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-rw-r--r--src/mesa/swrast/s_context.h46
1 files changed, 22 insertions, 24 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 947d48e3af..30c2315ba0 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -37,30 +37,6 @@
/**
- * \struct sw_span
- * \brief Contains data for either a horizontal line or a set of
- * pixels that are passed through a pipeline of functions before being
- * drawn.
- *
- * The sw_span structure describes the colors, Z, fogcoord, texcoords,
- * etc for either a horizontal run or a set of independent pixels. We
- * can either specify a base/step to indicate interpolated values, or
- * fill in arrays of values. The interpMask and arrayMask bitfields
- * indicate which are active.
- *
- * With this structure it's easy to hand-off span rasterization to
- * subroutines instead of doing it all inline in the triangle functions
- * like we used to do.
- * It also cleans up the local variable namespace a great deal.
- *
- * It would be interesting to experiment with multiprocessor rasterization
- * with this structure. The triangle rasterizer could simply emit a
- * stream of these structures which would be consumed by one or more
- * span-processing threads which could run in parallel.
- */
-
-
-/**
* \defgroup SpanFlags SPAN_XXX-flags
* Bitmasks to indicate which span_arrays need to be computed
* (sw_span::interpMask) or have already been filled
@@ -109,6 +85,28 @@ struct span_arrays {
};
+/**
+ * \struct sw_span
+ * \brief Contains data for either a horizontal line or a set of
+ * pixels that are passed through a pipeline of functions before being
+ * drawn.
+ *
+ * The sw_span structure describes the colors, Z, fogcoord, texcoords,
+ * etc for either a horizontal run or an array of independent pixels.
+ * We can either specify a base/step to indicate interpolated values, or
+ * fill in arrays of values. The interpMask and arrayMask bitfields
+ * indicate which are active.
+ *
+ * With this structure it's easy to hand-off span rasterization to
+ * subroutines instead of doing it all inline in the triangle functions
+ * like we used to do.
+ * It also cleans up the local variable namespace a great deal.
+ *
+ * It would be interesting to experiment with multiprocessor rasterization
+ * with this structure. The triangle rasterizer could simply emit a
+ * stream of these structures which would be consumed by one or more
+ * span-processing threads which could run in parallel.
+ */
struct sw_span {
GLint x, y;