diff options
Diffstat (limited to 'src/mesa/swrast/s_feedback.c')
-rw-r--r-- | src/mesa/swrast/s_feedback.c | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c index 2bb9f301e8..c86dc4f6d5 100644 --- a/src/mesa/swrast/s_feedback.c +++ b/src/mesa/swrast/s_feedback.c @@ -1,21 +1,21 @@ -/* $Id: s_feedback.c,v 1.6 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_feedback.c,v 1.7 2001/03/12 00:48:42 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 - * + * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -94,7 +94,7 @@ void _mesa_feedback_triangle( GLcontext *ctx, if (_mesa_cull_triangle( ctx, v0, v1, v2 )) { FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN ); FEEDBACK_TOKEN( ctx, (GLfloat) 3 ); /* three vertices */ - + if (ctx->Light.ShadeModel == GL_SMOOTH) { feedback_vertex( ctx, v0, v0 ); feedback_vertex( ctx, v1, v1 ); @@ -113,7 +113,7 @@ void _mesa_feedback_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 GLenum token = GL_LINE_TOKEN; SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->StippleCounter==0) + if (swrast->StippleCounter==0) token = GL_LINE_RESET_TOKEN; FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) token ); @@ -165,6 +165,3 @@ void _mesa_select_point( GLcontext *ctx, const SWvertex *v ) const GLfloat zs = 1.0F / ctx->DepthMaxF; _mesa_update_hitflag( ctx, v->win[2] * zs ); } - - - |