diff options
Diffstat (limited to 'src/mesa/swrast/s_linetemp.h')
-rw-r--r-- | src/mesa/swrast/s_linetemp.h | 92 |
1 files changed, 48 insertions, 44 deletions
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 8b3918511d..7b66291eb5 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -37,6 +37,7 @@ * INTERP_INDEX - if defined, interpolate color index values * INTERP_TEX - if defined, interpolate unit 0 texcoords * INTERP_MULTITEX - if defined, interpolate multi-texcoords + * INTERP_VARYING - if defined, interpolate GLSL varyings * * When one can directly address pixels in the color buffer the following * macros can be defined and used to directly compute pixel addresses during @@ -70,6 +71,7 @@ static void NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) { + const SWcontext *swrast = SWRAST_CONTEXT(ctx); SWspan span; GLuint interpFlags = 0; GLint x0 = (GLint) vert0->win[0]; @@ -99,6 +101,8 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) SETUP_CODE #endif + (void) swrast; + /* Cull primitives with malformed coordinates. */ { @@ -276,8 +280,8 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) #endif #ifdef INTERP_FOG interpFlags |= SPAN_FOG; - span.fog = vert0->fog; - span.fogStep = (vert1->fog - vert0->fog) / numPixels; + span.attrStart[FRAG_ATTRIB_FOGC][0] = vert0->fog; + span.attrStepX[FRAG_ATTRIB_FOGC][0] = (vert1->fog - vert0->fog) / numPixels; #endif #ifdef INTERP_TEX interpFlags |= SPAN_TEXTURE; @@ -286,50 +290,50 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) const GLfloat invw1 = vert1->win[3]; const GLfloat invLen = 1.0F / numPixels; GLfloat ds, dt, dr, dq; - span.tex[0][0] = invw0 * vert0->texcoord[0][0]; - span.tex[0][1] = invw0 * vert0->texcoord[0][1]; - span.tex[0][2] = invw0 * vert0->texcoord[0][2]; - span.tex[0][3] = invw0 * vert0->texcoord[0][3]; - ds = (invw1 * vert1->texcoord[0][0]) - span.tex[0][0]; - dt = (invw1 * vert1->texcoord[0][1]) - span.tex[0][1]; - dr = (invw1 * vert1->texcoord[0][2]) - span.tex[0][2]; - dq = (invw1 * vert1->texcoord[0][3]) - span.tex[0][3]; - span.texStepX[0][0] = ds * invLen; - span.texStepX[0][1] = dt * invLen; - span.texStepX[0][2] = dr * invLen; - span.texStepX[0][3] = dq * invLen; - span.texStepY[0][0] = 0.0F; - span.texStepY[0][1] = 0.0F; - span.texStepY[0][2] = 0.0F; - span.texStepY[0][3] = 0.0F; + span.attrStart[FRAG_ATTRIB_TEX0][0] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][0]; + span.attrStart[FRAG_ATTRIB_TEX0][1] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][1]; + span.attrStart[FRAG_ATTRIB_TEX0][2] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][2]; + span.attrStart[FRAG_ATTRIB_TEX0][3] = invw0 * vert0->attrib[FRAG_ATTRIB_TEX0][3]; + ds = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][0]) - span.attrStart[FRAG_ATTRIB_TEX0][0]; + dt = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][1]) - span.attrStart[FRAG_ATTRIB_TEX0][1]; + dr = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][2]) - span.attrStart[FRAG_ATTRIB_TEX0][2]; + dq = (invw1 * vert1->attrib[FRAG_ATTRIB_TEX0][3]) - span.attrStart[FRAG_ATTRIB_TEX0][3]; + span.attrStepX[FRAG_ATTRIB_TEX0][0] = ds * invLen; + span.attrStepX[FRAG_ATTRIB_TEX0][1] = dt * invLen; + span.attrStepX[FRAG_ATTRIB_TEX0][2] = dr * invLen; + span.attrStepX[FRAG_ATTRIB_TEX0][3] = dq * invLen; + span.attrStepY[FRAG_ATTRIB_TEX0][0] = 0.0F; + span.attrStepY[FRAG_ATTRIB_TEX0][1] = 0.0F; + span.attrStepY[FRAG_ATTRIB_TEX0][2] = 0.0F; + span.attrStepY[FRAG_ATTRIB_TEX0][3] = 0.0F; } #endif -#ifdef INTERP_MULTITEX - interpFlags |= SPAN_TEXTURE; +#if defined(INTERP_MULTITEX) || defined(INTERP_VARYING) + interpFlags |= (SPAN_TEXTURE | SPAN_VARYING); { const GLfloat invLen = 1.0F / numPixels; - GLuint u; - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - if (ctx->Texture.Unit[u]._ReallyEnabled) { - const GLfloat invw0 = vert0->win[3]; - const GLfloat invw1 = vert1->win[3]; + const GLfloat invw0 = vert0->win[3]; + const GLfloat invw1 = vert1->win[3]; + GLuint attr; + for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) { + if (swrast->_FragmentAttribs & (1 << attr)) { GLfloat ds, dt, dr, dq; - span.tex[u][0] = invw0 * vert0->texcoord[u][0]; - span.tex[u][1] = invw0 * vert0->texcoord[u][1]; - span.tex[u][2] = invw0 * vert0->texcoord[u][2]; - span.tex[u][3] = invw0 * vert0->texcoord[u][3]; - ds = (invw1 * vert1->texcoord[u][0]) - span.tex[u][0]; - dt = (invw1 * vert1->texcoord[u][1]) - span.tex[u][1]; - dr = (invw1 * vert1->texcoord[u][2]) - span.tex[u][2]; - dq = (invw1 * vert1->texcoord[u][3]) - span.tex[u][3]; - span.texStepX[u][0] = ds * invLen; - span.texStepX[u][1] = dt * invLen; - span.texStepX[u][2] = dr * invLen; - span.texStepX[u][3] = dq * invLen; - span.texStepY[u][0] = 0.0F; - span.texStepY[u][1] = 0.0F; - span.texStepY[u][2] = 0.0F; - span.texStepY[u][3] = 0.0F; + span.attrStart[attr][0] = invw0 * vert0->attrib[attr][0]; + span.attrStart[attr][1] = invw0 * vert0->attrib[attr][1]; + span.attrStart[attr][2] = invw0 * vert0->attrib[attr][2]; + span.attrStart[attr][3] = invw0 * vert0->attrib[attr][3]; + ds = (invw1 * vert1->attrib[attr][0]) - span.attrStart[attr][0]; + dt = (invw1 * vert1->attrib[attr][1]) - span.attrStart[attr][1]; + dr = (invw1 * vert1->attrib[attr][2]) - span.attrStart[attr][2]; + dq = (invw1 * vert1->attrib[attr][3]) - span.attrStart[attr][3]; + span.attrStepX[attr][0] = ds * invLen; + span.attrStepX[attr][1] = dt * invLen; + span.attrStepX[attr][2] = dr * invLen; + span.attrStepX[attr][3] = dq * invLen; + span.attrStepY[attr][0] = 0.0F; + span.attrStepY[attr][1] = 0.0F; + span.attrStepY[attr][2] = 0.0F; + span.attrStepY[attr][3] = 0.0F; } } } @@ -338,9 +342,9 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) INIT_SPAN(span, GL_LINE, numPixels, interpFlags, SPAN_XY); /* Need these for fragment prog texcoord interpolation */ - span.w = 1.0F; - span.dwdx = 0.0F; - span.dwdy = 0.0F; + span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; + span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; + span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; /* * Draw |