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path: root/src/mesa/swrast/s_drawpix.c
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Diffstat (limited to 'src/mesa/swrast/s_drawpix.c')
-rw-r--r--src/mesa/swrast/s_drawpix.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index ce398b2b7f..bdccd1cad1 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -67,7 +67,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
- if (ctx->Fog.Enabled)
+ if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
@@ -456,6 +456,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint imgX = x, imgY = y;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLint row, skipPixels;
@@ -465,7 +466,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
- if (ctx->Fog.Enabled)
+ if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
/*
@@ -561,6 +562,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
@@ -570,7 +572,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
_swrast_span_default_color(ctx, &span);
- if (ctx->Fog.Enabled)
+ if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
@@ -675,6 +677,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint imgX = x, imgY = y;
struct gl_renderbuffer *rb = NULL; /* only used for quickDraw path */
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
@@ -691,7 +694,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
- if (ctx->Fog.Enabled)
+ if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);