diff options
Diffstat (limited to 'src/mesa/swrast/s_copypix.c')
-rw-r--r-- | src/mesa/swrast/s_copypix.c | 821 |
1 files changed, 821 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c new file mode 100644 index 0000000000..eddfe39037 --- /dev/null +++ b/src/mesa/swrast/s_copypix.c @@ -0,0 +1,821 @@ +/* $Id: s_copypix.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "context.h" +#include "convolve.h" +#include "feedback.h" +#include "macros.h" +#include "mem.h" +#include "mmath.h" +#include "pixel.h" + +#include "s_depth.h" +#include "s_imaging.h" +#include "s_pixeltex.h" +#include "s_span.h" +#include "s_stencil.h" +#include "s_texture.h" +#include "s_zoom.h" + + + +/* + * Determine if there's overlap in an image copy + */ +static GLboolean +regions_overlap(int srcx, int srcy, int dstx, int dsty, int width, int height, + float zoomX, float zoomY) +{ + if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) { + return GL_FALSE; + } + else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) { + return GL_FALSE; + } + else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) { + return GL_FALSE; + } + else { + return GL_TRUE; + } +} + + + +/* + * RGBA copypixels with convolution. + */ +static void +copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, + GLint width, GLint height, GLint destx, GLint desty) +{ + GLdepth zspan[MAX_WIDTH]; + GLboolean quick_draw; + GLint row; + GLboolean changeBuffer; + GLchan *saveReadAlpha; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + const GLuint transferOps = ctx->ImageTransferState; + GLfloat *dest, *tmpImage, *convImage; + + if (ctx->Depth.Test || ctx->Fog.Enabled) { + /* fill in array of z values */ + GLdepth z = (GLdepth) + (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax); + GLint i; + for (i = 0; i < width; i++) { + zspan[i] = z; + } + } + + if (ctx->RasterMask == 0 + && !zoom + && destx >= 0 + && destx + width <= ctx->DrawBuffer->Width) { + quick_draw = GL_TRUE; + } + else { + quick_draw = GL_FALSE; + } + + /* If read and draw buffer are different we must do buffer switching */ + saveReadAlpha = ctx->ReadBuffer->Alpha; + changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer + || ctx->DrawBuffer != ctx->ReadBuffer; + + + /* allocate space for GLfloat image */ + tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + if (!tmpImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); + return; + } + convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + if (!convImage) { + FREE(tmpImage); + gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); + return; + } + + dest = tmpImage; + + if (changeBuffer) { + (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + ctx->Pixel.DriverReadBuffer ); + if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha; + else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT) + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha; + else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT) + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha; + else + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha; + } + + /* read source image */ + dest = tmpImage; + for (row = 0; row < height; row++) { + GLchan rgba[MAX_WIDTH][4]; + GLint i; + gl_read_rgba_span(ctx, ctx->ReadBuffer, width, srcx, srcy + row, rgba); + /* convert GLchan to GLfloat */ + for (i = 0; i < width; i++) { + *dest++ = (GLfloat) rgba[i][RCOMP] * (1.0F / CHAN_MAXF); + *dest++ = (GLfloat) rgba[i][GCOMP] * (1.0F / CHAN_MAXF); + *dest++ = (GLfloat) rgba[i][BCOMP] * (1.0F / CHAN_MAXF); + *dest++ = (GLfloat) rgba[i][ACOMP] * (1.0F / CHAN_MAXF); + } + } + + /* read from the draw buffer again (in case of blending) */ + if (changeBuffer) { + (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + ctx->Color.DriverDrawBuffer ); + ctx->ReadBuffer->Alpha = saveReadAlpha; + } + + /* do image transfer ops up until convolution */ + for (row = 0; row < height; row++) { + GLfloat (*rgba)[4] = (GLfloat (*)[4]) tmpImage + row * width * 4; + + /* scale & bias */ + if (transferOps & IMAGE_SCALE_BIAS_BIT) { + _mesa_scale_and_bias_rgba(ctx, width, rgba); + } + /* color map lookup */ + if (transferOps & IMAGE_MAP_COLOR_BIT) { + _mesa_map_rgba(ctx, width, rgba); + } + /* GL_COLOR_TABLE lookup */ + if (transferOps & IMAGE_COLOR_TABLE_BIT) { + _mesa_lookup_rgba(&ctx->ColorTable, width, rgba); + } + } + + /* do convolution */ + if (ctx->Pixel.Convolution2DEnabled) { + _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage); + } + else { + ASSERT(ctx->Pixel.Separable2DEnabled); + _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage); + } + FREE(tmpImage); + + /* do remaining image transfer ops */ + for (row = 0; row < height; row++) { + GLfloat (*rgba)[4] = (GLfloat (*)[4]) convImage + row * width * 4; + + /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */ + if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) { + _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgba); + } + /* color matrix */ + if (transferOps & IMAGE_COLOR_MATRIX_BIT) { + _mesa_transform_rgba(ctx, width, rgba); + } + /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */ + if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) { + _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgba); + } + /* update histogram count */ + if (transferOps & IMAGE_HISTOGRAM_BIT) { + _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgba); + } + /* update min/max */ + if (transferOps & IMAGE_MIN_MAX_BIT) { + _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgba); + } + } + + for (row = 0; row < height; row++) { + const GLfloat *src = convImage + row * width * 4; + GLchan rgba[MAX_WIDTH][4]; + GLint i, dy; + + /* clamp to [0,1] and convert float back to chan */ + for (i = 0; i < width; i++) { + GLint r = (GLint) (src[i * 4 + RCOMP] * CHAN_MAXF); + GLint g = (GLint) (src[i * 4 + GCOMP] * CHAN_MAXF); + GLint b = (GLint) (src[i * 4 + BCOMP] * CHAN_MAXF); + GLint a = (GLint) (src[i * 4 + ACOMP] * CHAN_MAXF); + rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX); + rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX); + rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX); + rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX); + } + + if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) { + GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH]; + GLchan primary_rgba[MAX_WIDTH][4]; + GLuint unit; + /* XXX not sure how multitexture is supposed to work here */ + + MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan)); + + for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) { + _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba, + s, t, r, q); + gl_texture_pixels(ctx, unit, width, s, t, r, NULL, + primary_rgba, rgba); + } + } + + /* write row to framebuffer */ + + dy = desty + row; + if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) { + (*ctx->Driver.WriteRGBASpan)( ctx, width, destx, dy, + (const GLchan (*)[4])rgba, NULL ); + } + else if (zoom) { + gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0, + (const GLchan (*)[4])rgba, desty); + } + else { + gl_write_rgba_span( ctx, width, destx, dy, zspan, 0, rgba, GL_BITMAP ); + } + } + + FREE(convImage); +} + + +/* + * RGBA copypixels + */ +static void +copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, + GLint width, GLint height, GLint destx, GLint desty) +{ + GLdepth zspan[MAX_WIDTH]; + GLchan rgba[MAX_WIDTH][4]; + GLchan *tmpImage,*p; + GLboolean quick_draw; + GLint sy, dy, stepy; + GLint i, j; + GLboolean changeBuffer; + GLchan *saveReadAlpha; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + GLint overlapping; + const GLuint transferOps = ctx->ImageTransferState; + + if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { + copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty); + return; + } + + /* Determine if copy should be done bottom-to-top or top-to-bottom */ + if (srcy < desty) { + /* top-down max-to-min */ + sy = srcy + height - 1; + dy = desty + height - 1; + stepy = -1; + } + else { + /* bottom-up min-to-max */ + sy = srcy; + dy = desty; + stepy = 1; + } + + overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + + if (ctx->Depth.Test || ctx->Fog.Enabled) { + /* fill in array of z values */ + GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax); + for (i=0;i<width;i++) { + zspan[i] = z; + } + } + + if (ctx->RasterMask == 0 + && !zoom + && destx >= 0 + && destx + width <= ctx->DrawBuffer->Width) { + quick_draw = GL_TRUE; + } + else { + quick_draw = GL_FALSE; + } + + /* If read and draw buffer are different we must do buffer switching */ + saveReadAlpha = ctx->ReadBuffer->Alpha; + changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer + || ctx->DrawBuffer != ctx->ReadBuffer; + + if (overlapping) { + GLint ssy = sy; + tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4); + if (!tmpImage) { + gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); + return; + } + p = tmpImage; + if (changeBuffer) { + (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + ctx->Pixel.DriverReadBuffer ); + if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha; + else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT) + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha; + else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT) + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha; + else + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha; + } + for (j = 0; j < height; j++, ssy += stepy) { + gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, ssy, + (GLchan (*)[4]) p ); + p += (width * sizeof(GLchan) * 4); + } + p = tmpImage; + } + else { + tmpImage = NULL; /* silence compiler warnings */ + p = NULL; + } + + for (j = 0; j < height; j++, sy += stepy, dy += stepy) { + /* Get source pixels */ + if (overlapping) { + /* get from buffered image */ + MEMCPY(rgba, p, width * sizeof(GLchan) * 4); + p += (width * sizeof(GLchan) * 4); + } + else { + /* get from framebuffer */ + if (changeBuffer) { + (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + ctx->Pixel.DriverReadBuffer ); + if (ctx->Pixel.DriverReadBuffer == GL_FRONT_LEFT) { + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontLeftAlpha; + } + else if (ctx->Pixel.DriverReadBuffer == GL_BACK_LEFT) { + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackLeftAlpha; + } + else if (ctx->Pixel.DriverReadBuffer == GL_FRONT_RIGHT) { + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->FrontRightAlpha; + } + else { + ctx->ReadBuffer->Alpha = ctx->ReadBuffer->BackRightAlpha; + } + } + gl_read_rgba_span( ctx, ctx->ReadBuffer, width, srcx, sy, rgba ); + } + + if (changeBuffer) { + /* read from the draw buffer again (in case of blending) */ + (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + ctx->Color.DriverDrawBuffer ); + ctx->ReadBuffer->Alpha = saveReadAlpha; + } + + if (transferOps) { + const GLfloat scale = (1.0F / CHAN_MAXF); + GLfloat rgbaFloat[MAX_WIDTH][4]; + GLuint k; + /* convert chan to float */ + for (k = 0; k < width; k++) { + rgbaFloat[k][RCOMP] = (GLfloat) rgba[k][RCOMP] * scale; + rgbaFloat[k][GCOMP] = (GLfloat) rgba[k][GCOMP] * scale; + rgbaFloat[k][BCOMP] = (GLfloat) rgba[k][BCOMP] * scale; + rgbaFloat[k][ACOMP] = (GLfloat) rgba[k][ACOMP] * scale; + } + /* scale & bias */ + if (transferOps & IMAGE_SCALE_BIAS_BIT) { + _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat); + } + /* color map lookup */ + if (transferOps & IMAGE_MAP_COLOR_BIT) { + _mesa_map_rgba(ctx, width, rgbaFloat); + } + /* GL_COLOR_TABLE lookup */ + if (transferOps & IMAGE_COLOR_TABLE_BIT) { + _mesa_lookup_rgba(&ctx->ColorTable, width, rgbaFloat); + } + /* convolution */ + if (transferOps & IMAGE_CONVOLUTION_BIT) { + /* XXX to do */ + } + /* GL_POST_CONVOLUTION_COLOR_TABLE lookup */ + if (transferOps & IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT) { + _mesa_lookup_rgba(&ctx->PostConvolutionColorTable, width, rgbaFloat); + } + /* color matrix */ + if (transferOps & IMAGE_COLOR_MATRIX_BIT) { + _mesa_transform_rgba(ctx, width, rgbaFloat); + } + /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */ + if (transferOps & IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT) { + _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgbaFloat); + } + /* update histogram count */ + if (transferOps & IMAGE_HISTOGRAM_BIT) { + _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat); + } + /* update min/max */ + if (transferOps & IMAGE_MIN_MAX_BIT) { + _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat); + } + /* clamp to [0,1] and convert float back to chan */ + for (k = 0; k < width; k++) { + GLint r = (GLint) (rgbaFloat[k][RCOMP] * CHAN_MAXF); + GLint g = (GLint) (rgbaFloat[k][GCOMP] * CHAN_MAXF); + GLint b = (GLint) (rgbaFloat[k][BCOMP] * CHAN_MAXF); + GLint a = (GLint) (rgbaFloat[k][ACOMP] * CHAN_MAXF); + rgba[k][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX); + rgba[k][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX); + rgba[k][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX); + rgba[k][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX); + } + } + + if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) { + GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH]; + GLchan primary_rgba[MAX_WIDTH][4]; + GLuint unit; + /* XXX not sure how multitexture is supposed to work here */ + + MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan)); + + for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) { + _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba, + s, t, r, q); + gl_texture_pixels(ctx, unit, width, s, t, r, NULL, + primary_rgba, rgba); + } + } + + if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) { + (*ctx->Driver.WriteRGBASpan)( ctx, width, destx, dy, + (const GLchan (*)[4])rgba, NULL ); + } + else if (zoom) { + gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0, + (const GLchan (*)[4])rgba, desty); + } + else { + gl_write_rgba_span( ctx, width, destx, dy, zspan, 0, rgba, GL_BITMAP ); + } + } + + if (overlapping) + FREE(tmpImage); +} + + +static void copy_ci_pixels( GLcontext *ctx, + GLint srcx, GLint srcy, GLint width, GLint height, + GLint destx, GLint desty ) +{ + GLdepth zspan[MAX_WIDTH]; + GLuint *tmpImage,*p; + GLint sy, dy, stepy; + GLint i, j; + GLboolean changeBuffer; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset; + GLint overlapping; + + /* Determine if copy should be bottom-to-top or top-to-bottom */ + if (srcy<desty) { + /* top-down max-to-min */ + sy = srcy + height - 1; + dy = desty + height - 1; + stepy = -1; + } + else { + /* bottom-up min-to-max */ + sy = srcy; + dy = desty; + stepy = 1; + } + + overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + + if (ctx->Depth.Test || ctx->Fog.Enabled) { + /* fill in array of z values */ + GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax); + for (i=0;i<width;i++) { + zspan[i] = z; + } + } + + /* If read and draw buffer are different we must do buffer switching */ + changeBuffer = ctx->Pixel.ReadBuffer != ctx->Color.DrawBuffer + || ctx->DrawBuffer != ctx->ReadBuffer; + + if (overlapping) { + GLint ssy = sy; + tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint)); + if (!tmpImage) { + gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); + return; + } + p = tmpImage; + if (changeBuffer) { + (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + ctx->Pixel.DriverReadBuffer ); + } + for (j = 0; j < height; j++, ssy += stepy) { + gl_read_index_span( ctx, ctx->ReadBuffer, width, srcx, ssy, p ); + p += width; + } + p = tmpImage; + } + else { + tmpImage = NULL; /* silence compiler warning */ + p = NULL; + } + + for (j = 0; j < height; j++, sy += stepy, dy += stepy) { + GLuint indexes[MAX_WIDTH]; + if (overlapping) { + MEMCPY(indexes, p, width * sizeof(GLuint)); + p += width; + } + else { + if (changeBuffer) { + (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, + ctx->Pixel.DriverReadBuffer ); + } + gl_read_index_span( ctx, ctx->ReadBuffer, width, srcx, sy, indexes ); + } + + if (changeBuffer) { + /* set read buffer back to draw buffer (in case of logicops) */ + (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, + ctx->Color.DriverDrawBuffer ); + } + + if (shift_or_offset) { + _mesa_shift_and_offset_ci( ctx, width, indexes ); + } + if (ctx->Pixel.MapColorFlag) { + _mesa_map_ci( ctx, width, indexes ); + } + + if (zoom) { + gl_write_zoomed_index_span( ctx, width, destx, dy, zspan, 0, indexes, desty ); + } + else { + gl_write_index_span(ctx, width, destx, dy, zspan, 0, indexes, GL_BITMAP); + } + } + + if (overlapping) + FREE(tmpImage); +} + + + +/* + * TODO: Optimize!!!! + */ +static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, + GLint width, GLint height, + GLint destx, GLint desty ) +{ + GLfloat depth[MAX_WIDTH]; + GLdepth zspan[MAX_WIDTH]; + GLfloat *p, *tmpImage; + GLuint indexes[MAX_WIDTH]; + GLchan rgba[MAX_WIDTH][4]; + GLint sy, dy, stepy; + GLint i, j; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + GLint overlapping; + + if (!ctx->ReadBuffer->DepthBuffer || !ctx->DrawBuffer->DepthBuffer) { + gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" ); + return; + } + + /* Determine if copy should be bottom-to-top or top-to-bottom */ + if (srcy<desty) { + /* top-down max-to-min */ + sy = srcy + height - 1; + dy = desty + height - 1; + stepy = -1; + } + else { + /* bottom-up min-to-max */ + sy = srcy; + dy = desty; + stepy = 1; + } + + overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + + /* setup colors or indexes */ + if (ctx->Visual.RGBAflag) { + GLuint *rgba32 = (GLuint *) rgba; + GLuint color = *(GLuint*)( ctx->Current.Color ); + for (i = 0; i < width; i++) { + rgba32[i] = color; + } + } + else { + for (i = 0; i < width; i++) { + indexes[i] = ctx->Current.Index; + } + } + + if (overlapping) { + GLint ssy = sy; + tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat)); + if (!tmpImage) { + gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); + return; + } + p = tmpImage; + for (j = 0; j < height; j++, ssy += stepy) { + _mesa_read_depth_span_float(ctx, width, srcx, ssy, p); + p += width; + } + p = tmpImage; + } + else { + tmpImage = NULL; /* silence compiler warning */ + p = NULL; + } + + for (j = 0; j < height; j++, sy += stepy, dy += stepy) { + if (overlapping) { + MEMCPY(depth, p, width * sizeof(GLfloat)); + p += width; + } + else { + _mesa_read_depth_span_float(ctx, width, srcx, sy, depth); + } + + for (i = 0; i < width; i++) { + GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias; + zspan[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->Visual.DepthMax); + } + + if (ctx->Visual.RGBAflag) { + if (zoom) { + gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0, + (const GLchan (*)[4])rgba, desty ); + } + else { + gl_write_rgba_span( ctx, width, destx, dy, zspan, 0, + rgba, GL_BITMAP); + } + } + else { + if (zoom) { + gl_write_zoomed_index_span( ctx, width, destx, dy, + zspan, 0, indexes, desty ); + } + else { + gl_write_index_span( ctx, width, destx, dy, + zspan, 0, indexes, GL_BITMAP ); + } + } + } + + if (overlapping) + FREE(tmpImage); +} + + + +static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, + GLint width, GLint height, + GLint destx, GLint desty ) +{ + GLint sy, dy, stepy; + GLint j; + GLstencil *p, *tmpImage; + const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; + const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset; + GLint overlapping; + + if (!ctx->DrawBuffer->Stencil || !ctx->ReadBuffer->Stencil) { + gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" ); + return; + } + + /* Determine if copy should be bottom-to-top or top-to-bottom */ + if (srcy < desty) { + /* top-down max-to-min */ + sy = srcy + height - 1; + dy = desty + height - 1; + stepy = -1; + } + else { + /* bottom-up min-to-max */ + sy = srcy; + dy = desty; + stepy = 1; + } + + overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, + ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); + + if (overlapping) { + GLint ssy = sy; + tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil)); + if (!tmpImage) { + gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); + return; + } + p = tmpImage; + for (j = 0; j < height; j++, ssy += stepy) { + _mesa_read_stencil_span( ctx, width, srcx, ssy, p ); + p += width; + } + p = tmpImage; + } + else { + tmpImage = NULL; /* silence compiler warning */ + p = NULL; + } + + for (j = 0; j < height; j++, sy += stepy, dy += stepy) { + GLstencil stencil[MAX_WIDTH]; + + if (overlapping) { + MEMCPY(stencil, p, width * sizeof(GLstencil)); + p += width; + } + else { + _mesa_read_stencil_span( ctx, width, srcx, sy, stencil ); + } + + if (shift_or_offset) { + _mesa_shift_and_offset_stencil( ctx, width, stencil ); + } + if (ctx->Pixel.MapStencilFlag) { + _mesa_map_stencil( ctx, width, stencil ); + } + + if (zoom) { + gl_write_zoomed_stencil_span( ctx, width, destx, dy, stencil, desty ); + } + else { + _mesa_write_stencil_span( ctx, width, destx, dy, stencil ); + } + } + + if (overlapping) + FREE(tmpImage); +} + + + + +void +_swrast_CopyPixels( GLcontext *ctx, + GLint srcx, GLint srcy, GLsizei width, GLsizei height, + GLint destx, GLint desty, + GLenum type ) +{ + if (type == GL_COLOR && ctx->Visual.RGBAflag) { + copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty ); + } + else if (type == GL_COLOR && !ctx->Visual.RGBAflag) { + copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty ); + } + else if (type == GL_DEPTH) { + copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty ); + } + else if (type == GL_STENCIL) { + copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty ); + } + else { + gl_error( ctx, GL_INVALID_ENUM, "glCopyPixels" ); + } +} |