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Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 766749e811..757f1ab071 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -1,10 +1,10 @@
-/* $Id: s_drawpix.c,v 1.7 2001/01/05 21:28:31 brianp Exp $ */
+/* $Id: s_drawpix.c,v 1.8 2001/01/23 23:39:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -182,7 +182,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
}
else {
/* setup array of fragment Z value to pass to zoom function */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
GLint i;
ASSERT(drawWidth < MAX_WIDTH);
for (i=0; i<drawWidth; i++)
@@ -203,7 +203,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
if (format == GL_RGBA && type == CHAN_TYPE
&& ctx->_ImageTransferState==0) {
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels) * 4;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
@@ -241,7 +241,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
}
else if (format == GL_RGB && type == CHAN_TYPE
&& ctx->_ImageTransferState == 0) {
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels) * 3;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
@@ -278,7 +278,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
}
else if (format == GL_LUMINANCE && type == CHAN_TYPE
&& ctx->_ImageTransferState==0) {
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels);
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
@@ -337,7 +337,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
}
else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE
&& ctx->_ImageTransferState == 0) {
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
GLchan *src = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels)*2;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
@@ -402,7 +402,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
}
else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
/* convert CI data to RGBA */
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
@@ -494,7 +494,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
- GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
+ GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
GLint i;
for (i = 0; i < drawWidth; i++) {
zspan[i] = zval;
@@ -604,7 +604,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
/* Colors or indexes */
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
GLint i;
GLint r, g, b, a;
UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]);
@@ -626,7 +626,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
- && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) {
+ && !bias_or_scale && !zoom && ctx->Visual.rgbMode) {
/* Special case: directly write 16-bit depth values */
GLint row;
for (row = 0; row < height; row++, y++) {
@@ -639,8 +639,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
gl_write_rgba_span( ctx, width, x, y, zspan, 0, rgba, GL_BITMAP );
}
}
- else if (type==GL_UNSIGNED_INT && ctx->Visual.DepthBits == 32
- && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) {
+ else if (type==GL_UNSIGNED_INT && ctx->Visual.depthBits == 32
+ && !bias_or_scale && !zoom && ctx->Visual.rgbMode) {
/* Special case: directly write 32-bit depth values */
GLint row;
for (row = 0; row < height; row++, y++) {
@@ -658,7 +658,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
_mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
&ctx->Unpack, ctx->_ImageTransferState );
- if (ctx->Visual.RGBAflag) {
+ if (ctx->Visual.rgbMode) {
if (zoom) {
gl_write_zoomed_rgba_span(ctx, width, x, y, zspan, 0,
(const GLchan (*)[4]) rgba, desty);
@@ -711,7 +711,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF);
GLint i;
for (i=0;i<width;i++) {
zspan[i] = z;
@@ -862,7 +862,7 @@ _swrast_DrawPixels( GLcontext *ctx,
draw_depth_pixels( ctx, x, y, width, height, type, pixels );
break;
case GL_COLOR_INDEX:
- if (ctx->Visual.RGBAflag)
+ if (ctx->Visual.rgbMode)
draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
else
draw_index_pixels(ctx, x, y, width, height, type, pixels);