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path: root/src/mesa/swrast/s_copypix.c
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Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r--src/mesa/swrast/s_copypix.c48
1 files changed, 15 insertions, 33 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index dbbfc58c6f..bbe1081860 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -94,7 +94,6 @@ static void
copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLint row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLbitfield transferOps = ctx->_ImageTransferState;
@@ -103,14 +102,10 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLfloat *dest, *tmpImage, *convImage;
SWspan span;
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
-
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ INIT_SPAN(span, GL_BITMAP);
+ _swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0;
/* allocate space for GLfloat image */
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
@@ -163,7 +158,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
/* write the new image */
for (row = 0; row < height; row++) {
const GLfloat *src = convImage + row * width * 4;
- GLvoid *rgba = (GLvoid *) span.array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0];
/* copy convolved colors into span array */
_mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat));
@@ -195,7 +190,6 @@ static void
copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLfloat *tmpImage, *p;
GLint sy, dy, stepy, row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
@@ -240,13 +234,10 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
stepy = 1;
}
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
+ INIT_SPAN(span, GL_BITMAP);
+ _swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_RGBA;
+ span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */
if (overlapping) {
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
@@ -315,7 +306,6 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint *tmpImage,*p;
GLint sy, dy, stepy;
GLint j;
@@ -328,7 +318,9 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
return;
}
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
+ INIT_SPAN(span, GL_BITMAP);
+ _swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_INDEX;
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
@@ -352,11 +344,6 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
stepy = 1;
}
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
-
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
@@ -452,7 +439,6 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *readRb = fb->_DepthBuffer;
GLfloat *p, *tmpImage;
@@ -467,7 +453,9 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
return;
}
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
+ INIT_SPAN(span, GL_BITMAP);
+ _swrast_span_default_attribs(ctx, &span);
+ span.arrayMask = SPAN_Z;
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
@@ -491,12 +479,6 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
stepy = 1;
}
- _swrast_span_default_color(ctx, &span);
- if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
- _swrast_span_default_secondary_color(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
-
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));