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Diffstat (limited to 'src/mesa/swrast/s_context.c')
-rw-r--r--src/mesa/swrast/s_context.c80
1 files changed, 28 insertions, 52 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 4d9b956f85..2dea895399 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -2,7 +2,7 @@
* Mesa 3-D graphics library
* Version: 7.1
*
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -33,6 +33,7 @@
#include "main/mtypes.h"
#include "teximage.h"
#include "swrast.h"
+#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "s_blend.h"
#include "s_context.h"
@@ -87,7 +88,7 @@ _swrast_update_rasterflags( GLcontext *ctx )
* MULTI_DRAW_BIT flag. Also set it if we're drawing to no
* buffers or the RGBA or CI mask disables all writes.
*/
- if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) {
+ if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) {
/* more than one color buffer designated for writing (or zero buffers) */
rasterMask |= MULTI_DRAW_BIT;
}
@@ -117,8 +118,8 @@ _swrast_update_rasterflags( GLcontext *ctx )
/**
- * Examine polycon culls tate to compute the _BackfaceSign field.
- * _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
+ * Examine polygon cull state to compute the _BackfaceCullSign field.
+ * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces,
* and 1 if culling front-faces. The Polygon FrontFace state also
* factors in.
*/
@@ -128,31 +129,32 @@ _swrast_update_polygon( GLcontext *ctx )
GLfloat backface_sign;
if (ctx->Polygon.CullFlag) {
- backface_sign = 1.0;
switch (ctx->Polygon.CullFaceMode) {
case GL_BACK:
- if (ctx->Polygon.FrontFace == GL_CCW)
- backface_sign = -1.0;
+ backface_sign = -1.0;
break;
case GL_FRONT:
- if (ctx->Polygon.FrontFace != GL_CCW)
- backface_sign = -1.0;
+ backface_sign = 1.0;
break;
case GL_FRONT_AND_BACK:
/* fallthrough */
default:
backface_sign = 0.0;
- break;
}
}
else {
backface_sign = 0.0;
}
- SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign;
+ SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign;
+
+ /* This is for front/back-face determination, but not for culling */
+ SWRAST_CONTEXT(ctx)->_BackfaceSign
+ = (ctx->Polygon.FrontFace == GL_CW) ? -1.0 : 1.0;
}
+
/**
* Update the _PreferPixelFog field to indicate if we need to compute
* fog blend factors (from the fog coords) per-fragment.
@@ -500,6 +502,13 @@ _swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
new_state = ~0;
}
+ {
+ const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
+ if (fp && (fp->Base.Parameters->StateFlags & new_state)) {
+ _mesa_load_state_parameters(ctx, fp->Base.Parameters);
+ }
+ }
+
if (new_state & swrast->InvalidateTriangleMask)
swrast->Triangle = _swrast_validate_triangle;
@@ -598,44 +607,6 @@ _swrast_update_active_attribs(GLcontext *ctx)
}
-/**
- * Update the swrast->_ColorOutputsMask which indicates which color
- * renderbuffers (aka rendertargets) are being written to by the current
- * fragment program.
- * We also take glDrawBuffers() into account to skip outputs that are
- * set to GL_NONE.
- */
-static void
-_swrast_update_color_outputs(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- swrast->_ColorOutputsMask = 0;
- swrast->_NumColorOutputs = 0;
-
- if (ctx->FragmentProgram._Current) {
- const GLbitfield outputsWritten
- = ctx->FragmentProgram._Current->Base.OutputsWritten;
- GLuint output;
- for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) {
- if ((outputsWritten & (1 << (FRAG_RESULT_DATA0 + output)))
- && (fb->_NumColorDrawBuffers[output] > 0)) {
- swrast->_ColorOutputsMask |= (1 << output);
- swrast->_NumColorOutputs = output + 1;
- }
- }
- }
- if (swrast->_ColorOutputsMask == 0x0) {
- /* no fragment program, or frag prog didn't write to gl_FragData[] */
- if (fb->_NumColorDrawBuffers[0] > 0) {
- swrast->_ColorOutputsMask = 0x1;
- swrast->_NumColorOutputs = 1;
- }
- }
-}
-
-
void
_swrast_validate_derived( GLcontext *ctx )
{
@@ -685,9 +656,6 @@ _swrast_validate_derived( GLcontext *ctx )
_NEW_TEXTURE))
_swrast_update_active_attribs(ctx);
- if (swrast->NewState & (_NEW_PROGRAM | _NEW_BUFFERS))
- _swrast_update_color_outputs(ctx);
-
swrast->NewState = 0;
swrast->StateChanges = 0;
swrast->InvalidateState = _swrast_invalidate_state;
@@ -767,6 +735,12 @@ _swrast_ResetLineStipple( GLcontext *ctx )
}
void
+_swrast_SetFacing(GLcontext *ctx, GLuint facing)
+{
+ SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
+}
+
+void
_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
{
if (SWRAST_DEBUG) {
@@ -869,6 +843,8 @@ _swrast_DestroyContext( GLcontext *ctx )
}
FREE( swrast->SpanArrays );
+ if (swrast->ZoomedArrays)
+ FREE( swrast->ZoomedArrays );
FREE( swrast->TexelBuffer );
FREE( swrast );