diff options
Diffstat (limited to 'src/mesa/swrast/s_texfilter.c')
-rw-r--r-- | src/mesa/swrast/s_texfilter.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 004d4e05ae..0bb988e3ef 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -745,7 +745,7 @@ get_border_color(const struct gl_texture_object *tObj, const struct gl_texture_image *img, GLfloat rgba[4]) { - switch (img->TexFormat->BaseFormat) { + switch (img->_BaseFormat) { case GL_RGB: rgba[0] = tObj->BorderColor[0]; rgba[1] = tObj->BorderColor[1]; @@ -1152,7 +1152,7 @@ sample_2d_linear_repeat(GLcontext *ctx, ASSERT(tObj->WrapS == GL_REPEAT); ASSERT(tObj->WrapT == GL_REPEAT); ASSERT(img->Border == 0); - ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); + ASSERT(img->_BaseFormat != GL_COLOR_INDEX); ASSERT(img->_IsPowerOfTwo); linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); @@ -1343,17 +1343,17 @@ opt_sample_rgb_2d(GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGB); + ASSERT(img->TexFormat == MESA_FORMAT_RGB888); ASSERT(img->_IsPowerOfTwo); for (k=0; k<n; k++) { GLint i = IFLOOR(texcoords[k][0] * width) & colMask; GLint j = IFLOOR(texcoords[k][1] * height) & rowMask; GLint pos = (j << shift) | i; - GLchan *texel = ((GLchan *) img->Data) + 3*pos; - rgba[k][RCOMP] = CHAN_TO_FLOAT(texel[0]); - rgba[k][GCOMP] = CHAN_TO_FLOAT(texel[1]); - rgba[k][BCOMP] = CHAN_TO_FLOAT(texel[2]); + GLubyte *texel = ((GLubyte *) img->Data) + 3*pos; + rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]); + rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]); + rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]); } } @@ -1384,18 +1384,18 @@ opt_sample_rgba_2d(GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGBA); + ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888); ASSERT(img->_IsPowerOfTwo); for (i = 0; i < n; i++) { const GLint col = IFLOOR(texcoords[i][0] * width) & colMask; const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask; const GLint pos = (row << shift) | col; - const GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */ - rgba[i][RCOMP] = CHAN_TO_FLOAT(texel[0]); - rgba[i][GCOMP] = CHAN_TO_FLOAT(texel[1]); - rgba[i][BCOMP] = CHAN_TO_FLOAT(texel[2]); - rgba[i][ACOMP] = CHAN_TO_FLOAT(texel[3]); + const GLuint texel = *((GLuint *) img->Data + pos); + rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) ); + rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff ); + rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff ); + rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff ); } } @@ -1414,7 +1414,7 @@ sample_lambda_2d(GLcontext *ctx, const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT) && (tObj->WrapT == GL_REPEAT) && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) - && (tImg->TexFormat->BaseFormat != GL_COLOR_INDEX) + && (tImg->_BaseFormat != GL_COLOR_INDEX) && tImg->_IsPowerOfTwo; ASSERT(lambda != NULL); @@ -1427,12 +1427,12 @@ sample_lambda_2d(GLcontext *ctx, switch (tObj->MinFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { - switch (tImg->TexFormat->MesaFormat) { - case MESA_FORMAT_RGB: + switch (tImg->TexFormat) { + case MESA_FORMAT_RGB888: opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; - case MESA_FORMAT_RGBA: + case MESA_FORMAT_RGBA8888: opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; @@ -1484,12 +1484,12 @@ sample_lambda_2d(GLcontext *ctx, switch (tObj->MagFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { - switch (tImg->TexFormat->MesaFormat) { - case MESA_FORMAT_RGB: + switch (tImg->TexFormat) { + case MESA_FORMAT_RGB888: opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; - case MESA_FORMAT_RGBA: + case MESA_FORMAT_RGBA8888: opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; @@ -2152,7 +2152,7 @@ sample_nearest_rect(GLcontext *ctx, ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); + ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint row, col; @@ -2186,7 +2186,7 @@ sample_linear_rect(GLcontext *ctx, ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); + ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint i0, j0, i1, j1; @@ -2973,8 +2973,8 @@ sample_depth_texture( GLcontext *ctx, (void) lambda; - ASSERT(img->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || - img->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT); + ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT || + img->_BaseFormat == GL_DEPTH_STENCIL_EXT); ASSERT(tObj->Target == GL_TEXTURE_1D || tObj->Target == GL_TEXTURE_2D || @@ -3137,7 +3137,7 @@ null_sample_func( GLcontext *ctx, rgba[i][RCOMP] = 0; rgba[i][GCOMP] = 0; rgba[i][BCOMP] = 0; - rgba[i][ACOMP] = CHAN_MAX; + rgba[i][ACOMP] = 1.0; } } @@ -3154,7 +3154,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, } else { const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); - const GLenum format = t->Image[0][t->BaseLevel]->TexFormat->BaseFormat; + const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat; switch (t->Target) { case GL_TEXTURE_1D: @@ -3189,14 +3189,14 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, t->WrapT == GL_REPEAT && img->_IsPowerOfTwo && img->Border == 0 && - img->TexFormat->MesaFormat == MESA_FORMAT_RGB) { + img->TexFormat == MESA_FORMAT_RGB888) { return &opt_sample_rgb_2d; } else if (t->WrapS == GL_REPEAT && t->WrapT == GL_REPEAT && img->_IsPowerOfTwo && img->Border == 0 && - img->TexFormat->MesaFormat == MESA_FORMAT_RGBA) { + img->TexFormat == MESA_FORMAT_RGBA8888) { return &opt_sample_rgba_2d; } else { |