, ST_MAX_SHADER_TOKENS); + + return stfp; +} + + + + +/** + * one-time init for generate mipmap + * XXX Note: there may be other times we need no-op/simple state like this. + * In that case, some code refactoring would be good. + */ +void +st_init_generate_mipmap(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + struct pipe_blend_state blend; + struct pipe_rasterizer_state rasterizer; + struct pipe_sampler_state sampler; + struct pipe_depth_stencil_alpha_state depthstencil; + + assert(!blend_cso); + + memset(&blend, 0, sizeof(blend)); + blend.colormask = PIPE_MASK_RGBA; + blend_cso = pipe->create_blend_state(pipe, &blend); + + memset(&depthstencil, 0, sizeof(depthstencil)); + depthstencil_cso = pipe->create_depth_stencil_alpha_state(pipe, &depthstencil); + + memset(&rasterizer, 0, sizeof(rasterizer)); + rasterizer_cso = pipe->create_rasterizer_state(pipe, &rasterizer); + + memset(&sampler, 0, sizeof(sampler)); + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; + sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; + sampler.normalized_coords = 1; + sampler_cso = pipe->create_sampler_state(pipe, &sampler); + + stfp = make_tex_fragment_program(st->ctx); + stvp = st_make_passthrough_vertex_shader(st, GL_FALSE); +} + + +void +st_destroy_generate_mipmpap(struct st_context *st) +{ + struct pipe_context *pipe = st->pipe; + + pipe->delete_blend_state(pipe, blend_cso); + pipe->delete_depth_stencil_alpha_state(pipe, depthstencil_cso); + pipe->delete_rasterizer_state(pipe, rasterizer_cso); + pipe->delete_sampler_state(pipe, sampler_cso); + + /* XXX free stfp, stvp */ + + blend_cso = NULL; + depthstencil_cso = NULL; + rasterizer_cso = NULL; + sampler_cso = NULL; +} + + +static void +simple_viewport(struct pipe_context *pipe, uint width, uint height) +{ + struct pipe_viewport_state vp; + + vp.scale[0] = 0.5 * width; + vp.scale[1] = -0.5 * height; + vp.scale[2] = 1.0; + vp.scale[3] = 1.0; + vp.translate[0] = 0.5 * width; + vp.translate[1] = 0.5 * height; + vp.translate[2] = 0.0; + vp.translate[3] = 0.0; + + pipe->set_viewport_state(pipe, &vp); +} + + + +/* + * Draw simple [-1,1]x[-1,1] quad + */ +static void +draw_quad(GLcontext *ctx) +{ + GLfloat verts[4][2][4]; /* four verts, two attribs, XYZW */ + GLuint i; + GLfloat sLeft = 0.0, sRight = 1.0; + GLfloat tTop = 1.0, tBot = 0.0; + GLfloat x0 = -1.0, x1 = 1.0; + GLfloat y0 = -1.0, y1 = 1.0; + + /* upper-left */ + verts[0][0][0] = x0; /* attr[0].x */ + verts[0][0][1] = y0; /* attr[0].y */ + verts[0][1][0] = sLeft; /* attr[1].s */ + verts[0][1][1] = tTop; /* attr[1].t */ + + /* upper-right */ + verts[1][0][0] = x1; + verts[1][0][1] = y0; + verts[1][1][0] = sRight; + verts[1][1][1] = tTop; + + /* lower-right */ + verts[2][0][0] = x1; + verts[2][0][1] = y1; + verts[2][1][0] = sRight; + verts[2][1][1] = tBot; + + /* lower-left */ + verts[3][0][0] = x0; + verts[3][0][1] = y1; + verts[3][1][0] = sLeft; + verts[3][1][1] = tBot; + + /* same for all verts: */ + for (i = 0; i < 4; i++) { + verts[i][0][2] = 0.0; /*Z*/ + verts[i][0][3] = 1.0; /*W*/ + verts[i][1][2] = 0.0; /*R*/ + verts[i][1][3] = 1.0; /*Q*/ + } + + st_draw_vertices(ctx, PIPE_PRIM_QUADS, 4, (float *) verts, 2, GL_TRUE); +} + + + +/** + * Generate mipmap levels using hardware rendering. + * \return TRUE if successful, FALSE if not possible + */ +static boolean +st_render_mipmap(struct st_context *st, + struct pipe_texture *pt, + uint baseLevel, uint lastLevel) +{ + struct pipe_context *pipe = st->pipe; + struct pipe_framebuffer_state fb; + const uint face = 0, zslice = 0; + const uint first_level_save = pt->first_level; + uint dstLevel; + + /* check if we can render in the texture's format */ + if (!pipe->is_format_supported(pipe, pt->format, PIPE_SURFACE)) { + return FALSE; + } + + /* init framebuffer state */ + memset(&fb, 0, sizeof(fb)); + fb.num_cbufs = 1; + + /* bind CSOs */ + pipe->bind_blend_state(pipe, blend_cso); + pipe->bind_depth_stencil_alpha_state(pipe, depthstencil_cso); + pipe->bind_rasterizer_state(pipe, rasterizer_cso); + pipe->bind_sampler_state(pipe, 0, sampler_cso); + + /* bind shaders */ + pipe->bind_fs_state(pipe, stfp->fs->data); + pipe->bind_vs_state(pipe, stvp->cso->data); + + for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { + const uint srcLevel = dstLevel - 1; + + /* + * Setup framebuffer / dest surface + */ + fb.cbufs[0] = pipe->get_tex_surface(pipe, pt, face, dstLevel, zslice); + pipe->set_framebuffer_state(pipe, &fb); + + simple_viewport(pipe, pt->width[dstLevel], pt->height[dstLevel]); + + /* + * Setup src texture, override pt->first_level so we sample from + * the right mipmap level. + */ + pt->first_level = srcLevel; + pipe->set_sampler_texture(pipe, 0, pt); + + draw_quad(st->ctx); + } + + /* restore first_level */ + pt->first_level = first_level_save; + + /* restore pipe state */ + if (st->state.rasterizer) + pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data); + if (st->state.fs) + pipe->bind_fs_state(pipe, st->state.fs->data); + if (st->state.vs) + pipe->bind_vs_state(pipe, st->state.vs->cso->data); + if (st->state.sampler[0]) + pipe->bind_sampler_state(pipe, 0, st->state.sampler[0]->data); + pipe->set_sampler_texture(pipe, 0, st->state.sampler_texture[0]); + pipe->set_viewport_state(pipe, &st->state.viewport); + + return TRUE; +} + + + +void +st_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + struct st_context *st = ctx->st; + struct pipe_texture *pt = st_get_texobj_texture(texObj); + const uint baseLevel = texObj->BaseLevel; + const uint lastLevel = pt->last_level; + uint dstLevel; + + if (!st_render_mipmap(st, pt, baseLevel, lastLevel)) { + abort(); + /* XXX the following won't really work at this time */ + _mesa_generate_mipmap(ctx, target, texObj); + return; + } + + for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { + const uint srcLevel = dstLevel - 1; + const struct gl_texture_image *srcImage + = _mesa_get_tex_image(ctx, texObj, target, srcLevel); + struct gl_texture_image *dstImage; + struct st_texture_image *stImage; + uint dstWidth = pt->width[dstLevel]; + uint dstHeight = pt->height[dstLevel]; + uint dstDepth = pt->depth[dstLevel]; + uint border = srcImage->Border; + + + dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel); + if (!dstImage) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); + return; + } + + if (dstImage->ImageOffsets) + _mesa_free(dstImage->ImageOffsets); + + /* Free old image data */ + if (dstImage->Data) + ctx->Driver.FreeTexImageData(ctx, dstImage); + + /* initialize new image */ + _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight, + dstDepth, border, srcImage->InternalFormat); + + dstImage->TexFormat = srcImage->TexFormat; + + stImage = (struct st_texture_image *) dstImage; + stImage->pt = pt; + } + +} diff --git a/src/mesa/state_tracker/st_gen_mipmap.h b/src/mesa/state_tracker/st_gen_mipmap.h new file mode 100644 index 0000000000..7668c1e44e --- /dev/null +++ b/src/mesa/state_tracker/st_gen_mipmap.h @@ -0,0 +1,46 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef ST_GEN_MIPMAP_H +#define ST_GEN_MIPMAP_H + + +extern void +st_init_generate_mipmap(struct st_context *st); + + +extern void +st_destroy_generate_mipmpap(struct st_context *st); + + +extern void +st_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj); + + +#endif /* ST_GEN_MIPMAP_H */ diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 1f1e6500e0..84a9094001 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -33,6 +33,7 @@ #include "main/imports.h" #include "main/mtypes.h" +#include "shader/prog_print.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -68,6 +69,7 @@ st_translate_vertex_program(struct st_context *st, struct pipe_shader_state vs; const struct cso_vertex_shader *cso; GLuint attr, i; + GLuint num_generic = 0; memset(&vs, 0, sizeof(vs)); @@ -117,7 +119,7 @@ st_translate_vertex_program(struct st_context *st, case VERT_ATTRIB_TEX6: case VERT_ATTRIB_TEX7: vs.input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - vs.input_semantic_index[slot] = attr - VERT_ATTRIB_TEX0; + vs.input_semantic_index[slot] = num_generic++; break; case VERT_ATTRIB_GENERIC0: case VERT_ATTRIB_GENERIC1: @@ -129,7 +131,7 @@ st_translate_vertex_program(struct st_context *st, case VERT_ATTRIB_GENERIC7: assert(attr < VERT_ATTRIB_MAX); vs.input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - vs.input_semantic_index[slot] = attr - VERT_ATTRIB_GENERIC0; + vs.input_semantic_index[slot] = num_generic++; break; default: assert(0); @@ -143,6 +145,7 @@ st_translate_vertex_program(struct st_context *st, vs.output_semantic_index[i] = 0; } + num_generic = 0; /* * Determine number of outputs, the (default) output register * mapping and the semantic information for each output. @@ -207,14 +210,14 @@ st_translate_vertex_program(struct st_context *st, case VERT_RESULT_TEX6: case VERT_RESULT_TEX7: vs.output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - vs.output_semantic_index[slot] = attr - VERT_RESULT_TEX0; + vs.output_semantic_index[slot] = num_generic++; break; case VERT_RESULT_VAR0: /* fall-through */ default: assert(attr - VERT_RESULT_VAR0 < MAX_VARYING); vs.output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - vs.output_semantic_index[slot] = attr - VERT_RESULT_VAR0; + vs.output_semantic_index[slot] = num_generic++; } } } @@ -258,6 +261,9 @@ st_translate_vertex_program(struct st_context *st, cso = st_cached_vs_state(st, &vs); stvp->cso = cso; + if (0) + _mesa_print_program(&stvp->Base.Base); + if (TGSI_DEBUG) tgsi_dump( tokensOut, 0 ); } @@ -286,6 +292,7 @@ st_translate_fragment_program(struct st_context *st, GLuint attr; const GLbitfield inputsRead = stfp->Base.Base.InputsRead; GLuint vslot = 0; + GLuint num_generic = 0; memset(&fs, 0, sizeof(fs)); @@ -338,14 +345,14 @@ st_translate_fragment_program(struct st_context *st, case FRAG_ATTRIB_TEX6: case FRAG_ATTRIB_TEX7: fs.input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - fs.input_semantic_index[slot] = attr - FRAG_ATTRIB_TEX0; + fs.input_semantic_index[slot] = num_generic++; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; break; case FRAG_ATTRIB_VAR0: /* fall-through */ default: fs.input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC; - fs.input_semantic_index[slot] = attr - FRAG_ATTRIB_VAR0; + fs.input_semantic_index[slot] = num_generic++; interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE; } } @@ -415,6 +422,9 @@ st_translate_fragment_program(struct st_context *st, cso = st_cached_fs_state(st, &fs); stfp->fs = cso; + if (0) + _mesa_print_program(&stfp->Base.Base); + if (TGSI_DEBUG) tgsi_dump( tokensOut, 0/*TGSI_DUMP_VERBOSE*/ ); diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 15cc458be8..844a9f80d8 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -59,6 +59,10 @@ target_to_target(GLenum target) } #endif + +/** + * Allocate a new pipe_texture object + */ struct pipe_texture * st_texture_create(struct st_context *st, enum pipe_texture_target target, @@ -70,7 +74,7 @@ st_texture_create(struct st_context *st, GLuint depth0, GLuint compress_byte) { - struct pipe_texture *pt = CALLOC_STRUCT(pipe_texture); + struct pipe_texture pt; assert(target <= PIPE_TEXTURE_CUBE); @@ -78,39 +82,33 @@ st_texture_create(struct st_context *st, _mesa_lookup_enum_by_nr(target), _mesa_lookup_enum_by_nr(format), first_level, last_level); - if (!pt) - return NULL; - assert(format); - pt->target = target; - pt->format = format; - pt->first_level = first_level; - pt->last_level = last_level; - pt->width[0] = width0; - pt->height[0] = height0; - pt->depth[0] = depth0; - pt->compressed = compress_byte ? 1 : 0; - pt->cpp = pt->compressed ? compress_byte : st_sizeof_format(format); - pt->refcount = 1; - - st->pipe->texture_create(st->pipe, &pt); - - return pt; + pt.target = target; + pt.format = format; + pt.first_level = first_level; + pt.last_level = last_level; + pt.width[0] = width0; + pt.height[0] = height0; + pt.depth[0] = depth0; + pt.compressed = compress_byte ? 1 : 0; + pt.cpp = pt.compressed ? compress_byte : st_sizeof_format(format); + pt.refcount = 1; + + return st->pipe->texture_create(st->pipe, &pt); } - - -/* Can the image be pulled into a unified mipmap texture. This mirrors - * the completeness test in a lot of ways. +/** + * Check if a texture image be pulled into a unified mipmap texture. + * This mirrors the completeness test in a lot of ways. * * Not sure whether I want to pass gl_texture_image here. */ GLboolean -st_texture_match_image(struct pipe_texture *pt, - struct gl_texture_image *image, - GLuint face, GLuint level) +st_texture_match_image(const struct pipe_texture *pt, + const struct gl_texture_image *image, + GLuint face, GLuint level) { /* Images with borders are never pulled into mipmap textures. */ @@ -189,6 +187,7 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, return pipe_surface_map(stImage->surface); } + void st_texture_image_unmap(struct st_texture_image *stImage) { @@ -201,7 +200,8 @@ st_texture_image_unmap(struct st_texture_image *stImage) -/* Upload data to a rectangular sub-region. Lots of choices how to do this: +/** + * Upload data to a rectangular sub-region. Lots of choices how to do this: * * - memcpy by span to current destination * - upload data as new buffer and blit @@ -261,13 +261,14 @@ st_texture_image_data(struct pipe_context *pipe, } } + /* Copy mipmap image between textures */ void st_texture_image_copy(struct pipe_context *pipe, - struct pipe_texture *dst, - GLuint face, GLuint level, - struct pipe_texture *src) + struct pipe_texture *dst, + GLuint face, GLuint level, + struct pipe_texture *src) { GLuint width = src->width[level]; GLuint height = src->height[level]; @@ -278,6 +279,7 @@ st_texture_image_copy(struct pipe_context *pipe, if (dst->compressed) height /= 4; + for (i = 0; i < depth; i++) { dst_surface = pipe->get_tex_surface(pipe, dst, face, level, i); src_surface = pipe->get_tex_surface(pipe, src, face, level, i); @@ -292,5 +294,4 @@ st_texture_image_copy(struct pipe_context *pipe, pipe_surface_reference(&dst_surface, NULL); pipe_surface_reference(&src_surface, NULL); } - } diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index d8b1bcad9d..0b87a494c3 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -47,11 +47,11 @@ st_texture_create(struct st_context *st, GLuint compress_byte); -/* Check if an image fits an existing texture +/* Check if an image fits into an existing texture object. */ extern GLboolean -st_texture_match_image(struct pipe_texture *pt, - struct gl_texture_image *image, +st_texture_match_image(const struct pipe_texture *pt, + const struct gl_texture_image *image, GLuint face, GLuint level); /* Return a pointer to an image within a texture. Return image stride as @@ -73,7 +73,7 @@ extern const GLuint * st_texture_depth_offsets(struct pipe_texture *pt, GLuint level); -/* Return the linear offset of an image relative to the start of its region: +/* Return the linear offset of an image relative to the start of its region. */ extern GLuint st_texture_image_offset(const struct pipe_texture *pt, |