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path: root/src/mesa/swrast/s_texstore.c
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Diffstat (limited to 'src/mesa/swrast/s_texstore.c')
-rw-r--r--src/mesa/swrast/s_texstore.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_texstore.c b/src/mesa/swrast/s_texstore.c
index c0da83eb9f..ff1f9d9992 100644
--- a/src/mesa/swrast/s_texstore.c
+++ b/src/mesa/swrast/s_texstore.c
@@ -394,7 +394,7 @@ _swrast_copy_texsubimage1d( GLcontext *ctx, GLenum target, GLint level,
ASSERT(ctx->Driver.TexImage1D);
- if (texImage->Format == GL_DEPTH_COMPONENT) {
+ if (texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
/* read depth image from framebuffer */
GLfloat *image = read_depth_image(ctx, x, y, width, 1);
if (!image) {
@@ -408,7 +408,7 @@ _swrast_copy_texsubimage1d( GLcontext *ctx, GLenum target, GLint level,
&ctx->DefaultPacking, texObj, texImage);
_mesa_free(image);
}
- else if (texImage->Format == GL_DEPTH_STENCIL_EXT) {
+ else if (texImage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
/* read depth/stencil image from framebuffer */
GLuint *image = read_depth_stencil_image(ctx, x, y, width, 1);
if (!image) {
@@ -463,7 +463,7 @@ _swrast_copy_texsubimage2d( GLcontext *ctx,
ASSERT(ctx->Driver.TexImage2D);
- if (texImage->Format == GL_DEPTH_COMPONENT) {
+ if (texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
/* read depth image from framebuffer */
GLfloat *image = read_depth_image(ctx, x, y, width, height);
if (!image) {
@@ -477,7 +477,7 @@ _swrast_copy_texsubimage2d( GLcontext *ctx,
&ctx->DefaultPacking, texObj, texImage);
_mesa_free(image);
}
- else if (texImage->Format == GL_DEPTH_STENCIL_EXT) {
+ else if (texImage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
/* read depth/stencil image from framebuffer */
GLuint *image = read_depth_stencil_image(ctx, x, y, width, height);
if (!image) {
@@ -534,7 +534,7 @@ _swrast_copy_texsubimage3d( GLcontext *ctx,
ASSERT(ctx->Driver.TexImage3D);
- if (texImage->Format == GL_DEPTH_COMPONENT) {
+ if (texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
/* read depth image from framebuffer */
GLfloat *image = read_depth_image(ctx, x, y, width, height);
if (!image) {
@@ -548,7 +548,7 @@ _swrast_copy_texsubimage3d( GLcontext *ctx,
&ctx->DefaultPacking, texObj, texImage);
_mesa_free(image);
}
- else if (texImage->Format == GL_DEPTH_STENCIL_EXT) {
+ else if (texImage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
/* read depth/stencil image from framebuffer */
GLuint *image = read_depth_stencil_image(ctx, x, y, width, height);
if (!image) {