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Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r--src/mesa/swrast/s_copypix.c95
1 files changed, 51 insertions, 44 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 9176755e35..f715e5a626 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -25,8 +25,10 @@
#include "glheader.h"
#include "context.h"
+#include "colormac.h"
#include "convolve.h"
#include "histogram.h"
+#include "image.h"
#include "macros.h"
#include "imports.h"
#include "pixel.h"
@@ -86,6 +88,40 @@ regions_overlap(GLint srcx, GLint srcy,
}
+/**
+ * Convert GLfloat[n][4] colors to GLchan[n][4].
+ * XXX maybe move into image.c
+ */
+static void
+float_span_to_chan(GLuint n, CONST GLfloat in[][4], GLchan out[][4])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ UNCLAMPED_FLOAT_TO_CHAN(out[i][RCOMP], in[i][RCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(out[i][GCOMP], in[i][GCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(out[i][BCOMP], in[i][BCOMP]);
+ UNCLAMPED_FLOAT_TO_CHAN(out[i][ACOMP], in[i][ACOMP]);
+ }
+}
+
+
+/**
+ * Convert GLchan[n][4] colors to GLfloat[n][4].
+ * XXX maybe move into image.c
+ */
+static void
+chan_span_to_float(GLuint n, CONST GLchan in[][4], GLfloat out[][4])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ out[i][RCOMP] = CHAN_TO_FLOAT(in[i][RCOMP]);
+ out[i][GCOMP] = CHAN_TO_FLOAT(in[i][GCOMP]);
+ out[i][BCOMP] = CHAN_TO_FLOAT(in[i][BCOMP]);
+ out[i][ACOMP] = CHAN_TO_FLOAT(in[i][ACOMP]);
+ }
+}
+
+
/*
* RGBA copypixels with convolution.
@@ -150,15 +186,11 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
dest = tmpImage;
for (row = 0; row < height; row++) {
GLchan rgba[MAX_WIDTH][4];
- GLint i;
- _swrast_read_rgba_span(ctx, ctx->ReadBuffer, width, srcx, srcy + row, rgba);
- /* convert GLchan to GLfloat */
- for (i = 0; i < width; i++) {
- *dest++ = (GLfloat) rgba[i][RCOMP] * (1.0F / CHAN_MAXF);
- *dest++ = (GLfloat) rgba[i][GCOMP] * (1.0F / CHAN_MAXF);
- *dest++ = (GLfloat) rgba[i][BCOMP] * (1.0F / CHAN_MAXF);
- *dest++ = (GLfloat) rgba[i][ACOMP] * (1.0F / CHAN_MAXF);
- }
+ /* Read GLchan and convert to GLfloat */
+ _swrast_read_rgba_span(ctx, ctx->ReadBuffer, width, srcx,
+ srcy + row, rgba);
+ chan_span_to_float(width, (CONST GLchan (*)[4]) rgba,
+ (GLfloat (*)[4]) dest);
}
if (changeBuffer) {
@@ -195,19 +227,10 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
/* write the new image */
for (row = 0; row < height; row++) {
const GLfloat *src = convImage + row * width * 4;
- GLint i, dy;
+ GLint dy;
- /* clamp to [0,1] and convert float back to chan */
- for (i = 0; i < width; i++) {
- GLint r = (GLint) (src[i * 4 + RCOMP] * CHAN_MAXF);
- GLint g = (GLint) (src[i * 4 + GCOMP] * CHAN_MAXF);
- GLint b = (GLint) (src[i * 4 + BCOMP] * CHAN_MAXF);
- GLint a = (GLint) (src[i * 4 + ACOMP] * CHAN_MAXF);
- span.array->rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- span.array->rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- span.array->rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
- span.array->rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
- }
+ /* convert floats back to chan */
+ float_span_to_chan(width, (const GLfloat (*)[4]) src, span.array->rgba);
if (ctx->Pixel.PixelTextureEnabled && ctx->Texture._EnabledUnits) {
span.end = width;
@@ -355,32 +378,16 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
if (transferOps) {
- const GLfloat scale = (1.0F / CHAN_MAXF);
- GLint k;
DEFMARRAY(GLfloat, rgbaFloat, MAX_WIDTH, 4); /* mac 32k limitation */
CHECKARRAY(rgbaFloat, return);
- /* convert chan to float */
- for (k = 0; k < width; k++) {
- rgbaFloat[k][RCOMP] = (GLfloat) span.array->rgba[k][RCOMP] * scale;
- rgbaFloat[k][GCOMP] = (GLfloat) span.array->rgba[k][GCOMP] * scale;
- rgbaFloat[k][BCOMP] = (GLfloat) span.array->rgba[k][BCOMP] * scale;
- rgbaFloat[k][ACOMP] = (GLfloat) span.array->rgba[k][ACOMP] * scale;
- }
-
+ /* convert to float, transfer, convert back to chan */
+ chan_span_to_float(width, (CONST GLchan (*)[4]) span.array->rgba,
+ rgbaFloat);
_mesa_apply_rgba_transfer_ops(ctx, transferOps, width, rgbaFloat);
+ float_span_to_chan(width, (CONST GLfloat (*)[4]) rgbaFloat,
+ span.array->rgba);
- /* clamp to [0,1] and convert float back to chan */
- for (k = 0; k < width; k++) {
- GLint r = (GLint) (rgbaFloat[k][RCOMP] * CHAN_MAXF);
- GLint g = (GLint) (rgbaFloat[k][GCOMP] * CHAN_MAXF);
- GLint b = (GLint) (rgbaFloat[k][BCOMP] * CHAN_MAXF);
- GLint a = (GLint) (rgbaFloat[k][ACOMP] * CHAN_MAXF);
- span.array->rgba[k][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
- span.array->rgba[k][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
- span.array->rgba[k][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
- span.array->rgba[k][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
- }
UNDEFARRAY(rgbaFloat); /* mac 32k limitation */
}