diff options
Diffstat (limited to 'src/mesa/swrast/s_aalinetemp.h')
-rw-r--r-- | src/mesa/swrast/s_aalinetemp.h | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 02ad04d0cf..bcfd22f019 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,4 +1,4 @@ -/* $Id: s_aalinetemp.h,v 1.11 2001/05/17 14:49:38 brianp Exp $ */ +/* $Id: s_aalinetemp.h,v 1.12 2001/05/21 18:13:43 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -122,7 +122,7 @@ NAME(plot)(GLcontext *ctx, const struct LineInfo *line, PB_WRITE_MULTITEX_SPEC_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha, specRed, specGreen, specBlue, tex); #else - PB_WRITE_MULTITEX_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha, texcoords); + PB_WRITE_MULTITEX_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha, tex); #endif #elif defined(DO_TEX) PB_WRITE_TEX_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha, @@ -239,16 +239,15 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) line.texWidth[0] = (GLfloat) texImage->Width; line.texHeight[0] = (GLfloat) texImage->Height; } -#elif defined(DO_MULITEX) +#elif defined(DO_MULTITEX) { GLuint u; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u].ReallyEnabled) { - const struct gl_texture_object *obj = ctx->Texture.Unit[u].Current; + if (ctx->Texture.Unit[u]._ReallyEnabled) { + const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel]; const GLfloat invW0 = v0->win[3]; const GLfloat invW1 = v1->win[3]; - GLfloat (*texCoord)[4] = VB->TexCoordPtr[u]->data; const GLfloat s0 = v0->texcoord[u][0] * invW0; const GLfloat s1 = v1->texcoord[u][0] * invW1; const GLfloat t0 = v0->texcoord[u][1] * invW0; @@ -259,8 +258,8 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) const GLfloat q1 = v1->texcoord[u][3] * invW0; compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]); compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]); - compute_plane(line.x0, line.y0, line.x1, line.y1, u0, u1, line.uPlane[u]); - compute_plane(line.x0, line.y0, line.x1, line.y1, v0, v1, line.vPlane[u]); + compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[u]); + compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[u]); line.texWidth[u] = (GLfloat) texImage->Width; line.texHeight[u] = (GLfloat) texImage->Height; } |